- 10,000 Wishlists - Thank you. - 18 June 2026
Greetings Domerunners! Today is a bit special for us, because we've just reached the 10,000 wishlist mark on Steam! Normally, we'd insult you all for crowding up the Dome with 10,000 plebeians, but we're too grateful to insult you like that...you mongrels. Truly, thank you.Who are we?We'd like to take this opportunity to talk a little bit about ourselves and how we've been working for nearly 3 years at this point on this weird, weird game. We're GHST Studios, a 3-person team, mostly self-funded micro-studio based in Istanbul, Turkey. 2 of us have been best friends since kindergarten, and even back then, we've been dreaming of making games of our own. We'd play with Legos, talking about how we would make our game one day and trying to build it from bricks. That's where our logo comes from! Along the way, we've added another weirdo to the team and decided to make our childhood dream a rea…
- BULLET FEST 1 DAY LEFT - GIVEAWAY! - 13 June 2026
Greetings Domerunners!The Bullet Fest has started this week, and what a week it has been! Our new demo is up, and DIESELDOME has been receiving a lot of attention thanks to new meat fodder- cough - creators entering the Dome. We're overjoyed to see all the broken builds, destroyed computers, and bugs(Yes, we're working on them, go back to the dungeon you mongrel) that all of you have been recording.We'll take a look at some of our favorite moments below in a bit, but before that, we have a bit of a small game for you all: I'm here to chew bubblegum and hand out 3 keys for the full version of DIESELDOME, and I'm all out of chew - wait what. Giveaway RulesFind the 3 Latin key words scattered within this post.Join our Discord and post the keywords in all caps in the #general-chat channel, along with a cool screenshot from the demo build. (Psst, we have a hidden free-cam mode if you press T…
- Are You Not Entertained?! - 12 June 2026
Salute Domerunners!Steam's Bullet Fest is in full swing, and we have been having a bloody good time! But do you know what would make it even better?MORE BULLETS! MORE MAYHEM! Make sure you check out some more of these other amazing games during Steam's Bullet Fest:See you in the DOME!Discord: https://discord.gg/XtAGP4VHG6Reddit: https://www.reddit.com/r/DIESELDOME/Twitter: https://x.com/DieselDomeGame
- DIESELDOME - Introducing Tournament Mode - 8 June 2026
Salute DomeRunners!Today we're excited to finally introduce our largest update to the demo yet: Tournament Mode! Before we dive deep into Tournament Mode's very work-in-progress guts, let's take a look at this overview video:Tournament ModeOverviewTournament Mode introduces a procedurally generated roguelike tournament with different maps, mutators, modifiers, random champions, and mini quests. Domerunners can unlock new sub-classes, use relics, gamble, bet, and rise up in the tournament to become the champion of the Dome.Ludus/Sub-class SelectionOne of the first things you'll choose before starting a new tournament is your gladiators' Ludus, or as plebeians might call it, Sub-Class. Each gladiator now has three Ludus options that drastically changes the way you can create builds with them. For example, the Heavy Gunner Ludus of Spartacus lets you create a gambling build that gets more…
- DIESELDOME: Oil & Blood Major Update - Wretch - Debut Festival 2025 - 7 August 2025
Greetings DomeRunners! Today, we're launching the Wretch update, which yet again introduces a slew of new content, features, and improvements. This update has been tested a bit less than we'd like, so keep an eye out for frequent hotfix updates this week! We're also going to be part of the Debut Festival 2025 which starts today! Now, let's check out what awaits you in the Dome:Perk Overhaul & New Perks For this update, we have remade nearly every perk (We have more than 70+ perks in the demo now!) in the game. Most perks are completely new or work differently now. Our main reason for this rework was to give each perk tree a more distinct identity for making more focused builds. Let's see just a few examples of the new perks: Monument of GloryThis V8-Powered monument drops from the skies to those that deserve it. While within its radius, your weapons are significantly powered up!Effectus…
- DIESELDOME: Oil & Blood Patch #9: Event & Movement Fixes - 4 March 2025
Greetings DomeRunners! This minor update addresses the common issues encountered in the Boons of Caesar update: HP vials are no longer picked up if player HP is already full. Increased Caesar of the Hill event area sizes. Added new alternate route to Supply Drone event. Fixed infinite HP regeneration issue. Adjusted some perk descriptions. Fixed vaulting/climbing issues. Fixed enemies sometimes not spawning again after ambush event. Fixed Marksmanship event targets not getting damaged sometimes. Fixed Homing Bullets not targeting Marksmanship event targets. That's it for this update! Please let us know if you encounter any more issues and be on the lookout for exciting news soon! Discord: https://discord.gg/XtAGP4VHG6Youtube: Instagram: https://www.instagram.com/dieseldome_game/Reddit: https://www.reddit.com/r/DIESELDOME/Twitter: https://x.com/DieselDomeGame
- DIESELDOME: Oil & Blood Major Update - Boons of Caesar - 27 February 2025
Greetings DomeRunners! We're proud to introduce the Boons of Caesar update, our biggest update to DIESELDOME so far! This major update introduces several new key features to DIESELDOME and addresses the biggest problems we've had on our previous builds. Let's get right to the gory details! The Event System With the first iteration of the event system, domerunners will encounter many randomly selected events on each run. Events are short missions or situations that provide the player with a task and encourages them to play in different styles. They also bring many unique situations and challenges along with them. But here's the fun part, when players succeed at accomplishing event tasks, they are rewarded with a treasure chest from Caesar's private collection. Our first iteration of the event system introduces 6 unique events and 8 common quality rewards, but we plan to add many, many mo…
- DIESELDOME: Oil & Blood Patch #8: Important Fixes and Balancing - 10 January 2025
Happy New Year, Domerunners! It's been a while since our last update, but rest assured, we are working diligently on making DIESELDOME the best game it can be. This update is the first of many coming soon. For this update, we've focused on some critical issues in the Dome: Enemy sizes have been increased across the board. It should be significantly easier to distinguish them from the environment now. More updates will be made regarding this. Player size has also been increased. The player size should feel more consistent with the enemies and the environment now but expect more adjustments on this! Brutus has received a rate of fire buff. Grappling hook SFX has been fixed. Enemy spawn rates have been slightly increased. Homing bullets have been modified to be more consistent at targeting the enemies you are aiming towards. We have a lot more bugs we're working on fixing, but we wanted to…
- DIESELDOME: Oil & Blood Patch #7: Input Rebinding - 31 October 2024
Greetings Domerunners! This update adds some highly requested features such as input rebinding and mouse Y inverting settings, along with some more performance updates. Added input rebinding to settings. Added invert mouse Y axis toggle to the settings. You can rebind inputs in the settings. Performance improvements for late-game projectiles. Fixed Pyroclastic Bullets perk not always bouncing the projectile. Adjustments to vaulting to lessen chances of getting stuck. Adjustments to companions. Salaco (The sniper enemy) projectiles no longer leave a lingering fire area that damages the player. The input rebinding system makes significant changes to our core systems and might introduce some new minor bugs to movement. Please let us know if you find issues by joining our Discord channel! Discord: https://discord.gg/XtAGP4VHG6 Youtube: https://www.youtube.com/@dieseldome Reddit: https://www…
- DIESELDOME Performance Patch Hotfix - 21 October 2024
Greetings Domerunners! This small hotfix improves the performance even further and includes some fixes. Optimized pathfinding even further. Expect better performance! Thraex should no longer be getting stuck. Slam Jump speed and effect size increased.
- DIESELDOME: Oil & Blood Patch #6: First Performance Update - 20 October 2024
Greetings Domerunners! Our 1st performance update is finally ready! While there's still a lot of work to be done on this front, this update should give you better overall performance and fewer stutters. Vastly Improved the pathfinding system optimization, resulting in a significant CPU usage decrease. Fixed a significant Anti-Aliasing problem that was causing 2 different anti-aliasing systems to run at the same time Enabled instancing for many materials, decreasing stutters. Adjusted environmental particles to be more performant. Re-baked the Navigation mesh to take up less memory. Adjusted enemy and projectile pooling. This is just the first of many performance updates we're planning in the coming weeks. Please report on whether or not this update improved your overall performance on Discord! Discord: https://discord.gg/XtAGP4VHG6 Youtube: https://www.youtube.com/@dieseldome Reddit: ht…
- DIESELDOME: Oil & Blood Patch #5 - 20 October 2024
Greetings Domerunners! This patch focuses on issues reported by our amazing players. Thanks to everyone who reported their issues and feedback on Discord! Adjusted the oil tunnel colliders so that players don't get stuck on them. Adjusted the Map boundary colliders, as it was possible to get through them. Fixed a few model mistakes in the main menu. Adjusted Flail perk to make it more powerful. Fixed a few perk descriptions to make their purpose more clear. Adjusted a few pets so that they are less likely to get stuck in the environment. Decreased the slow amount that water applies to the player. Mildly increased enemy spawn rates. We're still adjusting spawning in general! In-game Settings menu now closes properly if you press Escape. Adjusted step-obstacle detection. Getting stuck in small debris while moving should be much less likely now! That's it for this patch! We also want to le…
- DIESELDOME: Oil & Blood Patch #4 - 17 October 2024
Greetings Domerunners! We have a small update this time that focuses on the shop. It is an integral part of the game and we want to make it more clear and understandable to players that they can, in fact, purchase new playable characters and skill trees and not just passive upgrades. UI changes to Character Upgrades screen. Re-ordered the shop categories to incentivize character and skill tree unlocks. That's it for now, but keep an eye out for more updates soon! Make sure you join our Discord channel for any feedback you may have! Discord: https://discord.gg/XtAGP4VHG6 Youtube: https://www.youtube.com/@dieseldome Reddit: https://www.reddit.com/r/DIESELDOME/ Twitter: https://x.com/DieselDomeGame
- DIESELDOME: Oil & Blood Patch #3 - 16 October 2024
Greetings Domerunners! For our 4th update, we have some important quality-of-life features: Added a more obvious HUD indicator for the weapon abilities. Players often forgot to use their weapon abilities, but this adjustment should make it much more clear that the ability is ready to use! We have added hard-limits to how the wall-run can be activated. Players often accidentally activated the wall-run while trying to vault over an obstacle but now the game recognizes the intent of the player much better and stops accidental wall-runs. The tutorial has been modified with a few small adjustments, most important one being training dummies now have an indicator over their heads to let players know where they are. We've added some important tips to the loading screen. Thanks to each and every one of you for trying out the demo! Let us know what you think in our Discord channel! See you in the…
- DIESELDOME: Oil & Blood Patch #2 - 16 October 2024
Greetings again Domerunners! For our third update of the day, we've focused on 4 important topics: Increased both the player and enemy sizes significantly to both make you feel like you're not an infant-sized manchild and to also make the enemies more easily distinguishable. We're still fine-tuning these changes, so please bear with us while we find the perfect ratio! Increased the bullet speed for all player weapons to make aiming a little easier. Adjusted the vaulting logic to make sure players don't get stuck in a loop. Adjusted Wall-Run detection range to reduce accidental wall-runs. Don't you just hate it when you're walking on the street and accidentally start to wall-run? Just me? Hope these adjustments make the overall feel of the moment-to-moment gameplay a bit better! We're still looking into more major issues like performance, but in the meanwhile, make sure you report any is…
- DIESELDOME: Oil & Blood Patch #1 Hotfix - 15 October 2024
Hi Domerunners! This small patch addresses 2 important issues: Removed the tutorial walls as they were causing players to get stuck. Raised the water and terrain level in the Aquaduct, as players were having difficulty getting out of it after falling in. Thanks and see you in the Dome!
- DIESELDOME: Oil & Blood Patch #1 - 15 October 2024
Greetings Domerunners! First of all, we want to thank each and every one of you for trying out the demo. It truly means the world to us! We wanted to let you know that we are listening to all of your feedback and are working to improve DIESELDOME as much as possible. We're especially focusing on the performance issues, as that looks to be the biggest issue with the demo so far. We're truly sorry for any major problems some of you might be experiencing. We are an incredibly small team and it might take us a while to resolve all the issues, but we'll get there! We're starting with some small but important fixes: Level-Up notifications and UI have been changed to make it much more obvious that the player has leveled up. The Aquila and Dieselius enemies(the birds!), have been adjusted to make them behave more naturally and less like a drumstick on a rocket-engine. They also don't get out of…
- Blood-crazed arena FPS Dieseldome takes DOOM Eternal and rams it into Gladiator - 15 October 2024
My name is Edwinus Evans Thirlwellus, Commander of the News Writers of the North, General of a small lonely box of unpainted Warhammer 40,000 Orc figures I was given for my 21st birthday, and loyal servant to the true emperor, Timmy Mallett. FATHER TO NO MURDERED SONS. HUSBAND OF NO MURDERED WIVES. OWNER OF A BRONZE SWIMMING CERTIFICATE AND A WHITE BELT IN KARATE. Eater of pizza that has fallen on the floor, like a whole minute ago! And I will have my vengeance, in this life or the next. Hah, it's much easier to make that last claim in a video game, rather than when standing in a literal circle of swords. The game in question is Dieseldome: Oil And Blood , and it is pretty good fun. There's a demo on Steam, for now is the time of Next Fest . Read more
- DIESELDOME: Oil & Blood Demo is Out Now! Watch the trailer! - 14 October 2024
DIESELDOME: Oil & Blood Demo is out now for Steam Next Fest! Watch our new Gameplay Trailer: DieselDome: Oil & Blood DEMO is a FPS with movement shooter and Survivors-like mechanics. In every run, you will create absurdly powerful builds against hundreds of enemies at a time while facing the crowd's judgment. It takes place in an original RomanPunk universe. You can jump right into action on Steam right now: https://store.steampowered.com/app/3249480/DIESELDOME_Oil__Blood_Demo/ Our Demo Features are: 3 unique characters, each with their own weapon and ability. 60+ perks to create game-breaking builds. Parkour mechanics like wall-running, sliding, and rocket-jumping. Skill trees, passive skills, and unique character upgrades. A map with 4 regions, with a unique region-capturing system. A crowd-driven betting system that affects gameplay. 7+ enemies We’d love to hear your feedback, sugges…
- DEMO WILL BE RELEASED ON NEXT FEST! - 9 October 2024
https://store.steampowered.com/app/3249480/DIESELDOME_Oil__Blood_Demo/ Hi Domerunners, we’ve got some exciting news to share. DIESELDOME: Oil & Blood will release a playable demo for Steam Next Fest on October 14th! We’ll also be releasing a new trailer for it on launch. Over the last 5 months, we’ve been hard at work preparing a demo for everyone to try. We’re confident that even with some bugs and issues, it will give you a replayable and fun experience that will show you a glimpse of what the full game will be like. We hope that with your valuable feedback, this demo will also help us make the full game the best experience it can be on launch. While not even close to what the full game will be like, the demo already offers a high amount of replayability and features: A RomanPunk FPS with Survivors-Like and Movement Shooter mechanics. 3 different characters, each carrying their own un…