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Fallen Slayers

Fallen Slayers Steam news

Ludomancer Studio | Coming soon | game

Coming Soon

GameSteam Store content

ActionCasualRPG

  • Steam app typegame
  • Steam App ID2352010
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperLudomancer Studio

Fallen Slayers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2352010
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperLudomancer Studio
  • PublisherLudomancer Studio
  • Parent gameNot available

Genres: Action, Casual, RPG

Company pages: Developer: Ludomancer StudioPublisher: Ludomancer Studio

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Fallen Slayers Steam news

Fallen Slayers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Devlog #5 Future Plans - 8 January 2024

    Hey everyone, happy new year! So I've been working on mostly behind the scenes stuff since the Bullet Heaven Fest, so not much to show or play really. Also I took some weeks off in the end of the year to rest, keeping good mental health is important. Mostly I've been working on these stuff: Properly display of game data and content on UI. A quest system to unlock content and getting metaprogression currency. A rework on the pacts system. My idea is to allow players to pick and choose the boons and curses of their pact through a forging system, this will add much more variation in gameplay. New content including a new soul and god, as well as more weapons and upgrades to test everything out. Sneak peak of the Soul of a Barbarian: The future god will be shown soon!. Also for the future I decided to opt out of Early Access, and instead I will work directly with the community by updating th…

  • Devlog #4 - Metaprogression added!!! - 27 November 2023

    Just added some metaprogression to the game! Each soul you collect is now stored persistently and can be spent on persistent upgrades on the lobby menus. You can upgrade either souls or gods stats depending on their synergies. I might make a specific collectable for this later but this seems fine for now. Of course I adjusted a little bit the enemy stats to balance the difficulty for this. Other things I worked on: Made buttons on UI only be able to be clicked after the respective screen fading finishes(pause and upgrade screens). This solves issues where players would missclick an upgrade during the fade, or pause the game twice quickly and have the screen frozen in place. Stats displayed on the pause and end screens now only display stats you actually have, and I also tried to make it a little better to read. Fixed a bug where toggling autoaim and autoattack wouldn’t be properly detec…

  • Devlog #3 - Full Controller Support! - 17 November 2023

    You all asked for it, now the game has full controller support!!! I also tried to add a linux build for SteamDeck, but since I don’t have a SteamDeck myself I would love if anyone who has one could test it for me. This took way more to do than what I expected, but here are the other things I worked on this week: AutoAim toggle as requested. You can either autoaim or aim with mouse or right stick. AutoAttack toggle as requested. You can either leave the autoattack on or attack with mouse or right trigger. Reworked the entire lobby UI to be more streamlined and easy to understand the player’s decisions on the combinations of souls, gods and pacts. I’m still not happy with it and intend to work more on it. Redesigned pacts in order to really make a difference on character build, please tell me what you think about them now. Removed unlocking for now, I’m reworking it all as it was not scal…

  • Devlog #2 - Bullet Heaven Fest Updates! - 11 November 2023

    Hey everyone, so here is what I worked on this week since the launch of the demo on Tuesday. I received TONS of feedback and I am very grateful to everyone who has been playing and giving me any kind of feedback whatsoever in the steam foruns or my just-created discord. So here is the list of changes and fixes: Fixed a bug where you could change your soul/god and press continue while leaving a previous pact selected, allowing wrong combos of pacts. Fixed the cursor position to the tip of the arrow. (it was in the middle lol) Fixed passives that were not working correctly, and increased their values as requested. Fixed proper wall colision and lowered the southern walls for visibility(this should be tested out) Removed xp increase passive, as I need to recursively check levelup if player gets too much XP, will add this soon as it is also required for the requested magnet pickup.(hopefull…

  • Devlog #1 - Demo live during Bullet Heaven Fest! - 7 November 2023

    Hello everyone, Ludomancer here. This is my first game on Steam and I'm very excited to share it with you guys. The current demo shows a very tiny fraction of the gameplay I intend to try to work with, which is better explained on the store page. I intend to keep on updating it with devlogs and help with suggestions from the community. Currently we have two different souls to try out: The Soul of a Knight The knight has good health and durability while being slow and starts with a melee attack that can be expanded upon leveling up. The Soul of a Hunter The hunter has better mobility and damage while having low health and she has a main ranged attack. Also we have two different gods to choose and combine with the previous souls: Ignifer, the Queen of flames A "fire" goddess that gives more damage in exchange for durability or even damaging you depending on the pact you choose. Borathos,…

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