Multiverse GO news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2346880
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperOT Software
- PublisherOT Software
- Parent gameNot available
Genres: Action, Casual, Indie, Strategy
Company pages: Developer: OT SoftwarePublisher: OT Software
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Multiverse GO Steam news
Multiverse GO news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Development Log #2 – Characters Are Alive - 14 September 2026
This week's milestone makes the game feel much more alive.The old gray box placeholders are gone. Characters now use fully animated skinned meshes, walk with proper movement animations, and have unique combat animations.Combat is now directional:Attack enemies from the front or behind with different animations.Enemies react by turning to face their target.The same rules apply to both the player and enemies.Replacing placeholders with animated characters makes the game finally feel like a real world instead of a prototype.Bence GIF'de arkadan saldırı → düşmanın dönmesi → önden saldırı zincirini göster. Tek loop'ta bütün mekaniği anlatır.
- Development Restart — New Engine, New Grid Editor - 7 September 2026
Hey everyone!I'm rebuilding Multiverse GO on the latest version of my custom engine, and the first major milestone is complete.New Grid EditorTo make puzzle creation faster and more flexible, I added a dedicated Grid Editor to the game's editor. It lets me build and iterate on levels much more efficiently, which means I can focus on creating better puzzles instead of fighting tools.Core gameplay rebuiltThe turn-based gameplay has been rewritten and is now working on the new engine.Current enemy behaviors implemented:Stationary Enemy – Holds its position and creates obstacles.Linear Patrol Enemy – Moves in a straight line across the grid.Chasing Enemy – Hunts the player by following their position.These systems form the foundation for upcoming puzzles and more advanced enemy interactions.More updates soon!
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