- Update 0.8.8 - 7 August 2025
1) New Hero Class: ElementalistClass focused entirely on elemental-based skills.Very flexible, fit for spellcasting builds but also for close combat due to skills like Fire Shield, Electric Hook and Shock Strike.Make sure to bring physical-attack minions for dealing with elemental-resist enemies!Perks:+30 elemental strengthImmunity to Burn and Frost (does not include burning ground)+1 stacks for Negative EffectsUpgrades:+1 Momentum on enemy stunned+10 Upgrade Points per effect on turn start+30 elemental resistanceSkills:Electric Hook: Ability, drag target unit and deal stability damage.Tempest: Passive, at the start of your turn deal damage to the enemy with lowest stability and attempt to stun it.Rainbow Strike: Spell - Ultimate, Apply X Stacks randomly distributed between Burn, Frost and Acid to target enemy.Ice Shard: Attack, Deal elemental damage with high accuracy and high critical…
- Update 0.8.7 - 14 July 2025
I'm posting this with a few days of delay due to all the early access release madness.If you've been playing, you probably already saw most of what I'll mention here.It's been a crazy weekend but fortunately everything is going well!1) New Boss Relics:Anchor: +3 Max Stability to your HeroRing of Corruption: Increase experience gain from combat by 1% per CorruptionMagic Scissors: Upgrading costs 0 AP for all of your units2) New Common RelicsSpyglass: Increasy visibility on stage selection by 1White Flag: Reduce threat level of all stages by 5Demon Ring: +3 Starting Momentum to all DemonsGear: +2 Free Upgrades each combatCorrupted Chest: Gain extra Gold each combat equal to CorruptionScroll of Healing: +30 Healing Strength to your HeroPower Boots: +1 Movement to your HeroNails: +1 Max Specialization Upgrades to all your Minions3) New environment: HellfireFor Abyss region.All units get 1 s…
- Early Access Released! - 12 July 2025
Hello everyone,I'm pleased to announce that, after a lot of hard work, Squad Tactics is finally released in Early Access!It has been a long journey this far, and it's barely the beginning, but I enjoyed every second I spent working on this and I hope I can continue doing it for a long time!I feel blessed for being able to develop my dream game, and for all the wonderful players I found along the way — those who understood what this game is about and fell in love with it as well. For me, that has always been more important than reaching a huge audience.Thank you from the bottom of my heart to all of you who have been around since the early stages and helped not only with your useful feedback, but also by encouraging me to keep going. This would've never happened without you!And for those who are new here, thank you for giving my game a chance. I hope you find it enjoyable in its current…
- Update 0.8.6 - 27 June 2025
1) New Class: NecromancerPerks:Life Tap (ability - Lose 10 HP, gain 1 Momentum)+100 upgrade points when any unit dies (including summoned)Immunity to Bleed and PoisonUpgrades:+20% Lifesteal to all attacks+1 momentum on enemy taking bleed damage (reaction)+30% base damage for summoned unitsSkills:Bone Arrow (ranged physical attack: apply bleed on impact)Steal Effect (ability: steal one random positive effect from target unit)Death Ripple (spell: deal elemental damage to all non-undead units)Medium Stance (ability - stance: while active, summon a ghost at the start of your turn) (ghost level scales with necromancer's elemental strength at the moment of summoning)Blood Curse (spell: apply Blood Curse to target enemy (prevent healing once))Undead Rage (spell: apply Undead Rage to target undead unit (gains initiative but loses hp per turn))Bone Shield (ability: gain block)Spirit bomb (ranged…
- Update 0.8.5 - 22 June 2025
1) Village EnvironmentNew environment for "Imperial City" region.Wooden Logs: Grant 100 Upgrade Points when picked up. (they spawn at combat start, not over time)Water Wells: +1 momentum per turn to adjacent units. Always spawn off platform. Very hard to destroy, can't be displaced.Haystacks: Block movement and sight. Can spawn anywhere. Very easy to destroy or displace. No special penalties for going off platform. (only the normal damage/resistance penalty)2) New SkillsBarbarian:Iron Skin (spell): Increase Physical and Elemental Resistance but decrease Evasion.Vengeance (passive): Increase Initiative for each friendly unit killed this combat (including summons).Warcry (ability): Grants Blood Lust to all nearby friendly units.Fire Dash (ability): Charges towards target unit 2 or 3 tiles away. Deal elemental damage, apply Burn and displace target.Shaman:Poison Cloud (spell): Apply Poison…
- Update 0.8.4 - 14 June 2025
1) Corrupted EnvironmentNew environment for the Final Region.Floor tiles do damage equal to corruption level whenever a non-corrupted enter or end a turn in these tiles. (corrupted units are not affected).2) New itemsSorcerer's Tunic: -10 AP cost for all spells. +20 Elemental ResistanceSorcerer's Helm: +1 Range for all spells. +10 Elemental Resistance3) Skill HotkeysActivate any action of the top row with keys F1 to F12, bottom row with numbers from 1 to 0.For actions that do not require target, it will ask you to press the same key again to confirm.By default, keys are not shown (for aesthethic reasons). Once you press any hotkey, all of them become visible for the entire turn.4) Re-roll main rewardsYou'll get 3 new options (from the same category).The chance of corrupted rewards appearing is calculated again on rerolling.5) Notifications when unlocking a new class or new skills6) Game…
- Update 0.8.3 - 2 June 2025
1) Corruption New core gameplay feature. You now have a "Corruption" counter, visible at any time. Corrupted enemies and gain +1% HP per Corruption point. (all bosses are corrupted) Increases the chance of Corrupted enemies appearing by +1% per Corruption point. Increases by 1 for each turn elapsed during combat. Increases by 10 after selecting a Corrupted reward. (purple frame - corrupted rewards can be slightly better than what you'd normaly get for that stage) Corruption is reduced by 5 for killing a Corrupted Minions, 10 for Corrupted Heroes (including Bosses) Boss stages now have "Corruption Crystals", each crystal grants a passive bonus to Corrupted enemies of +30% damage resistance. The resistance bonus is fixed. However, the HP of the crystals is increased by Corruption. Spawning position is random but always within 3 tiles of the Boss. If the ground is lava, then they always sp…
- Update 0.8.2 - 24 May 2025
1) New Minions Introducing a new skill, Aura of Decay: All living minions lose 2% HP on starting a turn. 1% HP for Heroes (does not stack) Zombie Warrior - Level 3 - Undead / Humanoid Aura of Decay Regenerates 10 HP on starting a turn. Low initiative and movement, high resistances. Can attack twice per turn, but very low accuracy. Zombie Hound- Level 6 - Undead / Beast Aura of Decay Regenerates 15 HP on starting a turn. Can Leap up to 3 tiles away. Can use Roar (grants Fury to friendly units, extra stacks for friendly beasts). Low initiative but high movement, mid resistances. Can attack twice per turn, mid accuracy, inflicts open wounds on impact. 2) Combat balancing Reduced HP of explosive barrels, but also reduced damage of exploding Increased base displace chance for all skills, specially for push Meteor now deals 2 stability damage Reduced momentum cost for holy punch but reduced b…
- Update 0.8.1 - 9 May 2025
I'm happy to inform that after a lot of hard work I finally released a demo for everyone to play! It includes: 5 playable Hero Classes (2 of them need to be unlocked first) 3 Regions, 8 different environments 14 hero items 12 playable minions 12 minor relics, 5 boss relics You can play up to defeating the second Boss The demo will be constantly updated to reflect the latest progress. I'm also happy to inform that the game will be released on Early Access by the end of June. I put a lot of thought into this and decided it's best to release as early as possible to get more feedback from a bigger audience. You can read the full details in the "Early Access" section of the game's main page. Accessibility for new players: I listened to the feedback from new players and they made it clear that they prefer to jump into action asap. Hence, after creating your hero, your first region is selected…
- Update 0.8.0 - 28 April 2025
Region Selection You can now choose which Region to enter. Each Region has unique environments, global effects and props. Once you enter a Region you'll have to win 4 normal stages and 1 Boss fight to clear it, before selecting the next Region. At first you can only access Enchanted Forest and Permafrost Peaks. The other ones need to be Unlocked first (once unlocked, they remain unlocked for future runs). Each Region has 8 randomly selected Minions, this are both the Minions that you will fight, and that you'll be able to recruit while in this Region. Each Region has a randomly assigned Boss. Boss types can never be repeated. You need to clear at least 3 Regions to unlock the Final Region. You can clear more Regions if you want to get even stronger (or if you just want to play longer), but the enemies in the Final Region get stronger over time as well. The Final Boss type depends on the…
- Update 0.7.4 - 27 March 2025
1) Reactions system redone By default, reactions can now be triggered unlimited times (unless stuned or disabled) The exceptions are "counter attack", "assist hero attack", "overwatch attack" and "resist melee engage" which can be triggered only once per turn, but each reaction has its own individual counter, there is no general counter anymore. Reactions are either innate, or from upgrades which last for the entire combat. There are no temporal reactions from skills anymore because it was a nightmare to mentally keep up with that. Hold Ground: removed reactions bonus, increased displacement resistance Archer Stance: removed reactions bonus and overwatch, reduced Action Points cost New Fighter Upgrade: +2 fury on taking damage from attacks New Cleric Upgrade: +1 momentum on friendly minion defend New Rogue Uñpgrade: +1 momentum on enemy taking poison damage 2) Relics on local vendor You…
- Update 0.7.3 - 13 March 2025
1) New Targeting Interface Added an animated arrow for better understanding of line of sight. Units or obstacles blocking sight become highlighted and you get the "target not in sight" error message. Also added error messages for "out of range" and "invalid target type". 2) All Hero Classes are now Main No more sub-classes, all classes are now independent from each other. Any class can be selected as starting class, or added later regardless of your starting class, all classes can be combined with each other allowing plenty of possible combinations. Each Hero can combine up to 3 classes. At first, only Fighter, Druid and Cleric classes are available. All the others have to be unlocked through specific accomplishments. 3) Acid River New environment type. Units take 10 damage and 1 stack of ACID when entering or starting a turn on an acid tiles. Acid Slimes and flying units are immune to…
- Update 0.7.2 - 15 February 2025
1) Status Effects are not divided into Physical and Elemental anymore - Effects are not divided by type anymore, but the amount of Stacks to be applied may still be affected by Physical or Elemental strengths and resistances. This is directly correlated to the attack/spell damage type, unless specified otherwise. - Effect removing skills (aid, cure, dispel, purge) now work on all stackable effects indistinctly. 2) Slave Market A new non-combat stage, has a small chance of appearing instead of the normal market. Slave markets sells only minions at half their normal price, but with -100 morale. This can be useful if you buy minions "for later" trusting their morale will improve over time, or if you just want "meat shields" to simply stand there and take damage while not doing much else. 3) Updates to Minions and Skills Frost Imp: Basic Attack now deals physical damage, AP cost reduced to…
- Update 0.7.1 - 18 January 2025
1) Added 28 achievements Carefully thought to encourage you to try different builds and strategies. Some are fairly easy and achievable for casual players, while others are truly challenging and will require true mastery of every aspect of the game. More achievements will be added later. 2) Added markets as stage options. There are four vendors selling 3 items each, before selecting the stage you can see the vendor type and one item each, and if you buy information more items will be revealed. You can also sell any of your items at a market stage. (but not relics or minions) The chance of a market stage coming up depends on the stage number of the current region. Stage 1: 5% Stage 2: 10% Stage 3: 15% Stage 4: 20% But you are guaranteed at least one market per region (will appear in stage 4 if it didn't appear before). You may get a market stage by re-rolling stage options. Keep in mind…
- Update 0.7.0 - 6 January 2025
I listened to all the feedback I got from the playtest and, even though the combat system has been praised a lot, there were some aspects of it that made it unnecessarily complicated and very difficult for new players to get into it. I put a lot of thought into it and came up with this changes: 1) "Required momentum " and "Momentum Loss" are now the same and called "Momentum Cost". So if a skills has a momentum cost of 3, it means your momentum needs to be at least 3 for activating it, and it will drop by 3 afterwards. You won't see the arrows up or down next to momentum numbers anymore. 2) All attacks generate momentum on hit, even the ones that consume momentum to activate. Attacks now can land Critical Hits, dealing increased damage and generating extra momentum for the attacker. The base damage multiplier is x1.3 (30% total damage increase), this can be increased by weapons, skills,…
- Update 0.6.3 - 20 December 2024
Got a lot of useful feedback from the playtest and I've been working hard to fix all the issues that came up. I also added new minions to spice things up: 1) Goblin Pyromancer - Level 5 A powerful spellcaster, applies Burn on attacks and gains Momentum whenever an enemy takes damage from Burn. Can cast Inferno and Fire Shield. Like all goblins, it has low hit points and resistance so try to support it with lots of healing and defensive buffs. 2) Imperial Knight - Level 10 Heavy armored melee minion with lots of special attacks, spells and abilities. Can use Prayer to quickly generate Momentum and gets Initiative bonus for each Momentum point. 3) Spiderling - Level 3 Lightweight beast minon, with bonus damage against isolated minions, applies Poison on attacks and gains Action Points whenever it dodges an attack. A simple and cheap minion that can help a lot in poison-focused squads. A l…
- Open Playtest + Update 0.6.1 - 8 November 2024
Playtest Officially Sarted! Everyone is welcome, just click on "Request Access" and you'll be instantly approved and ready to play. Please remember to leave feedback after you played, either in the steam discussion or in discord. This helps me to make the game a little better on each update. New Sub-Classes 1) Barbarian (Fighter Sub-Class) Perks: +20 displace strength +1 resist momentum damage +2 max momentum Upgrades: Weapon Switch grants Fury (3) +20 stun resistance +3% initiative per Momentum Skills: Stomp: Stuns and deal Stability Damage to all non-flying adjacent enemies. Bulk Stance: Increase Physical Strength but reduces Evasion while active. All Out: Attack with increased Base Damage, but apply VULNERABLE (2) to yourself. Power Dash: Charge in a straight line against any unit. Reduce target's Action Points by 20 and attempt to push it. 2) Shaman (Druid Sub-Class) Perks: +1 stabi…
- Update 0.5.3 - 14 October 2024
Region Bosses The 5th stage of each region is now a Boss Fight. It's the only stage choice and cannot be rerolled. More information can be bought as usual. The Boss is a corrupted Hero representing one of the six main Hero Classes (never multi-class). For defeating this Boss, you'll be rewarded a Boss Relic (explained next) out of 3 choices, and an extra reward that may consist of: a) The defeated Boss becomes uncorrupted joins your Squad. You can have up to a total of three heroes simultaneosly (including your main hero), and experience gain will be shared equally between all heroes so this will slow down your main hero leveling. b) Morale boost for all your units. c) Experience Bonus. 2) Relics: Relics grants all kind of passive bonuses, they are always active and they stack with each other. Try to get as many as you can! Common Relics can be rewards from non-boss combats or purchased…
- Update 0.5.2 - 28 September 2024
1) All Heroes and Demon Warchiefs can now use "Commands" on friendly minions once per turn, for a modest cost of Action Points and Momentum. This adds a lot of flexibility regarding how you handle your Squad. Druids have increased Command range. Rally Minion: Increase Action Points and Momentum on target minion. This enables your minion to act earlier than expected, maybe earlier than an enemy that would've acted first, the turn order now becomes more flexible and unpredictable. Order Strike: Can be used on minions engaging enemies to trigger an attack. Now you have to be more careful not to let enemies engage your units! Order Defend: Target minion adopt a Defensive stance. 2) All Heroes can now unequip their hand items during combat to gain Bare Hand passive bonuses and enable the Punch attack, for 50 Action Points. Fighters can also equip an alternative weapon set and switch between…
- Update 0.5.1 - 17 September 2024
1.1) You can now Buy Information before selecting your next Stage, to display more enemies, map settings, extra goals and rewards, allowing you to make better decisions. The cost of this information becomes slightly more expensive after each stage. 1.2) You can now spend a re-roll dice to re-roll all aspects of the stage options. Remember that re-rolls are scarce, so use this option wisely. 1.3) Added a "back" button to go back to the Squad Management screen, so you can make any necessary changes after seeing the stage options. 2) You can now buy new minions at any moment, but you are given only two options. One refreshes after every stage, the other refreshes only once per region. You can also spend a re-roll dice to refresh both of them instantly. This minions are more expensive than in vendors (currently 20%, subject to modification), but they might save you if you are running out of…