- Astral Proyecting Drill Robot Put In Place - 11 January 2025
-Deep in the Reteran Mines there was a Drill Robot (Digger) whose body (collider) was away from his soul (sprite), this is forbidden by the council, so it had to be promptly corrected.
- A small content update and some bug hunting! - 10 January 2025
Hello! Just making a few bug fixes and some extra content, I've done a previews patch update but I'll say all I've change in this and in the previews patch, also, I want to hear from you! Bug Fixes -Fixed a bug where Tutorial could be skipped on occasions on a new save if it had already been finished in another save. -Fixed Earth Titan Boss not dropping loot (to you, the one how defeated the Earth Titan and didn't unlocked a new powerful spell, I'm sorry, you've been robbed, I hope you beat him again, this time he will behave). New Stuff! -New upgrade! Life Refraction, useful for those of you that are using a lot of spells. -New secret achievement! I can't say no more... -New Spell! Hold Position, an strategic spell for drone heavy builds. That's all for now, I would love to hear from you Are you having fun!? Are you being beaten to a pulp? Let me know. Also, please don't forget to leav…
- First Patch! (and a little more) - 10/1/2025 - 10 January 2025
Just a small patch that fixes some bugs, and a little extra content, just to say thanks to all of you for buying and playing the game! -Added particles and SFX to Shields Up Spell -Fix bug were the tutorial might be skipped in a new save -A new upgrade! Life Refractor, a nice tool to have if you are using a lot of spells... -New secret achievement... it's secret so.. but it's there! Thanks for reading, I must sleep now. Take care!
- Releasing Commander Tiberius Troubleson! - 8 January 2025
It’s finally done. After years of work, late nights, and way too much coffee, my game, Commander Tiberius Troubleson, is ready for you to play. As a solo dev, this has been a wild journey, and I’m excited (and honestly a little nervous) to see what you think. Dive into handcrafted levels, experiment with spells, and face tough choices as you fight your way through this world. There’s mystery, danger, and plenty more! I hope you enjoy it, and thank you for taking a chance on an indie dev. You can grab it now!
- Commander Tiberius Troubleson Launches on January 8th! - 4 December 2024
After years of hard work, I’m excited to announce that Commander Tiberius Troubleson will be releasing on January 8th! This fast-paced roguelite platformer has been years in the making, and I can’t wait for you to play it! Explore handcrafted levels, make strategic decisions, and uncover secrets while playing as a wizard with a gun. Use powerful, limited-use spells and raw firepower to crush your enemies in a futuristic world. No spikes. No fall damage. Just pure action and adventure! Thank you for all your support—stay tuned for more updates leading up to launch!
- Demo hot-fix update - 22 October 2024
Hello fellow Commanders! I'm making a small update to the demo, these are the main changes: Hot-fix regarding the "Auto-climb" ladder feature, where very thin platforms caused some odd behaviour. Should work better now. Re-balancing to the "Mobility" permanent upgrade (slight de-buff). A new upgrade! CDrone, a drone equipped with Fire Damage bullets, to round out a potential "Fire" and/or "Drones" build. I'm starting to work on an alpha/beta test, stay tuned for that and some other exciting news coming soon and thanks for your interest!
- 🎉 Celebrating Roguelike Celebration And Demo Update! - 18 October 2024
I'm proud to say that Commander Tiberius Troubleson is taking part in this very exclusive roguelike event for the second time in a row! There are many other awesome games you should check out—many of them are on sale right now! Demo Update I've also pushed a minor demo update with some improvements and fixes. The main ones are: A brand new spell: Ember Field. It creates a field of embers that follows the caster, burning nearby enemy units. Improved UI when editing your Arsenal (equipped spells and upgrades). Clearer indications when you're about to disable the last Mana Pump on each level. Auto-Finish Climbing Ropes: When you're very close to the top of a rope, you'll automatically climb all the way up, avoiding a tricky situation where it looks like you've cleared the rope but are still technically in "climb" mode. Various bug fixes and minor balance tweaks, specifically for the demo.…
- New Demo Version and Update about release date. - 18 September 2024
Hello fellow Commanders! I bring news and gifts. I've just updated the demo to a new version, full of new upgrades and spells to find. Poison upgrades, freezing upgrades, fire upgrades, drones, a shield, and many others. Try the new spells as well and let me know what you think! I had to push the release date a little bit further away due to some unforeseen events, but the game is progressing well, I will announce the release date soon, I'm still defining the exact day, I can say it's going to be early during Q1 2025 -and just between you and me, it's probably going to be on January, but don't tell anyone! :) I'll also be releasing a new trailer soon, showing all the new stuff -spells, bosses, mini bosses and one or two secrets- And I'll update the steam page to reflect those.
- Demo Update 3! - 13 May 2024
I've just updated the demo; this might be the final update until release. Here are the key features, changes, and fixes you can expect: New Features: Mini Bosses: Now, apart from the sporadic appearance of boss levels, each level has a mini boss waiting for you to spawn on the last Mana Pump; plan accordingly! Level Up: When you finish each level, you'll use Mana Gems to level up different stats. The Mana Gems are formed by collecting Mana during the level and filling the Mana bar. In the beginning, you'll only be able to fill up to two Mana Gems. Changes: Mana Cost: Spells no longer cost Mana to cast; the only limit is the amount of uses it has, so you can now spam a spell to your heart's content! There might be a few exceptions in the future, but none for the demo. Enhanced Movement Mechanics: All actions are queued so that gameplay feels even more fluid. Bug Fixes and Optimization: N…
- Demo Update 2! - 5 September 2023
I've just updated the demo once more. Here are the key improvements, changes, and fixes you can expect: Gameplay Changes and Improvements: Upgrades Dispenser: Now they give you 3 options to choose from instead of 2 Spells: A few new spells have been added to the demo. Enhanced Movement Mechanics: Now, when you cast a spell, the initial animation will trigger a slow motion, this greatly improves the previews "casting time penalty". Bug Fixes and Optimization: Numerous bug fixes: I've kept addressing several issues reported by you, the players. These fixes include resolving gameplay glitches, graphical anomalies, and other minor problems that may have affected your enjoyment of the game. Please not that previous saved files and settings are not compatible with this new version. This is unfortunate but necessary, please forgive the inconvenience. Thanks for your all the support and feedbac…
- Demo Update! - 15 July 2023
I've just updated the demo, which I have been working on diligently. Here are the key improvements, changes, and fixes you can expect: Gameplay Changes and Improvements: Upgrades Dispenser: I've added a new object called the Upgrades Dispenser, which will be present in every level. It allows you to choose between two upgrades and grants you the one you select. This feature adds a new strategic element to your run. Spell Seller: The Spell Seller has undergone a revamp. Now, the Spell Seller exclusively sells spells, and you can purchase up to three of them. This change provides more flexibility, allowing you to experiment with various magical abilities. Improved Ladders and Ropes: I've made significant adjustments to the interaction with ladders and ropes. They should now feel much smoother and easier to deal with, grabbing them mid air and going up or down. Enhanced Movement Mechanics:…
- 🕹️ Demo Showcase LIVE - 23 June 2023
Grab a cup of coffee and join me (and probably my wife) for the second official Steam Next Fest event, and find out what Commander Tiberius Troubleson is all about!
- My wife will be playing my game for the first time, what can go wrong? - 22 June 2023
This is going to be a one time only stream we'll be doing as part of the Steam Next Fest event. I can guarantee it's not going to be a good show of my game but it might be fun? Who knows, come and see us live!
- Commander Tiberious Troubleson has a Demo! Livestream Schedule - 19 June 2023
Hi there! The demo for Commander Tiberius Troubleson is out right now! Give it a try! I'll be doing a live stream, playing the game and answering questions the June the 19th (today), check the time in this post, I hope to see you there!
- Demo coming soon and Steam Next Fest - 23 May 2023
Steam Next Fest First, I wanted to let you know I'll be streaming at some point in the upcoming Steam Next Fest, I'll post more info about the schedule, but count on me being there. CTT Demo Coming Soon This is the big one, I've been working hard on having a demo up as soon as possible, I need to have one for the Steam Next Fest, but I'm hoping to upload it before the end of May so you can give it a try! Spell Pocket and More Upgrades Slots I've added a "spell pocket". This will allow to have a third spell equipped and switch it on the fly, mid-combat. Currently is mapped by default to the TAB key or the right stick click on controllers, but I want to do some more testing. I've also made a design decision and added two more upgrade slots, this will allow more powerful synergies and this goes inline with my core philosophy about the game: fun first. Other news I have been doing many leve…