Sword Hero Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players4 · 24 September 2026 - 18:55:31 UTC
- SteamPulse tracked peak6
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateMar 30, 2026
- DeveloperForestWare
- PublisherCrytivo
Company pages: Developer: ForestWarePublisher: Crytivo
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Sword Hero Playtest Steam news
Sword Hero Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Closed Alpha Update 4 - 14 August 2026
UPDATE 4 (0.0.14)- Implemented Shields- Implemented all False Limbs- Implemented Physicians- Implemented Quest system (No quests/journal yet)- Dynamic Music system v1 (not yet active)- Fixed Playername in texts not getting updated upon loading- Fixed being able to manipulate and use items while both arms are missing- Fixed object seletion running while camera is fading in/out and during Prison sequence- Fixed flogging not being clamped to max 60 minutes- Fixed being able to talk to your captor in Prison if you're quick- Fixed Character Approaching having higher priority in NPC behaviours than Suspicions- Made sure one assaulted character can only count as 1 Assault crime- Required NPCs to see the button they want to press before they can press it- Added Gamepad deadzone slider- Fixed sold items appearing as stolen in the Trader UI- Made non-stackable items get marked as Stolen by defaul…
- Closed Alpha Update 3 - 17 July 2026
Hey hey Everyone! It's been a while. Sorry about the relative radio silence, but I've been chipping away at Update 3, which ended up being a giant in its own terms. Aside from the Crime System itself, which is the main course of this Update, I've also been doing tons of improvements and other updates to the base systems. Making everything more robust, strengthening the foundations to support the Crime System and the upcoming additions. Some people notified me that many of you may not have seen that the Alpha had already received 2 other Updates prior to this, because I've been posting the patch notes to the main page instead of the playtest's page - so from Update 3 on, I'll post them on both pages to ensure it appears where it needs to. Finally - I'd like to mention that I very rarely get the time to go through Steam and other places, but the awesome Mods do check in there from time to…
- 0.0.10.A2 - 30 August 2025
Fixed Greyskin Posts being usable by Player Fixed Jump-Drink bug Fixed bugs around lights at night Fixed Medicine pivot Fixed being able to sprint with corpse Fixed "Take All" logic
- 0.0.10.A - 30 August 2025
Replaced fonts with more legible ones Dialogues won't auto-proceed Readability updates on Trade interface Not showing "E" indicator on Radial menu Disallowed showing Radial Menu and Skill selection simultaneously Adjusted path of Dog1 More Prominent Psi Ready effect Added basic loot to everyone Creatures that are mid-attack will suffer 2x Impact Enemies wont rotate towards target while Damaging Tutorials won't auto-close. Added an extra round Fixed Burn-Ragdoll issue New Logo Splash Fixed Dialogue bug
- PIATCH - 27 August 2025
Fixed jump attacks Fixed Melee aiming at smaller creatures Creature suspiciousness decays faster Dogs now signal their attacks better Crows now try to avoid characters while flying Dogs now have the same Faction as their master Overhauled inter-character collisions Made using ranged weapons viable in melee range
- 0.0.10.1 - 25 August 2025
Fixed Duplicate Item issues New Logo More agressive dogs Fixed Damagers not getting enabled right after drawing the weapon Fixed AI walking direction issues Fixed weapon selection logic
- 0.0.01 - ClosedTest - 24 August 2025
Different forward attack Rerouting trader Dialogue to start after trade over Removed the need to let go of Sprint if conditions fail Fixed being able to jump when an attack is already underway Further Character collision adjustments Work towards lessening the floating gib issue Sprint spam improvements Fixed running that looked as if the character sh*t himself Fixed Pause Menu not being closeable with Esc once settings or controls has been opened Fixed weapon switch bug during sprinting Wide screen UI fixes Limb HUD Widget Basic Tutorials Misc fixes Only Projectiles deal extra damage to heads Bow shoot animation Exposed hidden "Length" stat for weapons Many other things
- 0.0.09.7 - 9 August 2025
Fixed broken interactions
- 0.0.09.6 - 9 August 2025
CharacterCollision improvement Obstruction check improvement NPC "angryness" tracking improvement Fixed Post-Equip attack fails Trading UI fixes
- 0.0.09.5 - 8 August 2025
CharacterController Collisions adjustments Removed error reports from MM Minimum Damage clamped Fixed explosions Jump attack hit accuracy improvement
- Fix - 7 August 2025
-Fixed Pickup error -More fitting hitboxes for enemy weapons -Clamped minimum damage (5 instead of 0) -Fixed blood not visible inside -Attack committing measures (added no-dodge/no-defend frames --- From first damage frame to next possible attack)
- 0.0.09 - 7 August 2025
Removed Dust/Smoke dithering Fixed Darius "inspection" bug Made 1h charge 20% faster Cleaned up and readded 2H forward attack Removed downward force from Air Attacks Debuffed Air Attacks Changed 2H air attack - frontflip attack will be a perk. Air Velocity handling improvement Disabled Gamepad support temporarily Fixed carried NPCs getting yeeted Removed dust occasionally rising from creatures Fixed an occasion of NPCs spine snapping backwards Fixed being able to use Items while not grounded 25% slower post-parry get up Characters now correctly drop carried things when beginning to cast a spell Lower interaction range Fixed squealing typo Ensured Tooltips get hidden once closing settings menu Hand to hand Left attack is now a hook too Added placeholder broken prostethic effect Crawling related improvements Made sure characters can't dodge during throwing, lifting, etc. Fixed Flail physi…
- 0.0.08 Hotfix - 6 August 2025
-Fixed Ragdoll Collisions -NPCs now react to being thrown with corpses
- 0.0.08 - 6 August 2025
-CPU Side Optimizations -Fixed NPCs ignoring dialogue and running away -Fixed animals teleporting after ragdoll -Fixed limb outlines staying behind at times -Exchanged Button prompt texts to Icons. -Debuffed thrown item damage -Fixed thrown items instantly knocking down creatures
- Dialogue Hotfix - 5 August 2025
Dialogue Hotfix
- 0.0.07 Hotfix - 5 August 2025
Fixed Animal damage Fixed jump while on fire Fixed Ragdoll not getting up at times Sprinting visual improvements
- Feedback Patch 3 - 0.0.07 - 5 August 2025
-Fixed Curative Duplication bug -Fixed NPCs immediately regenerating to 100% if they received Damage before their first refresh -Fixed creatures ignoring other creatures that are interacting with something -Creatures will stop interacting with objects that no longer exist -Fixed Interaction transitions' smoothness -Attacks now get cancelled when opening top menu. -Fixed "Chicken Neck" during defending -Fixed being able to use abilities while unconscious/ragdolled -Fixed Sprinting while locked on -Fixed Dialogue Window bugs + text appears during animation -Fixed Terrain clipping through floor in shop area -Item stat comparisons will now show even if items are equal, or there's nothing to compare (empty slot) -Fixed Camera sometimes rotating around when PC is dead -Made Jump Attacks be compatible with lock-on -Fixed Psi being able to go above maximum -Now entering the Arena physically is…
- Feedback Patch 2 - 4 August 2025
-Fixed a blood related Crash -Fixed jumping while throwing (and launching yourself) -Sprinting or jumping into a spike will now get you impaled -Fixed Character Menu staying open when dying -Made Animals take more frequent breaks when they instead pace around -Fixed (newly introduced) Ragdoll Bug -Fixed Ranged AI briefly switching to Melee when hit from far -Fixed NPCs ignoring Darius (Maybe even fixed NPCs not attacking you - I couldn't repro.) -Fixed jumping while lifting (for real now) -Fixed sometimes losing velocity mid-air inadvertedly
- First Feedback Patch - 4 August 2025
-Fixed being able to open character menus in Main Menu -Fixed getting knocked out while falling resulting in infinite griddy -Heads now receive 50% more damage by default -Fixed Jumping getting disabled on certain conditions -Interrupting Item Usage no longer locks the player character -Interrupting interactable/chair usage no longer locks the player character -All animals received the less spammy AI -Jump is no longer "hold" based. -Added base Poise regen which is paused while target is stunned -Character no longer gets pushed by items -"Bleed" gets added at 50% health instead of 75% -Slightly adjusted weapon hitbox generation -Character now takes a step forward when attacking if the target is further than a threshold -Buffed "Rune of Lesser Spark" -Disabled jumping while bending over to pick up body -Fixed Dodge iFrames (it was accidentally the entire animation, whoops) -Characters wi…
- Hotfix 1 - 4 August 2025
-Fixed Crash (Also cause for jump-crash) -Nerfed Dog AI -Debuffed Strength of Kennel Master
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 30 August 2025 | 0.0.10.A2 | 1809235871657384 |
| 2 | 30 August 2025 | 0.0.10.A | 1809235871653283 |
| 3 | 27 August 2025 | PIATCH | 1809235871550218 |
| 4 | 25 August 2025 | 0.0.10.1 | 1808601382578107 |
| 5 | 24 August 2025 | 0.0.01 - ClosedTest | 1808601382553105 |
| 6 | 9 August 2025 | 0.0.09.7 | 1807332909632210 |
| 7 | 9 August 2025 | 0.0.09.6 | 1807332909630423 |
| 8 | 8 August 2025 | 0.0.09.5 | 1807332909613677 |
| 9 | 7 August 2025 | Fix | 1807332909583512 |
| 10 | 7 August 2025 | 0.0.09 | 1807332909573280 |
| 11 | 6 August 2025 | 0.0.08 Hotfix | 1807332909538506 |
| 12 | 6 August 2025 | 0.0.08 | 1807332909536680 |
| 13 | 5 August 2025 | Dialogue Hotfix | 1806698490856584 |
| 14 | 5 August 2025 | 0.0.07 Hotfix | 1806698490855253 |
| 15 | 5 August 2025 | Feedback Patch 3 - 0.0.07 | 1806698490853031 |
| 16 | 4 August 2025 | Feedback Patch 2 | 1806698490818476 |
| 17 | 4 August 2025 | First Feedback Patch | 1806698490813584 |
| 18 | 4 August 2025 | Hotfix 1 | 1806698490809816 |
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