- Version 1.0.3 Hotfix 3 - 16 December 2025
Hey everyone! We have another hotfix to the "Guiding Light" update (v1.0.3) to clean up some additional issues found by players. Thanks for your patience!Version 1.0.3 – Hotfix 3Bug FixesFixed a crash that could occur when starting a new game with sound effect volume set to zero.Fixed several inconsistencies where sound effect volume was not correctly respecting player settings.AchievementsImproved the conditions for unlocking the first achievement so it will trigger more reliably for older save files returning to the game. Version 1.0.3 hotfix 2 patch notes can be found here.Version 1.0.3 hotfix 1 patch notes can be found here.
- Version 1.0.3 Hotfix 2 - 12 December 2025
Hey everyone! We have another hotfix to the "Guiding Light" update (v1.0.3) to clean up some additional issues found by players. Thanks for your patience!Version 1.0.3 – Hotfix 2GameplayUpdated the Dusk Treader outfit unlock requirements to reduce confusion.Balance: To match other difficulty scaling in the epilogue, fully evolved Vine Nests now gain additional maximum HP each day.ProgressionSteam achievements will now retroactively unlock when loading save files created before v1.0, if their requirements have already been met.FixesFixed an epilogue dialogue issue that could cause unintended dialogue to play.Fixed a crash in the epilogue related to a boss spawn event. Version 1.0.3 hotfix 1 patch notes can be found here.
- Version 1.0.3 Hotfix - 24 November 2025
Hey everyone! This is a quick hotfix to the "Guiding Light" update (v1.0.3) to clean up some additional issues in the Epilogue. Thanks for your patience! Version 1.0.3 – HotfixFixed a few crashes in the Epilogue related to dawn events triggering multiple times.Fixed a visual issue where some vines were not clearing correctly in the Epilogue.Corrected a small visual error in an Epilogue-specific vine art asset.Resolved a glitch that caused the Ch2 boss’s shield to render out of position.Developer's Note: Since this release, one more crash has been found in the Epilogue. We are working on a fix and will get it out as quickly as possible.
- v1.0.3 “Guiding Light Update” - 22 November 2025
Hi everyone! This update focuses heavily on improving early-game clarity, making Chapter 1 more welcoming, and tightening the pacing of a few boss encounters later on. We’ve also knocked out a handful of crashes and fixed some long-standing quirks with abilities.Here’s a summary of the most notable improvements:🔥 HighlightsChapter 1 boss rebalanced — lower health, slower attacks, and longer vulnerability windowsBetter onboarding — Ember now provides smarter, once-per-run context hints (without feeling naggy!)New Sun Power — helps detect foraging/crafting itemsNew Plushie Upgrade — grants a free Sun Power at first dawnCrafting minigames require fewer inputsChapter 3 boss pacing greatly improvedMultiple crash fixesLots of bug fixes including Courageon quips, Ayco’s Shield Surge, parry behavior, and moreAnd of course, below are the full patch notes for anyone who loves the details. Thank…
- Steam's "Scream IV" Event - 27 October 2025
🎃 Steam’s Annual “Scream Fest” is here! 🎃We’re joining the frightful fun with the launch of Ember the Werefox — a hauntingly beautiful pixel-art adventure filled with nightmares, fears, and spooky monsters in all their retro glory.We intentionally timed the release just before the event so players can enjoy a 15% Launch Discount through the end of Scream Fest!Step into Ember’s dream forest and experience the pixelated terrors for yourself — now available on Steam! Wishlist or Buy on Steam
- 🩹 Patch v1.0.2 – More Crash Fixes and Improvements - 25 October 2025
Hey everyone! This quick follow-up patch includes a few important crash fixes, some late-game polish, and a potential solution for a rare softlock during the final boss. Thanks for your patience — and to everyone who’s been sending in bug reports and feedback!For full details on the earlier update, check out the v1.0.1 Patch Notes. Patch Notes - v1.0.2.18Fixed a crash that could occur when dash attacks triggered healing effects.Fixed a crash that could occur if an enemy exploded after the player died.Fixed a bug that could cause the Courage Plate to charge (and make a new Moon power available) when it shouldn’t.Fixed a visual glitch affecting the Courage Plate in the late game.Improved the visuals for a story moment in the late game.Implemented a potential fix for a rare softlock during the final boss. The issue couldn’t be reliably reproduced, but we made adjustments to underlying logi…
- 🦊 Patch 1.0.1 — Launch Week Fixes & Fiery Tweaks - 24 October 2025
Ah, launch week — that magical time when players find things we thought we fixed already. 😅This first post-launch patch (about 25 hours after release!) focuses on crash and freeze fixes, a few balance updates, and some small visual and audio improvements.Patch v 1.0.1.17🧩 FixesFixed a freeze that could occur when starting a dream using the Shroomwarden outfitFixed a crash that could occur when the game attempted to auto-pause during dialogueCleaned up some false-positive log errors that weren’t actually causing problemsImproved map generation stabilityUpdated minor portrait art issues☀️ Balance UpdatesAdjusted Quick Charge (Sun Power) for smoother energy scalingTuned Inferno Storm ability for better late-game balance🕛 New AdditionsAdded a new “noon” chime and accompanying clock notification art This update was guided by analytics and crash reports gathered after launch — thanks to ev…
- Closed Beta & New Gameplay Trailer! - 20 February 2025
New Trailer Alert! Hey everyone! We just dropped our brand-new Launch Trailer for Ember the Werefox! This one’s packed with fresh footage, showing off more of the action and the adventure that awaits. If you’ve been wondering what it feels like to play and progress through the game, this is for you! Of course, you can check it out right now on the game’s store page, but I wanted to share it here too. Watch it, get hyped, and let us know what you think! YES, Ember the Werefox will release this spring! That brings us to... Closed Beta – We Need YOU! As we sprint toward launch, we need some awesome beta testers to help us fine-tune Ember the Werefox! From March 4th to March 18th, we’ll be running a Closed Beta, and we’d love for you to jump in, play an almost-finished version of the game, and give us your feedback! Good at spotting bugs or catching ideas we wouldn't? Just wanna give an ear…
- "Scream Fest" and New Demo! - 28 October 2024
Ember enterers a spooky dreamland, filled with the embodiments of her greatest fears. Will she be brave enough to stand up to the tormenting voices, shifting in the shadows? Since Ember's first impressions during this past February's NextFest, we've taken all of the feedback given and poured time and passion into this game; also crafting many features which were previously underdeveloped. We can say that it's come a really long way these many months, as something we are very proud of! With the festivity of Steam's spooky "Scream Fest", we saw a thematic opportunity to share a good chunk of this fearful yet family-friendly experience we're finishing up! This milestone demo and event are just ahead of the full release of Ember the Werefox, expected to launch before the end of 2024. Enter the Dream Please enjoy the generously-offered portion of this game through our new demo! As you play,…
- New "Box Art" & Fresh Demo News - 18 October 2024
Hello! If you've happened to visit our Steam store page recently, you may have noticed new art. We've been inspired to illustrate some "box art" that conveys the adventure and mystery of Ember the Werefox, without using our title screen or other pixel art. We're really happy with what we've come up with! Since there's no simple way to view our store art from the store page directly, I wanted to share a HD version of that here, and also share some demo news (below). From October 28 - Nov 4th we'll be participating in Steam's spooky-themed-October games fest (tentatively called "Scream Fest"). For that, we've been making a significant push to share all that we've been working on since we first shared our game back in February (during our turn at NextFest). It's come a long way and we hope previous players and new players alike will enjoy all that Ember's initial experience in dreamland ha…
- Demo Update - Version 0.2.5.0 - 13 February 2024
We originally didn't plan to address this yet, but we've getting feedback that days feel too short. While we feel the day length provides an appropriate tension, we agree that it can feel short at times, especially as you're learning the game. we came up with a "quick and dirty" way to address this, and wanted to provide some resolution for any players (or poetntial players) that found the balance too unforgiving. As a first attempt to address this, we're increasing the base day length by 15 seconds. This might not sound like much, but we don't want to swing too far without further testing, and 15 additional seconds can equate to several precious tasks in many situations. Additionally, we're adding another layer to casual mode that will increase the day length by about 20% (another 30 seconds). We hope this provides a "cozier" pacing that reduces some tension during the day without blow…
- Demo Hotfix - Version 0.2.4.1 - 9 February 2024
This hotfix addresses two issues: The first is a bug involving the crafting guide that would cover the feasting menu, making it virtually unusable... which sounds as annoying as some bathroom bullies, to me. The second is that we believe the boss is a little too hard for the demo. So we're removing the boss's "defense" so it takes full damage, and increasing the overall HP for a net 23% less health. Happy Nightmare slaying! Demo Version 0.2.4.1 (Hotfix) Release Notes Balance Changes • The Chapter 1 Boss now takes 100% damage instead of 50% damage. • The Chapter 1 Boss HP increased from 650 to 1000 (with the above change, this is about 23% less health) Fixes & tweaks • Fixed a bug that would draw the crafting guide on top of the feast menu if it was the last tab opened.
- Demo Update - Version 0.2.4.0 - 5 February 2024
This update aims at making three changes to the demo. The first goal is to provide a "casual mode" for players who are looking for a less challenging experience. Our first attempt at this is done by reducing damage received and reducing enemy quantity by 50% each. We are very open to changing this to meet player expectations, so please provide any feedback if you are looking for a less challenging experience. Our second goal is to provide a more "snappy" combat experience to reduce any felt sluggishness during combat. The overall attack now takes fewer frames, has a shorter "recovery time", and a few other QoL changes that are common in modern games. Our third and final goal was to optimize the game some to reduce the chance of slowdown on some machines. There is definitely still room for further optimization, but now static offscreen objects are culled/disabled, which showed about a 40…
- Ember the Werefox: NextFest Livestream - 5 February 2024
Join us on our first stream of NextFest for a premiere look at Ember the Werefox. We're thrilled to share this unique combination of Roguelite, simple-crafting and action-adventure game, set mostly in the dreams of young Ember. We'll play the demo and possibly beyond, giving a better sense for the scope of the full game; once it's released later this year. Both of us brothers will be around to make jokes, answer questions, respond to feedback and hopefully make it a fun, interactive and insightful experience! Come hang out with us! -Adam and Arden, Brother Devs @ LionArc
- Ember the Werefox: NextFest Livestream - 5 February 2024
Join us on our second stream of NextFest for a premiere look at Ember the Werefox. We're thrilled to share this unique combination of Roguelite, simple-crafting and action-adventure game, set mostly in the dreams of young Ember. We'll play the demo and possibly beyond, giving a better sense for the scope of the full game; once it's released later this year. Both of us brothers will be around to make jokes, answer questions, respond to feedback and hopefully make it a fun, interactive and insightful experience! Come hang out with us! -Adam and Arden, Brother Devs @ LionArc
- NextFest Livestream Pre-Roll - 4 February 2024
To make sure our livestream settings are are optimized and ready to go for our NextFest featured broadcasts, we decided to have this "event" to repeat a prerecorded video. Check out our main broadcasts on Wednesday Feb 7th at 1pm (EST) and Friday Feb9th at 1pm (EST)! -Adam and Arden
- Demo Hotfix - Version 0.2.3.1 - 3 February 2024
Hey Players! Here with a quick hotfix that resolves an issue in the opening dream. Please let us know if you find any issues or have any feedback! Release Notes for Demo v0.2.3.1 Fixes & Tweaks • Fixed a bug that could prevent a fully grown berry from spawning on the bush in the opening dream
- Demo Update - Version 0.2.3.0 - 2 February 2024
Hey Players! In preparation for Steam NextFest, which begins on Monday, we've updated the demo to include several bug fixes, quality of life improvements, and a few new features that are in line with our vision for the full game. Enjoy! Release Notes for Demo v0.2.3.0 Features • Added several more interactions with the plush in the bedroom • Added sound effects when getting in and out of bed • Added a sound effect when the spider-like enemies die • Made some minor thematic changes to how the first dream ends • Texture pages now flush occasionally to reduce total VRAM usage Balance Changes • Tabs in the pause menu are now unlocked over time, rather than all being available from the beginning • The Moon Plate now only glows orange on night 1, and fizzles out on all other nights • Gold enemies no longer spawn in the prologue or on "nightmare" nights • Wood now burns at a rate of 2.5 hours/…
- Demo Now Available! - 25 January 2024
Today we are pleased to present the public demo for this game! We've been working hard on this project for much longer than anticipated, constantly finding ways to make it better and better. We finally decided that this February's NextFest event (here on Steam) would be a good deadline to start getting the word out, ahead of completing and launching the game in coming months. We really believe in this game and think it will be greatly received and enjoyed! It's just a matter of being discovered by the players who would find it appealing. The most critical thing for us currently is to get on the Steam wishlist! of as many interested players as possible.. This will greatly multiply the exposure we can get when we DO launch EtW (Otherwise, this game may likely get lost in the abyss of endless indie games). Please consider adding Ember the Werefox to your Wishlist today! As for the demo, we…