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Mechanical Fury - Prologue

Mechanical Fury - Prologue Steam news

Avian Hearts | Nov 28, 2025 | game

Released

0players observed · 24 September 2026 - 10:44:40 UTC

ActionAdventureSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive

Mechanical Fury - Prologue news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive
  • Total reviews17
  • Release dateNov 28, 2025
  • DeveloperAvian Hearts
  • PublisherAvian Hearts

Genres: Action, Adventure

Company pages: Developer: Avian HeartsPublisher: Avian Hearts

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Mechanical Fury - Prologue Steam news

Mechanical Fury - Prologue news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Mechanical Fury - Episode 1 - 29 November 2025

    Whats new?We have added some Special Stages that require you to collect the data flowers in every level to unlock. The fastest dev time has been 55 seconds for each level, let's see you beat that time!Whats next?Of course we'll continue to fix bugs and issues here, and we’re gonna be working on Mechanical Fury Episode 2. We've got a lot of ideas that we can’t wait to share with you! More enemies, more weapons, and more grappling hooks…? Thats right! You can expect a stronger emphasis on platforming even in the arenas in the future levels!Why is it out of EA then?The game didn’t perform as expected so we had to change the strategy. It wouldn’t be right to keep the EA tag as I will be unable to commit a timeline. Whereas, all the future episodes of Mechanical Fury will added to this same build. And will not require separate purchase. The game was always split into 4 episodes, but we want…

  • Mechanical Fury Demo is Live! - 20 June 2025

    Seriously, why are you reading all this when you could be playing the demo! Alright fine heres the trailer:Play through the first level which sets the stage for whats to come. From Weapons and Dialogues to a hidden secret lore! Can you find it all and become the Mechanical Goddess?

  • Mechancial Fury @ MGN - 30 April 2025

    Check out Mechanical Fury at MGN!

  • Discover a Cute, Cozy Idle Game Where Pandas Run a Laundromat! - 6 March 2025

    Our friends at Destroyer Doggo have created an adorable and relaxing idle game, Bao Bao’s Cozy Laundromat. Step into the world of Bao Bao, the lovable panda, and manage a bustling laundromat with colorful washing machines, dryers, and panda helpers taking care of the shop. Customize your space with charming decorations like plants, chairs, vending machines, and even adorable cats! Streamers can engage their audience with built-in Twitch chat support, while multitaskers will love the dock mode, perfect for occasional management while working or relaxing. Discover the cozy charm of Bao Bao’s Cozy Laundromat today—visit the Steam store page to learn more and grab the game! https://store.steampowered.com/app/3194550/Bao_Baos_Cozy_Laundromat/

  • Prototype Gameplay Trailer! - Mechanical Fury Devlog #3 - 24 July 2023

    Check out the gameplay video for the prototype build! It is also available on the main Steam Page! If you havent already, join the Discord to stay up to date with the game's development! Alternate Link to Discord Server: https://discord.gg/E3w6Uzd3GK

  • Ricochet and Damage Indication - Mechanical Fury Devlog #2 - 10 July 2023

    The pistol rounds are bigger and more prominent. This way its easier to trace the ricochet shots and look really cool. It also lets me do this really cool looking orbital strike that one shots all the fodder class enemies. After a bunch of playtester feedback, there is now a damage indicator that points at the source of damage. It gets more intense based on the amount of damage taken, but doesnt become a distraction so that you can start looking for health pickups or just start grapple kicking smaller enemies Join the discord to playtest! https://discord.gg/E3w6Uzd3GK

  • The Humanoid Mech - Mechanical Fury Devlog #1 - 3 July 2023

    The Humanoid Mech is probably the most powerful enemy in the game. If you're too far, its gonna shoot projectiles as it closes the gap. If you get too close it will use a deadly Switchblade Sword. The only way to beat it is to counter the Slash or it will dodge your shots!

  • Mechanical Fury Devlog #0 - 5 months of work in one post! - 22 May 2023

    I’ve been working on the game for roughly six months now and I wanted to go over how I went from an empty editor window to a cool steam page! After this I'll move on to really short form updates every week. I gotta get this one out though. The first playable I came up with using stock 3D models and animations Ideation Mechanical Fury started as an experiment in Unreal Engine because I really just wanted to learn to use it. I started making a player character with a grappling hook. While working on it, I came up with the core mechanic of reeling into enemies and kicking them to do extra damage and the idea was too fun not to make into a full game.So, I set up a perforce server and made a detailed excel sheet outlining what I wanted to create, estimated timeframes, and the order of implementation. Movement System Inspired by games like Dusk and Celeste, I focused on creating a platforming…

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