- The Big Update is here!!! - 22 August 2026
Hello, Haggis Lovers!Today marks a massive milestone here at Haggis Studios. We are launching our biggest game update since Early Access began! So, let us dive right into the haggis, neeps, and tatties of what is new. The New IslandThis has been a true labour of love over the last year and a half. (If you want a bit more background on what I have been up to over the last two years, check out my previous Steam updates!) While navigating all of that, I have been working hard to bring this new island to life.I spent countless hours in GAEA to get the island feeling just right. I wanted to capture that authentic Scottish island atmosphere while ensuring it remains an interesting and adventurous place to explore. The island is 16km by 16km, meaning you can run all the way from one end to the other! While the entire landmass is fully explorable, we have not populated every single corner just…
- The BIg update - 22 August 2026
The New Island, This has been a labour of love over the last year and bit, my post about what has been happening to me over the last 2 years in steam updates if you want bit more background, but while that has been going on i have been working hard on bridging together the new island, I spent countless hours in GAEA getting the island right and that feel of Scottish island, while still giving a bit of a feel of an interesting and adventurous place. So this is part of update and full able to explore, it is 16km by 16km, you can run from one end to the other, its not been full populated with things, and most of update has focused the valley were the village of Saorsa is situated. Which brings me to new locations NEW Locations So the Lighthouse are has had a rework with lots of new There is a new area called Westown Chapel which is an old abandoned chapel, which is actually a real old aban…
- I am not Dead - Update - 22 July 2026
Major Dev Update: What’s Been Going On & The Road AheadHello everyone, and I hope you are all doing well!I felt this needed a bit more than just a quick post. As I’m sure you’ve noticed, the game hasn’t received an update in a while, over a year, in fact. Today, I want to give you an honest breakdown of the good, the bad, and the interesting behind that silence. But first, the most important news: a major update is coming, and it will be out before August 23rd.While I haven’t been updating the Steam page much, I’ve been quietly working hard behind the scenes to progress the game. It is definitely not abandoned!🛠️ The What's Coming in the Next UpdateRight now, I am working feverishly on the game and upgrading to Unreal Engine 5. Here is a quick snapshot of what’s dropping before August 23rd:Combat System Rebuild: Completely reworked combat mechanics.World & Landscape Rebuild: Expanded a…
- Update for this month - 18 February 2025
Hey everyone! I’ve been working feverishly behind the scenes to get everything ready for the first major update, which I’m hoping to release before the end of Q1—possibly even the first week of March. There’s been a huge amount of work going into the game, adding new content, fixing issues, and making improvements. I’ve kept my head down focusing on this, and I’m excited to share what’s coming soon! In the coming days, I’ll be posting a detailed patch notes list covering everything included in the Q1 update. There’s a lot to unpack, so keep an eye out for that. I’ll also be sharing a roadmap outlining the updates planned for the rest of the year, so you know what to expect. On top of the development work, I’ve also been applying for funding through Scottish EDGE and a few other funding bodies. If successful, this would help speed up development and allow me to expand the game even furth…
- Big Update & Gaming Show Announcement! - 30 January 2025
We’ve got some exciting news for all you legends following Bigfoot vs Scots! 🎮🔥 We’re heading to a gaming show in Dundee tonight at Playapalooza https://img.evbuc.com/https%3A%2F%2Fcdn.evbuc.com%2Fimages%2F756407389%2F1388811964013%2F1%2Foriginal.20240430-223931?w=940&auto=format%2Ccompress&q=75&sharp=10&rect=0%2C0%2C2160%2C1080&s=4eaff9c1187235ea22a4c70c5ab0555b where we’ll be playtesting new features with the public! This is a huge step as we fine-tune the experience before the next big update. If you're around, come say hi and get a sneak peek at what’s coming! For those who can’t make it—don’t worry! You’ll get to play the new update soon. We’ve been working hard behind the scenes, adding more brutal comedy, tweaking questlines, and improving gameplay based on feedback. We’re excited to introduce Ashley, our newest character—a mischievous and adorable catgirl who’s ready to shake…
- Happy Hogmanay and Huge thanks for your support - 31 December 2024
Happy Hogmanay and Best Wishes for 2025! As we usher in the New Year, I want to extend my heartfelt gratitude to everyone who supported Bigfoot vs Scots by purchasing the game. Your enthusiasm means the world to me, and I truly hope you enjoy playing it as much as I’ve enjoyed creating it. Reflecting on 2024 This past year has been a challenging yet rewarding journey. Releasing Bigfoot vs Scots into Early Access marked a significant milestone for me as a solo developer. Amidst the whirlwind of moving countries three times, I’ve finally settled in Scotland, and it feels incredible to call Dundee home. Haggis Goes Wild Studios has firmly planted its roots here, and I feel incredibly fortunate to be part of Dundee’s vibrant and supportive game development community. Dundee’s legacy as the birthplace of iconic games like Lemmings, Grand Theft Auto, APB, and Pine Hearts is a testament to the…
- Actually Early Version is now live - 1 December 2024
Woops, I think four days without sleep, meant the branch that went live was over two weeks old, Publishing on steam on the backend is little bit confusing at times, and will take a little to get used to.. Here is latest build with all things that should have actually been there. Sorry the inconvenience and enjoy. A newer version will be coming later in the week, with some bug fixes and a few housekeeping fixes.
- After Early Access: The Future of Bigfoot vs Scots - 29 November 2024
After Early Access: The Future of Bigfoot vs Scots First, let me take a moment to thank everyone who has supported Bigfoot vs Scots up to this point. The Early Access launch is a monumental milestone for me and Haggis Goes Wild Studios, and I couldn’t have done it without the amazing players who’ve laughed, cursed, and explored the absurd yet lovable world I’ve created. Your feedback, support, and enthusiasm have shaped this game in ways I never imagined, and for that, I am deeply grateful. But Early Access isn’t the end of the journey—it’s just the beginning. So, let’s talk about where Bigfoot vs Scots is headed. Expanding the Cast: New Characters on the Horizon One of the biggest and most exciting additions coming post-launch is the introduction of new characters that will bring fresh humor, challenges, and chaos to the island. Here’s a sneak peek: Bean-nighe :The harbinger of doom, t…
- Early Access release date in 30th of November 2024 - Trailer is here - 24 November 2024
So early access is being released in less than week from now, So happy to make it this far, hope you enjoy it.
- Attended the Scottish Games Frenzy and Early Access is coming this month! - 2 November 2024
I thought I’d do a quick update on what's been happening and share the roadmap ahead. Firstly, I attended the Scottish Gaming Frenzy event in Glasgow, and finally got to show off my game for the first time! People enjoyed it, but it’s very clear it needs a mini-map. It was an amazing opportunity to get some live feedback from watching people play the game. The game received a lot of positive feedback, and I feel this was a valuable learning experience that helped me understand where to focus. As for the road ahead, I’m excited to announce… the pre-announcement of the announcement of the announcement that is about to announce the announcement the release date for Early Access! In other words, it's coming soon, but what I can say is that it will be live in November 2024! What to expect: I’ve been working on a marketing strategy for the game. If you're reading this, you’re among the early…
- A Another Cheeky Update - 26 September 2024
Yesterday, I set myself a challenge to streamline my production process by completing the entire asset creation pipeline within a single day. Over the course of 12 hours, I successfully sculpted (ZBrush/Blender), textured (Substance Painter), rigged (Blender), animated (Blender), and imported the asset into Unreal Engine 5 for rendering. I am very pleased with the outcome and the efficiency gains this exercise provided. So though I would share, Another update coming very soon.
- A Cheeky Update - 10 September 2024
Hey everyone, It’s been about a month since my last update, and let me tell you, it’s been a wild ride. Over the past six months, I’ve had to move three times, and it’s been a whirlwind of chaos—honestly, a proper cluster mess. But the good news is, I’ve finally found some stability. My visa situation has been a rollercoaster—first declined, then won on appeal, only to have that overturned. But, I’m back home in Scotland now, and I can finally breathe easy without worrying about visa issues. Behind the scenes, I’ve been quietly plugging away on the game and the Early Access (EA) trailer. So, let’s dive into the juicy details you’re here for—the game! After sharing a pre-release demo with a few folks, I received some fantastic feedback, and I’ve really taken it to heart. The consensus was that there needed to be more things to do. While I’ve already fleshed out a fair number of questline…
- Exciting Updates on Early Access, Boss Life, and More! - 28 June 2024
Hello Haggis Lovers, Despite personal challenges and moving twice, I've improved game features and redesigned elements. Early Access is set for early to mid-August. Thanks for your support! What a few weeks it has been! We have quite a few topics to cover in this post, including Early Access, Boss Life, the gaming universe, and more, though not necessarily in that order. Firstly, let's address the elephant in the room: what's been happening over the last couple of weeks. Due to some personal issues that required immediate attention, I had to take a week off. This was not an easy decision, but unfortunately, I had no choice. Moving home twice in two months, from the UK to Europe and back again, due to unforeseen circumstances beyond my control, has been quite challenging. The Steam Demo and Steamfest I initially aimed to launch Early Access by the end of June and submitted a demo for Ste…
- Weekly Developer Update - 29 May 2024
Hey everyone, Another week has passed, and it's been a busy one for me. I've been hard at work, tweaking and fixing various aspects of the game. Here's what I've been up to: New Quests: I created 5 new quests this week featuring Robbie, Mrs. McG, and Kenny the Haggis. I won't go into too much detail, but spending a few hours figuring out what werewolf poo looks like was quite an interesting experience. Dialogue System: I’ve refined the dialogue system to align with the game's theme and style. Getting it to work in the build version was challenging, but I managed it. Now, the quest system and dialogue system interact seamlessly, making quests more fun and engaging for players. Loading Screen: The loading screen is now fully operational and themed to match the rest of the game. Graphics: I've overhauled the Steam page, adding new screenshots and text to give a more current idea of what th…
- Developer Update Week 21 - 20 May 2024
Hey everyone, I’ve been hard at work preparing our game for submission to Steam for Early Access. Yes, Early Access is almost here! A wee sneak peak at the trailer, still lots to be done, but some combat, more on that later. I’ve been focusing on creating a stable build of the game, fixing various bugs, including the issue with the start screen widget not showing in the build version. I also spent an afternoon optimizing textures, reducing draw calls, and implementing mipmaps for texture streaming. This ensures that textures are lower resolution at a distance while maintaining detail up close—a pretty satisfying task! In addition, I have a couple of essays coming your way about the use of AI and what it means to me. Stay tuned for those. Combat System Updates I've been polishing the combat system, making it more fluid and intuitive. It’s starting to feel much better, though there are st…
- A Weekly Update Week 20 - 14 May 2024
Hello everyone I just returned from my exciting, adventurous four-day drive across Europe. It was an epic journey that provided ample time to contemplate the Bigfoot vs. Scots game and our future plans. Let's discuss the coming week. Understandably, there hasn't been much progress on the game due to my travels and the unpacking that followed. However, I did make some headway on the swimming system. Currently, it supports swimming on the water's surface, with plans to introduce underwater diving in the future. Here's what's coming up this week: Roadmap: I aim to finalize a roadmap for the upcoming year, outlining plans for major updates, as well as space for smaller updates, patches, and hotfixes. Gameplay Footage: I plan to release actual gameplay footage featuring some of the characters. Short Talks: I'm working on 1-2 minute videos where I discuss the game and its production. My goal…
- A Weekly Update Week 18 - 1 May 2024
Hey all, dropping in for another weekly update. This week has been a bit chaotic for me as I'm gearing up to move house next Tuesday. I'll be hitting the road for about four days, making my way to a new country. It's exciting stuff, but it's also meant that I haven't been able to dedicate as much time to the game as I would have liked. Next week is shaping up to be a bit of a clusterf***, but once I'm settled, I'll have a solid three weeks to really dive into the game. My belongings won't arrive for another three weeks, so it'll just be me, my computer, my gaming chair, and plenty of time to focus. Now, onto the important stuff—what I've been working on. I've managed to get the Quest system, Combat System, and Dialogue system all talking to each other and sharing information, which is a big win. Check out the Options menu in the screenshot—I've got some basic settings that can be adjust…
- The Splash Page and Main Page - 22 April 2024
I though I would share a quick video on the new "Splash screen" and Main page, just quick update on what being going on and what I did over the weekend, Hope you guys enjoy it.
- first of the weekly updates and news on Early Access - 15 April 2024
Early Access I guess first I should announce the that Early Access is going to be coming in May, The date has not been set, but I am hoping everything will be ready for around the middle of May, and will have date announcement a few weeks before that. Weekly updates My plan is have weekly updates on here on what's been going on with game and what has been done, with photos and the odd video. So here first of my updates and look forward hearing from you all. The most recent work that has been done has been toward getting the start screen, loading, and saving systems working. For the moment, it will be set up to 10 slot options, with plans for an expansion to name and select as many saves as you want in the future. Additionally, I've been working on a combat system, getting AI to attack, move, and strafe around the player, while also being aware of each other. I've also set up attacking s…
- The Holiday and Early Access Update and New Trailer - 19 December 2023
Greetings, dear gaming enthusiasts! It's been a wild ride in the fantastical world of our game, where Mrs. McGregor and her quirky companions, the wee beasties, have been burning the midnight oil to inch closer to the coveted early access stage. We're thrilled to spill the beans that we're gearing up for an early access launch in the next couple of months. Hold on to your kilts, because we've got a lot on our plate, but we're convinced we're on the brink of unveiling something truly worth your gaming hours. Let's break it down for you in a way that even Bigfoot could understand: Game Systems: Quest System: Almost there, just needs a bit of polishing—like giving a Highland cow a good brushing. Dialogue System: Almost ready to shine, just needs a few tweaks to make the characters' banter as delightful as a Scottish sunset. Combat System: Basics are in place, but there's still some heavy l…