- March Update! - 27 March 2026
Heyo~First off, if you haven't seen it already, our trailer for Dames 4 Games is up on Youtube! It was an amazing showcase with a lot of great games and interviews and topics. If you'd like to see the full showcase, you can find it here.As for the game itself, we've hit some big milestones in the past few months. Here's some of the highlights. SpritesAll the sprites for story scenes are now in the game! It's the first time we've seen some scenes with all the pieces put together - dialogue, sprites, backgrounds, CGs, gameplay mechanics, audio, etc. Though there's still work to do before we consider them "finished", some scenes still hit hard, especially late in the game. Next up, implementation of side sprites into exploration scenes! Backgrounds/CGsAll the backgrounds are now coloured! This means we've been able to shift our focus towards finishing colour-work for our CGs. TestingWe've…
- Women's Day Sale Event! - 7 March 2026
We're also excited to announce that Camera Anima is part of the Women's Day Sale event!Save your twin sister from a soul-stealing automaton, remember the past, and beware the Artisan!
- Dame 4 Games! - 24 February 2026
Hey everyone! -Imagine a very sparkly spring flower. ooooh aaaah~- We are excited to announce we will be part of Dames 4 Games spring showcase!
- Camera Anima December Update - 23 December 2025
Heyo~Happy Holidays, brought to you from Santa Artisan! Last update, we talked about progress being slowed for personal reasons. The last few months, we've been focusing on getting back into the rhythm of things to close out the year strong.SpritesAlmost all sprites for story scenes are in the game! This involves getting all character sprites in-game - human, automaton, and flashback characters - and presenting them correctly. This includes getting their expressions right, positioning them correctly, syncing them to audio and visual effects where appropriate, and more. While side-sprites need to be implemented, they're far less complex and mostly focus on Essie.CGsAll CGs have been inked and lined out, including our stretch goal ones! Colouring continues, but all CGs have been added to the game and play when intended. BackgroundsAll but one background is fully coloured! The last one is…
- Sept Update - 25 September 2025
It appears an automaton messed with our updates, so here is the missing update LINK! Sept UpdateHeyo~It's the spooky season again. While we have some cool updates to share below, we also want to be transparent about our progress.The last few months have been hard for personal reasons we won't get into. As such, our development time took a hit, bumping back progress we wanted to get done over the summer. The good news, though, is even as a slower pace we've made progress at a slower pace, and we're starting to get back into the swing of things with polish, implementation, and testing.Art:In the spirit of the spooky season, we've updated the Artisan's jump scare CG to match his current design! This has been one of our biggest "nice to haves", and the reactions we've gotten from people so far has been fun to watch : )Backgrounds and CGs are currently being coloured. The last area of the ga…
- March Update! - 29 March 2025
Heyo~ First update of 2025! Lots of parts are moving, lots of assets getting pushed to completion. Editing: Big update on the editing front: we've finished editing Act 2 and Act 3! Some levels will need minor changes to match (add a QTE; add or remove a cursor) but the core narrative experience is nailed down. Next up, all the edited text needs to be added to the build, played through, and reviewed. Once we've gone over the feedback and made any necessary changes, we can start prepping the text for lockdown so we can start copyediting (which is both amazing and makes the content feel concrete!) There's still some writing left to do, mostly with the codex entries. However, they won't require the same level of work or focus. Art: Speaking of Act 3, background and CG work now into Act 3! All act 3's backgrounds have been inked, and we're now in the process of colouring them. Meanwhile, our…
- December 24 Update - 8 January 2025
(Sorry for the delay posting this here!) HAPPY 2025!~ Happy Holidays, from Santa Cleaner and us! https://64.media.tumblr.com/c829f2303250a7550be31bd8a621dd5a/865e9948989024c3-78/s500x750/50249abf707c78bb8f916b73f28b699bccc73b9b.png We’re winding down for the year to take some deserved rest before we hit the project again in the new year. A lot of our focus these last few months has been on “How many assets can we get ready before the end of the year?” And while we didn’t get everything we wanted, we got a lot of what we wanted. In narrative, in art, in audio, and more, to the point it made it difficult to decide which highlights to share this update. UI: One of the biggest updates we’ve done to the game is updating our UI with the help of Sasquatchii’s Designs! While there were things we really liked about our previous UI, we wanted a more overall cohesive experience. As such, we decide…
- September Update - 29 September 2024
Heyo~ It's autumn and the spooky season again. First off, we wanted to address how our current progress is looking against our previous goal of releasing in 2024. Unfortunately, while we really wanted to hit 2024, it's become clear to us we can't physically can't hit that while maintaining quality. We're very sorry to push the game back again, but will keep you updated on our release plans. A bright spot, though, is we're increasingly confident in saying we can see a finish line and we do feel confident that we can finish the game. A lot of our focus lately has been on polish and finishing assets rather than huge structural changes or additions, and we have some really pretty things to share in the next update or two. The biggest challenges, though, have come from balancing the progress we want to make versus our time and capacity. Editing: We finished editing Act 1 and have imported it…
- Women Led Games Event! (June 8th - 14th) - 8 June 2024
Heyo~ We're part of Women Led Games Steam event with our horror point-and-click visual novel! ⚙️Save your twin from a soul-stealing serial killer ⚙️Remember what happened 5 years ago ⚙️Beware the Artisan Add us to your wishlist! Oh! One last thing, we are excited to announce that we will also be attending Game Con Canada! Where: June 14th - 16th Edmonton Expo Centre We're at booth 443 in Hall F Come say hi! https://pbs.twimg.com/media/GPktQhpWQAE86V6?format=jpg&name=large
- Project Update #35 - 30 March 2024
Heyo~ First update of 2024! Starting off our year, we participated in February Steam Next Fest 2024. It was a really great experience with lots of new players checking out our game, posting their impressions, and giving us lots of feedback. Among the people playing our game includes GlitchKat, who created a pre-recorded video of their playthrough for our Steam page! It's only available until the end of April, so if you'd like to check it out you can watch their playthrough here. https://scontent.fyxd1-1.fna.fbcdn.net/v/t39.30808-6/434385106_926088102851083_7155725567740714264_n.jpg?stp=dst-jpg_s600x600&_nc_cat=102&ccb=1-7&_nc_sid=5f2048&_nc_ohc=usk0J456uuEAX86qx1s&_nc_ht=scontent.fyxd1-1.fna&oh=00_AfBkqD6Ovvnn9TeB8vNACp8WvtYiHZHXWoNEHp_Hmdcjmw&oe=660E3AD0 We've also been looking over the game script for editing. Tentatively, the script looks approximately 50-55k words before editing/rew…
- [Don't Forget Your Face....] Camera Anima is on Livestream! - 11 February 2024
⚙️Watch GlitchKraft dive into our game here: Stream Link (Feel free to share! The stream will run until the end of the event.) Don't forget to add Camera Anima to your wishlist! (We wouldn't want the Artisan coming after you.) Tweet us your thoughts! We'd love to hear from you! @EXPressoMutt Like GlitchKraft's content? Check them out! YouTube X (But forever Twitter in our hearts) Twitch https://pbs.twimg.com/media/GEksFbUbYAAiBp2?format=jpg&name=large
- [Don't Forget Your Face....] Camera Anima is on Livestream! - 7 February 2024
It's Steam Fest time! ⚙️Watch GlitchKraft dive into our game here: Stream Link Don't forget to add Camera Anima to your wishlist! (We wouldn't want the Artisan coming after you.) Tweet us your thoughts! We'd love to hear from you! @EXPressoMutt Like GlitchKraft's content? Check them out! YouTube X (But forever Twitter in our hearts) Twitch https://pbs.twimg.com/media/GEksFbUbYAAiBp2?format=jpg&name=large
- December Update - Happy Holidays! - 23 December 2023
Happy Holidays, and seasons greetings from Santa-Artisan (non-festive version further below)! https://scontent.fyxd1-1.fna.fbcdn.net/v/t39.30808-6/411677570_858621049597789_5440787877991231574_n.jpg?stp=dst-jpg_s600x600&_nc_cat=101&ccb=1-7&_nc_sid=3635dc&_nc_ohc=16xPgtDVyDEAX_oNvr_&_nc_ht=scontent.fyxd1-1.fna&oh=00_AfA3l-IVDw2fByoyssDDpfZGVtkCClim-8VrZrT1qw_9_g&oe=658B7CED The last two months have been quiet as usual during the end of the year, as we finish up obligations and take a break for the holidays. We recently finished setting up the build for early feedback and testing, with a focus on how the narrative and progression experience feels before committing to polished work. This also will help us in the coming year, when we move into overall script editing and rewrites. Sprite Work Since our last update, we’ve completed almost all the game’s sprite work! The Artisan now has his co…
- Sept/Oct Update - 11 October 2023
Hello! This is our most recent update that we posted on our Kickstarter. Happy fall and spooky season! Short update, but we finished two big things over the summer. Level Work Act 3 and the remaining levels have been blocked out in-game! https://ksr-ugc.imgix.net/assets/042/509/622/ed6d5b72f682b5ae715ed43e23e15530_original.png?ixlib=rb-4.1.0&w=700&fit=max&v=1696118527&gif-q=50&lossless=true&s=bd5ab12350b25b290896daf600bb0d9a Second, we completed the rough draft of Act 3's script! https://ksr-ugc.imgix.net/assets/042/509/653/675ee724e59b55a263cb494e7e2cc552_original.png?ixlib=rb-4.1.0&w=700&fit=max&v=1696118939&gif-q=50&lossless=true&s=f859f288ebf9c47b0059dc740f87c318 There is still a lot of work to get done: Assets are still being created and implemented Levels need to be tested, polished and looked at in the intended game flow Scripts need to be edited and revisions implemented and pol…