- Bark & Blade Patch: Capes, Kennel Pups & UI Frame Pass - 5 May 2026
What's New Capes: your wolf can now wear a cape. You start with the Security Blanket; tattered, warm, the first thing he ever protected. Small armor and health bonus. Other capes show up in your inventory under a Capes section; click to wear, click again to take it off. Hover an icon for stat bonuses. The King's Cloak drops from the lich: defeat the lich and the King's Cloak is yours. More armor, more health, plus melee damage, ranged damage, and a small speed bump. The wolf-king before you was, by all accounts, the goodest of boys. Rescued pups live in the kennel now: every pup you carry home from the world shows up at your kennel, playing in their own fenced yard. Walk close and their name floats above their head; step away and it fades. They wander, sit, sleep, and get up to puppy mischief while you're off finding more lost siblings. Improvements Stats panel explains every number on…
- Bark & Blade: First-Person Fix, World Edges (first area test), Feedback - 1 May 2026
What's New Send feedback right from the title screen: a new icon in the bottom-right of the main menu opens an in-game form for bug reports, suggestions, or general thoughts. Pick a category, type your message, tick "Include game log" if you want us to see what your game was doing, and hit Send. Reports are anonymous on your end; we just see the message and your Steam ID so we can follow up if needed and keep spam out. The edges of the world feel like edges now: large open areas (the island, desert, starting forest) get proper natural boundaries instead of invisible walls. Where you can no longer go, you'll see dense thickets, cliff edges, dunes, fallen logs and rocks, with distant mountains and far islands sitting on the horizon to make the world feel like it keeps going past your reach. Approaching the edge gently fades in fog and a vignette so you feel the limit before you bump into…
- Bosses, NG+, Controllers & More - 22 April 2026
This is the biggest Bark'n'Blade update to date. Six unique area bosses with multi-phase fights and cinematic intros now guard the path forward. New Game Plus keeps the challenge going with prestige upgrades and ascending dungeon tiers. Full controller support means you can play the entire game with a gamepad. Your dog's story gets deeper and there's more to do than ever! Boss Fights 6 Unique Area Boss Fights - every area now has its own multi-phase boss encounter with cinematic camera intros! Face Thornback the Elder Treant in the Ancient Forest, battle Tidecaller the Giant Hermit Crab at Barkshore Beach, outsmart Prismacore the Crystal Sentinel in Sparklepaw Caverns, endure Cindermaw the Fire Drake at Emberpaw Peak, hunt Sandwhisker the Dune Serpent in the Dusty Tail Dunes, and overcome the Nightmare Shepherd in Moonpaw Meadows. Boss-Gated Progression - three bosses guard the path for…
- Bark'n'Blade - Wildlife, NPCs, Weekly Dungeons & More - 16 March 2026
14 species of wildlife now roam with realistic day/night behavior, NPCs respond to your barks with hilarious multi-step conversations, weekly dungeon mutators keep every run fresh, and ghost replays let you race against friends. Plus a work in progress update: wolf customization and puppy pack abilities. A Living World The Environment Comes Alive - 14 species of wildlife now roam the game! Elephants graze by day and sleep under the stars. Crocodiles bask in the sun and patrol the water at dusk. Wolves howl back when you bark, and the whole pack joins in. Foxes dart playfully in the twilight. Deer freeze and bolt as a herd. Ravens circle overhead and caw from their perches. Not all animals may be in the game yet, but will be soon, along with any fixes necessary. Play Bow - (work in progress) press E near a calm animal to drop into a play bow. Each species responds differently: wolves get…
- Bark'n'Blade - Flaming Sword & Performance Boost - 11 March 2026
Find the flaming sword and watch enemies burn. Every area runs smoother now, the Crystal Caves got a massive FPS boost, and the compass minimap got a visual overhaul. What's New Flaming Sword - find and claim a powerful flaming sword that replaces your trusty longsword in the same weapon slot. Press 4 to draw it just like before, but now with fire! Burning Enemies - enemies hit by fire weapons now visibly catch fire! Flames cling to them and follow their movement for the full burn duration. Improvements Performance boost across all areas - every area in the game now runs smoother. Particles, lights, and effects beyond your view are automatically managed so your GPU only works on what matters. Expect higher framerates everywhere, especially in dense areas like the ancient forest, crystal cave, lava peaks, and dungeon. Crystal Cave performance boost - the crystal cave runs significantly s…
- Bark'n'Blade - Animals, Pirate Hat & Minimap Update - 11 March 2026
Meet Captain Snips the pirate crab, earn the Pirate Hat with four special perks, and explore with a new compass rose minimap. Plus bigger dungeons, a real dodge stamina cost, major performance improvements, and a pile of fixes. What's New Captain Snips the Crab - a dramatic pirate crab guarding treasure on the beach. Out-bark him in a dance battle to claim the chest and earn the Pirate Hat! Pirate Hat - find Captain Snips to earn a new helm loaded with stat bonuses and four special perks. Plunder Strikes earn bonus coins on hits. Treasure Magnetism pulls nearby coins toward you. X Marks the Spot reveals hidden dig spots with golden sparkles. Pirate's Fortune gives any pickup a chance to be worth double. Swap hats and the bonuses switch off; put it back on and they return. Compass Rose Minimap - an always-on minimap sits in the top-right corner, styled like an old treasure map. Watch the…
- Bark'n'Blade - Dungeons & Major Fixes - 10 March 2026
Dungeons overhauled, dodge is a real stamina commitment, and performance is smoother. Plus a big pile of fixes. What's New Tutorial skip - hold Y at any point during the tutorial to skip it and jump straight into the game. The skip bar is always visible so you know the option is there. More keybinds shown in controls menu - the Confirm (Y) and FPS/LOD Info (~) keys now appear in the keybind list so you always know what does what. Dancing flowers actually dance now - the sunflower fairies now respond properly to the music system instead of looping through their default animation reel. Sunflower fairies track the sun - during daytime, the dancing flowers gently rotate to face the sunlight. Each one faces a slightly different direction so they look natural, not robotic. Improvements Bigger talent tree icons - talent node icons in the talent tree (N) are now larger and easier to read at a g…
- Tutorial skip, damage number fixes, sniff grounded-only, and a cleaner Now Playi - 10 March 2026
Tutorial skip, damage number fixes, sniff grounded-only, and a cleaner Now Playing display. What's New Tutorial skip - hold Y at any point during the tutorial to skip it and jump straight into the game. Bug Fixes Sniffing while airborne - your wolf can no longer sniff while jumping or falling; sniff only triggers when grounded. Damage numbers fixed - floating damage numbers now correctly appear above enemies for all attack types, including basic bite and scratch. Numbers were previously invisible due to an off-screen positioning bug. Lava/Crystal Cave teleport - fixed a bug where fast-traveling between Emberpaw Peak and Crystal Caves would cause the destination to vanish shortly after arriving. Improvements Cleaner Now Playing display - the music info panel now shows just the song title and artist name, without the frequency bars and paw icon cluttering the view. Quick-travel countdown…
- Bark'n'Blade Patch - Fixes & XP Popups - 9 March 2026
Damage numbers work properly now for all attack types, XP orb pickups show floating numbers, and fast-travel between the lava area and Crystal Caves is fixed. What's New XP gain popups - a teal "+X EXP" number now floats above your wolf each time you collect an XP orb from a defeated enemy. When you level up, a bright green "Lvl X / UNLEASHED" bursts above your wolf with a dramatic pop! Bug Fixes Damage numbers fixed - floating damage numbers now correctly appear above enemies for all attack types, including basic bite and scratch. Numbers were previously invisible due to an off-screen positioning bug. Lava/Crystal Cave teleport - fixed a bug where fast-traveling between Emberpaw Peak and Crystal Caves would cause the destination to vanish shortly after arriving. Improvements Quick-travel countdown - the radial travel menu (hold U) now shows a live countdown timer while you hover over a…
- Bark'n'Blade Update - Procedural Dungeons & More - 9 March 2026
Procedural dungeons that regenerate daily, explosive bomb creatures, floating damage numbers, and sunflower fairies that dance to the music. Plus, we're catching you up on a massive backlog of features that shipped without a proper announcement. What's New This Patch Procedural Dungeons - mysterious dungeon entrances now appear throughout the world each day! Every area has random glowing portals that lead to unique, procedurally generated dungeons built from stone corridors, chambers, and crypts. Bark at the entrance to open it and discover your hidden mission inside. Goals range from epic (clear all enemies, defeat the dungeon boss, survive enemy waves) to silly (chase a bouncing ball, rescue trapped puppies, bark at glowing markers to claim your territory). Dungeons get harder in later areas and scale to your experience. Complete a dungeon and it seals for the day; come back tomorrow…