- Update 1.01 (2024-0925) - 25 September 2024
1. There is feedback from players that the button icon displayed in the main interface is written backwards, and it has been repaired; PS: If you have any other feedback, please leave me a message in the comment section.
- 2024-0925: Release !! - 15 September 2024
Hello, everyone! My game will be released on September 25, 2024! This is a bullet-screen shooting STG game where all bullets can be mutually destructive, and anyone can play happily! I hope you enjoy it! Sale time is: 12 o 'clock Beijing time! This is my first time to publish a game on Steam, so I hope you can take care of me!
- 2024-0908: New Demo ! - 8 September 2024
1. Recently, I completed a new and higher difficulty, which can be said to be the most difficult difficulty so far; In this way, when the initial version of the game was released, the overall difficulty mode of the game was more to choose from; 2. Currently, the game will be released on September 25th; There may be a final wave of in-group playtesting before then; I hope I can successfully launch the game without bugs in the end. 3. Recently, in order to allow players to have more different experiences each time they play again, more content has been filled in the entire early game process; I want to make sure that every player's experience is as slightly different as possible; 4. The latest demo version, should be able to complete the update on September 8, this should be the last demo version of the game before launch; 5. Recently, a lot of new content has been added. If you develop a…
- 2024-0901: Development log ! - 1 September 2024
1. Today, I completed the production of all promotional pictures on the store page; The cover image of the store page has now been updated; These pictures are much better than the original ones, I hope you like them! 2. Because there are too many historical development logs, I removed the log information before February this year; 3. Recently, players have reported that the BOSS's behavior pattern is too monotonous, which I think is a good point; So, I added a lot of behavioral patterns to the BOSS, including a few difficult movement trajectories; 4. Recently, some players complained that the melee attack damage of the character was too weak, I also increased the melee damage a little bit; I found the feedback really good, and I really enjoyed the feeling of slowly improving the game through that feedback; I hope players can give me more feedback when playing the game in the future, so…
- 2024-0825: Development log ! - 26 August 2024
1. Recently, some cute feedback behaviors have been added for the UI interface of the game running; 2. In this way, when obtaining some attribute items, the player can know the function of the item more clearly according to the feedback; 3. On a side note, the recent release of the black myth WU KONG may affect this daily record update if I become addicted to it; 4. However, I will try my best to have an update log every day! 5. Recently, the overall internal structure of the game has been sorted out to a certain extent; This is to make it easier to update the game in the future; I've always felt that it's important to keep the game structure up to date; 6. Recently, I was thinking about the Creative Workshop. I tried my best to make mods as simple as possible. I also uploaded mods for demo, but I was worried that players could not learn them well. These can only be answered one by one…
- 2024-0818: Development log ! - 25 August 2024
1. Delete all the mods that were previously tested and uploaded in the Creative workshop; 2. Then, upload a demo Mod to the workshop and annotate the configuration file as much as possible; 3. In this way, if a player wants to make a Mod, by subscribing to this demo Mod project, it should be able to understand the directory structure and configuration information of a Mod to a minimum extent; 4. When testing in the community recently, a BUG was finally found; It's a great feeling to be able to test a BUG and fix it smoothly; 5. Before, some people in the community complained that the expression of the UI was too monotonous; So I recently improved the expression of the UI, and now the overall look will be much better; 6. Recently, the black myth Wukong (WU KONG) is about to be released, I am thinking about whether to play it, but it takes a lot of time to develop the game, if you play th…
- 2024-0811: Demo update ! - 11 August 2024
0. The latest Demo update is complete! Compared to the previous version and a lot of changes, I hope you can have fun! 1. I have been busy with development recently, so I forgot the time. I can't finish the new trial version on August 4th, so I can only update the new trial version on August 11th; 2. Because it will be released soon, I have been doing game testing recently to see if I can find some bugs; But no bugs have been found so far; The more you don't find a BUG, you always feel like there will be a BUG; It's a wonderful feeling; 3. Recently, I have been thinking about one thing, because the game is approaching the release date, and whether the current game meets a minimum level of fun to play; 4. However, there is no good way to collect feedback from players; Therefore, at present, I can only wait for the game to be released, and see what kind of feedback players have in the dev…
- 2024-0804: Development Log ! - 4 August 2024
1. The game is almost at the end of development, and the BOSS design has been completed recently, and there are currently 200 BOSS units; 2. Some people may wonder why there are more than 200 bosses in a Shmup/STG game that is not a long process; That's because the bosses in each game are random, maybe a player wants to meet all the bosses by playing the game repeatedly, and that probability may be lower than winning it; 3. In this genre, the Game may be more like a Roguelike Game; 4. The last 20 new bosses have been designed today. If we do a rough calculation, there should be about 220 bosses in the whole game process. Now I am thinking about whether the process of this game is too short for a Shmup/STG game, but I am also worried that too long game time will make players too tired; 5. The difficulty of the game has been increased by another level, and now the duration of the game sho…
- 2024-0728: Development Log ! - 28 July 2024
1. Recently, there have been some optimizations for direct collision handling of each unit in the game; In the future, the enemy units will not all stack together, the enemy will squeeze each other and bounce off, so that the overall visual effect will feel a little better; 2. Some players react to the melee attack after shaking time is too long, recently when doing daily updates to the game, the melee attack after shaking time has been greatly shortened; 3. I made a forum post asking people what they thought of the game so far, and they said my main interface was too simple and not good-looking enough; So recently I found some art materials and made some beautification of the main interface as much as possible. 4. I consulted many people on the forum and asked them their opinions on this game. They said that my game was different from the traditional SHMUP game, and it was more Like a…
- 2024-0722: Development Log ! - 21 July 2024
Q: Need an item description interface, when I play the game, I don't know which item has what effect; A: OK, I'll think about how to include an easy-to-read description of the item. Diary of the Week: 1. Hello, everyone. This time, we try to record the log once a day. 2. Recently, I am doing content filling work, and I want to make the content flow of the whole game as rich as possible. 3. Recently developed a new time trigger event, which can trigger events with higher performance when the target is close to another target; Wondering if it could be used in some interesting design; 4. I recently learned Vampire Survivors and wanted to make an off-site store. I thought that this off-site store would enhance the protagonist to a certain extent, which would be very interesting; At the same time, this may also reduce the difficulty of SHMUP/STG games to a certain extent, so that more player…
- 2024-0714: Development Log ! - 14 July 2024
Q: These update logs, I think we can send Steam announcements, so I think there will be better publicity effect; A: OK, I will publish the announcement this week, but it is too much pressure for me to do multi-language localization in the announcement, so I only do multi-language processing in Chinese and English on the announcement; A: In fact, the content of the bulletin is actually the content of the following week's log; Diary of the Week: 1. Hello and welcome to this week's development log; 2. Hesitating to approach the release of the game, and recently began to enrich the content of the game in large quantities; Among them, including adding more types of bosses, completing more background pictures and so on; 3. At the same time, Hesitancy has started to enter the end of the game, and has started to think about making some Steam achievements; Hope to give players a better game expe…
- 2024-0706: Demo_0.16 version has been updated! - 6 July 2024
● Engine: ○ The physical response of 30 milliseconds is used, which is better than the original 60 milliseconds. ● Deep forest: ○ The "Yellow flute" is officially introduced, and when the yellow flute is used after the fifth wave, it will enter the "yellow flute process." In the Yellow Flute flow, the BOSS will be harder, and there will be a BOSS guard. Moreover, in the wave number of 4, 9, 14, 19, etc., there will be a new set of elite enemies. ● Difficulty related: ○ Using a more compact DAU flow process, the appearance of enemies before the BOSS will be more compact. In contrast, the player will be rewarded with more items for killing enemies. ● System: ○ Added the option to support 5K resolution; ○ Added the option to support full-screen mode. ● Some new bullet types: ○W round, a type of bullets fired by wingmen, which automatically attack enemies and withstand damage. ○H2 bomb is a…
- 2024-0607: Demo_0.14 version has been updated! - 7 June 2024
●BUG: ○ Fixed a BUG that sometimes appeared when launching the game while the Steam client was still running. ● Difficulty related: ○ In order to be more suitable for beginners, the overall difficulty has dropped a lot, which is specific for the initial 80% of the "bullet monster", are changed to "white bullet-free monster"; ○ Adjusted the order of the wave number of some bosses; ○ Added many bosses to Wave 85; ●UI related: ○ Optimized the original bullet acquisition, bullet display UI is not intuitive problem; ○ Added "Heart, sword, shield, star" icon UI, used to display the player's "health, attack, defense, magic" attributes; ●85 wave count: ○ The first time you kill the Forest Fairy Dragon, the wave number is expanded from 55 to 65 waves; ○ The second time you kill the Forest Fairy Dragon, the wave count is extended from a further 65 waves to 85 waves; ○ Forest Fairy Dragon's health…
- 2024-0505: Demo_0.12 version has been updated! - 5 May 2024
Demo: (0.12) (2024-0505) ● New "Rewards Bar" : ○ Completion of the reward bar system, to obtain "reward items", will be listed in the "reward bar", players choose a item to obtain; ● New "Reward Enemies" : ○ Will appear in a fixed wave number, providing "bonus items" dropped enemies; ● New "Forest Fairy Dragon" : ○10-40 wave BOSS appears, as long as 10 seconds do not kill, there will be a "forest fairy dragon", with high health, as long as kill, will push the maximum number of waves in the game 10 waves, so that you can challenge 46-55 wave levels; ● Video: ○ Added, when playing the video, press the Up key to switch the players watching the game; ■ Generally this is valid for multiplayer game recording in online mode; For the next demo, what may be updated: 1. New branch processes and scenarios; 2. Undecided, there may be a new system; (Not yet decided whether to put into use)
- 2024-0408: Demo_0.11 version has been updated! - 11 April 2024
Demo: (0.10) (2024-0407) ● Memory leak BUG: ○ Fixed a BUG that caused a huge memory leak. ● Online: ○ Completion of the initial phase; ○ There should be many problems at present, and further tests are needed; ○ Can initially be connected through Steam; ● Video: ○ Video can be played through the direction keys to control acceleration and deceleration; ○ During video playback, you can inherit the current progress of the video by pressing F1 at any time, and switch to manual operation for game processing; For the next demo, what may be updated: 1. Continue to research and develop the game progress; 2. Continue to improve the online module;
- 2024-0407: Demo_0.10 version has been updated! - 16 March 2024
Demo: (0.10) (2024-0407) ● Memory leak BUG: ○ Fixed a BUG that caused a huge memory leak. ● Online: ○ Completion of the initial phase; ○ There should be many problems at present, and further tests are needed; ○ Can initially be connected through Steam; ● Video: ○ Video can be played through the direction keys to control acceleration and deceleration; ○ During video playback, you can inherit the current progress of the video by pressing F1 at any time, and switch to manual operation for game processing; For the next demo, what may be updated: 1. Continue to research and develop the game progress; 2. Continue to improve the online module;