- Small update - 18 June 2025
-Fixed some UI glitches
- 1.0 - 17 February 2025
Finally, the game has reached 1.0. In the past month, the endless mode and the new heroes have been tweaked and balanced. In addition, some bugs have been fixed and some weapons have been balanced. A journey ends and a new one begins.
- Update 0.910 - 14 January 2025
Hi everyone, There's a new hero: The Rogue. He can be trained to use whips that do various status effects. He can also use daggers and throwing weapons. He has other skills to support the team, like ambush which damages enemies before battle, disarm traps, haggling, scavenging and more. Have fun
- Major update: New hero + endless mode - 17 December 2024
Hi everyone, Just in time for Christmas, a new hero and endless mode. Some of you have played the game ALOT. I didn't expect that, so I decided to implement the endless mode earlier than planned, so you can get even more challenges. But first, here's a new hero: The Hermit Blind and can't fight. Improves your animal skills and can summon powerful animals. This is a support class, but he can be trained to do psychological attacks on animal enemies to slow them down, or charm them. Endless mode You can keep your party and fight new challenges in a never ending fight fest. When you beat the final boss, there will be a button in the lower right corner. When you click on it, the world is repopulated with new monsters and treasure. Every 10 days, a powerful boss will chase you down. Try to survive as long as possible!
- Weekly update 0.752 - 6 December 2024
Hi everyone, This week I've been busy finalizing the new hero and the endless mode. It should be ready in the next 2 weeks. GAMEPLAY Peace button now auto deactivates at the end of battles Peace button now interrupts current attacks. Useful if you have a couple of ballistae about to shoot and you accidentally move your units in their line of fire Improved models for cerebus Town defense battlefields now bigger Improved a lot of town gate mechanics and fixed some bugs Poison resistence now stronger Learning skill now capped at maximum experience for next level, so you can't gain more than 1 lvl per battle just with that skill FIXES Fixed various UI bugs Fixed problem with cleave attacks Fixed bug with xp transfers from summons during battles Fixed bug with demolition skill
- Weekly update 0.750 (breaks saves!) - 30 November 2024
Hi everyone, This week I fixed the save system to allow steam cloud, so it's now enabled. As a result, this update will break saves, so make sure to finish your run before updating. Gameplay Steam cloud now enabled Strong shot ability no longer suffers speed penalty Commanders now gain some baton skills Updated freeze effect on attack speed New dungeon: Ice cavern. Fight a strong boss. Has a 50% chance of spawning to replace the ghost cave New achievement related to that dungeon Rangers gain some dagger skill Increased speed for all mounts a little Revised dark horses and pegasus mounts Rage trait no longer shows up for war machines and mechanical units Beholder ranged attack changed to cold damage Certain ranged units now switch to melee when on guard Fixes Quick shot ability now uses 2 extra ammo, but suffers no damage penalty UI now correctly shows freeze effects on stats Fixed bug w…
- Weekly update 0.748 - 23 November 2024
Hi everyone, Been working on a new hero and endless mode... hopefully I get them done for Christmas. In the meantime here are the weekly fixes. Gameplay Increased number of units in town per upgrades Increased thorn plants bonus per level Giant axe cleave increased to 1.5 Builder potion is now worth more Increased death spawn numbers Fox attack delay reduced to 0.3 Dust storms now spawn more monsters in late game Improved town UI Crocs no longer have fast metabolism, will get another skill later Improved animations of : leeches, statues, ballista, cannon, catapult, worms and beholders Improved attack sounds of golems Fixes Swallow no longer works on mechanical units Fixed bear growl sound Fixed eyelash viper model Fixed cleave ability affecting allies, it was not supposed to
- Quick fix 0.747 - 17 November 2024
Fixed the swiftness skill of commanders that would affect enemies - sorry guys Mushroom now improve their poisonous attacks with level ups Improved metal mace models Bears move 25% slower now Improved overworld mixed stationary guards enemy selection Improved slime models Increased chances of random events by a little
- Weekly update 0.746 - 15 November 2024
Gameplay Psychologists now have a chance to stun enemies Brutes now have cleave for their melee attacks Scorpions now have a reach of 2 Medic trait soft capped at 1, because it's not that useful Leeches atk speed increased to 2.5 and size to 0.7 and have higher frost defence Improved units moving animations Improved various overworld objects looks Missionary blueprint level capped to 1, since it's not worth much investing Fixes Canon models had issues with their wheels Siege engines would drop their weapons as loot when they shouldn't Various UI fixes and UI animations Updated player log screen to be easier to read. Xp for Armored hunter raised to 90 Poachers would spawn in battles where they shouldn't Fixed bug where heroes could get forbidden skills Nature crown had a deprecated bonus
- Quick fixes 0.744 - 9 November 2024
Added missing description for protection aura Frost batons now deal more frost damage Fixed 3 achievements that would not trigger Builder item now gives associated blueprint when you use it in a town Rebalanced mutant skill gains Fixed tutorial in town not being disabled even with hide tutorials turned on
- Quick fixes 0.74312 - 6 November 2024
Fixed bug with the swallow ability that would prevent from winning battles when used on cloned jellies (thanks to kerigenshu)
- Quick fixes - 5 November 2024
I'm experimenting with new terrain textures to make it easier to see units (let me know if it helped). Also did the same for the UI. Misc: removed engineer cloak as it is useless for now
- Quick fix - Disable tutorial button - 5 November 2024
Quick fix: Added a button to disable tutorial messages.
- Weekly Update 0.743 - 31 October 2024
Hi everyone, This weekly update is already live, it was pushed before the game released. Been busy with the launch but will keep improving with the help of your feedback. GAMEPLAY Increased battle terrain texture contrast for better visibility Swords do a little less piercing damage Hard to hit potion now lvl 6 Long arm trait for warriors now max lvl 1 Chickens now have 12 hp Improved camera limits for battle terrain FIXES Rare bug where town defense would trigger when it shouldn't Level up bug where picks were not saved correctly on cancel Nursing and medic formula for diseases had issues Cancel sound on events buttons had a dupe Rare issue where dead bodies would show up on the battlefield and were blocking units Rare bug where game wouldn't start because of a missing file
- Rogues Don't Cry is out in EA now! - 30 October 2024
Rogues Don't Cry is now out in EA! After 5 years of working hard on this game, I've finally come to an important step. Here's the latest trailer! And now the journey begins: back to polishing and adding lots of stuff to the game. You can check out the Roadmap to 1.0. Check out a series of quick tutorials that go straight to the point: Video tutorials You can join the Discord to give any feedback! https://discord.gg/B9qtzAFKW3 Looking forward to hear you, thanks everyone!
- Weekly Update 0.742 - 25 October 2024
Hi everyone, Game is coming out next week on October 30, really excited. In the meantime I'm polishing it and preparing its launch, so this week I didn't have time to note every little things I changed. There's always some little last minute bug no matter how hard you test. GAMEPLAY Hyena speed reduced, mobility increased Made changes to some disease descriptions and names Changed AI behavior for ranged units: now they will switch to a melee weapon more quickly FIXES Changelog button would not work in build Tough bug with attack missiles filter where the unit would not move out of his range to attack Items would sometimes duplicate in inventory Various UI glitches
- Weekly Update 0.740 - 19 October 2024
Hi everyone, This week is a regular update. GAMEPLAY Tweaked respect gains Shieldmen no longer have fast metabolism but have more defense Tweaked blunderbuss stats Vision now correctly affects random events Improved engineer cloak Daggers are a little slower but have more armor penetration Town gates now have basic knives by default Reworked experience gain skill Heroes now have 100 loyalty for mental resistence purposes Mechanic trait now helps repair machines Ghost cave now has a 50% chance of spawning Quill rains now have a faster delay Nasty crown now hass mass self poison Some events power now scale with time Tweaked threat formula Can't sell items to arena anymore Ammo gloves now requires level 10 Tweaked crippler formula FIXES Issue with selecting multiple units in battle Fixed bug with mystical herbs Improved various UI stuff Big shotguns no longer show up in dungeons Rare bug w…
- Launch date! - 11 October 2024
Hi everyone, The launch date of Rogues Don't Cry will be October 30! It will launch in Early Access, a few days after Steam Next Fest. The demo will be available until then, after that date it's not certain it will stay up. During Next Fest, there will be a pre-recorded video of the EA version for those interested to see how it the game is. In addition, here's a the weekly update. GAMEPLAY Rebalanced disease contagion Improved script when enemies are scared Stick attack speed increased Rock in a sock has increased attack speed Rebalanced combat speed gains for all units Commander has increased traveler skill Bowmen now start with stone clubs instead of sticks Decreased shieldmen speed Improved final boss growth formula: now can have many different units. Adjusted spawn zones in town defense battlefields FIXES Friendly units would be too strong Shortcut for logs in town would cause issue…
- Weekly Update 0.736 - 4 October 2024
Hi everyone, This week is a regular update. GAMEPLAY Primitive bows don't drop anymore Vampiric swords no longer appear in random events Reworked mantises defense stats Spiky faces start with higher thorn Vampire bats start with higher drain Explosives deal more blunt damage and less of others Ghost no longer has curse Reduce hammer price Improved fat toads stats Added mantis idle animation Help for final boss don't appear before day 60 in random events Wildebeest are a little slower Improved final boss model Improved roaming mobs travel speed calculations Blessed grandmas no longer give time blesses if days are below 10 Improved some UI buttons Hammers have less range but hit harder Numbers of garrisoned units go up faster with level Improved treasure hunting skill BUGS & FIXES Bug with speed after battles Animation issues after death have been fixed Various UI fixes Battlefield facing…
- Weekly Update 0.734 - 27 September 2024
Hi everyone, This week is a regular update. Launch date should be announced soon, like next month. GAMEPLAY Help for final battle now spawns higher lvl units Final boss now has 20% of its army randomized Knights start with ponies Adde a bunch of new idle animations New sound for town gates destruction Roaming mobs now give random treasures New sound for roaming mobs Town markets now allow selling items New dungeon music Chests gold rewards nerfed Roaming mobs now chase 25% farther Alchemists now have more bad traits Banks max lvl is now 3 Random events give more powerful friendly units Gold maker skill improved Herbalist now helps cure diseases Pavis now gives shield wall Spectres have faster travel speed Mobility now helps shooting while moving New knight model New elite archer model Added a ton of new weapon models BUGS & FIXES Rare bug where roaming mobs could spawn directly in playe…