- New Update - 26 August 2026
Quality of LifeStreamlined Ship Stats: Spaceship base stats are now displayed as a sleek strip directly beneath your ship. No more clicking through tedious info buttons just to check your base stats!Fire Rate Visibility: Your current fire rate is now displayed in the gameplay stats panel for easier build management.Balance ChangesNeptune (The Hunt): Damage type changed from flat to percentage-based (%). Just like the recent dash adjustments, this ensures the skill scales properly and remains a powerhouse in the late game.Fauna: Base Critical Hit Chance buffed from 20% to 25%.Victoria (Overclock): Resistance reduction decreased from 50% to 30%. I want to see some highscores with Victoria!! :)Bug FixesFixed an exploit that allowed players to infinitely "farm revivals" using the Reboot Core artifact.A Quick Personal Note: Introducing Grazed!Just a gentle reminder that I am currently workin…
- Announcing GRAZED: A High-Risk, High-Reward Incremental Arcade - 12 August 2026
I am thrilled to announce my next project: GRAZED!Grazed is an arcade incremental game built around one golden rule: to kill, you have to get in range of dying. Push your kill combo high enough to ignite absurd powers and chase the highest score. Death isn't the end; every run earns you upgrades, ensuring you always come back deadlier than before.Play the Early DemoYou don't have to wait to try it. You can play an early version right now on itch.io: https://luciano-bercini.itch.io/grazed-incremental-arcadeSupport the Game!Wishlisting is the absolute best way to support indie developers. If you like what you see, please hit that Wishlist button below. It means the world to me!
- Steam Bullet Fest Update - 8 June 2026
What's NewNew spaceship Victoria:A high DPS and bullet-spam spaceship.New Skills: Focal Power and Overclock.New Trait: Iron WillNew spaceship Fauna:A high defense spaceship based on survival.New Skills: Giant Growth and Nimble Dart.New Trait: Adamant CarapaceRussian is now fully available in-game.New artifact Kinetic Core increases collision damage based on Max HP (pairs nicely with Fauna).New missions: Cosmic Wrath, Space Typhoon, and Juggernaut.Added a "total damage" stat in the pause menu stats panel.QoL improvementsBalance update: the collision damage cooldown from the spaceship has been reduced from every 1s to every 0.25s to enable the possibility of collision-damage builds.All dashes now deal percentage damage instead of flat damage (relying on them in late-game for damage is now a thing; this also helps the new collision damage builds).Bosses in endless mode are finally randomiz…
- Bullet Heaven tag is here, and a new update is coming for Bullet Fest! 🎉 - 19 May 2026
Steam finally added the "Bullet Heaven" tag, and Arcadium is officially part of the genre! It feels good to finally have a name for what Arcadium and many other games are.To celebrate, I'm preparing a free update dropping on June 8th for the Bullet Fest, featuring:🚀 The brand new spaceship Victoria⚡ More missions, artifacts, relics :)✨ And a few surprises along the way…Plus, Arcadium will be discounted during the festival.If you haven't tried Arcadium yet, go wishlist or grab the demo. If you already own it, thank you! Every review and every player means the world to a solo dev.See you on June 8th!Luciano
- Arcadium is now on mobile (Android & iOS) - 18 March 2026
Arcadium - Space Odyssey is now available on mobile (Android & iOS).The full experience is now playable on the go, with the same core gameplay adapted for mobile.If you enjoy Arcadium on Steam, this is a great way to play anywhere.Play now:Android: https://play.google.com/store/apps/details?id=com.ihgyug.arcadium3iOS: https://apps.apple.com/us/app/arcadium-space-odyssey/id6473653646
- Endless Leaderboards Update - 5 March 2026
Endless LeaderboardsThe Endless mode now features leaderboards.View Local, Global, Around Me, and Friends rankingsAccess them directly from Endless mode screen or Game Over screen (Endless).Gameplay Changes & BalancingPlanets & GravityIncreased base gravity of planets.Reduced excessive Cold planet frequency.More Verdant, Heat, Lunar and varied planet types will now appear.Added new planets, including new Lunar variants.Small planets have been adjusted for better gameplay consistency.Endless Mode ScalingAliens now scale better over time to avoid excessively long “endless” runs.Alien Spawn BalanceMoon and Heat alien types now spawn more frequently.Overall spawn imbalance across alien types has been corrected.Star HeatHeat damage from stars has been increased.Fixed an issue where being inside a star could delay normal waves indefinitely.Planetary Log UpdateAdded a Planets Harvested counter…
- 4,000 Copies Sold + Leaderboards Update Coming Early March - 19 February 2026
I just wanted to say a huge thank you to everyone who picked up Arcadium - Space Odyssey.We just reached 4,000 copies sold, doubling in just over two weeks. Thank you for playing, sharing feedback, and supporting the project.If you haven’t already, please consider leaving a Steam review. Every review genuinely makes a difference and helps the game reach more players. Leaderboards Update – Early March 🚀 The next major update introduces competitive leaderboards.You’ll be able to compare runs, optimize builds, and compete for top positions. This is something I’m personally very excited about, and I can’t wait to see optimized builds, high-score battles, and the competition that emerges.Below is a Work-in-Progress screenshot of the leaderboard system.You will be able to compete through multiple ranking views: Local (offline), Global, Friends and Around Me (see players close to your positio…
- Update: New Languages, Clearer Artifacts, More Balance - 2 February 2026
What's NewJapanese and Brazilian Portuguese are now fully available in-game.Selecting an artifact at level 1 or 2 now clearly tells you which mission is required to level it up.Artifact levels no longer use 1/3, 2/3, etc. Instead, levels are now shown using square indicators, making the current level and max level much clearer at a glance. Empty artifact slots now show general artifact information, instead of previewing the first artifact.Balance update: when using many shooting allies, their attack speed now gradually scales down based on the total number of allies, for better late-game balance.FixesFixed an issue where pressing Esc or B on the title screen did nothing. It now correctly opens the quit dialog.Fixed a rare issue involving My Formidable Ally shield and revivals. Support the Game ❤️If you’re enjoying the game and haven’t already, please consider leaving a Steam review. It…
- 2,000 copies sold. Thank you! - 29 January 2026
I just wanted to say a huge thank you to everyone who picked up Arcadium. Seeing so many people playing, sharing feedback, and enjoying the game honestly means a lot. If you haven't already please leave us a Steam review, it really helps a lot! Every review makes a difference.I’m also continuing to work on improvements and localization. Brazilian Portuguese and Japanese are currently in progress, and more languages will follow. If you’d like to help with localization or feedback, feel free to reach out on Discord.Thank you again for the support, and more updates are coming 🪐🌌
- Arcadium – Space Odyssey | Launch Day - 26 January 2026
Arcadium - Space Odyssey is finally out on Steam. What started as a small experiment slowly became something much bigger than I ever expected.This project went through many phases: excitement, doubt, rewrites, and moments where I genuinely wondered if I’d ever ship it. Seeing it released today makes all of that worth it.The release version represents my best effort to deliver a game that feels complete, polished, and fun to come back to, built with a lot of care and constant iteration.The release includes:15 depths, including an Endless Mode12 spaceships, each with unique skills and a passive ability40 artifacts, 51 talents, 72 items, and 7 relics150+ planets, including contaminated and gas planetsEverything that’s in the game has been tuned and polished to feel solid, responsive, and ready for long-term play.But this is not the end of the journey. What’s next:Japanese and Brazilian Por…
- Steam Deck Verified + 1 Week to Launch + 7,000 Wishlists! - 20 January 2026
Arcadium is now officially Steam Deck Verified.Not only that, but we've reached 7,000 wishlists, just one week until launch! Thank you all for the support. Let’s push this final stretch hard!Update Notes (Live Now)New Content• New active item: Bullet Bloom • New Artifact: Glass Cannon (Obtainable from the Atmospheric Cleansing mission) • 3 new Relics introduced: Bondshard, Tradecore, Wishmatter.Balance Changes• Defense has been reworked, now providing a percentage-based damage mitigation • Elite Strike Array reworked (removed broken multiplicative stacking) • Endless Mode scaling improved (smoother late-game difficulty progression)Improvements• Cross-platform Steam Cloud behavior enabled • Screenshot button now uses Steam API • Window can now be freely resized when not fullscreen • Further polish to various texts and soundsBug Fixes• Fixed rare issue where auto-save wouldn’t trigger • F…
- Arcadium – Space Odyssey launches January 26 - 7 January 2026
I am excited to announce that Arcadium – Space Odyssey officially launches January 26.If you like tight bullet-heaven combat, build-breaking synergies, and harvesting planets, mark you calendar.The game launches as a complete, polished experience from day one. You will have hundreds of build options driven by abilities from spaceships, skills, artifacts, relics, talents and items. The launch will also have the hardcore endless mode.All progress from the demo will carry over to the full release. About updatesThis is a full release, but development does not stop. Plenty of updates are already planned, including a post-launch update that will further expand the game. I want to keep improving Arcadium with the help of an even bigger community, so feedback is always welcome.Help a solo devIf you want to support the project:Wishlist and share the gameTell a friendJoin the Discord to give feed…
- Balance Update – New Damage Branch, Overhauled Defense & Further Tuning - 22 December 2025
New ContentAdded a new Damage branch to the talent tree, focused on raw offense and aggressive scaling.Power Surge (new)Anomaly Spike (new)Critical Mass (new)Rift Drones (new)Wrecking Balls (new)BOOManiac has been moved here from the Defense branch.The game is now fully available in Polish.Waves can now spawn Golden Aliens, which drop gold when defeated.The Breaking Ball item has been completely reworked and is now Wrecking Ring.ImprovementsThe Defense branch has been completely overhauled with a clearer and stronger identity.Added the new starting talent Reinforced Hull.Many talents have been rebalanced across the board.Abilities that trigger over time now also trigger on activation, making them more responsive and consistent.Allies have been reworked to survive longer and not die instantly in later waves.The difficulty of most missions has been increased to better match player progres…
- Festival Update and a Glimpse Into the Future - 5 December 2025
Arcadium joins Bullet Heaven Fest 3.0 and Games In Italy with its largest update yet. Demo players gain access to a special festival-only 6th stage, while the full version introduces a major new metaprogression system: Cosmic Relics. Cosmic Relics are not available in the demo, but this update marks their arrival in the full game, soon releasing in January.New Features & ContentCosmic Relics Feature: Planets can now drop Cosmic Ore, a rare currency used by Rift Merchants to obtain Cosmic Relics; a powerful meta-progression items that can completely reshape Universe generation, planet types, and run-wide rules. This is the biggest system added so far.New Stage: Cosmic Ore & Rift Merchants: A brand-new stage where planets begin dropping Cosmic Ore, and Rift Merchants may appear across the galaxy. These mysterious sellers offer access to the Cosmic Relics.Special 6th Stage for Bullet Heave…
- Release Date Announced! January Launch + Mac & Chinese Support - 29 October 2025
January Release Date!Arcadium – Space Odyssey will officially release in January 2026, just a few months away! Check out the Release Date Trailer to see what's coming:What’s NewThis update brings major improvements, community-driven polish, and expanded platform and language support.Simplified Chinese LocalizationThanks to the Arcadium Discord community, the game is now fully available in Simplified Chinese!Mac SupportBoth the demo and the full game (at launch) now fully support macOS.Big Gameplay & UI UpdateThese changes were heavily influenced by the great feedback from the r/SteamDeck community. Thank you for helping refine the game!Improved joystick sensitivity in menus; selections should now feel smoother and more controlled. Added an animated white outline to better highlight the current selection.Fixed an issue in the Loadout screen where closing a skill description always moved…
- Arcadium - Space Odyssey: Runs Great on Steam Deck - 18 October 2025
Thanks to everyone from r/SteamDeck who tested Arcadium - Space Odyssey! The community confirmed that the game runs smoothly on the Deck, keeping stable FPS and excellent battery life. Controls work well in both handheld and docked mode, and I’ll keep fine-tuning sensitivity before launch.I’m hoping to get Arcadium: Space Odyssey officially Steam Deck Verified before release.Thanks again for all the feedback and support, it’s been incredibly helpful!
- New Update - 17 October 2025
New Features & Content New Language: The game is now fully available in French.New Stage: Discover a new stage introducing Cosmic Essence, which now begins to drop across the galaxy. Game ImprovementsQuality of Life: You can now right-click artifacts to equip or unequip them.Balance Update: Spaceship traits have been slightly strengthened.Bug Fixes and General ImprovementsFixed an issue where auto-saving failed in late-game.Fixed an issue where aliens stopped moving in late-game.UI Improvements: The label “All Talents” has been updated to “View All Talents” for better clarity.Bug Fixes:Fixed an issue where minibosses could die while teleporting.General: Various fixes and optimizations to improve stability and performance.
- Major Update – Getting Closer to Release! - 27 September 2025
This is one of the last big updates before full release. If you haven’t already, please consider adding the game to your Wishlist, it really helps visibility on Steam and lets you know as soon as the exact release date is announced!I’m also working on localization with the help of the community. The game is now fully playable in Spanish (with more languages coming soon). If you’d like to help with translations, feel free to reach out on our Discord Server!Finally, if you enjoy the game, please share it with friends, communities, or content creators you follow. Word of mouth is one of the best ways for indie games like this to grow. 💜 What’s New in This UpdateFour New StagesDepth 3: First encounters with aliens that transform.Depth 5: Variant stage with only verdant planets (rich in HP).Depth 11: Aliens evolve into even stronger forms.Depth 14: Variant stage with only icy and oceanic pl…
- New Update - 17 August 2025
New Features & ContentNew items: Miner Beacon and Phoenix Storm. Added keyboard and controller input glyphs to the game. Game ImprovementsVarious balance improvements to talents, artifacts, items and skills. Reduced mass of elite enemies so pull and push abilities better work on them. Adjusted gold pricing for common and rare items, and various interactions; increased gold resources from various planets. Added a hard cap of 10 allies to the game; the % hp reduction overtime from some allies has been removed. The final wave background now shifts to the reddish "Arcadium" background, and is now also animated during the final wave. Slighty increased the base movement speed of all the spaceships. Also the fifth stage is now available through the demo.Bug Fixes and General ImprovementsFixed an issue where, after dying, the HP bar was still visible. Fixed an issue where, "clear bomb" (from re…
- Major Update - 2 July 2025
New Features & ContentFeature revamp - Stars: Finally now stars are a full blown feature!You can now find Star Crucibles in the middle of Stars! Burn all your good to get powerful items...even star-exclusive, legendary items!! (e.g. Living Sun item).New star aliens, they now can drop gold.Stars are now bigger, spaceship heating up is slower.Player is now slightly slowed down inside a star (harder journey).From the planets "lightest spot", you can now better tell where is the closest star.New spaceship: Aestas (unlockable through stars interactions). New minibosses: Alien Splitter, Alien Spaceship. New stage featuring planet sentinels. New missions: The Golden Offering, Tyrant Reaper. New artifact: Hyperfocus Lens. New items: Galactic Cookie, Lunar Cheese, Living Sun, BioHull Impactor, Starpiercer, Fusion Core.Game ImprovementsThe stages are now 12 minutes, rather than 15 minutes. Mercha…