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Wyrd Gun

Wyrd Gun Steam news

The Fetus Den | Aug 10, 2023 | game

Released

0players observed · 25 September 2026 - 08:34:11 UTC

ActionAdventureStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Wyrd Gun news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews6
  • Release dateAug 10, 2023
  • DeveloperThe Fetus Den
  • PublisherThe Fetus Den

Genres: Action, Adventure, Strategy

Company pages: Developer: The Fetus DenPublisher: The Fetus Den

Top Steam chartsTop 100 gamesGame directorySteam Store page

Wyrd Gun Steam news

Wyrd Gun news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Performance Update - 22 December 2023

    Rerolls have been added to level up screen! Every level you gain half a reroll per wyrdness level. Rerolls are also gained from skipping. Graphics setting is added to options! Enemies have a combined bullet cap of 30. If the current bullet count is close to cap enemies will combine all their pellets into one large bullet. Lizard fire rate is decreased and damage is increased. Removed lots of unnecessary polys on enemy models! Bullet lifetime gets shorter the closer they are to bullet cap. Bullets will stop splitting when close to bullet cap. If a perk has over 5 triggers queued up it will cast the perk at 5x power for the cost of 5 triggers Enemy corpses are destroyed after reaching negative max hp. Worms move quicker! Slo-mo is activated when frames get very low to reduce frequency of costly operations. Lots of bug fixes! Thanks for the bug reports and suggestions!

  • Info Update - 3 October 2023

    Added a tutorial Added toggleable damage numbers in options Added toggleable enemy hp bars in options Added a codex where you can read about mechanics, right now just breeding and gun mutations Nearby guns have an indicator you can see through walls at the beginning of a run Weak gun mutations have been buffed Players take half damage from explosions 2 new gun mutations! Thanks to everyone for supporting the game! I'm getting married this week! So there might be a short break in updates.

  • Additional talents and perks - 19 September 2023

    2 new talent trees! 4 new effects! 2 new triggers! Effects that upgrade your gun have been reworked to work better with the new breeding system Bug fixes

  • Breeding Rework - 5 September 2023

    Breeding changes Gun breeding now has more strategy than just piling every stat on a gun! Mutation chance has been removed and replaced with mutation capacity. A mutation is an allocation into a stat. A guns mutation capacity will be: the average of its parents capacity + (3 to 8). When a gun is born it will adjust its mutations to fit its mutation capacity. The mutations from both parents are added together. If the mutations are still less than capacity then it will randomly draft mutations till it reaches capacity. If the mutations exceed the capacity then it will randomly remove mutations till it fits. The strategy now is to breed similar guns with desired mutations together. But not too much because one stat can flush out the others. Other things 12 backpack slots! Added small breaks to 5 minute marks to give a breather Recoil is more violent but recovers faster Impact effects are j…

  • General Update - 22 August 2023

    Content 5 new gun mutations! New visual effects for hitting and criting enemies. Improved visual effects for blood, novas, and muzzle flash. Unique sound effects for orbital beams, novas, and the pulling effect. Stability A perk can only trigger every .2 seconds instead of .1. Excess triggers are queued up. Explosions can only damage terrain every .2 seconds. Special stats on guns are rarer. A couple nerfs to survivor and shotgunner talent trees. Bugs Tons of bug fixes have been made over the coarse of last week. Here are some big ones! Linux and Mac versions are now functional! World generation in extras now works for lower resolutions! Fixed some bugged perk triggers. Lots of optimization. Some quality of life stuff like a skip button on perks and a drop binding. The rough edges are still being ironed out! Thanks for being patient and thanks to those who helped find bugs!

  • Balance and bugs update! - 15 August 2023

    Lots of balance changes to make the early game less painful Guns have a much higher chance on rolling all special stats Flying enemies are less frequent Pacing of spawning is slower in the first couple minutes Splinters homing is much more accurate Lots of bug fixes! Some optimization! Ill work on some new content when the kinks get worked out Thanks to everyone for playing and bug reporting!!! You guys Rule!

Patch notes and updates

S.noRelease datePatch nameGID number
122 December 2023Performance Update5410576585133928852
23 October 2023Info Update5220291886505515424
319 September 2023Additional talents and perks5219165352617959043
45 September 2023Breeding Rework5141476355677320322
522 August 2023General Update5127964289190660266
615 August 2023Balance and bugs update!5839532486229871464

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