EOL: End Of Line news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateApr 2, 2025
- DeveloperMLS Games, LLC
- PublisherMLS Games, LLC
Company pages: Developer: MLS Games, LLCPublisher: MLS Games, LLC
EOL: End Of Line Steam news
EOL: End Of Line news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Demo Update - 3 April 2025
Working on the demo version with plans to release it in April 2025 so check back soon.
- EOL Release Day! - 2 April 2025
End of Line has officially launched, i hope you enjoy playing it.
- Changelog for Update #11 v1.0.0.0 RC 5 - 30 March 2025
Code Change when Empire is destroyed remove all its buildings & units add buildings & units to the mainmenu background map add movement AI to units on mainmenu so they move around the map Bug Fix when building is destroyed reset the movement cost back to 1 unit could attack when movement was less than 1 but more then 0
- Changelog for Update #10 v1.0.0.0 RC 4 - 25 March 2025
AI Tweaks Add Audio settings to pause menu Add Constructor Output to UI update building UI to show same lvl of info as Units updated turn log text for new buildings & units AI buildings & units UI not updating after player attack Research was updating lvl twice Unit movement not using MLT Cost update loading feedback
- Changelog for Update #9 v1.0.0.0 RC 3 - 19 March 2025
Bug Fix – on the “processing next turn” screen pressing the spacebar would immediately start the next turn
- Changelog for Update #8 v1.0.0.0 RC 2 - 16 March 2025
add resource bonus data to UI fix bug that was show wrong value for mineral upkeep added code to reload building/unit data after loading a save game fixed bug path ui was showing more cells because it was not rounding movement cost to whole number fixed bug unit stopped moving when turn ends, now unit will jump to final cell instead of stopping
- Changelog for Update #7 v1.0.0.0 RC 1 - 14 March 2025
Release Candidate Build AI Tweaks
- Changelog for Update #6 v.0.0.0.7 - 13 March 2025
remove border highlight if active when building is deleted remove border highlight if active when unit is deleted fix bug that would connect pathfinding to Base Building when a building that is next to it is deleted fix bug that would not connect pathfinding to cell that had a unit in it when a building that is next to it is deleted update so camera moves to player base after loading a saved game added Toast Framework added Toast:Quit game added Toast:Delete Unit added Toast:Delete Building added Toast:Missing Research on End Turn added Toast:Missing Power or Minerals on build
- Changelog for Update #5 v.0.0.0.6 - 11 March 2025
fixed selecting building before unit movement finished causing input to block fixed issue unit/building hiding when second unit moves away update unit so border turns off if not selected and not moving fixed combat targeting jumpToHome was still turned off new background image was blocking mouse events
- Changelog for Update #4 v.0.0.0.5 - 9 March 2025
update camera code to account for zoom when calculating movement boundary add border tiles to map edge Added a Beta branch to allow for community testing of new builds
- Changelog for Update #3 v.0.0.0.4 - 9 March 2025
added saving users setting added minimal SFX fixed issues with Saved Games not initializing correctly
- Changelog for Update #2 v.0.0.0.3 - 7 March 2025
Expanding Help Doc Added Tech Tree View to Help Doc
- Changelog for Update #1 v.0.0.0.2 - 3 March 2025
Game Play Mouse Map Movement Added support to move the game map using the left mouse button Unit Movement Added support to move unit with right mouse button in addition to UI & hotkey activation Unit & Building Glowing Spheres Replaced the detection boundary indicator from using the place holder image to highlighting the edge of the tiles that represent the area the unit or building can see, this is based on the vision stat AI Turn Length Update code so units that are not visible to the player will not transition to their target cell over several frames but snap to it immediately No Help Documents Framework has been added to include in game information, still in progress Help Documents for Icon Descriptions added Main Menu Continue & Load Button Buttons not disabled when there were no saved games Resolution Issues UI not Scaling to Resolution Setting Fix setting so game would scale, hop…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 30 March 2025 | Changelog for Update #11 v1.0.0.0 RC 5 | 1795283637922008 |
| 2 | 25 March 2025 | Changelog for Update #10 v1.0.0.0 RC 4 | 1794830911037406 |
| 3 | 19 March 2025 | Changelog for Update #9 v1.0.0.0 RC 3 | 1794102528269023 |
| 4 | 16 March 2025 | Changelog for Update #8 v1.0.0.0 RC 2 | 1794102528176439 |
| 5 | 14 March 2025 | Changelog for Update #7 v1.0.0.0 RC 1 | 1794102528119716 |
| 6 | 13 March 2025 | Changelog for Update #6 v.0.0.0.7 | 1794102528082613 |
| 7 | 11 March 2025 | Changelog for Update #5 v.0.0.0.6 | 1793384379544644 |
| 8 | 9 March 2025 | Changelog for Update #4 v.0.0.0.5 | 1793384379479965 |
| 9 | 9 March 2025 | Changelog for Update #3 v.0.0.0.4 | 1793384379456947 |
| 10 | 7 March 2025 | Changelog for Update #2 v.0.0.0.3 | 1793384379419526 |
| 11 | 3 March 2025 | Changelog for Update #1 v.0.0.0.2 | 1792751526152678 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
