- Serbian Games Week 2026 - 21 September 2026
SERBIAN GAMES WEEKExplore 200+ games from Serbia and discover the studios, creators, and new releases shaping the local scene.Tower of Kalemonvo is 30% OFF all week!Want to support more indie devs?2 Left Thumbs is publishing one other Serbian game included in this event!
- Update 1.41 - July 2026 - 14 July 2026
howdy! we're back once again. this time, there's a good chunk of bugfixes i was able to sort through this week. afterwards, i'll briefly mention what i'm up to nowadays. let's take a look!Misc:-Pressing CapsLock will toggle the ingame timer in the top left portion of the screen-Buffed the Aether Singularity Unique item to also have a high % chance to refund mana after casting-Slightly increased the chance of special rooms (Vedomot's room and other 'event' rooms) to spawnBugfixes:-Potentially fixed the Inventory bug where an item would get glued to your hands. This is a bug I've seen occur, but I have never actually been able to replicate in any way or form on any of my machines. However, I believe I tackled the problem despite this, as I cleaned up a lot of the Inventory code relating to item pickup/drop, so I believe the issue is resolved. Should this occur to you (after today, on the…
- Update 1.4 - May 2026 - 13 May 2026
we're backand this time, i brought someone with meGREGOR, the Skeleton Chopper, is an alternate skin and voice-set for those who have beaten the game. guide him to the top of the tower, and perhaps dare venture with him into the depths of NG+...with him comes some additional changes that are long overdue. so let's get into it!Movement:-Changed the Navigation/Pathfinding system. This prevents instances where the path generation messes up near doors in the first two floors, which would prevent movement. This change applies retroactively to your saves!-Prevent chests from spawning in some chokepoint areas in the Halls of Pain-Fixed issue where a player would prevent proper interaction with a world object like the Alchemy Table or Enchanter's Lifeblood by being in front of it and 'tanking' the mouse click meant for the world object. In short, if you clicked the object with an item in your h…
- 2026 Publisher Sale - 7 February 2026
Today kicks off the big 2 Left Thumbs Publisher Sale!Explore the full event page to scope out loads of discounts, free games, bundles and more! Tower of Kalemonvo is 25% off!Be sure to check the Bundle List for any additional discounts that may be available to you NEW RELEASEYesterday saw the release of Underboard, a new team-based tactical roguelike autobattler!(The lead artist of which did the awesome custom art for this sale!) COMING SOON 4 more games have received official release dates! Each of which offers a public demo.Dice A Million - Dice-rolling Deckbuilder Roguelike - February 25thCrawling Angels - Physics-based Puzzle Horror - March 13thWasteland Bites - Survival Horror Food Truck Manager - April 3rdBesmirch - Survival Horror Farming Sim - May 11thWHAT ELSE?There were too many announcements this year to include in store page post.Check out this news post with EVERYTHING rela…
- Update 1.3f3 - January 2026 - 16 January 2026
happy 2026, adventurers!we start off the year with a tiny bugfix update to squash some things that were on the to-do pile-Fixed issue with Manacost reduction items permanently reducing the cost of a spell (oops)-Fixed several bugs regarding Potions being sent to/from your belt while you had an item in your handsas always, please let me know if you come across any bugs (that aren't enemies in the game!)until next time!-osur
- Tiny (spooky) Update 1.3f2 - 31 October 2025
pushed out another small update to kill some bugs!-Fixed issue with loading a game with a certain combination of spells and spellwheel slots which could lead to incorrect spells being loaded-Fixed spellwheel hotkey text displaying 'Alpha1' instead of '1' for any number keys-Fixed issue with Saphianna the Ambusher's room having walls you could walk through if you saved/loaded in specific spots-Fixed Magic Bardiches in NG+ not being equippable sometimes-Cetraphods, Beetle Guards and Behemoths received slight buffs across all stats to make Breeding Grounds 1 more difficult on NG+as always, please let me know if you come across any bugs (that aren't enemies in the game!)until next time, and have a very happy halloween!-osur
- Tiny Update 1.3e1 - 13 October 2025
pushed out a small update to squish some bugs that annoyed me over the weekend-Fixed rare instance where game wouldn't clean up corrupted save metadata files-Fixed two steam achievements which wouldn't unlock midgame, but instead would only unlock after closing the gameuntil next time!-osur
- Update 1.3d3 - 25 September 2025
Update v1.3d3-Added the 'Disable Click to move" toggle under Game Options. This is for WASD players who use Wands/Bows, to prevent accidentally clicking the ground next to an enemy which would unintentionally issue a walk command.-Fixed issue with the 'Spells Cost X less Mana' Item modifier sometimes not saving itself properly-Slightly nerfed the NG+ stats of Truthseekers and Warmothersi hope you have been enjoying the NG+ update! as always, feel free to report any bugs or offer any suggestions here!until next time,-osur
- ToK v1.3 is live! - 22 September 2025
greetings and well met, friends!after a week in the beta branch, the update received several hotfixes and is now available for everyone to play!perfect timing, as the game will be going on sale due to taking part in the Serbian Games Week event ( poz, momci :-] ), as well as the No Time to Loot event! the sale begins today and will last for a few days, so if you're waiting for a sign to buy ToK, here it is!Update v1.3 (Highlights)New Game +WASD movementJapanese LocalizationNew spells items, enemies, rooms, secrets and MORE!if you've missed the previous update, you can find the full patch notes for that herebesides everything listed there, this update will contain the following additional changes:Update v1.3d-Fixed issue with Golden Goblin braziers remaining lit after loading a save where the Goblin wasn't used.-Buffed the +Armor/Dodge given by The Knuckleduster unique ring-Increased cha…
- ToK Update v1.3 (Beta) ! - 15 September 2025
well met, friends! our favorite day has returned - it is patch day once more!this time, it'll be slightly different, as we've got a big patch on our hands. so big, in fact, that i think the best move is to release it on a separate testing branch first before putting it out to the public. you can consider this to be a beta test of sorts! i will explain how to access this build at the bottom of this page.the highlight of the update is the fabled NewGame+ mode! beating the game now unlocks NewGame+ mode! upon reaching the end screen, you will be prompted to continue onwards for another run through the Tower. in this mode, you will keep your items and stats and spawn at the bottom of the Tower once more. there will be new items and new enemies to face, as well as the older enemies receiving increased strength and health to match yours! NewGame+ is HARD, and therefore not every build can rea…
- ToK Roadmap for 2025! - 1 July 2025
greetings adventurers! i hope you're enjoying the summertime.as you may be aware from twitter/discord/etc. , a new major update is in the works. this update will feature:-NewGame+ mode-brand new enemies-new spells (including a new summoning spell)-new items-WASD-based character movement controls (WASD to move)-new special rooms / encounters-balance changes-Japanese/Polish localization-bugfixes-more... i'm presently hard at work on this update. i don't have a release date in mind just yet, so more details will be revealed once the update is closer to done - i just wanted to make a post detailing that development has continued and will continue until i am satisfied.since i don't intend on doing things such as 'seasons', online-events or paid DLCs, you rest assured that any new content will be available for free as regular updates to the base game.that's all for now!as always, please don't…
- ToK v1.2a - 29 April 2025
greetings adventurers we're back again on this exciting day, for it is patch day! i've been hard at work cleaning things up, and this will hopefully amount to a better and more fun experience for you all. there's still stuff to do, but that's for the future. for now, please enjoy this update! so: ToK v1.2a: General: -All spells can be upgraded to level 7 now -Many spells had slight adjustment to their manacost and requirements in order to create a smoother level-up curve. This usually meant -/+1 Manacost or -/+ 1 Intelligence to read -Freezing Strikes spell duration is now always 60 seconds -Fireshield spell Manacost increased and duration decreased for all levels -Shocking Discharge DMG increased for all levels -When in fullscreen: if you pause the game, the mouse cursor will not be locked to the game window -Two more beneficial Obelisk effects have been added added -The game now "supp…
- Update v1.1h2 - 13 April 2025
ahoy! fixed a few more bugs that i didn't want to sit on. unless anything else crops up, i will begin focusing on doing some larger sweeping changes to map generation and balance. so: Content: -"Give 'X' Mana for every 10 Hits taken" is now changed to "Give 'X' Mana for every 5 Hits taken". The mana values were also increased. Getting this item modifier from the Golden Goblin will also guarantee 2 Mana or more. This effect is applied retroactively through your saves - if you drop the item, the description will update to reflect this change. -+Armor% and +Dodge% modifiers on items are increased across the board. Goblin modifiers are also increased even further. -Conqueror Eithne Frostfire will now drop twice the amount of items as before. -Changed some Golden Goblin logic. If the Goblin does not detect any patterns in the type of items you fed it, it will output the third given item. The…
- Update v1.1h1 - 10 April 2025
ahoy! here's an actual balance patch for once! there's bugfixes a plenty, but i also took some time and made some tweaks to the early levels in order to slightly ease new players in. that and some slight improvements to melee! so: Content: -Added a new UI button that lets you teleport to the entrance of the level. The rules for unlocking this button are the same as teleporting to exit. This means that you'll be able to teleport to both entrance/exit as soon as you discover the exit. This also means that certain areas (Bloodguard fight, Aibek's room, the Blood Coven Arena, etc) have the same effect - meaning you can't teleport out of those encounters. -Tweaked the Armor damage reduction/amplification formula a bit to be more lenient when the player has low (or no) Armor stat. This means in the very earlygame, the enemies wont hit as hard. They still hurt, though! -Changed the Potion drop…
- Update v1.1f - 6 April 2025
ahoy! as before, here are some bugfixes and minor changes collected since the last version. so: Content: -Changed how quicksaves work. The game will from now on generate a maximum of 10 quicksave slots, and the 11th one will replace the 1st. -Secret level will spawn much more often. -Slightly tweaked potion droprates in an effort to prevent situations where a run can have very few potions, while in another you're swimming in them. Potion droprates and drop RNG will continue to receive slight changes over time. -Slightly reduced max Lifesteal and Manasteal % that can spawn on items. Your current items wont be affected. -Paladin Camp 'event' will no longer destroy all the items left on the ground before the 'event'. -Slightly buffed Ember Shot Combat Art. Damage increased by 2 and manacost reduced by 1. -Slightly nerfed Piercing Shot Combat Art. Manacost increased by 1 and requirements in…
- Update v1.1d - 2 April 2025
welcome back! this is just a quick collection of the few changes applied to the game in the last ~24 hours. once all the critical bugs are solved, i'll get on to balance and address some of the more common points. so: Content: -Slightly changed damage calculations dealt to player when they have no (or very low) armor. This means the very start of the game will be a bit less punishing. Will tweak these values as we go. -Buffed some uniques (Anteh's Mace, Gakmarok Amulet), and fixed Cape of the Necromancer not applying its effects properly -Slightly more optimization on dungeon generation, most notable for Upper Halls -Golden Goblin no longer takes Goblin items as input. Goodbye Giga-Goblin gear! Bug fixes -Marking will no longer give free potions if you save-load spam in front of him -Fixed Hurl Weapon being disabled if you interrupt the animation by taking damage right as your character…
- Update v1.1c - 31 March 2025
ahoy! i'm back with some more critical fixes. i have another rather large list of fixes to go through, but this was mission critical so i wanted it to reach your hands as soon as possible. thank you everyone who submitted bugs or provided feedback. i will slowly grind down this bug-backlog, and once that's done i'll start with the big balance changes and content update. just because the game's released doesn't mean i'll stop working on it. i've got many plans and many things to do! stay tuned. so: Content: -Starter sword now has +1 Attack Rating on average -Manticores will now have a bit more windup when attacking, both with the tail and with the horns -Changed how the Navigation Mesh is generated. For the few of you who had issues getting to Upper Halls, this should fix it. If not, please let me know. -In Halls of Pain, the final lever will also lower a wall behind the golden chest, al…
- Update v1.1 - 29 March 2025
ahoy! i hope you are all enjoying your time with the game. it's still very surreal that the game is out, however my work is not done! a quick update featuring a lot of bugfixes. - There was a memory leak w/ the shop and some inventory shenanigans. it should be fixed now. - Fixed issue with the Goblin in the Skeleton Pit causing issues if you saved/loaded a bunch With these two fixes, I hope that this will be the end for the most commonly reported crashes. If you experience a crash, kindly do let me know. These are my top priority right now. -Attempted to mitigate the issue with people getting stuck after taking damage. I haven't experienced this issue first hand, but I added a failsafe to make sure you don't get stuck. If you do get stuck after this update, please let me know! -Fixed some dungeon generation error where you couldn't enter a room if some specific conditions met -Fixed ina…
- Tower of Kalemonvo is out! - 28 March 2025
as the title indicates, the game's out you can totally buy it and play it! how very exciting i hope it was worth the wait and i hope you'll have fun with it! as always please let me know your thoughts, suggestions, feedback and report any bugs you encounter it's been a pleasure to work on this for these last 5 years and i hope you will enjoy the game as much as i enjoyed making it! i expect now that i'll have plenty of bugs to fix! it's not even been 12 minutes and already there's two on the list. i'll retreat to the dev mines after a well deserved nap. please hit up either the steam discussions or kalemonvo discord for any bug reports or suggestions you may have. best wishes and thank you for reading -osur COMING LATER THIS YEAR It's no secret that Tower of Kalemonvo was inspired by the first 2 Diablo titles. If you share that early-Blizzard nostalgia, then you may also want to check o…
- Demo Parity Update - 22 March 2025
greetings with the game releasing soon, i thought it would be smart to update the demo to the latest version. this demo is basically 1:1 with the real game, except it will stop at the end of the Halls of Pain. everything else is as it is with the full version. so, if you were curious about the quality of the game, try out this demo and see if it's something you'll be interested in. there's too much changed since the last demo update to warrant fully detailed patch notes, so the TL;DR is as follows: -Added support for Serbian, PT-BR, German, and Simplified Chinese. (if you find any errors with any languages, let me know!) -Improved item icons, sounds, and UI in various places - namely spellwheel stuff -Rebalanced shop a bit to give slightly stronger items. Also more likely to have rings/amulets -You can compare items in the shop -Changed NPC text-boxes a bit. They should feel better to u…