- Version 3.12.1 - 18 September 2026
FIXED IN THIS UPDATE:some locked doors revealing themselves before you've found themrare scenario where two locked doors could be placed perpendicular to each otherrare scenario where a door could be placed over a gaprare scenario where a portion of a room wouldn't normally be accessiblefixed wrong texture being put on the right side of kicked in door in ASCII modeJust a small update to get those fixes out. Let me know if you come across any bugs or crashes. Thanks!
- Version 3.12 - 4 September 2026
It's been a long time but we're back! Version 3.12 is out! NEW IN THIS UPDATE:ability to kick a door opencauses new status effect, Surprised, if the monster has not seen the player yetgives the player +3 to hitFIXED IN THIS UPDATE:gas spores not dropping any items they picked upkeys not being able to be picked up when your pack was fulltorches spawning on doorsCHANGED IN THIS UPDATE:tweaked the timers on doors so that they are close themselves faster than they open themselveszombie trap log line is now highlighted red I do have to apologize first though as this is a small update. Life and other things have kept me distracted but I did manage to find some time for you guys. The main feature in this one is that the Rogue now has the ability to kick in doors. You can kick in a door by double tapping the open key. So by default that's SPACE on your keyboard or RB on a controller. When you k…
- Version 3.11.3 - 24 May 2026
FIXED IN THIS UPDATE: fixed crash when loading a save in Standard mode where if a monster had gold in their inventory -reported by REDGENERALANT on Steam Another quick update to get that fix out. I'm kind of annoyed with myself with this one since I could have SWORE that I had this tested and it was airtight. But it's fixed now so that's good. If you find any crashes of bugs please let me know in the bug report thread. Thanks!
- Version 3.11.2 - 22 May 2026
FIXED IN THIS UPDATE: crash that could occur when loading a save from classic mode if gold was still on the level -reported by REDGENERALANT on Steam Just a small update to get that crash fix out. If you find any bugs or crashes, let me know in the bug report thread. Thanks!
- Version 3.11.1 - 5 May 2026
NEW IN THIS UPDATEMonsters are now affected by rust trapsMonster are now affected by mystery trapsTraps in your inventory can be polymorphed by fairiesTraps in you inventory can be polymorphed in the polymorph bonus dungeonFIXED IN THIS UPDATETwo rare bugs where part of the level could have been inaccessibleSeveral instances where the game would use more memory over timeCHANGED IN THIS UPDATEMiscellaneous text and typosThis is a smaller update to finish the work that was started on traps in the last big update. Not only are traps polymorphed by fairies like every other item now, but a couple more of them now affect monsters. The rust trap lowers their armor class and the mystery trap momentarily confuses them.Originally I was just going to have rust traps affect only orc and hobgoblins since they're the only monsters that actually wear armor but eventually I figured there would be no po…
- Version 3.11 - 16 April 2026
NEW IN THIS UPDATE:Ability to pick up and place trapsSeparated trap tutorial between classic and standard modesOption to toggle the skybox shadersMonsters will pick up items if they walk over them and then drop them when they die -including keys but never the AmuletBug Report button on the main menuFIXED IN THIS UPDATE:Crash that could occur if you were wielding something that wasn't a weapon and entered a roomBug where you could wield armorBug where if you threw the item you were wielding, you were still considered to be wielding it even after it left your inventoryBug where arrows might not group properlyCrash that could occur if a venus flytrap caught on fireCHANGED IN THIS UPDATE:Adjusted the pickup item soundVersion 3.11 is out! The main new feature in this one is you are now able to pick up and place traps that you've found. You can even pick up ones that have sprung from you or a…
- Version 3.10.1 - 22 March 2026
FIXED IN THIS UPDATEGas spores now explode properly when they approach youRare bug where a few tiles might be disconnected from the rest of the levelJust a small update to get those fixes out!
- Version 3.10 - 17 March 2026
NEW IN THIS UPDATE:Keys and locked doors -it IS possible for the stairs to be behind a locked doorThrowing a Scroll of Gold Madness at a monster will make it greedyThrowing a Scroll of Sleep at a monster will put it to sleep -there's a chance it might wake right up again thoughTiny bit of camera shake when a rocket is fired in the bonus dungeon of doomCrumble tiles will now remove their terrain layers (ice, acid, etc) when they crumble completelySeveral miscellaneous sound effectsCHANGED IN THIS UPDATE:Halls now connect to mazes in classic mode in a way that more accurate to the originalMissing rooms are now placed more accurately to the originalZapping a nymph with a wand of cancellation will cause her to drop anything she has stolen from youTweaked the item sparkle shaders to be a little more cleanGrass lights up more smoothlyThe log displays a line when equipped emu feathers prevent…
- Version 3.9.2 - 6 February 2026
NEW IN THIS UPDATE:Doors can be destroyed by fireFIXED IN THIS UPDATEGrass planted from thrown troll moss now lights up properly in lit roomsWeapons are properly unequipped when thrownNon-grouped items are no longer duplicated when thrownReturning weapons don't take an extra turn when they pop back into your inventoryJust a small update to fix that item duping bug. If you come across any bugs or crashes, let me know in the bug report thread. Thanks!
- Version 3.9.1 - 4 February 2026
NEW IN THIS UPDATE:Log displays a warning if you attempt to equip more than 3 bits onto a set of armorLog displays a warning if you attempt to attack without a weapon equipped on lower difficultiesExplosions cause screen shake if they're close enoughFIXED IN THIS UPDATE:Ring of Searching no longer spams the logLiches upon resurrecting have their particles display properly againPlayer now properly slides after performing an action on iceCompass now properly shows the positions of monsters that are above youIf you have two scrolls of scare monster, using one no longer drops both on lower difficultiesThe aiming reticle no longer becomes bugged if you aim too far up or downPlayer starts with the proper amount of xp in the practice bonus dungeonVersion 3.9.1 is out with a nice bunch of bug fixes for you guys! The main ones are the aiming bug and the scare monster dropping bug. The aiming one…
- Version 3.9 - 28 January 2026
NEW IN THIS UPDATE:Monsters can level up from fighting other monstersRecruited monsters now heal near bonfires like the playerMap can now be controlled with either toggle or hold modes set from the options menuPhylactery monster bits can now resurrect and recruit any dead monster as well as recruit living undead onesMonsters that are within your line of sight now appear above your compassSprites for arrows when firingOne new hintFIXED IN THIS UPDATE:Venus fly trap damage is now also saved when the level is savedDead monsters no longer phase through stairs tilesXerocs no longer light up the aiming reticle when they are still disguisedInvisible monsters no longer light up the aiming reticle when they are outside of your striking distanceFixed a crash that could occur if a monster was killed by a falling roof tileLog no longer says you defeated a monster when another monster didNo longer p…
- Version 3.8.1 - 2 January 2026
FIXED IN THIS UPDATE:Fixed monsters rolling to hit against the player's ac even if they were attacking another monster -reported by Sand on SteamTypo in the ice bonus dungeon description -reported by Sand on SteamHopefully fixed an issue with false thumbstick inputs -reported by Sand on SteamCONTROL BINDINGS HAVE BEEN DEFAULTEDJust a small update to get these fixes out. If you come across any bugs let me know in the bug report thread! Happy New Year!
- Version 3.8 - 24 December 2025
HO HO HO! It is I, Saint Jurax, Patron Saint of Rogues, back again this year with more updates for all the good dungeon delvers of the world!NEW IN THIS UPDATE:Orcs can be recruited by giving them a ration by looking at one and pressing the Search Key -NOT a slime moldUndead monsters can be recruited by using the new phylactery monster bit on themDoors are placed around the map -they can be opened and closed by pressing space while looking at themProjectiles that miss monsters go through them and may hit the monsters behind themManual pages describing doors and recruiting orcsFIXED IN THIS UPDATE:The level reduction from wraiths now works properly -reported by Sand on SteamBats once again take damage from being on fire -reported by Sand on SteamHallways are now less likely to double up beside each otherArrows that have been fired and picked up are now grouped properly -reported by Sand…
- Version 3.7.3 - 4 December 2025
FIXED IN THIS UPDATE:The scroll of scare monster now spawns properly again -reported by Sand on SteamWinning in either mode no longer submits the score on both leaderboards -reported by Sand on SteamSetting the fps in the options menu with a controller now saves and sets it properly -reported by Martha Pepper on SteamThe achievement for winning on the medium difficulty now works properly -reported by Sand on SteamBloody bits that come off of ice monsters and trolls in classic mode no longer freeze the floor and plant grass respectively -reported by Sand on SteamThe medusa now won't confuse the player immediately after spawning as a wandering monster in classic mode -reported by Sand on SteamDying from hypothermia from an ice monster will no longer sometimes be labeled as quitting -reported by Sand on SteamSearched walls and doors no longer re-hide themselves when loading a save -reporte…
- Version 3.7.2 - 26 November 2025
FIXED IN THIS UPDATE:On the ROGUE difficulty, attempting to put on armor while you're already wearing it will not use up a turn -in standard mode it will remind you that you can't, in classic mode it will not since the original didn't either -reported by Sand on SteamYou don't die so quickly from hunger after you start fainting -reported by Sand on SteamMonsters no longer can attack the player as soon as the level spawns -reported by Sand on SteamWandering monsters are now properly revealed when they spawn if they have drunk a potion of monster detection -reported by Sand on SteamCHANGED IN THIS UPDATE:Changed resolution scale info text in the optionsBonfire sprites have been changed back to normalThe flytrap no longer extends its reach when hit -eventually it will again but only when hit with a melee weaponThe achievements for killing certain monsters can now also be obtained in classi…
- Version 3.7.1 - 13 November 2025
FIXED IN THIS UPDATE:Having your stats bar position in the options set to bottom no longer messes up the minimap bonus dungeon -reported by powergod and IronArcturus on gogCHANGED IN THIS UPDATE:You can no longer change your stats bar position while playing the minimap bonus dungeon -not that you would want to anyway since it would mess up your screenThis bug was a hassle to track down.It was reported on gog so I thought it was a gog issue and it ran just fine on linux and windows in the editor and both on steam. This led me down a path of thinking there was something gog galaxy related causing the game to throw an error before being able to adjust the viewport for the minimap dungeon.This led to me trying all different kinds of new versions of gog's game builders and sdk wrappers. The bug persisted. I deleted all of the games settings to see if there's an issue with them causing the bu…
- Version 3.7 - 31 October 2025
NEW IN THIS UPDATE:Three new bonus dungeonsDense Dungeon -doubles items and monsters while halving the rooms on each floorMinimap Dungeon -You can only see an expanded minimap. Be carefull next to ledges!Dungeon of Doom -Rip and tear your way through the doom with new ranged weapons and mechanics!FIXED IN THIS UPDATE:Very rare crash that could occur if the game decided to place the player in a room that had all of its floor tiles removed to form a pitA bug where a newly picked up ranged weapon would be added to another group of the same type of weapon if their to-hit enchantment was the same despite other enchantments being different -eg have: 10 +1 +0 arrows -> pickup: 5 +1 +3 arrows -> end up with: 15 +1 +0 arrowsA very small discrepancy between the aiming reticule telling you when you can hit a monster and when you can actually hit a monsterKilling a phylactery was not removing any c…
- Version 3.6.2 - 10 October 2025
FIXED IN THIS UPDATE:A bug where a thrown potion would activate it's effect on a monster even if the attack missed -reported by MightyLad on SteamA softlock that would occur if the game tried to generate a much smaller than normal cave room -this would never happen normallyA crash that would occur if you used a want of Teleport ToCHANGED IN THIS UPDATE:Bonfires have been changed to jack o' lanterns for OctoberBloody bits will now redden walls that they touchJust a small update to get that crash fix out and to swap the bonfire textures. I've been busy with a lot of non-game related stuff these past couple months but I'm starting to get back on the horse.The next actual update should be out hopefully sometime this month which will add the other 3 bonus dungeons. The dense dungeon is pretty simple but the doom and minimap dungeons require a bit more work.The mechanics for the doom dungeon…
- Version 3.6.1 - 21 August 2025
FIXED IN THIS UPDATE:Centaur map sprite wasn't properly being swapped when the graphics mode was set to Texture mode -reported by MightyLad on SteamDescription text said you killed a “flytrap” when you kill a xerocDescription text said you killed a “flytrap” instead of a venus flytrapCrumble tiles were visible before being seen on the map -reported by MightyLad on SteamGrass placed by trolls used to be visible no matter where it was placed -reported by MightyLad on SteamThe stairs would emit a small amount of particles when a floor was generatedReturning melee weapons become unnamed when thrown and returning -this also fixes other instances of names being lost on weapons -reported by MightyLad on SteamDescription text was not properly counting the amount of an item you had when you picked some more up - arrows, potions, etcA bug where if you threw the weapon you had equipped and then pi…
- Version 3.6 - 9 August 2025
NEW IN THIS UPDATE:Bonus Dungons -infinite dungeons that unlock gold statues for your gold pile if you reach a certain floor (usually 15). Size of the statues increases with the difficulty you clear the dungeon on.Icy -Entire dungeon has icy floorsPolymorph -Every time a monster is killed one of your items is polymorphed, including items you have equipped!Hallucinate -hallucination side effect is permanently enabled, how far can you get while never truly knowing what you're fighting?Realtime -a mode where this game truly crosses the like/lite threshold, even in menus!Practice -start on floor 12 at level 7 with a random assortment of items, practice the harder floors of the standard mode dungeonRattle-bones monster bit was given a placeholder effectCHANGED IN THIS UPDATE:Aquator sprite was slightly alteredFIXED IN THIS UPDATE:Bug where the if you killed a fairy and it tried to polymorph…