- *NEW* Discord Community Server! - 5 March 2026
Hi Everyone,A few people have asked for it and so I've finally set one up.If you want to keep up to date with announcements, get involved in beta testing, provide feedback and suggestions direct with the creators, or simply chat with like minded people who like cozy whimsical games then we'd love to have you on our community Discord server! If you click the link and join up within the first week you'll get a special role within the server to signify your early support
- Patch v1.2.10 - Bug Fix - 13 February 2026
Fixed a bug where if your first tile in the tower building phase was an elite the game would freeze up when you try and continue. Thanks to FRANTERN for your help solving this one. JoshWizard Shrimp [email protected]
- Patch v1.2.9 - Bug Fixes - 9 February 2026
Hi Everyone,First of all I want to apologise for a few things.Sorry for not updating the game in so long, other projects and my day job and life in general has gotten in the way. (If you haven't seen it already please check out my new game Mushroom Clicker it's super fun and way better than WS I promise!)Sorry for the bug that some of you have experienced, locking you from progressing the game when viewing map in the tower.I have a few people playing the game again thanks to a Flash Games Sale that is currently happening and with another bug report I finally got to the bottom of at least one of the issues to do with locking people out of the game. It was a nasty race condition that was very difficult to replicate which is why it's taken me so long. But now, with the help of: FRANTERN, SonicJ, samyboo, Smalz100 and zaceverswho have reported the bug in some format either via email or the…
- New Game "Mushroom Clicker" Coming Soon! - 13 November 2025
Hi Everyone, If you haven't already seen, I am releasing a new game on the 28th November called Mushroom Clicker.It is an Idle Incremental Clicker game with cosy magical vibes. You are the newest Mushroom Wizard Initiate 🧙♂️ Cast spells 🪄 harvest mushrooms 🍄 and level up to become more powerful! Hire little creatures 🐿️ to help you harvest and unlock different types of shrooms and skills!If you have previously bought Wizard Shrimp and are interested then send me an email [email protected] and I will send you a free key when the new game releases as a way of saying thank you for supporting me!Please go and wishlist the game too it would help me out a ton!Thanks everyone,JoshWizard Shrimp Games
- Update v1.2.7 - Controller Support! - 22 March 2025
Hi Everyone, Sorry for the radio silence but the "real" job got in the way and this controller support took longer than expected! Here it is anyway, full controller support for Wizard Shrimp. I would still personally recommend a mouse and keyboard as aiming whilst moving and hitting all the other buttons for jump/blink/grapple etc can get overwhelming! However, if you're a _controller nerd_ who doesn't want to use a m+kb then you're in luck! As always, email me with any bugs: [email protected] Other changes in this patch: - Bug fix: fairy spec not unlocking when you have over 200 enemies killed by wisps - Removed the extra scene in between building your path and the first encounter, it now just takes you to the first encounter. You can still view this scene if you want to look at the full path in between encounters. - Disabled the "spawn more enemies" button when in credits -…
- Patch v1.2.1.2 - 19 February 2025
Okay I know I said I was gonna retire but hear me out i've for real this time fixed the bug. I found out I can reset my steam achievements so I rewrote the code again, and actually tested most of the scenarios this time, instead of just testing with all achievements unlocked. So, - No krill points when beating the game bug fixed. - Added a "Main Menu" button in the post game win screen so you can skip that scene and the credits and go straight back to the main menu to keep slapping those cauldron levels. Some exciting stuff coming next now that bug is out the way. Bugs and feedback to [email protected] kissies x
- Patch v1.2.1.1 - 18 February 2025
Once again, trying to fix the no krill points on completion of the game bug... If this doesn't work I honestly might just retire.
- Patch v1.2.1.0 - 18 February 2025
Fix broken map building scene. Another bug introduced in an attempt to provide controller support.
- Patch v1.2.0.9 - 17 February 2025
Another attempt to fix this damn bug where you don't get krill points for completing the game... Hopefully this one sticks! Completely re-factored the whole thing. This update also comes with slightly more controller support with some of the menus, so you might see buttons auto selected etc. bugs and feedback to [email protected]
- Patch v1.2.0.8 - 12 February 2025
Hopefully fixed game breaking bug that stopped any input - caused by the partial controller support....
- Patch v1.2.0.7 - 12 February 2025
Hopefully this actually fixes the not getting krill points when beating the game! If not please let me know, it's really hard to test with only my setup because of the nature of how the game knows what cauldron level you should be playing at. This build also introduces PARTIAL controller support. You can now aim in game with the controller but you still won't be able to navigate any menus yet. Have fun! and as always, bugs and feedback to [email protected]
- Patch v1.2.0.6 - 11 February 2025
Hello everyone! I am now back from my holiday and so will resume patching my silly little game and working on some exciting new stuff for you lot! This one is mainly some hot fixes for bugs that surfaced while I was away. Patch notes: - Extra Attack Damage % Krill points were actually reducing damage dealt, this is now fixed. - Butt Spell no longer counts towards every 10th spell is a wide spell krill point. - Changed achievement and fairy shrimp unlock from 1000 enemies killed by wisps to 200 enemies killed by wisps which hopefully aligns a bit better with the other specialization unlocks. - Fixed not getting krill points when beating the game. - Enemies killed by black holes will no longer count towards the next black hole. - When getting a free item there is a Skip Item button on the left, and then once you have picked up the item, the continue button displays over to the right. Shou…
- Patch v1.2.0.4 - 31 January 2025
See last patch notes! Just forgot one small thing :)
- Patch v1.2.0.3 - 31 January 2025
Hey everyone I'm so sorry about the game breaking bug that some of you experienced! I hope it didn't ruin your experience too much. The bug was happening on the final boss fight, when the player had a combination of slowing and stunning spells the purple mushroom wizard was getting stunned/slowed to oblivion and eventually would stop taking damage and cause the player to be stuck! How annoying, especially on the final boss fight! This is unfortunately the nature of making a game like this, no matter how much testing I did there's always going to be one random combination of upgrades that I haven't tested. This is hopefully fixed now, a few hours before I have to go on holiday! I have also slightly nerfed the health of the gargoyle boss, and both mushroom bosses as I felt the fights went on a bit too long. I also fixed other projectiles that the shrimp fires getting affected by the wide…
- Patch v1.2.0.2 - 30 January 2025
Hello everyone, thanks so much for all the feedback and positive comments it's been so awesome to see my silly little game get some attention! Some balancing, some QoL changes, Here are the patch notes for this one: - Added a pop up warning that a shop is coming up next before you spend money on base upgrades - Made crystal only invincible when moving to the center to do the lasers, not the whole laser phase. - Nerfed crystal boss health slightly - Nerfed gargoyle boss health slightly - Fixed the purple mushroom boss not spawning enemies properly - Stopped the tutorial video looping - Fixed Gem Flies not getting knocked back - Nerfed critical strikes heal you in the krill tree - Made all potions stack As always any feedback and bug reports please send me an email [email protected] I will be away for a week after this update so please be patient with me, i'm a solo dev with a f…
- Patch v1.2.0.1 - 29 January 2025
Quick patch to fix some achievements! Deal 10,000 fire damage and kill 1,000 enemies with wisps was getting given to players when it shouldn't have been. Has now been fixed! Thanks everyone for giving the game a go keep the reviews and feedback coming! As always send me an email with any feedback or bug reports: [email protected]
- MAJOR UPDATE v1.2 - The Krill Tree - 26 January 2025
Okay, okay, I hear you! You all wanted roguelite elements (the ability to level up in between runs) and I've delivered! Introducing, The Krill Tree! If you play the game on the hardest difficulty that you have unlocked, you will gain Krill points to spend in the Krill Tree. You also gain access to three new specializations which you can unlock via achievements. Enjoy! and as always, any bugs or feedback please email me [email protected]
- MAJOR UPDATE v1.1 - The Cauldron - 3 January 2025
Here it is! My first huge update to Wizard Shrimp, v1.1. Complete with a new gamemode! The Cauldron Mode The Cauldron mode will be unlocked when you defeat the game on hard mode (if you have already got the achievement for this you should have it unlocked already). If you have previously played the hard mode and found it too difficult don't be discouraged, there has been some balancing changes and hard mode is now quite a bit easier 😎 Each level of the Cauldron will add a new modifier to the base game, making it harder! At level 5 for example, all the bosses you meet will have additional attacks to learn! Jump in and see how far you can push it! In addition to the new mode I have added new Upgrades, Items, and patched a few other things: New Upgrades Tempura Jacket Trident Recovery Bouncy Balls New Items Axe Pickaxe Hammer Minor Patch Notes: Added an "Are you sure?" when navigating to…
- v1.0.0.5 Patch - 20 December 2024
- reduced health of most level 2 and 3 enemies as the spawn rate was increased in the last patch.
- v1.0.0.4 Patch - 20 December 2024
Development is well underway for The Cauldron and it's expected to be out in January along with a few new upgrades and items! In the meantime this is a pretty small patch to address a couple things: - Homing spells no longer home in on the Ent while the Ent is summoning frogs. - Ent hit collider for his smash attack slightly more forgiving. - Enemy spawn rate changes to level 2 and 3 (spawn more frequently).