Dangerous Land news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score93% positive
- Total reviews29
- Release dateJul 28, 2023
- DeveloperRandi Games
- PublisherRandi Games
Genres: Indie, Strategy, Early Access
Company pages: Developer: Randi GamesPublisher: Randi Games
Dangerous Land Steam news
Dangerous Land news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Hotfix 0.13.2 - 22 September 2026
ChangesChanged the initial rotation of some buildings.Added a few additional mountains in the background of the main menu.Changed the “That’s What I Call Progress!” achievement because upgrading the Town Hall became more expensive in version 0.13.0.Required number of Town Hall upgrades: 30 → 20.Bug FixesFixed the “Full Infrastructure” achievement, which was impossible to unlock since version 0.13.0.Fixed health bars of attacked buildings sometimes appearing in the center of the screen when displayed for the first time.Fixed some walls in Mission 8 that could be walked through and added a few additional rocks.Improved unit AI when moving towards hard-to-reach targets.Fixed sheep sounds that could sometimes be heard when they shouldn't have been.Fixed several other minor bugs.
- Hotfix 0.13.1 - 13 September 2026
ChangesUpdated the look of the game logo and icon.Bug FixesFixed several minor bugs.Added safeguards against a bug that I was unable to reproduce. It only occurred for some players in the Conquest Campaign and prevented them from opening the Conquest panel.Please let me know if the bug still occurs for anyone.
- Update 0.13.0 - 3 September 2026
Hello, Lords!After a long wait, I can finally give you what I’ve been working on for the past several months. Work on this update took so long because many completely new systems and mechanics have been added to the game, making it much more extensive in many ways.One of the biggest new features is the new Conquest Campaign, which offers a completely new experience, both visually and mechanically. In this campaign, you will venture into enemy territory, where the enemy has settlements of their own. Over time, they will grow stronger and begin attacking your settlement, so to achieve victory, you will have to conquer and destroy all enemy settlements.The missions in this campaign will be much longer, because building a powerful army capable of destroying such a settlement is far from easy and will require proper preparation. Fortunately, the islands where the enemy settlements are locate…
- Development News - Environment in the Conquest Campaign - 5 May 2026
Hi everyone,Today I’m coming to you with another batch of information about the new update, which introduces the beginning of a new Conquest campaign, along with many new features and changes.The update is getting closer to completion, so today I want to show you something more polished.I wanted the new campaign to look a bit different visually, and for the player to see familiar elements in a slightly new form. That’s why one of the new additions will be a new variety of trees, which will be much taller and will certainly add a unique look and atmosphere.In addition to those shown below, there will also be others, but I don’t want to reveal everything.Another new element is the sea, which will surround every map, effectively turning the new maps into islands.To wrap up this short post, here’s one more screenshot showing a (fairly distant) fragment of a new gameplay element I mentioned…
- Development News - Conquest Mode - 17 February 2026
Hi everyone,I’ve been working on the new 0.13.0 update for quite some time, and I’d like to share some progress with you. The next update won’t be released anytime soon, and I also don’t want to stay silent for that long, especially since the amount of new content I’m planning to add is huge, which is why I’m making this post.As a reminder, this update and the following ones will focus on the new Conquest game mode.I want the new mode to feel more relaxing, giving players the freedom to make decisions and choose their next objectives without constant time pressure. At the same time, it will offer significantly more mechanics and strategic possibilities.In this mode, the player’s main objective will be to gradually conquer enemy settlements while also taking care of their own defenses, as the gameplay will revolve around strategic expansion planning, reacting to enemy actions, and fendin…
- Hotfix 0.12.4 - 9 December 2025
TipsAdded a tip for the button responsible for gathering resources.Added a tip for the button responsible for delivering resources.Added a tip when the player is not in free mode, but the tutorial for selecting units is displayed.Added a tip informing the player that they can send a worker to construct a building.TutorialFixed the display of tutorials related to changing the player’s mode, so they appear only after completing previous tasks.BugfixesFixed a rare bug that sometimes caused the player’s hands to stretch too far.Removed the notification about a detected enemy under the G key, which was set up for testing.
- Hotfix 0.12.2 - 21 November 2025
Fixed bugsFixed a bug that caused structures to be hidden in mission 12.
- Hotfix 0.12.1 - 20 November 2025
Fixed bugsFixed a bug that prevented some achievements from updating.
- Update 0.12.0 - 20 November 2025
Welcome, Lords!A new update is now available, bringing many changes and new features. Thanks to community feedback, the game now includes numerous improvements to the tutorial, which now explains various gameplay elements much better and no longer places time pressure on players who are just learning the basic mechanics.I have seen some feedback regarding the player mode switching system, which used to be troublesome, especially for new players. That is why, starting today, the game features a new player mode switching system that makes gameplay much smoother and simpler than ever before.Achievements have also been added to the game, giving you additional challenges and new reasons to replay some of the missions.With this update, the final two missions of the Survival Campaign are being added to the game, and from today this is its official name. You will also find a preview of the upco…
- Hotfix 0.11.2 - 8 September 2025
Fixed bugsFixed a bug present since version 0.10.0, where new players without any previously completed missions would see the entire map revealed with mission markers at the start. The map displayed correctly only after completing the first mission.Fixed a bug that sometimes occurred while gathering resources, causing the gathering action to be interrupted.Improved particle display when hitting with a pickaxe.
- Hotfix 0.11.1 - 2 September 2025
Fixed bugsFixed a bug that prevented changing key bindings for player movement, jumping, and sprinting.Fixed incorrect display of certain information in non-English languages.Improved display of save slot names when they were too long.
- Update 0.11.0 - 14 August 2025
Welcome, Lords!Update 0.11.0 has just been released, and I won’t hide it, this is one of the biggest updates I’ve ever made. In the new version, you’ll find, among other things, two new missions, two new combat units, a refreshed user interface, and many other changes and additions.Refreshed UIMany interface elements have been changed to give it a consistent look and improve readability.New unitsTwo new units have been added to the game - the Warrior and the Crossbowman. They can be recruited in the Barracks, but only after unlocking the appropriate research in the Forge. To unlock the Warrior, the "Axe" research is required, while unlocking the Crossbowman requires the "Crossbow" research.Warrior – a powerful and durable melee unit. Occasionally, it performs a strong axe swing, dealing area damage that can hit two units at once.Crossbowman – a versatile unit that fights both at range a…
- Update 0.10.0 - 22 April 2025
Welcome, Lords! The past few months have been quite intense — implementing the save system required a lot of work, but it’s finally done! Additionally, I've added support for Steam Cloud. There have also been some graphical improvements and many bug fixes. Save System It is now possible to save and load your game progress. Steam Cloud Steam Cloud support has been added, allowing your save files to be stored in the cloud. This means you can continue your game on different computers, and if you reinstall your system or lose your local save files, they will be automatically downloaded from the cloud. Graphics and GUI/UI The game image now has higher contrast — shadows are darker and directional light is brighter. Some object color schemes have been changed. Lighting on certain plants has been improved. Slightly reduced overall color saturation. Improved the quality of selected UI elements…
- Update 0.9.0 - 16 January 2025
Welcome Lords, After a somewhat longer break, the time has finally come to present to you the changes and additions in the latest update, 0.9.0! Blood A blood system has been added, significantly enhancing the intensity and realism of combat. This gives the game a more brutal tone, providing players with even greater satisfaction during battles. Blood stains remain on the enemy when hit by melee weapons or arrows. Blood splatters appear on the ground when blood particles hit the surface. Blood goes through two fading stages, creating a drying and absorption effect into the ground or material. Building and Destroying Structures To enrich the building and destruction systems, I’ve added several visual and sound effects, making these actions much more satisfying. Added an effect of a building gradually appearing during construction, accompanied by a sound effect. Added an effect of buildin…
- Hotfix 0.8.3 - 3 October 2024
Changes Changed the codec of tutorial videos from H.265 to H.264. Added some additional information to the tutorial. The description of the "Better Boots" upgrade did not correctly display the percentage increase in movement speed. After using a potion, if its effect expired and the player had no potions left, the potion icon did not change its transparency."
- Hotfix 0.8.2 - 18 September 2024
Bug Fixes Fixed a bug in missions 3 and 6, where one of the enemy waves was duplicated, making the levels more difficult than originally intended.
- Hotfix 0.8.1 - 16 September 2024
Changes Missions in which the player achieved victory are highlighted in the panel by a change in the mission number's color. Fixed bugs that occurred in mission 2 when placing the Observation tower.
- Update 0.8.0 - 13 September 2024
Greetings, Lords, It's time to introduce the changes and new features in update 0.8.0! Refreshed UI The UI style has been revamped, with brown now being the dominant color that better matches the game's background. Many UI elements have been modified or redesigned New UI elements have been added Numerous new UI animations have been added Some UI animations have been sped up Reworked Missions and an Even More Beautiful Game World The game world has become even more beautiful and diverse. Post-processing effects have been optimized for more subdued and better-matched colors. Some visual effects, such as fog and depth of field, have been improved to make the game visuals even better. Maps are now more diverse—they differ in the type and color of vegetation, additional elements like small moss-covered stones, the color and pattern of the ground, and even a subtle sky tint. Some missions hav…
- Hotfix 0.7.2 - 7 July 2024
Bug Fixes The player could get stuck in combat mode if they were holding up a shield and switched their weapon to a bow. The player could experience negative stamina regeneration (this bug occurred rarely when the player used a shield during combat).
- Small Patch 0.7.1 - 13 June 2024
Changes and New Features Simplified Mission 3. Modified the terrain in Mission 3. Reduced the maximum grass rendering distance from 350m to 300m. Changed the player's default arrow count from 10 to 15. Larger Quiver: Arrow count 20/35 => 25/35 Bug Fixes Corrected some translations in the tutorial. Fixed the player controller so the character no longer attempts to climb round objects like a berry bush. Fixed task display in languages other than English. Fixed: Player's arrows sometimes passed through enemies. Fixed: It was not possible to assign more than one worker (if a worker with a bush was building the building) to construction using the "Send idle worker" button. Fixed: Sometimes it was not possible to assign all workers to construction.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 9 December 2025 | Hotfix 0.12.4 | 1818118366185506 |
| 2 | 21 November 2025 | Hotfix 0.12.2 | 1816849002015327 |
| 3 | 20 November 2025 | Hotfix 0.12.1 | 1816849002012171 |
| 4 | 8 September 2025 | Hotfix 0.11.2 | 1809869180170326 |
| 5 | 2 September 2025 | Hotfix 0.11.1 | 1809235871757939 |
| 6 | 3 October 2024 | Hotfix 0.8.3 | 6350729003492307538 |
| 7 | 18 September 2024 | Hotfix 0.8.2 | 6341720536499519519 |
| 8 | 16 September 2024 | Hotfix 0.8.1 | 6250522009528046572 |
| 9 | 7 July 2024 | Hotfix 0.7.2 | 5842939267346054842 |
| 10 | 13 June 2024 | Small Patch 0.7.1 | 6890025005348318383 |
| 11 | 19 March 2024 | Patch 0.6.2 | 7309977427453746038 |
| 12 | 7 March 2024 | Patch 0.6.1 | 5679673637651084775 |
| 13 | 8 January 2024 | Patch 0.5.5 | 5410576585195924919 |
| 14 | 25 December 2023 | Patch 0.5.4 | 5410576585145900851 |
| 15 | 19 December 2023 | Patch 0.5.3 | 5409450219990124158 |
| 16 | 13 December 2023 | Patch 0.5.2 | 5397065151385725884 |
| 17 | 11 December 2023 | Patch 0.5.1 | 5395938616808503196 |
| 18 | 25 September 2023 | Patch 0.3.2 | 5219165352638756914 |
| 19 | 20 September 2023 | Hotfix 0.3.1 | 5219165352618247644 |
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