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Lobby Loitering

Lobby Loitering Steam news

Viktor the Great | May 19, 2023 | game

Released

0players observed · 6 October 2026 - 13:25:23 UTC

AdventureSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive

Lobby Loitering news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive
  • Total reviews14
  • Release dateMay 19, 2023
  • DeveloperViktor the Great
  • PublisherViktor the Great

Genres: Adventure

Company pages: Developer: Viktor the GreatPublisher: Viktor the Great

Top Steam chartsTop 100 gamesGame directorySteam Store page

Lobby Loitering Steam news

Lobby Loitering news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Minor Bug Fixes :} - 1 June 2026

    Fixed a bug that slows the player down after interacting with the window in the basement of the mall. Fixed the way the music plays when traveling through the mall's basement hallway.

  • Proud to be AI Free! - 16 February 2026

    Well, I never thought I'd get myself to do it, but stranger things have happened. Lobby Loitering is out NOW with an all new soundtrack, 100% free of generated music!When I originally developed this game in college, I made use of a website called "Melobytes" to generate music instead of composing my own. At the time (2021-2022), the ethics around AI had not fully been discussed, and I was unaware of the harm I was causing in feeding the machine. However, that doesn't really change things, now does it? I made heavy use of the "image to music" tools, feeding in my art and pictures I had found online, and waiting for it to spit out a track. The tracks themselves were odd, typically being off-key and out of tune, or making use of things like non-instrument sound effects or notes played in reverse. They also seemed to pull from a predefined list of beats and instruments, as a lot of the trac…

  • Launch! - 19 May 2023

    Three cheers for launch! After a year and a half of slow development, Lobby Loitering is now out and available to play! This is my first ever major solo release, so I'm incredibly nervous and hope everything goes well. Please feel free to reach out if you encounter any issues or bugs, but above everything else, please be respectful, both to me, and to other players. If you write a review or make a let's play, or if you plan on streaming it at some point, don't be afraid to ping me or reach out as well! I love watching people play and reading about their experiences with my games. Thank you all so much for your patience, and I hope you have fun!

  • Countdown to Release - 5/13/23 (6 days to release) - 13 May 2023

    I can’t believe it’s already here, Lobby Loitering is less than a week away! I apologize for not posting any updates in a while. I had finals, spent a week packing and saying goodbye to my friends, I graduated on the 5th, and spent the 6th and 7th driving 22 hours from my college back to my hometown. Needless to say, I’ve been quite busy. Thankfully, the game has been in a releasable state for weeks now, and the only thing we’d be missing is a few more secrets and bonus details. But now that I’m home and settled in, I can get everything extra ready for Friday’s release. I’ve got the nervous jitters, for some reason I’ve convinced myself that something is going to go wrong and the game’s gonna be broken and need an emergency re-release. So I’m going to do many more full playthroughs to make sure that doesn’t happen! Welp, see you on Friday!

  • Countdown to Release - 4/22/23 (27 days to release) - 22 April 2023

    It’s been a while since I’ve done one of these, so this is almost exclusively so you guys know I’m not dead. I graduate college in two weeks, which is crazy to think about, and because of that, I’ve been super busy, and I probably will be until then. In the meantime, I’m continuing to do what I’ve been doing-- decorating, set dressing, and making more NPCs. Thankfully, there’s two weeks between when I graduate and when the game releases, so I have free time for more polish. The game also passed 50 wishlists here recently, which I am very excited for. So I really hope there’s no major hidden bugs that need a day one patch 😅. With less than a month left, I hope everyone is ready to play!

  • Countdown to Release - 4/1/23 (48 days to release) - 1 April 2023

    Lord, school has been crazy the last few weeks. I’m still chipping away at the little improvements I’ve been meaning to make to the game, making sure common things like doors are all interacted with in the same way and such. My biggest accomplishment is as a result of a poll I did on my twitter, where the people voted 3-to-1 to give Marcel a chainsaw. The chainsaw event is now in the game and functions perfectly. Do with that information what you will… Early this morning saw the release of the second trailer, which is a bit longer, but uses a familiar song to show you around the world. Is it an April Fools’ joke? I don’t know. But it is fun. I’m not exactly sure about the copyright laws around using the song, but YouTube doesn't seem to mind, and since the game is free, I think I’m safe. https://www.youtube.com/watch?v=t4-C8negi8E Look out for Lobby Loitering coming May 19th!

  • Countdown to Release - 3/18/23 (62 days to release) - 18 March 2023

    Hello from my first ever game update post on Steam! I had one from last Saturday but I couldn't figure out the best category to post it in. Even now, I wonder if I'm doing this right. This better not show up as any other kind of post except an update... Well without further ado, here's my update post for this week: I will be honest. Because I spent most of my spring break (last week) working on the game, I spent most of this week doing what people do over spring break. So there’s not a whole lot in terms of updates this time around. I did some minor bug busting, as well as some minor tile additions to existing maps. If anything, the biggest thing to come out of the last week was the 3-to-1 vote that Marcel should get a chainsaw. So, play Lobby Loitering and find out where and when he gets his hands on a chainsaw!

Patch notes and updates

S.noRelease datePatch nameGID number
11 June 2026Minor Bug Fixes :}1833968530898368

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