- Cards We're Dealt - New Cards! - 10 February 2026
Cards We're Dealt 1.0.5.1 Following the release of the game on Playstation I received a number of suggestions and requests for updates to the game and I couldn't resist throwing them into the game. This update includes new cards, mechanics and bug fixes. Keep the suggestions coming. Changes:New card tags that apply effects if carrying too many of a category5+ New cards Performance optimizations Control optimizationsAdded control rebinding to consolesFix for online level loadingMore aggressive enemy spawningFixes for broken cards (Magnify)Visual tweaksImproved HDR RenderingCard oddsMinor bug fixes Back to work on Tiny Planet... for real this time. Appreciate everyone's patience. Thanks for playing, Cole
- Cards We're Dealt Directors Cut Update - 18 September 2025
Cards We're Dealt 1.0.4.8 Directors Cut Part IV is here! This concludes all remaining changes I wanted to make to the game for the time being! The game will launch everywhere next month. Changes:Cards We're Dealt Prologue now available for free on Xbox as a demo Added parking garage floor in "Escape"Added new animation for players trippingFix game settings and stats not resetting when restarting from lobby menuMinor bug fixes Hope you all appreciated the journey as much as me. Next time you hear from me the game will be out on Playstation. Back to work on Tiny Planet... Love you. Appreciate everyone's patience. Thanks for playing, Cole
- Cards We're Dealt 1.0.4.7 - 10 September 2025
Cards We're Dealt 1.0.4.7 Be sure to Wishlist the game today on PlayStation and check out some of what's in store in the free Directors Cut Part III update today https://store.playstation.com/en-us/concept/10011481 Changes:Level 6 large overhaul with "destructive" changes to the boss fight,Added all new card management screen for controller making it easer to select and move cards on controller,Added new "Trap" card,All living players are now required to be in elevator before leaving floor,Minor level changes and fixes in level 1 and 4,Fix eyeball bug for new players,Improve spectate going through walls,Gravity is lowered when in the Devils Trial...,Fixed online card pickup bug,Fixed cards menu bugs,Improved UI readability,New animation changes to player models,Minor bug fixes,More to come Love you. Appreciate everyone's patience. Thanks for playing, Cole
- Cards We're Dealt 1.0.4.6 - 27 August 2025
Cards We're Dealt 1.0.4.6 Be sure to Wishlist the game today on PlayStation and check out some of what's in store in the free Directors Cut Part II update today https://store.playstation.com/en-us/concept/10011481 Changes:3 New Cards added, Chance, LoFi, and Energy DrinkStory levels have additional sections or modifications1 new audiologs have been added to find in the story2 New Unlockable costumes addedUpdated achievement requirements to make some easierAdded player nametags online in pause menuAdded new "special rooms" to Escape that create unique scenarios for you to solveCard odds alteredKeycards spawn further from elevator and with altered oddsMinor bug fixes,More to come, Love you. Appreciate everyone's patience. Thanks for playing, Cole
- Cards We're Dealt 1.0.4.5 - 5 August 2025
Cards We're Dealt 1.0.4.5 Directors Cut Part I Cards We're Dealt is coming to PlayStation and with it I wanted to add in content I had planned but didn't have the chance to finish before including fully voiced audiologs. Be sure to Wishlist the game today on PlayStation and check out some of what's in store in the free Directors Cut Part I update today https://store.playstation.com/en-us/concept/10011481 Changes:Story levels all have additional sections or modifications,2 audiologs have been added to find in the story,Added player nametags online,Added new floating "chairs rooms" to Escape,Big performance improvements,Enhanced graphics (new shadows and lighting),Fixes for spectating,Removed rebinding on console (sorry, this was an issue with platforms),Crucifix now slows enemies,Steam deck fixes,Minor bug fixes,More to come, Love you. Appreciate everyone's patience. Thanks for playing,…
- Cards We're Dealt 1.0.4.2 - 25 May 2025
Cards We're Dealt 1.0.4.2 🃏 Quality of life improvements Fixed movement bugs Major performance improvements Added on screen mouse gravitating towards cards on controller in menus Made 3 cards unlocked by default to add more early game card variety (Goodbye, Escape Compass, Telekinetik) Modified tutorial level for improved clarity and flow Fixed button prompts Added player report buttons and platform icons Love you. Appreciate everyone's patience. Thanks for playing, Cole
- Cards We're Dealt 1.0.4.0 - 3 November 2024
Cards We're Dealt 1.0.4.0 🃏 Changed floor generation code to limit late game stage sizes more severely and generate more asynchronously (avoid freezing) Another Executive achievement fix Fix swap prompt not appearing when multiple active cards are held Fix Projector image being cut off on large floors Love you. Thanks for playing, Cole
- Cards We're Dealt 1.0.3.9 - 3 June 2024
Cards We're Dealt 1.0.3.9 🃏 Fixed Blackout card not added to inventory on level 3 Fixed Executive achievement Fixed walking into first elevator in tutorial sometimes makes you look down Added a warning for flashing lights Love you. Thanks for playing, Cole
- Cards We're Dealt 1.0.3.8 - 1 June 2024
Cards We're Dealt 1.0.3.8 🃏 Fixed controller movement at lower frame rates Fixed Shakiness at lower frame rates Achievement popup delay fixed Fixed highlight effect appearing on all clients despite it not being your character Fixed opening cards screen in online breaking character movement on clients Love you. Thanks for playing, Cole
- Cards We're Dealt 1.0.3.7 - 12 May 2024
Cards We're Dealt 1.0.3.7 🃏 Fixed online rubber banding and movement issues for non-hosts Love you. Thanks for playing, Cole
- Cards We're Dealt 1.0.3.6 - 10 May 2024
Cards We're Dealt 1.0.3.6 🃏 Cards We're Dealt is now owned by my new company, Tiny Shiny Things. More to come on what this means. For now, enjoy some updates. Fixed UI on widescreen resolutions All cards size increased by 1.5x to make easier to spot and grab New Object highlight effect (easier on the eyes and more clear) Improved layout for current hand UI so icons don't cover each other Fixed Camera movement while paused Fixed Camera movement becoming unlinked from frame rate Pop UI lowered to not cover Compass UI on top of screen Discard cards prompt has been added to the cards screen (TAB) Added Particle effect to keycards making them more identifiable Added Particle effect to keycards making them more identifiable New Tiny Shiny Things LLC splash screen Fixed crash on game close or exit Love you. Appreciate everyone's patience. Thanks for playing, Cole
- Cards We're Dealt 1.0.3.4 - 12 April 2024
Cards We're Dealt 1.0.3.4 🃏 Fix a bug for Xbox users that could not host matches Love you. Thanks for playing, Cole
- Cards We're Dealt 1.0.3.3 - 4 April 2024
Cards We're Dealt 1.0.3.3 🃏 Improved interact and card pickup detection (especially near walls, floors, and the elevator) Major Performance Improvements Added Dynamic Crosshair toggle to settings, new default is always on cursor to help with grabbing cards Fix card smoke background obstructing screen Increased required distance keycards must spawn from Elevator in Escape Fixed joining matches via code not working Fixed Xray being stuck activated Fixed elevator keycard interaction being difficult to position (This includes report of issues on Level 4) Fix some issues with respawning in Story Mode where you were unintended to die (phasing through ground) Added background behind room code text to make it pop a bit more Fixed two people interacting with a terminal softlocking them online Love you. Appreciate everyone's patience. Thanks for playing, Cole
- Cards We're Dealt 1.0.3.2 - 27 March 2024
Cards We're Dealt 1.0.3.2 🃏 Fix for connecting to online servers (saying offline when you are not) Fix in join screen text said, "Lobby Name" changed to "Lobby Code" Love you. Thanks for playing, Cole
- 3 New Cards! - Cards We're Dealt 1.0.3.0 - 20 March 2024
Cards We're Dealt 1.0.3.0 🃏 I'm back and so is Cards We're Dealt! I've got a new update here today adding 3 new cards as well as providing multiple bug fixes. I've got more plans in store soon but let me know what you wanna see next! Thanks for all the support! Changelog: Added NEW CARD - GOLDEN TICKET Added NEW CARD - KEY COMPASS Added NEW CARD - SHUFFLE Fix desync during level generation in online Fix various falling under the map glitches Fix occasional multiple pause menus spawning Denote passive or active cards on each card in inventory Fixed “T-rex arms” Perma card enemies couldn't touch players at all Fixed in multiplayer, if two controller players we're both trying to throw away cards, if they click "A" it also makes the other click "A" and vise versa Fixed perma cards sometimes appearing twice in hand (was just a visual bug) On level 3, only reveal the elevator hallway after b…
- Cards We're Dealt 1.0.2.3 - 3 January 2024
Cards We're Dealt 1.0.2.3 🃏 fix for cards being frozen upon respawn with “Guardian Angle” Fix “neon” rooms issue on some hardware Love you. Thanks for playing, Cole
- Cards We're Dealt 1.0.2.2 - 14 December 2023
Cards We're Dealt 1.0.2.2 🃏 Fixed region locked issue in matchmaking (Room not found error) Made headbob slider affect side to side sway movement to reduce motion sickness Added prompt inside cards screen explaining controls to move cards (so you can also drop them) Added popup for when you are tripped the first 3 times to explain you we're tripped Fixed on PC default Anti-Ailiasing being set to max now set to off (very expensive graphic setting) Love you. Thanks for playing, Cole
- Demo Launch And Live Playthrough - 22 June 2023
As part of the Steam Next Fest! Cards We're Dealt will be be livestreaming the new demo June 22nd at 5pm pst! Would love to see some of you there and hope you check out the demo yourself! I will be taking all feedback provided to improve the game and make sure CWD is the best experience it can be. - Cole You can join the official discord here: https://discord.gg/mXMgGSc
- Demo Launch And Live Playthrough - 19 June 2023
As part of the Steam Next Fest! Cards We're Dealt will be be livestreaming the new demo June 19th at 2pm pst! Would love to see some of you there and hope you check out the demo yourself! I will be taking all feedback provided to improve the game and make sure CWD is the best experience it can be. - Cole You can join the official discord here: https://discord.gg/mXMgGSc
- Cards We're Dealt Demo – Patch Notes 1.0.1.1 - 31 May 2023
New CWD update 👀 🃏 New Customize Menu New Story Menu Generation Fixes Fix enemies spawning too close or too far away fix when being killed you cant use cards rework enemy AI for better stealth Crouch can now be used to hide under tables crouch sounds new song "Desperate" added Change the step sound effect rate fix reset the ability bar on death Add loading icon cut away way earlyier on death fix keyboard and controller swapping fix while moving messes up the cards screen on controller Love you. Thanks for playing, Cole