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Virvius

Virvius Steam news

Myke Wills | Apr 6, 2024 | game

Released

0players observed · 25 September 2026 - 23:16:26 UTC

ActionIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive

Virvius news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive
  • Total reviews43
  • Release dateApr 6, 2024
  • DeveloperMyke Wills
  • PublisherEnfenyx Games

Genres: Action, Indie, Early Access

Company pages: Developer: Myke WillsPublisher: Enfenyx Games

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Virvius Steam news

Virvius news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • VIRVIUS Update (Feb 6th 2026)-Episode 1 Build v3.1.3 - 7 February 2026

    Log - 02/06/26 Notes: Happy New Year folks! its been a long time since an update was made and I sincerely apologize in the delay as of late. The project is still in full development as Virvius reaches its 5 year development mark! This update was dedicated to trying to improve Virvius's gameplay and performance as there were continuous problems (mainly with level 6) that caused issues of proceeding further in the game. Good news is that I have found some issues with physics, geometry and coding that caused the lack of FPS in the game but there is still more improvements to be made. Fixing these issues in level 6 also applied to the rest of the levels in episode 1!I have made a hard decision to keep \ as the performance update has helped immensely. I implemented a level layering system that can shut off layers of the level so they're not rendered in the background. Though, the layout of t…

  • VIRVIUS Update (June 5th 2025)-Episode 1 Patch 2 v3.0.7 - 5 June 2025

    -Fixed problems with Bullet holes not appearing on angle or ceiling surfaces. -Fixed issue with spiker cannon shooting frozen bullets causing FPS spikes. -Changed appearance of metal crates. -Bug with Episode 1 boss not spawning enemies causing an index error. -Wooden crates in level 9 had water projection. -Soft lock in level 6 when going up elevator damaging player and not going to upper area of the Acid/lava station room.

  • VIRVIUS Update (June 1st 2025)-Episode 1 Patch v3.0.6 - 1 June 2025

    Log - 06/01/25 Notes: This is a major patch as it includes fixes to the games physics time and moving objects. As you may have noticed for a while, the game stutters when going up or down elevators as well as rail platforms while using the weapon wheel to slow down time. This has been an on going issue since the alpha builds and I'm happy to finally have addressed the issues. It took a lot of thinking and reworking on how the fixed time step functions in the game so its variable based on monitor HZ and frames per second. Changing the fixed delta time affected major parts of the game which includes bullet force for the player weapons, enemies and the games intro. This patch also includes fixing the look of the ultra shotgun/rail gun and weapon recoil animations when the weapon is centered on the screen. Other things I worked on are fixing the Delusion enemies delayed death and damage ani…

  • VIRVIUS Update (May 18th 2025)-Episode 1 Build v3.0.3 - 18 May 2025

    Log - 05/18/25 Notes: Everyone, thank you for your patience in the development of this release! Over the past year, the development was heavily focused on the community as well as endless playtesting by friends and play testers alike. The major result was laggy, non performant, buggy gameplay with poor textures. I'm happily to announce better, smoother gameplay, optimized level models and items and new textures that have changed the atmosphere of the game as well as fixing a years worth of bugs. I want to mention that I had changed the location of the games save files in order to fix a few problems of the game, keep in mind that the older save files can still be booted but may not run or will cause issues when playing the game and will no longer be supported. Please view below the new changes with build 3.0.3. Everyone who has (played or thinking about) the game, plays a major part in t…

  • Back from the dead! - 6 May 2025

    Hey folks! I know it's been a long time and I sincerely apologize for the late updates. As a sole proprietor of the project, there has been a lot of life events that have caused ups and downs on progress but great news is that, I've been working ever so vigorously on the project since last year on every bit of free time that I have access too. The project has made massive progress and I wanted to thank all of you for taking the time to play Virvius and sharing your amazing feedback on the project in the discussions forum. With funding I managed to invest into the project to give it a much better texture design of the game. There's so much to do it's overwhelming! I am very pleased with the work but overall extremely happy with the project thus far in the last 4 years! Within the next couple months I will be pushing an update that will overwrite the old build on steam. I will need every…

  • Virvius Update (May 8th 2024)-Early Access Patch v6 - 8 May 2024

    Log - 05/08/24 Notes: This is a small patch as it was brought to my attention on Level 4, When the player leaps out of the water, movement was disabled that caused the player to jump straight up not allowing them to move on the platform. This now has been fixed as well as increasing the tower elevator move speed.

  • Virvius Update (May 7th 2024)-Early Access Patch v5 - 7 May 2024

    Log - 05/07/24 Notes: As the player controller was updated previously, it did correct some previous issues but also included more issues. As the player jumped, then moved, the player would not move due to the momentum not being there and if the player was air borne the input was disabled. This caused problems when jumping on crates. Previously I've had two control styles (Air Control & Air Momentum) and the community wanted either or, So I built a hybrid that's the best of both worlds. The player can now jump first and move after as well as retaining momentum when falling off a ledge and not jumping or bunny hopping. This should give the player much more control when moving around in the air while jumping. I have fixed some other issues in the game as well. Both the EA and Demo have been updated with these changes, Feel free to express any thoughts or concerns or any other game inquirie…

  • Virvius Update (April 30th 2024)-Early Access Patch v4 - 30 April 2024

    Log - 04/30/24 Notes: As I was unaware of the Geneva Convention treaty and their policies of the "Red Cross" logo with a white background in video games, As my medical pickups had a cross with a grey background, I have pushed this update in removal of the "+" symbol entirely for an "H" instead which has been implemented in the games UI, medical kit pick ups, achievements, videos and trailers. Both the EA and Demo have been updated with these changes, Feel free to express any thoughts or concerns or any other game inquiries to the Steam Discussion board or Enfenyx Gaming - Virvius Discord Server. I would love to hear from you! --------> https://steamcommunity.com/app/2335370/discussions/ --------> https://discord.gg/HSVPTCCs9E ADDED/CHANGED FEATURES Health 15 now has an "H" on it instead of a "Cross". Health 25 now has an "H" on it instead of a "Cross". Health 100 now has an "H" on it in…

  • Blasting over 300+ plays! - 28 April 2024

    With Virvius just being released on Early Access just nearing 1 month ago! I'm astonished by the incredible support from the boomer shooter community, streamers and reviewers so far. I earn to keep bringing updates to the game and bring a better experience over time. In the means it would be great to target the next goal of 500 and possibly find enough support to have Episode 2 in the works. Episode 2: Torcher Sanctum would feature a part of the game, a more "gorey/gruesome" environment that would really test the players abilities. Additionally, bring new creatures to hunt as well and bring a more unique type of experience to the game. If you have some cool ideas or type of game play you'd like to see, feel free to reach out on Steam discussion or Discord! I thank every single one of you for playing Early Access or trying out the demo of Virvius. I hope it is as nostalgic to you as it w…

  • Virvius Update (April 17th 2024)-Early Access Patch v3 - 17 April 2024

    Log - 04/17/24 Notes: I want to thank you for your continued support on the project, every bit of feedback is vital to this project. After an exhausting few days, there are a few things I touched up on. I now have revised the player movement, this needs to be thoroughly tested out on mouse/Keyboard and Controller. At the moment, speed itself hasn't changed but, the movement should be more responsive, accurate and now has momentum built in. This has also changed how the swimming behaved and the ability to launch the player up out of the water near a ledge, So my personal response is that I didn't enjoy using the controller before, but now after the refactor, I enjoy using the controller and should feel better on Steam Deck, especially with the new button mapping! Enemies are now less spongy. This feedback was more in consideration of the shotguns. Before the damage was per bullet which r…

  • Virvius Update (April 12th 2024)-Early Access Patch v2 - 12 April 2024

    Log - 04/12/24 Notes: A gift came early for AZERTY users! Virvius now has button/key mapping! I've been paying attention to the thoughts and feedback from the wonderful boomer shooter community. I've addressed some of the issues that have come up and I hope I can continue to bring a better experience to you. This update also includes fixes for a few other important factors that have been brought up a few times, Firstly the graphics not matching the trailers or screenshot. This is because of the Exponential Squared Fog that was implemented in the lighting, Some of the screen shots were taken before that was implemented, this has been updated and the game looks like it used too. Secondly, is the sound. I had currently reverbed the sound effects for the player, this has been removed and the sound has been amped up. To me, the sound now feels more impactful. Both the EA and Demo have been u…

  • Virvius Update (040724) -Early Access Patch v1 - 7 April 2024

    Log - 04/07/24 Notes: Explosive walls included level 4 were not breakable with weapons other than explosives. This made the achievement for secrets much more difficult to obtain, if at all. Level 4 needed a couple check points that provided the player to not restart the entire level after reaching a certain point.

  • Virvius Update (April 5th 2024) - 6 April 2024

    Log - 04/05/24 Notes: First off, I want to thank the Steam/Boomer shooter community for testing Virvius, the game has improved greatly because of your input, Thank you! If you have purchased the game and haven't left a review it would greatly improve the games chances by leaving a review on Steam! This update is the official purchasable early access build which now contains 24 achievements with an "Achievement" menu for in game. Having said that, achievements are not included in the demo and only a few of them can actually be obtained in episode 1, as the achievements were designed for the full 4 episode game. Also, this build now includes a level select which is the "Vault" selection in the menu with and episode selection in the next with only episode 1 accessible. You can unlock levels as you play the game and revisit them if your scouting for achievements. I have also patched a few b…

  • Virvius Update (March 11 2024) - 11 March 2024

    Log - 03/11/24 Notes: With great excitement and relief, Virvius episode 1 development is nearly at it's end. Within the past two months, 3 levels were pushed in record time and managed to even build a final boss for EP1-L10. Going forth there will be some patching, polishing and small features added to the game so we can have a stabilized build for April 6th. Feel free to try out the newest Demo for Virvius and express any thoughts or concerns or any other game inquiries to the Steam Discussion board or Enfenyx Gaming - Virvius Discord Server. I would love to hear from you! --------> https://steamcommunity.com/app/2335370/discussions/ --------> https://discord.gg/HSVPTCCs9E ADDED/CHANGED FEATURES Level 8: Erode Asylum built. Level 9: Carnage Lichyard built. Level 10: Reapers Scaffold built. New Enemy: Necrosis. New torch props. Setup a black screen fade when player transitions into a le…

  • Virvius Update (January 25 2024) - 25 January 2024

    Log - 01/25/24 Notes: Virvius development is at full tilt in it's rush to have early access ready by March, There's still a massive amount of work including Level 8, Level 9, and the boss Level 10. This update is mainly for getting the stability of the game under wrap so level design will be easier without worrying about the extras. This update features Level 7: Arcane Puncture, other level fixes, a performance boost, more accurate physics and fixes to some difficult bugs. Currently, there are over 50 bugs cleared in this build. Feel free to try out the newest Demo for Virvius and if you have any questions, concerns or any other inquiries please refer to the Steam Discussion board or Enfenyx Gaming - Virvius Discord Server. --------> https://steamcommunity.com/app/2335370/discussions/ --------> https://discord.gg/HSVPTCCs9E ADDED/CHANGED FEATURES Shotguns and Spiker Cannon has better so…

  • Virvius Update (October 16 2023) - 17 October 2023

    Log - 10/16/23 Notes: Virvius has had gradual updates to its Demo and Early Access builds without notification but this posting is here to address most of it as I'm stripped for time. The major updates were thoroughly focused on weapons animations, weapon switching, enemy animations. Feel free to try out the Demo for Virvius and if you have any questions, concerns or any other inquiries please refer to the Steam Discussion board or Enfenyx Gaming - Virvius Discord Server. --------> https://steamcommunity.com/app/2335370/discussions/ --------> https://discord.gg/HSVPTCCs9E ADDED/CHANGED FEATURES Weapon animations are more animated . Enemy animations were completely rebuilt for Grunt, Elite and Mastoid Enemies. Weapon quick switching with "Y" button/Key, Player jump strafing/bunny hopping - can be toggled in options . Look acceleration option added in options. Added screen capture mode in…

  • Virvius: Dreaden Mines - Now included in demo! - 12 July 2023

    Virvius Demo Announcement! Build Version 07.11.23 Virvius demo now includes two levels to try out as we continue development on the Early Access version. Scour through the Dreaden Mines of the fallen as they continue to drill through the planet for its resources. Swim through the dark caverns on your way through the processing hall and drop into a pit with an imprisoned houseguest with a voracious taste for human flesh. The Demo now includes two levels from Episode 1 M1- Virulent Vault M2 - Dreaden Mines Download Now! https://store.steampowered.com/app/2335370/Virvius/

  • Virvius Update (Jul 10th 2023) - 11 July 2023

    Log - 07/10/23 Notes: Another big update to the game, Added some new tweaks and visuals and focused on removing older assets that were put into the project from the start. This Update hopes to improve most of faults from previous builds. The main focus of this build was to initiate a better player experience as well as the games visual aspects. GAME FIXES Post Processing had been implemented to everything in the game including UI. Griever enemy not jumping at player properly. Griever enemy stopping in mid chase. Fixed the issue where the level results would display more enemies killed than in the level. Fixed the death animation when the head falls to the ground Adjusted Volume for sounds to be not as loud. Water wave showed player twice in view. Health bar color not returning to original visor color Fixed red glow after shot for the rail gun Adjusted the blast radius for grenades and r…

  • Virvius Update (May 28th 2023) - 28 May 2023

    Log - 05/28/23 Notes: A major (stable build) update to Virvius, The main fixes include GPU instancing and static batching which allows the Graphic Rendering to be handled in a correct way, as this improves Occlusion Culling of the game. Speaking of which, Occlusion Portals were added to movable walls and doors so the camera wont draw objects behind. It was taken into consideration to shut down moving objects in the scene when the player is out of range like enemies and pickup items, since materials were redesigned for GPU instancing, this allows for more enemies or objects of the same type and mesh to be rendered together which will increase a bit of performance. GAME FIXES Static game objects are now optimized for batching Dynamic objects are now optimized for GPU Instancing. Moving Objects are turned off in the background. Most of unnecessary mesh colliders were removed for box collid…

  • Virvius Update (Apr 26th 2023) - 26 April 2023

    Log - 04/26/23 GAME FIXES ENEMIES Enemies need an option to turn off resurrection on Demonic difficulty. Griever enemy snaps to damage animation when idle. Griever not rising when player gets close. Griever chases player while in idle animation. Enemies still react to the player when Vanisher power is active. Delusion enemy goes into walking animation when close to player. Mastoid unable to hit player when below the player. Delusion hit collider still active when mutilated. USER INTERFACE Rain shader Z-Write material viewable through walls. Environment sounds continue during loading screen. OPTIONS Volume for game is saved but not implemented in options. Setting a custom framerate "secretly" turns on V-sync. LEVELS Rain Environment: Rain too bright and should look transparent. Ep1-L5 boss music starts up after boss was beaten. Ep1-L6 Crane door shuts on Crane while crane goes through it…

Patch notes and updates

S.noRelease datePatch nameGID number
15 June 2025VIRVIUS Update (June 5th 2025)-Episode 1 Patch 2 v3.0.71801617199381548
21 June 2025VIRVIUS Update (June 1st 2025)-Episode 1 Patch v3.0.61800991756400292
38 May 2024Virvius Update (May 8th 2024)-Early Access Patch v65768625435393513419
430 April 2024Virvius Update (April 30th 2024)-Early Access Patch v45759616966681700633
57 April 2024Virvius Update (040724) -Early Access Patch v15756237364320113212

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