- CAMPFIRE CHECKPOINT: 19/09/2026 - 19 September 2026
Welcome to the Campfire Checkpoint! Hello my Fellows,We’re back with another Campfire Checkpoint following our latest Fellowship Roundtable.This time I was joined by Game Designer Will to talk through our latest patch, some of the reasoning behind the changes, a first look at Multi-Hero Queuing, and a huge stack of questions submitted by the community. We got through all of the ones we had selected but it definitely wasn’t a short stream. I’ve got a summary for you below for those that prefer the written word.As we continue working towards Fellowship 1.0, a lot of the team’s attention is now focused on larger improvements to the overall player experience. That doesn’t mean we want to sit on changes that can make the game better right now, so let’s start with the latest patch! If you missed the stream, you can catch it here: REFLECTIONS ON THE PATCHQUALITY OF LIFEA big focus for the team…
- Patch Notes - Weekly Update 0.4.5.0 - 16 September 2026
A Note on This PatchThis patch we’re introducing some Quality of Life changes, bugfixes and buffs. For balance changes, the intention going forward is to keep looking at the Hero feedback threads we have set up in the ‘Dev Discussion’ area of Discord, and see what we can implement over time while working on 1.0. We are looking at changes to abilities, talents, and legendaries regarding the feedback of heroes and will also open up for more discussion regarding talents and legendaries in the current threads, to see what we can change to make the existing ones more interesting. While there is a lot we would like to do, our focus is split between upkeep and new work, so we are likely to act on the feedback that best aligns with our goals for 1.0 For the Quality of Life changes, we’ve talked with the community regarding what triggers a lot of abandoned games and have made the decision to dro…
- CAMPFIRE CHECKPOINT: 05/09/2026 - 5 September 2026
Welcome to the Campfire Checkpoint!Hello my Fellows,As you know, the team are hard at work on our push towards Fellowship 1.0 and we’re stoked that you’re on board for the ride; the feedback we’ve been getting is already helping us to contextualise changes, fixes and updates so thanks for that. That’s going to be a bit of theme for today so let’s talk about feedback. ADDITIONS TO OUR FEEDBACK FLOW We want to empower the Developers at Chief Rebel to create their own threads on Discord for specific feedback they need from you in this next phase. This idea came from an attempt to initiate discussion in a recent thread on Discord that was met with both fantastic feedback as well as some skepticism (fair enough!). We know that it’s frustrating to have common feedback yet to be addressed and this specific thread was a bit misplaced in the context of everything. What we want to do, rather than…
- CAMPFIRE CHECKPOINT: 28/08/2026 - 27 August 2026
Welcome to the Campfire Checkpoint! We’re back with another Campfire Checkpoint, bringing together some of the biggest topics from our latest Fellowship Roundtable. If you missed the stream, aren’t able to check out the VOD or just prefer written formats, check out all the information below! For this Roundtable, I was joined by Game Designers Will and Ambjörn to talk through our latest patch, some of the thinking behind the changes, and what we’re currently exploring as we continue working towards Fellowship 1.0.We also spent a big chunk of the stream answering questions from Discord and Twitch, covering everything from matchmaking and crafting to Pinnacle Dungeons, server stability, seasonal structure and what the team is looking at next. Unfortunately, due to the sheer number of questions and some of them just not having anything we could add to, we weren’t able to address every quest…
- Patch Notes - Weekly Update 0.4.4.0 - 26 August 2026
A Note on This PatchThis patch focuses on across-the-board balance, through both community feedback and Fellowship Logs data, with some heroes receiving larger adjustments than others based on how far behind they are. We're keeping these as straightforward number changes (no major reworks) so we can act quickly if anything ends up too strong. Our dev team's focus remains on bug fixes and 1.0 content, alongside smaller QoL improvements and continued monitoring rather than major reworks. We will continue monitoring over the next couple of weeks and make adjustments where needed.HEROESSylvie\Healing over Time effect increased healing by 27%.\ spawn from \ increased to 4 (was 3).\ damage increased by 65%.\ damage increased by 10%.\ damage increased by 10%.\ talent now also increases Critical Strike chance of \ by 20%. (On all Nettlebolts) Meiko\ damage increased by 50%.\ damage increased by…
- Patch Notes - Hotfix 0.4.3.1 - 14 August 2026
ElarionFixed \’s Erupt proc chance when proccing a lunar light salvo being 100%, it now has the intended 25% chance.TariqFixed an issue where the \ Talent damage did not scale correctly beyond the target cap of 8 enemies.Fixed an issue causing the \ Talent to not grant spirit points at the start of a dungeon.SylvieFixed an issue causing \ to not apply correctly when having the Legendary back \ equipped.ArdeosUpdated the \ tooltip to display the correct damage output range.MeikoFixed an Issue that caused \ in combination with the \ talent to lock Meiko's abilities from being used.Xul, The Blood MonolithFixed an issue causing \ to not reset properly when wiping.Shadowlord’s TrialFixed an issue where Shadowlord orbs did not correspond correctly to Kill Score %, causing too few orbs to drop to spawn the Shadowlord, unlike dungeon routes outside Shadowlord's Trial, which granted 100% Kill Sc…
- Patch Notes - Weekly Update 0.4.3.0 - 12 August 2026
The Fellowship team has been returning from vacation, and we’re getting back into bug-fixing mode this first week. We wanted to address some of the most commonly raised issues for the community at present, and from there look at revisiting or rebalancing the experience over the next few weeks.Eternal RewardsWe’ve been reading through the feedback on the Eternal experience for high-level players, and we’re not happy with where the focus is with fine-tuning the items. The two major points of friction that are coming through are the availability and usefulness of the crafting materials used to help players ‘complete their loadouts’.Legendary DustThe limited availability of Legendary Dust and the ‘chance’ element of the reroll are negatively compounding each other, and that is something we want to fix. Adjusting the Slot Reroll crafting system is a larger amount of work that we still need t…
- CAMPFIRE CHECKPOINT: 07/08/2026 - 7 August 2026
Welcome to the Campfire Checkpoint! Hello my Fellows! Time for another Campfire Checkpoint to kick off what will be our “Road to 1.0” that we’ll be treading for the next while. So, for those of you that missed it, let’s start with a bit of an overview of what was discussed during our most recent Roundtable. Disclaimer, this stream was not a news stream but rather a way for us to start very important, transparent discussions with all of you around the development focus that needs to happen as we look to exit Early Access. FELLOWSHIP ROUNDTABLE OVERVIEW We recently sat down for a candid livestreamed Roundtable with Will, head of our core team (UI, progression, loot, multiplayer, localization), to talk openly about where Fellowship stands and where we're headed next. Reflecting on Season 3The team consider Season 3 one of our strongest efforts yet. New Dungeons, reworked routes, non-loot r…
- Twitch Summer Drops Fest - 10 July 2026
Over the next two weeks, we're taking part in the Summer Drops Fest over on Twitch and you'll be able to get a bunch of awesome in game stuff by watching and supporting your favourite streamers.In-Game Title: "The Night Watchman" - watch 1 hour Profile Customisation Icon "Night Watchman" - watch 2 hoursProfile Customisation Banner "Night Watchman - watch 3 hoursPremium Mount "The Sun Lover" - gift 2 subsMake sure to link your account by finding the campaign in the Drops section of Twitch the head over to the Fellowship Directory to get started.NOTE: People that had previously linked their account when we used a different account linking process (with Arc Games) may need to unlink and relink their account.
- Patch Notes - Weekly Update 0.4.2.0 - 8 July 2026
HEROESDRs, and Bloodshards, and Thorns - Oh My!Fixed an issue causing the curse \ and reflected damage from \ on plant enemies to ignore player damage reductions.With this change, \ now deal Physical damage.\ now deals Magic damage.Stamina Adjustment 315+The amount of Stamina found on item level 315+ items has been increased by 50%.This amounts to approximately 26% increased maximum health for all heroes (except Tanks, more on this below).The intention with this change is to grant healers a little more room to breathe and react to damage, in Eternal specifically.For Meiko, Xavian, and Helena, the amount of Health gained from each point of Stamina has been reduced by 10%.The changes to Stamina are not focused primarily on making any big changes to Tank’s - rather it is focused on DPS and Healers. As such, we have compensated the increase of Stamina found on 315+ items by reducing the amo…
- Patch Notes - Weekly Update 0.4.1.0 - 2 July 2026
GENERALAoE Targeting FixesWe found issues with our previous logic for targeting enemies with area of effect or bouncing mechanics. A good example where this was very noticeable was in the encounter with Vexirah in Silken Hollow. Many abilities would not cleave, splash, or bounce to smaller enemies around Vexirah, even when they were all stacked on top of each other. We have worked through and fixed this across all heroes. This will generally make these types of abilities more reliable in their targeting logic across the entire game. The following is a list of abilities that were affected by this issue.HelenaMeasured StrikeShield SlamShield ThrowMeikoRising StormSpirited VortexForbidden TechniqueXavianSun StrikeBlinding SlashSolar BladesOmega ReprievalSun’s VerdictGundeBlood ArcGrim CarveSlaughterOathshatterTariqHeavy StrikeHeavy Strike - LightningWild SwingFace BreakerChain LightningSle…
- Patch Notes - Hotfix 0.4.0.7 - 1 July 2026
Pinnacle DungeonVel’korath the Sanctified, Vision of the CovenantAll Difficulties\ is no longer dispellable and now has a 20 second duration (was infinite).\ runes have received updated visuals to better communicate success / fail criteria for each rune.Nightmare\ now takes 35% of all damage dealt to the \ (was 20%).\ health has been reduced by 20%.\ will no longer be catapulted to the sky by multiple \ hits. Han-Eth, Sentry of Xul\ damage has been reduced by 20%.
- Patch Notes - Hotfix 0.4.0.6 - 29 June 2026
HeroesXavian\ damage has been increased by 15%.\ damage has been increased by 15%.All hero ability damage has been increased by 8%.\ healing and \ healing has been increased by 8%.\ damage now deals reduced damage beyond 8 targets (was 5).Talent \ duration has been increased to 18 seconds (was 8 seconds).Talent \ damage has been increased by 8%.Talent \ now heals for 30% of damage dealt (was 20%). GundeThe Legendary \ now has a 25% chance to trigger a double strike (was 20%).Talent \ now increases the Direct Damage of \ by 30% (was 10%).Talent \ will now properly account for its damage increase into \ and \.AeonaTalent \ proc will no longer be removed if canceled out of casting \ or \.\ distance has been reduced to 1000 range (was 1500). Pinnacle DungeonVel’korath the Sanctified, Vision of the CovenantWe have made some adjustments to the Vel’kortah encounter generally, and on Nightmare…
- Patch Notes - Hotfix 0.4.0.5 - 28 June 2026
PINNACLE DUNGEONWe have now opened the gates for \ and \ difficulty Xul, The Blood Monolith.Hard DifficultyPlayers can enter Hard difficulty once they have timed any Eternal 15 Dungeon.The challenge has been increased, as bosses have access to Hard mechanics.The \ mount will be granted to players who defeat Xul, The Blood Monolith on Hard.The Chest contains a \, allowing players to upgrade any item to 315 Regal and 5 / 8 Tempers.Rare Mount drop \ can drop in the chest. Nightmare DifficultyPlayers can enter Nightmare difficulty once they have timed any Eternal 25 Dungeon.The challenge has been increased, as bosses have access to Hard + Nightmare mechanics.The Chest contains a \, allowing players to upgrade any item to 315 Regal and 8 / 8 Tempers.Rare Mount drop \ can drop in the chest. HEROESHelenaFixed an issue causing the \ mount trigger \ when using its idle animation. XavianXavian’s…
- Patch Notes - Hotfix 0.4.0.4 - 26 June 2026
HEROESGundeFixed an issue causing the Necklace Attunement “The River” to block Gunde from being able to use abilities for a few seconds when using his \ ability. ElarionFixed an issue causing the Necklace Attunement \ to block Elarion from being able to use abilities for a few seconds when using his \ ability. HelenaFixed an issue causing Helena’s \ to cause \ to reduce the cooldown of \ by 10 seconds. It is now properly being reduced by 6 seconds when using \, as intended. CursesMinions spawned by Bosses no longer trigger \ upon death. Dungeon ScoreFixed an issue where scores were not being registered in some cases. Discord Account LinkingFixed an issue in the flow when linking accounts through web browser.
- Maintenance Patch & Weekly Reset - 25th of June - 25 June 2026
Whilst we launched Early Access Season 3 on Monday, our weekly Server Maintenance and patches will continue to drop on Thursday mornings (Swedish Time) moving forward. This will be the time when we award Armor Trims for the top players on the leaderboard and reset eligibility for Bloodstones for those taking on the Pinnacle Dungeon. Since we started on Monday, we discussed whether to make Week 1 extra short, or a extra long. We figured since awarding new Trims and Bloodstones early means more rewards for the players so… “Welcome to Week 2!” Behind the scenes we are finalizing the ‘Hard’ and ‘Nightmare’ difficulties of Xul, the Blood Monolith, and are working to open them up very soon. In the meantime, enjoy your Armor Trims and Bloodstones for the week as well as a few additional tuning updates and fixes. HeroesHelenaA bug was found with how \ were interacting with Helena’s \ mechanic,…
- Patch Notes - Hotfix 0.4.0.2 - 24 June 2026
GUNDEFixed an issue causing Gunde’s \ to spawn in unintended positions.Example: On \ in \, the \ would sometimes spawn down on the beach below the ship. PINNACLE DUNGEON - XUL, THE BLOOD MONOLITHXul’vorith, Sentinel of the Bloodbound GateXul’vorith becomes empowered when their victory is at hand, causing him to \ while there are less than 4 players alive, granting him 25% increased damage.This stacks the more players that are missing.This is removed if dead players are revived and a total of 4 players are alive again.Han-Eth, Sentry of Xul\ final phase damage has been reduced by 75%.The \ in the \ encounter has been adjusted.Auto Attack Speed was increased by 30%Auto Attack damage was increased by 31%\ now has a 12 second cooldown (was 5).\ now has a duration of 20 seconds (was 5 seconds) and increases damage taken by 2% per stack (was 1%).\ pools created from \ now persist for the rest…
- Patch Notes - Hotfix 0.4.0.1 - 23 June 2026
Hey Fellows, After a turbulent start, we’re really happy to see so many of you in and playing the Rise of the Heskry. Thank you for showing up and making this community as strong as it can be. While most of our work up until now has been on the backend side, a few things we wanted to adjust in the game require a small update. We’re overall really happy with what we’ve seen in regards to how each hero is performing at the moment. We are watching the progression excitedly and are putting out a few adjustments in today’s hotfix.Pinnacle Dungeon - Xul, The Blood MonolithWe have fixed a bug causing players to be unable to enter the Pinnacle Dungeon after successfully matchmaking. ProgressionFixed an issue blocking players from being able to progress to the next league correctly in the Game Finder. Legendary LootOnce players have been able to attain all their hero’s \, the value of additional…
- New Season Available Now: Rise of the Heskyr - 23 June 2026
Welcome to a new Season for Fellowship! We've packed this one full of content so you have more reasons to play than ever before and then keep playing some more. Watch our Season 3 launch trailer to learn more: New Hero: GundeHis playstyle revolves around collecting and spreading powerful bleed effects, creating moments where careful timing can lead to huge bursts of damage.Whether you are a longtime player looking for a new main or a returning player looking for a fresh experience, Gunde brings a completely new way to approach combat. New Enemy Faction: The HeskyrThe Heskyr are a new faction built around ritual, devotion, and sacrifice. Their pursuit of power has transformed them into something far beyond ordinary beings, creating a new threat for Fellows to face.Loot 2.0: A New Approach to ItemsOne of the biggest changes in Season 3 is our complete overhaul of loot and itemization.The…
- Server and Game Update - 22 June 2026
Hi Fellows,We are currently working on resolving some major issues affecting our servers. Our team is actively investigating the situation and working to restore stability as quickly as possible. We believe we are close to identifying and implementing a fix.We sincerely apologize for the inconvenience and appreciate your patience and understanding while we work through this.For live updates, we recommend checking the announcements on our Discord channel:https://discord.gg/SrftRgKrJXWe’ll continue to share updates as soon as we have more information.Thank you for your continued support ❤️