- Version 24 Notes - New extra gameplay modes, balancing, and guidance adjustments - 18 March 2026
MeowGun's version 24 update features some balance & level adjustments based on user feedback, as well as some silly extra gameplay modes you can challenge yourselves with. Some of the bigger things are tweaks to the weapons: The Railgun couldn't quite match up to the Plasma Rifle, so we boosted its primary firerate. Also! The Railgun's alt-fire got an overhaul to have better synergy with the gun's primary function. The shock bomb stuns enemies even more effectively now and _doesn't_ scatter them everywhere, so you'll have more opportunities to line up really good multi-hit shots with the primary fire. You can combo the shock bomb with other weapons too of course if you really want to make excellent use of it. The Vampire Sword "Murhamasa" got a hefty buff this time around too! First of all for clarity, we swapped the primary- and alt-fire modes on this thing. Second, the now primary mel…
- Version 23 Notes - Accessibility, funny sliders, optional shmovement! - 8 February 2026
Hello-! Yep, we're adding more things to MeowGun! Version 23 refines what's already there and adds some neat things accessibility-wise. We have a new Custom difficulty setting, which allows you to tailor the game's difficulty to your preferences with various settings. Like even more enemies than the game normally throws at you? Adjust the monster count to silly values. Feel that the baddies are too tanky considering the crazy amounts? Turn down monster health a bit! (Or add more if you're playing in co-op!) Want to do more rocket jumps? Turn down the damage taken! Are you a fan of respawning monsters??? Try the Nightmare Mode. Lots of things! There's also a modern-style weapon wheel in there now! Especially handy for gamepad/Steam Deck players, as it frees up a ton of binds for other good things. Do re-check your bindings or reset them if you want to play with this! We also added quite…
- MeowGun: Hell Denizen ♥ FULL RELEASE ♥ - 24 January 2026
Hello-! Version 22 marks the step where MeowGun is officially transitioned from Early Access to Full Release! Thank you everyone who have supported this game in its Early Access phase! With the Full Release the game comes with the long-awaited final level, and not one, but TWO additional boss fights!? Where did we put that another boss if not the final level? Play to find out in THE CATASTROPHIC BONUS EPISODE...! The update also features tons of new voicelines, a cool new customizable menu, new silly collectibles, even sillier easter eggs, tons of bug fixes & optimization, new survival & deathmatch levels and even an extra monster or two! Note: If you played the Early Access and try to load old saves, you should restart the level. Also due to changes to how the score is tracked to support cooperative better, scores may show up incorrectly when loading old saves. It may also be a good id…
- Version 21 Notes - Big overhauls, big new level, big new boss monster & big guns - 2 December 2025
Version 21 sorts the weapons by ammo type: There are 8 weapon groups now. Please check the Controls menu for your key/button bindings, they likely need to be readjusted! There are also some new models, changes to previous levels & changes to monster health values. If you're loading a save from an older version, you definitely should restart the level! Here's the full changelog: There's a new level and the previous ones got some tweaks! The level E3L5: Alien Mothership is now fully complete and it comes with a big bad bossfight in the end! The tutorial level got some makeover; The help messages are easier to read and can be skipped with most of the buttons/keys. (The controls listed there are now the default bindings for clarity.) Tweaks to level geometry & lighting in some levels. Tweaks to ammo/weapon distribution across all the levels. New changes to some of the player gameplay mechan…
- Version 20+ Notes - More features. More fixes. More cat shenanigans. - 15 September 2025
Version 20+ adds even more features and refinements to the ver. 20 release! There are now options to change the player character voice from the Player Setup or Audio menu: Cute & Wild (MeowMeow's chatty default.) Shy Kitten (MeowMeow's quiet version, no midlevel voicelines or combat taunts.) Rough & Tough (MeowMeow does a tough fps guy impression, also no midlevel voicelines or combat taunts.) The player character has varying jump sounds now as well, in case it got too repetitive. The Lighter is replaced by throwable Flares! You can throw up to 4 flares at the same time. One flare lasts 10 seconds. You can even distract or lure enemies a bit with them! Neat! The secret Nekobots have more features to them as well: Nekobots are now summoned by throwing around delicious taiyaki pastries instead of bloody gibs. (Why were they gibs in the first place???) How to summon them? Call out to them…
- Version 20 Notes - Beauty Nap for MeowMeow and Music - 1 September 2025
Version 20 has a new cuter look for the player character (meow :3) and she can now appear with or without her helmet! First person animations also got interpolation, so they should be a lot smoother now. There are also new animations for throwing bombs and clawing things. There is one more complete level: E4L4: Meows From The Deep that takes place in an underwater base with a geothermal power plant in the basement. There are some little tweaks on couple other levels too. Menus got some reorganizing and 2 player splitscreen games can be split vertically (new default). If you're playing a 2 player game and you've got 2 displays, you can play the game in a window that is stretched to both displays! HUD elements can now be turned on/off individually and a toggle for the whole hud (for taking some hudless screenshots). MeowGun also got a... psychedelic/acid/techno/trance SoundTrack! There ar…
- Game name changed to MeowGun: Hell Denizen - 3 July 2025
Surprise, the game got a new name: "MeowGun: Hell Denizen" and a new cool logo with it! We feel the new name describes the tone and gameplay of the game better. The game has evolved a lot from its more darker themes and "Hell Denizen" alone didn't really give the correct first impression anymore. "MeowGun" adds some more cats and fun to the whole package! Enjoy!
- Version 19 Notes - Performance boost and a fancy big pile of secrets - 14 June 2025
Version 19 introduces 3 more fully completed levels: Episode 3 Secret: Alien Dimension with MeowMeow wreaking havoc at the alien homeworld. Episode 4 Level 1: Castlemania with spooky atmosphere and silly references. Episode 4 Secret: G8 To It with a stupid amount of monsters, big weapons and varying biomes. If you can't find the secret level entrances, they are selectable from the Story Mode menu for quick access. There's also a major improvement to the game performance overall, so there should be way less stutter and no little freezes every now and then. Using autosaves might still cause tiny slowdowns. Gamepad support is better in menus and during gameplay. Menus also got some cleanup and polish. Intro screen got nice fade ins to the visuals and audio. Looks classier overall. Earlier the game defaulted to Borderless Windowed, but this was causing some stutter, so if you want smoother…
- Version 18 Notes - Spring cleaning + A new episode structure - 3 May 2025
Version 18 splits the levels into 4 episodes! There's an episode selection hub level. Player returns to it after completing each episode. The story mode levels got some adjustments to accommodate the new episode structure. There's also an optional tutorial level for new players. Weapons and monsters got some tweaks too. The Vampire Sword got a big overhaul with a new model, animations and gameplay mechanics! The HUD got some little bits of clarification as well. Due to popular demand, there's also a shareware/demo version coming shortly! Just need to figure out adding it to Steam. The shareware version includes the first episode, which is 5 + 1 story mode levels, 1 dm/survival and the tutorial and episode selection levels. It should have lots to try out! Here's the full changelog: SHAREWARE/DEMO: First version to also get a shareware version The shareware includes 5+1 story mode levels,…
- Version 17 Notes - The Memey Levels Update - 16 March 2025
Version 17 adds 2 new levels: Level 17: Oil and Brimstone and Level 18: Inari Lake Base. There are some little balancing adjustments to some Episode 1 levels too. Player can now throw the bombs faster with a quick key/button without having to select the bombs like other weapons. Also player can Zoom in and out. Watch out, falling damage is increased when falling from really high places! Note: The new gameplay features may need you to remap keys/buttons if you have something mapped into their default keys/buttons. So check the settings before playing! Here's the full changelog: LEVELS: Level 18: The level is now fully complete! Level 17: The level is now fully complete! Might extend it a bit later, but for now it's big enough! Level 01: Added a tutorial message about the new bomb throwing functionality, alternate fire modes and power meows Level 02: Added a tutorial message about the new…
- Version 16 Notes - 14 January 2025
Version 16 returns the automatic melee when at close range to enemies back to the Magnum Pistol primary fire. There was a Yield CPU setting that was automatically turned on, on all systems. Thought it only turned on automatically on laptops. Well, now it's turned off completely as it decreased framerate kind of unnecessarily. Now just use the Max FPS setting to set a lower framerate if necessary. The Max FPS setting also has a list of preset numbers, so it's easier to use, but you can still manually type if you want. Here's the full changelog: Levels: Level 01: Added a message about using the Lighter just when going to the dark tunnels Weapons: Magnum Pistol & Cat Claws: Returned the automatic melee back to the primary fire The automatic melee does basic punches only Alternate fire can still do the double punches Killing enemies with the Cat Claw melee attacks restore the Power Meow fas…
- Version 15 Notes - 31 December 2024
Version 15 adds some much needed balancing to Level 02 and Level 15 exit arena plays nicer too. There's screenshakes from explosions and added missing light flashes and particles to some explosions. The cat easter egg finally has some cats! Meow meow :3 Here's the full changelog: Levels: Level 02: Balanced difficulty to better fit the Level 02 slot Added one Power Ammo Changed some hitscanners to Zombies Each end area platform trap triggers separately Level 14: Added some screenshake to the building demolition Level 15: The monsters in the exit arena spawn sequentially Player & Weapons: Added some eye blinking/winking texture animation (though not exactly visible in first person) Fixed incorrect total ammo amounts in the level stats display on Baby, Extreme and Nightmare difficulties Fixed new weapons not selectable with Next and Prev Weapon cycles Added screenshakes to explosions Added…
- Version 14 Notes - 23 December 2024
Version 14 adds a new smoother particle set and fireballs, screenshakes for weapons, voicelines for level starts (non wip levels). There's a new model for the Mega Cannon and improvements to the Fusionblaster texture. The Plasmagun smart plasma became the Mega Cannon primary fire, and the Mega Cannon beam became the Plasmagun alternate fire. The records menu now has page numbers and there's total statistics for playing through all levels as well some random player statistics. Note: the new level records are recorded to one file per level, which also means previous level records are gone, as they were recorded to multiple files per level (one for each skill). The Settings menu also has a Reset Records functionality in case you want to reset them. Had to revert the earlier 16 sound channel system back to the engine default as it seemed to cause some lagging in online multiplayer. It is po…
- Version 13 Notes - 28 November 2024
Version 13 adds Level 14: Starport, DM04: Thousand Monster Slayer and also includes work in progress versions of all the remaining Episode 2 levels. The work in progress levels have gameplay and exits, so they can be played just like any other level. They're just a bit smaller than the fully finished levels. The work in progress levels that have secret exits only exit to the secret levels. Also the Alien Watchdog got a new better model and sounds. Here's the full changelog: Levels: Level 14: A new level! Level 12 and 13: Added finnish translations to all messages Levels 15 - 19 and Secret 00: Added work in progress versions that can be played & completed (Level 20 and Secret 02 were already added in a previous version) DM04: A new level! Can also be played in Singleplayer mode and battle against 1000 monsters! DM01 - 03: Updated to have new weapons DM02: Removed the lava from the centra…
- Version 12 Notes - 1 November 2024
Version 12 is a mini update with couple little fixes and tweaks on the weapons. It also returns the weapon hit stats back to view in the Records menu. New voice lines for the new weapons that were added in version 11. Here's the full changelog: Player & Weapons: Added voice lines for Hand Cannon, SMG and Fusion Blaster item pickups Returned the hit stats tracking Double weapons increase the firerate 150% Lightning Ripper: Fixed chain lightnings hitting same target twice or more Now they spread out to hit more targets Hand Cannon: Primary fire fires 6 tracelines (with 10 damage, earlier was 5x12) Alternate fire mini cannonball does more damage on the first hit SMG: Primary fire mode has some subtle suppression effect (monsters don't react to the sounds as much) Fixed single SMG firing double shots Now single SMG fire single shots and double SMGs fire double shots as intended Miscellaneou…
- Version 11 Notes - 27 October 2024
Version 11 adds lots of new weapons including submachineguns, the fusion blaster and throwable bombs. Previously existing weapons got plenty of polish and tweaks as well. There are also big and small ammo items for each ammo type. Regarding monsters, a new faster nightmare fiend and a tougher horned demon are introduced. Work in progress versions of Level 20 and Secret 02 are included as playground levels to test the new weapons. Have fun! Here's the full changelog: Levels: All levels have ammo, weapon and monster placements tweaked a little Level 05: Control Room is a bit bigger and some enemies from the Pool Area were moved there. Red Key yard has the enemies spawn sequentially and locks the player in for 30s. Level 13: You now only need to press two buttons in the ending area to get the Red Key. Level 20: A work in progress version included to allow experimenting with the new weapons…
- Version 10 Notes - 5 July 2024
Version 10 is a mini update with couple little fixes. It changes how some of the player oneliners are triggered and adds a couple more of them to avoid repeating the same line too much. Here's the full changelog: Levels: Level 13: Added a light over the Missile Launcher so it's more visible Some items under the stairs in the Ski Resort area If player manages to get over that "one snow wall" before collecting the yellow key the snow wall is destroyed Monsters: Armored Zombie gas cloud attack does a little less damage Player: The "Want some more!" line is triggered when killing several monsters fast enough There are a bunch of other killing spree voice lines Another line for when killing flying enemies
- Version 9 Notes - 29 June 2024
Version 9 adds Level 13: Rovaniemi Lab. It may be a tough level with lots of monsters. There's also some little fixes and tweaks and couple more taunt voices for the player character. Here's the full changelog: Levels: Level 13: New Level! Monsters: The monsters look more toward the player when they're not moving in the intro screen level Armored Zombie: They can make a gas cloud attack Alien Floater: Fixed small inconsistency in the fire rate They can sometimes strafe while firing They can fire slightly longer burst Alien Rocketeer: They fire randomly 1-3 missiles They may also choose to fire a plasma burst They can sometimes strafe while firing and if were also in the flight mode Player: If using the respawn player setting or playing cooperative, the Magnum Flares don't reset to 3 if had more than 3 Some new taunt voices Weapons & Powerups: Railgun: The primary fire is a little faster…
- Version 8 Notes - 29 May 2024
Version 8 includes new death animations for all monsters (except the little acid bugs) and Player Character got a new Cat Combat Armor Suit and can do a melee attack any time with the Power Meow button. There's new models and polishing for some of the weapons. Specular/normal maps were removed due to them looking too often like molten plastic. Here's the full changelog: Levels: Level 01 - 03: Missile Launchers changed to Grenade Launchers (except the secret one in Level 03) Level 03 also got some minor geometry/lighting changes to the start area Level 04 and Secret 99: Grenade Launchers changed to Missile Launchers Level 12: Moved the level geometry around for a bit to fix Standard Dynamic lights not working in the level If you have a save game in the level, you may need to use the Restart Level menu option Monsters: Fixed monsters spawning rapidly without limits in Survival mode Knight…
- Version 7 Notes - 9 March 2024
Version 7 includes yet another new level, new monsters or variations, new alternate firing modes and player can do a Power Meow. Player and level stats can be recorded to the Records menu, which also contains background stories for the weapons, monsters and levels. Here's a long detailed list of the changes: Levels: Levels 01 - 04 and Secret 99: Returned the Energy Cells for the Lightning Ripper Levels 05 - 10, Secret 01 and DM 01 - 03: There are some Fusion Missiles (Level 08 doesn't have any) Level 06: The fence at the top and center of the level can be climbed and added some block to make it easier to get over the fence Level 12: New Level! Monsters: Alien Watchdog: New Enemy, starts appearing in Episode 2 Fires flame grenades and can make leaping attacks Alien Acidbug: New Enemy, starts appearing in Episode 2 Flying, charges toward and explodes Alien Berserker: Variation of the Alie…