Riftania news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score80% positive
- Total reviews5
- Release dateJul 30, 2023
- DeveloperRift Haven
- PublisherZachary Sullivan
Genres: Action, Adventure, Indie, RPG
Company pages: Developer: Rift HavenPublisher: Zachary Sullivan
Riftania Steam news
Riftania news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 9/20/2025 - Encounters/Player QoL! Beatrix's Sweets n Treats! - 20 September 2025
Hello Riftanians, I know it’s been a extremely long time since I’ve updated anything but now that I’ve gotten a couple steam reviews and I know some of my friends have played the game I wanted to make some changes for QoL! PLAYER QOL: - On Mainland areas (The Riftania overworlds, Future Riftania Overworlds, and Elven Lands) I took off Encounters on the pathways, unless there is visible cracks on the pathways than you can still encounter enemies on those tiles - Added a Minimum Encounter Rate of 20 Steps across the entire game, this should make the travelling aspect way less stressful for the player! (This will count the 20 steps if you take them on the safe path just be mindful) I apologize for not thinking of this earlier. - Dungeons have a new passive for you as soon as you walk in: Dungeon Delver: Lure Potion passive effect but also provide a 125% Rift Materia, 5% Gold, and 5% Item D…
- Code Typo Hotfix 12/18/2024 - 19 December 2024
Hello Riftanians, Sorry to release another seemingly tiny update but it fixes a potential crash that I caused by typing a second } in the code somewhere, it should be fixed now!
- New Game + Fix 12/16/2024 - 16 December 2024
Hello Riftanians! A player brought to my attention that New Game + was unable to start, it took a little time but I contacted a good friend of mine and he helped me fix the problem! So now New Game + should no longer throw an error once you enter into it! I also fixed 1 typo at the end of the game.
- Hotfix 11/28/2024 - 29 November 2024
Hello Riftanians! This week I found a game breaking error with the Blight Queen and her encounter picture did not remove from the screen after defeating her, I fixed this! - I also added a new keyboard config option where you can remove all picture overlays incase it happens later on! - I fixed Bound for Life defeating Bosses as it was making fights extremely easy!
- Crop Visual Bug Fix and Other Fixes 9/19/2024 - 19 September 2024
Hello Riftanians! Today I wanted to bring a quick patch out because I figured out the visual issue with the Rifthaven Farm (The crops would not visually reset unless you walk up and click on them) - Now the crops in Rifthaven Farm, Kal Teht Farm, and the Palein Pass are visually updating correctly so now after "Regrowing..." they will change back to the harvestable plant without you having to interact on them! (They still worked before but just visually did not change over) - Fixed all of the Werewolf skills none of them should be outside Werewolf Skills! - Rogue gains Multi Strikes on Level 5 - Light Blast now hits 2x as intended (a new way of coding the spells to make the Staff show broke this for 2x spells and multi target spells) - Darkness Shade now hits AoE as intended (same issue as the Light Blast) - Any new Sea Kings Thunder Lances should now only deal Thunder Damage and provid…
- Rift Materia Tweaks + Travelling Merchant Hotfix 9/6/2024 - 6 September 2024
Hello Riftanians! Earlier in the week I realized the Travelling merchant random shop was broken and changed no matter what when you talk to him, this is now fixed to only change once the days are different! Rift Materia: For some reason it seems that the Rift Materia given is so slow so I have buffed the Rift Materia: - From 1 RM per action to 2 - From 20-40 RM per kill to 50-70 - Added Rift Materia Satchel drop chance to multiple enemies + all dungeon bosses - Slightly Buffed Rift Materia from Dungeon Bosses - Added 500 Rift Materia after defeating the Rivals each time! - Added 250 Rift Materia for killing Living Augmentations! - Added a 25% RIft Materia buff to Vampires and Werewolf subclass Fixes: - Added Vamperwulf drop table (overlooked) - Fixed Gale Push only hitting 1x instead of 2! - Smith's Random Tool was costing 8 Teht Tokens due to a typo, now this is fixed! - Removed anothe…
- Casket Drop Fix 8/29/2024 - 30 August 2024
Hello Riftanians! Today I fixed a bug that was caused by the new Teht's Arena, basically the drops were being prioritized wrong but now they should be dropping the correct caskets! Sorry about this inconvenience! These items were fixed from normal enemy drops: - Recruitment Guild Casket - Cloakery Casket - Smith's Random Tool - Rift Materia Enhancer - Bag of Lesser Augmentations - Bag of Greater Augmentations - Also fixed the Lesser Augmentation Bags in the Random shop requiring Teht Tokens instead of 20,000 Gold! - Fixed Werewolf Blood being categorized under Werewolf Skills, I accidentally had Werewolf Skills categorized under Werewolf Skills :') - Removed Mini Labels on screen when reading the Farming and Mining Papers!
- Spell Hotfix 8/27/2024 - 28 August 2024
Fixed the single target 2x hit spells (White Hot Flame for example) was only hitting 1x, should work now! Sorry about this!
- Subclass Finishing Touches & Recruitment Guild Changes 8/27/2024 - 27 August 2024
Hello Riftanians! Today I have done a very big update to Subclasses! But first of all I wanted to say I changed the Title Screen to fit the actual Steam pictures I have on the Store! My good friend ShadowDragon made them for me so I cannot thank him enough! Now to the main updates: Big change: Elemental enemies no longer absorb their same element, UNLESS a weather effect is in play: If A wind Spirit casts Swift Current, all wind enemies or any Zephyrkin party members will absorb Wind for the duration of the Swift Current! Subclasses: EXP gained changed from 25% of total xp gained to 50% this massively upgrades the leveling speed of subclasses, 25% was way too slow! Elemental Kin classes: All classes got reworked and have more moves: Shrouds got moved to level 10 and they add 20% Elemental Damage 18 gives the corresponding elemental buff spell The elemental Kin classes are masters of the…
- Mining XP Update Part 2, and Archery Hotfix - 15 August 2024
Hello Riftanians! I truly apologize for the spam of updates, but I temporarily broke half of the Archery skills, they are now fixed! The other thing I added on this quick fix was the final half of the mining update! Mining XP gained when crafting Base, +1, +2, and +3 pieces: Bronze: 100 XP Iron: 200 XP Luminos: 300 XP Mythril: 400 XP Elvite: 500 XP Riftium: 600 XP Fairium: 700 XP - This means each stage will give this much XP! (example: Bronze Sword = 100 XP into Bronze Sword +1 = another 100 XP) I also decided to add sell prices to all craftable pieces! Gold gained when selling Base, +1, +2, and +3 pieces: Bronze: 750 Gold Iron: 1500 Gold Luminos: 3000 Gold Mythril: 4500 Gold Elvite: 6000 Gold Riftium: 7500 Gold Fairium: 9000 Gold Keep in mind, upgrading from a Bronze Sword to a Bronze Sword +1 will not yield more gold, its a flat 750 Gold for any Bronze gear!
- Smelting Bars update + Quality of Life tweaks! 8/15/2024 - 15 August 2024
Hello Riftanians! I was playing earlier yesterday and was thinking to myself how fast Farming is compared to Mining so I wanted to try to speed it up a bit! Added XP to smelting bars: Bronze Ingot: 50 XP Iron Ingot: 100 XP Luminos Ingot: 150 XP Mythril Ingot: 200 XP Elvite Ingot: 250 XP Riftium Ingot: 300 XP Fairium Ingot: 350 XP This will make mining a lot faster, even if you choose to make ingots instead of trading ores to the ore trader! The Mining and Farming Skills now show level ups every time! (previously only would show the milestone achievement level ups, because of the achievement menu) Now for a bunch of Quality of life: All werewolf skills are now categorized under Werewolf Skills and should not stray from them now! 2 werewolf skills are now useable in human form! 👀 Howl and Bloody Bite Fixed werewolves den exit: now you just have to walk up the ladder and it should exit, i…
- Game Breaking Bug Fixes 8/14/2024 - 14 August 2024
Hello Riftanians! Rapidly going through the game here and I fixed some absolutely game breaking bugs: - Fixed the new werewolf den not having a battleback, if you encountered any werewolves, icy souls, or the Ancestral werewolf inside there without a battleback, you will have to encounter them once again somewhere with a battleback (the werewolf cave now has one so just re encounter in there) and the Beast Book will go back to a battleback and should not break for those enemies! - Fixed the Silver Crossbow weapon image breaking the game, unplayable gamebreaking bug but now it works!
- Kal Teht Arena Fix 8/13/2024 - 14 August 2024
Hello Riftanians! I know I just updated today but I'm bringing another short update that: - Fixed Kal Teht Arena entrance, was not working so I moved it one spot lower between the guards and it now can be entered! - Changed all of the battle cut-ins for Zeke to account for his new ears! - Changed 1 line of dialogue in the first house you start in in Rifthaven - Added Recruitment Guild Caskets and Cloakery Caskets to Werewolf Hunters and Huntresses!
- Werewolf Silver Fix + Bug Fixes 8/13/2024 - 13 August 2024
Hello Riftanians! Today I have brought some fixes today that I found while enjoying the game myself! For one main thing, I overlooked a main thing in the story: Zeke is a Son of Seldarine now, so he is an Elf, so now Zeke has Elf ears! Okay now with the actual things I updated: Werewolves: - Silver Immunity works as intended (Attack registers as a normal attack during Full Moon and Blood Moon) - Fixed Ancestral Gaze to only work on Werewolf allies - Lascerating Claws added at Werewolf level 12, slightly weaker then Dual Claws, but has 80% chance to add Anti Healing to enemy which lowers the healing given to them by 30%! - Changed Lunar Gaze description to allies instead of Werewolves - Predator's Aura was not working as intended but now the enemies lower 25% Atk and Dex! NOTE: There is still some room for more Werewolf moves as there is only about 15 or so and I would maybe like 3-5 mor…
- Riftania Title change 8/12/2024 - 12 August 2024
Hello Riftanians, I am changing the name of my game from "Rift Walker" to "Riftania" Changes pertaining to the name change: Once this update comes out with the title change I will likely be raising the price to 12$! I have updated it super far past what it used to be when I first set my price, I hope you all understand! A BUNCH of dialogue is being changed around as we speak to remove references to Rift Walker Zeke now goes by many names: Celestial of Riftania, Riftanian Celestial, Rift Celestial, Riftanian Hero/Heroes, Son of Seldarine Zeke is now a direct son of Seldarine and related to the 3 celestial guardians, the God Dragon, The Godless Dragon, and the Omni Elemental, who were transformed by Seldarine due to a dark forbidden ritual offered by an exiled demon general of Dark Lord Xexul and turned into servants of keeping the balance between Gods and Devils, luckily Zeke survived th…
- Name change to "Riftania" - 12 August 2024
Hello Riftanians! I have decided to forego changing the name of my game from "Rift Walker" to "Riftania" as the name conflicted with other games and also the name fits better as the Realm the story takes place in is called Riftania! There is going to be a big update coming extremely shortly in the actual game that changes everything over, and I will be posting the very thorough changelog once that update goes live! The things I wanted to say here is: Thank you everyone for being so patient with me, I know I make a lot of changes but this one was very severely needed! I wanted to let anyone know that has an existing playthrough, this should not screw up anything with those playthroughs, the folder and game name should change flawlessly to Riftania, at least it worked on my end! Thank you! Rift Haven
- Bad Luck Mitigation 6/11/2024 - 11 June 2024
Hello Riftanians! Today I bring a big update that is across all Optional dungeons! NOT including Magna, Deserted Labs (Subject to change), and fast repeatable optional bosses Basically when you kill a dungeon boss, at 10,20,30,40 and so on kills up to 100 kill count, the boss will drop a guaranteed unique loot or their elemental tablet (as that is also a unique). I think this will make things more exciting and also speed up non mandatory bosses quite significantly! Note: This does not prevent hitting duplicate items, so if you are extremely unlucky you could actually still go dry on the specific that you need. 2nd Note: For the Desert Fortress Dungeon the Quest Item and the Lightningrod are not included as Uniques for the Bad Luck Mitigation Other Small Updates: - Fixed the Small Teen Orc getting stuck outside of the cave - Fixed Elven Embassy 2nd floors not having an exit! (oops!) Than…
- 4/7/2024 A few Additional Lower Level Skills AND Boss Key Trade-In - 7 April 2024
Hello Riftanians! One thing I am going to start with here is I have changed where you spawn in the beginning of the game! Previously it was on the beach in Northern Rift's Vertex, now you spawn inside the tiny house inside Rift's Vertex: Rifthaven! You also have to go inside the Inn and recruit Tricia! I think this will be safer and be more direct on where the player should first be exploring! Over the course of a few days I have done a pretty decent change to the game in terms of the beginning I think these few new skills will really help filling the gap that I widened between double attacks and Triple attack which used to be obtained way lower at like level 23, now its around 28.. Hero: Level 18 - Mana Fortified Slash Adds user half of Intellect on top of the Attack formula Warrior: ADDED Confusing Smack level 11 to Warrior (Originally only a Berserker Move) Level 20 - Lash Out - Swif…
- Dungeon Overhaul Part 2 - 5 April 2024
Playing through Cradalios again has really brought up some things that irritate me, I just feel the gear in the Rifthaven Dungeons is quite hard to obtain by just going through the chests... and just beating the Sky Watcher seems to be very hard for some reason for myself despite me defeating him multiple times prior.. So I added some dungeon updates because If I am struggling more people have to be as well. - Added a 1/4 chance to gain a chest loot when defeating a Dungeon encounter - Added the option to skip the dungeon and go right to the Boss Provided you have a boss key! (Added it to the entrance door to dungeons) - Added some spell books and weapons to the Random Merchant inside Cradalios Canyon! - Added a few niche weapons and armors to the Travelling Teleporter Merchant! - Added Flail to the Pale Outpost Blacksmith (can obtain once you clear Tower of Arms 4 and your Rivals) (I s…
- Sugar Plum quickfix 4/5/2024 - 5 April 2024
Hello Riftanians! I am so sorry I've been pretty busy recently and did not realize that when I added the sugar plum event it was before I added some items, so the sugar plums actually have been giving snow cream... I really screwed up here and I apologize for this! The Sugar Plums should now work as intended... Thank you for understanding. I will be updating the Demo today as well! - Rift Haven
Patch notes and updates
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