- Patch v1.18 - 4 August 2026
Hello Pilots! In this update we fixed some reported issues and some minor improvements.There is a new game mode coming later this year so expect new things coming soonish.The Battery Upgrade undo now works properly (no more infinite upgrades!)Direction Explosive should work properly when targeting an enemy or away from itImproved some zoom animations when using certain cardsUI fixes, hiding hover messages faster, etc..Fighting Quadriel is hard and we added a new message about the fight. When not playing full screen the game won't try to go back into fullscreen.Other minor bug fixesThat is all for now, thank you for your support!
- Hotfix v1.17.1 - 21 June 2026
Hello Pilots,This is just a quick hotfix, the translated versions are now working again! There is also an issue with some cards not working properly but hopefully everything will be fixed later this week.Thank you!
- Update 1.17 - The 4th Pilot - 16 June 2026
Hello Pilots! With this update we introduce a new pilot, nicknamed Rust, and some new equipment items. New Pilot 'Declan Rust O'Connor', you can unlock it in the last level of the 'arc pass'Added 4 new common/uncommon equipment itemsNew weapon 'Scythe'Other minor balances and visual fixesThis update should improve the gameplay variation of the regular game mode.There are also plans to release the 5th pilot, later this summer...And there is also a new game mode in the works, so expect it before the end of this year.Thank you!
- Patch v 1.15.1 - 25 March 2026
Hello Pilots! Just a minor but important patch: The chinese and japanese fonts are fully working againLocking issues while loading the game if you mashed some buttonsSome other minor ui and visibility issuesThank you!
- Small Update v1.15.0 - 12 March 2026
Hello Pilots! We've been busy with future console ports but we have a small, but very important, update:300%+ performance gains on certain combat partsMinor visual bugsThis should address the performance issues players would have with some AMD GPUs.And the game will run perfectly on 10 year old mid spec laptops.Since we also updated the engine there could be some bugs that got in, so if you find anything let us know on the community steam forums. There are also some upcoming content updates that will drop slowly in the coming weeks.Thank you!
- Version 1.11 - You can (not) Update - 28 November 2025
Hello Pilots!Version 1.11 with the very original name 'You can (not) Update' Update is now live!ARC SEED is also part of the Turn-Based Carnival until the 4th of December, so check it out for more turn based games.We introduce the 4th playable Mech called Apex and a couple more things.Apex is designed around short range attacks but also ways to quickly move around the map.The new Mech can be unlocked by just playing and leveling the Arc Pass.We also introduced a couple of gamepad improvements and minor performance gains.We don't have a defined roadmap for the next patches but these should be the next things on our list:Steam Achievements (soon)New pilots and cardsMore console portsTutorial improvementsMore balances and improvements in some enemies and boss fightsNew game modeOther QoL featuresThank you everyone for your support!
- New Mecha coming soon... - 26 November 2025
Hello pilots! Tomorrow (or a bit after) a new content patch will introduce the 4th playable Mecha. It's called Apex and is focused on close combat mechanics:There are also some improvements with gamepad support and other fixes.There is also new plans for the coming months.Achievements are coming soonAt least 2 more pilotsQoL and Story mode improvementsA new game mode?The update will also be released for PS5 a few days later.Thank you for your support!
- Patch 1.0.1 - 25 September 2025
Hello Pilots! This latest patch brings some fixes, balance changes and some requested features. But there is still a lot more balance changes coming in the coming weeks!Change list:Soft locking issues fixed in previous hotfixesFixed an issue with corrupted save game filesImproved 10%+ fps performanceField Inversion is now Epic, so it’s harder to get and more expensive to buyIncreased the buying price of some of the equipmentYou no longer lose the spear when you don’t retrieve it at the end of a fightMax fps set to 160You can now target enemies in their portraits as an alternative to clicking them on the mapBoss Sahaquiel can now be damaged by more melee weaponsSome elite enemies now deal more damage while doing chargesAdded more fights for Act I and IIOther minor bug fixesThank you!
- Hotfix 1.0.0b - 18 September 2025
Hello Pilots! Just one hotfix fixing some of the issues and more coming soon: The Act IV crashing issue should improve but we are still figuring this one out. Considerable performance improvement during the combat. Should help improve the situation with AMD GPUs reported issues Other minor bugs We are aware of several other issues that will be fixed soon There will also be a balance patch coming soon, making sure the 'shield strategies' are not overpowered and making some specific enemy encounters more common. Thank you!
- ARC SEED 1.0 is now live! - 17 September 2025
Hello Pilots! Version 1.0 is now live! The new story mode comes in two difficulty modes:Easy: You just play and chill, if you lose you can always repeat the fight againIronman: Works like the regular mode, if you die you lose. But as the story progresses, you will have more pilots available, so losing one pilot and mech might be permanent but you can use any other pilots and mechs that are alive.We also added a new Act in all modes, new enemies and 3 new bosses.There are a lot of small changes to existing cards, stats, research, etc.. so the game will play differently than before.As always we expect the following weeks to continue balancing the game and tuning some of the fights and cards.And there is always stuff that we never managed to fit into the 1.0 release and we hope to add that content later down the road with free updates.For now we can say we have the 4th Mech already in the…
- ARC SEED 1.0 is coming out on 17 of September - 4 September 2025
Hello Pilots! We are coming out of early access in 2 weeks! Version 1.0 will bring Story Mode, a new Act, new final boss plus two new bosses.There is also a content update planned before the end of this year that will introduce the 4th Mech and a few extra pilots.We might even add a surprise new feature that is still in the works!See you soon!
- v0.7.2b hotfix - 31 July 2025
Hello pilots! Minor update with a fix to the japanese version that should be working again.Thanks!
- ARC SEED 1.0 is coming soon - 30 July 2025
Hello Pilots! It's been 1 year since we launched ARC SEED on Early Access.After several content updates we are getting ready for the 1.0 release!We will be announcing a specific release date soon but 1.0 should be out between the end of August until mid September.We will introduce story mode, more bosses and a new act.There will also be a free content update before the end of the year.Mostly to add all the stuff that will not get in time for the 1.0 and also a new Mech + pilots.Here is our updated roadmap:That is all for now, thank you for your support!
- The Pilot Update - 27 June 2025
Hello Pilots! With the ‘Pilot Update’ we finally add pickable pilots with specific bonuses for each.You need to unlock the pilots, in the same way you unlock the new Mechs, by just playing! We are still testing things out so expect many changes in the coming month.There will also be a new roadmap and upcoming features for the final 1.0 release.Change log:3 pickable Pilots: Nicole, Grav and Eugenica2 New cards: Energy Beam and ARC Cross. They will still need new gfx and art that will be added laterBuffed all Evacuation cards to either cost 0 and/or draw a card.Dogma maneuver buffed 1 dmg and 1 shield gainShotgun now costs 1 down from 2Power Absorption range increasedAdded new art on some research iconsImproved highlights when you draw a card from an equipmentAdded a decoration building ‘Torre de Belém’ to the Nova-Lisbon Act.Other minor fixes and balancesThank you for your support!
- Research Update is now live! - 3 June 2025
Hello Pilots! With the 'Research Update' we bring two new features to the game. Research tab - You can now upgrade your mech via the research tab, specializing your mech into specific mechanics. You will gain resources by killing the archangels and use them in the research tab. Pilot selection menu - This is just a preview since you can only choose Nicole as a pilot, but you will see some of the new pilots that will be introduced later this summer This is just the first batch of research upgrades, with around only 30% of the planned upgrades, and we will implement them slowly as we balance the game in other areas. There are also some minor ui improvements and other fixes. And this is just the start of the update as we are pushing more content and new assets in the coming weeks, so stay tuned! Thank you!
- Impact Update - 16 April 2025
Hello Pilots! The 'Impact Update' is now live! Once you finish the game in regular mode the Impact mode is unlocked and offers a bigger challenge with harder enemies and a total of 5 Acts for each run. There are 12 Impact levels at the moment with increasing difficulty for each one. For each level the enemies can gain additional energy, number of moves, or even an extra enemy spawn on each fight. The cost of repairs and max HP upgrades are also increased. Since we are still testing things out, these will probably change drastically in the coming weeks as we balance things out. Once we have a more final difficulty curve we will detail all the changes for each impact level. Let us know in the steam forums if you find any issue or difficulty is too high or low. In the next few weeks we will push new balances, new ui improvements and there are a couple of new bosses that will be added to th…
- Patch 0.6.1 - 19 March 2025
Hello Pilots! We did some minor improvements and changes: - Added new animation and background when you enter a new Act. - Increased repair cost from 150 to 200 credits. - Increased max hp upgrade from 500 to 600 credits. - Added a new game mode option that will be available soon! - Minor bug fixes We plan to release the new game mode next week. The 'Impact' mode will unlock once you finish the 'regular' game mode. It will have tougher enemies and will be a longer run with 5 Acts. We will share more details once it's done. Thank you!
- Ophanim Update is now Live! - 6 March 2025
Hello pilots! With this update we are adding a new boss, enemies and a new card and some balance changes. There will also be more regular updates later this month with more bosses and other improvements. New boss Ophanim added to Act I Added new versions of some elite enemies like Turiel and Adriel. Now regular enemies only do one action per turn, so it’s more clear what enemies will do next turn. For elite or bosses there can still be more than one attack per turn and we added some UI changes to make it more clear, but more improvements will be done soon. Added new card, Cascading Resonance. Be careful because in certain maps, a badly placed attack with this card can destroy most of the city. Just make sure people have evacuated safely! Berserk mode has been buffed, now giving +10HP and more battery. We will continue to make some changes on how enemy intents work. This current version…
- Updated Roadmap for 2025 - 20 January 2025
Hello Pilots! It's 2025 and it's time to update our old Roadmap! We are working on new bosses and doing many changes on how the fights and Acts are structured. But many of these things will take time and as we will share more details later. This is our broad roadmap of features for this year, culminating in the 1.0 release that is scheduled for this summer: As always this list could change and we will give more details as the content updates are released. We expect to drop at least one big content update per month until the 1.0 'final' release.
- Hotfix v0.5.11c - 17 December 2024
Hello pilots, just fixed the equipment issue, you should be able to remove/add equipment cards properly now. Thank you for reporting!