Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 2337250 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | SixfoldPower |
| Publisher | SixfoldPower |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Outmaneuver your opponents with calculated moves and deceptive tactics.
About this game
Inspired by the board game "Coup" and incorporating elements of poker card games and Mahjong, "The Nine's Showdown" is a unique blend of strategy and bluffing. With "Classic Mode", as well as the added excitement of "Fraud Mode" and "Madness Mode", this game promises an unforgettable gaming experience. Basic Game Rules (Classic Mode) At the beginning of each round, players draw 4 cards and receive 5 hearts and 2 coins. The first player then begins their turn, and each player in turn draws a card and chooses one of the common actions listed below. Common Actions: Gain 2 coins Gain 3 coins (Might be Intercepted ) Strike : Spend 5 coins and let a player lose 1 heart HOOLA Use a card ability (Claim having the card) Card Abilities: Draw 1 card, gain 1 coin, regain 1 heart. Snatch : Take away 2 coins from a target player. Attack : Spend 3 coins and make a player lose 1 heart. Reverse : Flip the turn direction. Pick : Let the target player be the next to play. Roll 6 : Roll a 6-sided die. If the point is 6, gain 6 coins. Roll 8 : Roll a 8-sided die. Gain as many coins as the result. Let all players' coin return to 0 and draw 1 card. Players have to discard cards to keep exactly 4 cards in hand. Players have up to 7 hearts and 9 coins. Whenever players are challenged, their hand is checked. If they don't have the card, they lose 1 heart. Players are out when they lose all of their heart.
Supported languages
English
