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CyberpunkXXX

CyberpunkXXX Steam news

GAMERFLEX Studios | Nov 29, 2024 | game

Released

0players observed ยท 24 September 2026 - 04:14:09 UTC

ActionAdventureEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score37% positive

CyberpunkXXX news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score37% positive
  • Total reviews19
  • Release dateNov 29, 2024
  • DeveloperGAMERFLEX Studios
  • PublisherGAMERFLEX Studios

Genres: Action, Adventure, Early Access

Company pages: Developer: GAMERFLEX StudiosPublisher: GAMERFLEX Studios

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CyberpunkXXX Steam news

CyberpunkXXX news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Full Release 1.0.0 - 22 June 2026

    Full Release Build - 1.0.0 - Updated AI enemy health (large reduction) - Updated player health (slight increase) - Updated bloom (reduced slightly) - Updated lens flare (reduced slightly) - Added intro cut scene - Added intro audio and FX - Added the ability to attack static NPC's - Added the ability to attack moving NPC's - Added grenades to player's save file - Added "World Foods Diner" location - Added "The Black Death Bar" location - Added "Home" mission - Added "Black Death" mission - Added various solo X-rated animations - Added various duo X-rated animations - Added weapon shop system - Added ammo shop system - Added more cover points - Added more vaulting points - Fixed animation stuttering bug - Removed various materials - Removed various textures - Removed various decals - Reduced install size - Optimized materials - Optimized Lighting - Optimized all animations + much more toโ€ฆ

  • Early Access Build - 0.1.5 - 5 July 2025

    Early Access Build - 0.1.5- Updated AI enemy health (slight reduction)- Updated Shotgun power (slight increase)- Updated Assault rifle power (slight increase)- Updated Pistol power (slight increase)- Updated Sniper rifle power (slight increase)- Updated Sub-Machine gun power (slight increase)- Updated lighting FX- Updated car engine sound FX- Updated car handling- Updated truck handling- Updated elevator speeds- Updated enemy damage FX- Updated surface's hit FX- Updated weapon recoil settings (slight reduction)- Updated controls menu- Updated map markers- Updated compass markers- Updated gamepad controls- Added Sub-Machine gun- Added Grenade launcher- Added more interactive NPC's- Added Cyber style cars- Added "Mini Mart Shop" location- Added "Weapon Shop" location- Added "Club 69" location- Added "Weed" mission- Added "Club 69" mission- Added "Get Paid" mission- Added various solo X-raโ€ฆ

  • Early Access Build - 0.1.5 - 5 July 2025

    Early Access Build - 0.1.5 - Updated AI enemy health (slight reduction) - Updated Shotgun power (slight increase) - Updated Assault rifle power (slight increase) - Updated Pistol power (slight increase) - Updated Sniper rifle power (slight increase) - Updated Sub-Machine gun power (slight increase) - Updated lighting FX - Updated car engine sound FX - Updated car handling - Updated truck handling - Updated elevator speeds - Updated enemy damage FX - Updated surface's hit FX - Updated weapon recoil settings (slight reduction) - Updated controls menu - Updated map markers - Updated compass markers - Updated gamepad controls - Added Sub-Machine gun - Added Grenade launcher - Added more interactive NPC's - Added Cyber style cars - Added "Mini Mart Shop" location - Added "Weapon Shop" location - Added "Club 69" location - Added "Weed" mission - Added "Club 69" mission - Added "Get Paid" missโ€ฆ

  • Early Access - Update 0.1.4 - 8 April 2025

    We originally posted this on Thu 6 February 2025 but as a lot of players missed it due to not showing up on the store page, here it is again. Early Access Update 0.1.4 - Updated vending machines to issue health for crypto - Updated player to enable changing weapons while sprinting - Updated all shipping containers to be climbable - Updated all shipping containers to have cover points - Updated player health (reduction) - Updated Shotgun damage (increase) - Updated Pistol damage (increase) - Added station NPC shopkeeper - Added "Station Warehouse" location - Added "Hacking" mission - Added "Proud" Mission - Added additional turret enemies - Added more cover points - Added various solo X-rated animations - Added various duo X-rated animations - Added dildo and vibrator animations - Added 150+ lines of dialogue & audio - Added additional elevator to Station location - Added kill zones forโ€ฆ

  • Early Access - Update 0.1.3 - 4 April 2025

    We originally posted this on Wed 18 December 2024 but as a lot of players missed it due to not showing up on the store page, here it is again. Early Access Update 0.1.3 - Updated inverted Y-Axis on controller (again!!!) - Updated music to Trap House mission - Updated decal cull distances - Added Black woman Enborg - Added East-Asian woman Enborg - Added South-Asian woman EnBorg - Added sound FX to damaged electrical boxes - Added music to Infiltration mission - Added various solo x-rated animations - Added variuus duo x- rated animations - Added station NPC Hooker - Added Patreon producer billboard - Fixed minimap marker bug after saving - Fixed compass marker bug after saving - Fixed non spawning items after starting new game bug - Fixed non refreshing mission status after starting new game bug - Fixed health status after starting new game bug - Fixed car location after saving bug - Fiโ€ฆ

  • Early Access - Update 0.1.2 - 2 April 2025

    We originally posted this on Mon 2 December 2024 but as a lot of players missed it due to not showing up on the store page, here it is again. Early Access Update 0.1.2 - Updated credits - Updated inverted Y-Axis on controller - Updated player health (slight reduction) - Updated AI drone aggression - Updated AI Turret aggression - Added additional enemy AI to The Trap House mission - Added music to Trap House mission - Reduced install size - Fixed ladder on Infiltration mission bug - Fixed falling through certain floor sections bug - Fixed Miss Payne dialogue bug - Removed Sub Machine gun outside the Trap House - Optimized textures

  • Early Access - Update 0.1.1 - 1 April 2025

    We originally posted this on Fri 29 November 2024 but as a lot of players missed it due to not showing up on the store page, here it is again. Early Access Update 0.1.1 - Updated AI health (slight reduction) - Updated player health (slight increase) - Updated lighting - Added more ammo pickups - Added more medipack pickups - Fixed NPC conversation selection bug - Fixed medipack bug during Infiltration mission - Fixed marker not showing on Trap House mission

  • Updated Build For Early Access 0.1.4 - 6 February 2025

    - Updated vending machines to issue health for crypto - Updated player to enable changing weapons while sprinting - Updated all shipping containers to be climbable - Updated all shipping containers to have cover points - Updated player health (reduction) - Updated Shotgun damage (increase) - Updated Pistol damage (increase) - Added station NPC shopkeeper - Added "Station Warehouse" location - Added "Hacking" mission - Added "Proud" Mission - Added additional turret enemies - Added more cover points - Added various solo X-rated animations - Added various duo X-rated animations - Added dildo and vibrator animations - Added 150+ lines of dialogue & audio - Added additional elevator to Station location - Added kill zones for out of bounds areas - Fixed several holes in ground collision bug - Fixed some NPC traffic disappearing into ground bug - Fixed missing door in hospital bug - Fixed weiโ€ฆ

  • Updated Build For Early Access 0.1.3 - 18 December 2024

    - Updated inverted Y-Axis on controller (again!!!) - Updated music to Trap House mission - Updated decal cull distances - Added Black woman Enborg - Added East-Asian woman Enborg - Added South-Asian woman EnBorg - Added sound FX to damaged electrical boxes - Added music to Infiltration mission - Added various solo x-rated animations - Added variuus duo x- rated animations - Added station NPC Hooker - Added Patreon producer billboard - Fixed minimap marker bug after saving - Fixed compass marker bug after saving - Fixed non spawning items after starting new game bug - Fixed non refreshing mission status after starting new game bug - Fixed health status after starting new game bug - Fixed car location after saving bug - Fixed sporadic menu option bug - Reduced install size - Optimized lighting

  • Updated Build For Early Access 0.1.2 - 2 December 2024

    - Updated credits - Updated inverted Y-Axis on controller - Updated player health (slight reduction) - Updated AI drone aggression - Updated AI Turret aggression - Added additional enemy AI to The Trap House mission - Added music to Trap House mission - Reduced install size - Fixed ladder on Infiltration mission bug - Fixed falling through certain floor sections bug - Fixed Miss Payne dialogue bug - Removed Sub Machine gun outside the Trap House - Optimized textures

  • Updated Build For Early Access 0.1.1 - 29 November 2024

    - Updated AI health (slight reduction) - Updated player health (slight increase) - Updated lighting - Added more ammo pickups - Added more medipack pickups - Fixed NPC conversation selection bug - Fixed medipack bug during Infiltration mission - Fixed marker not showing on Trap House mission

  • We Uploaded The Wrong Version of The Demo...Sorry! - 3 November 2024

    Hey Folks, In our excitement about the CyberpunkXXX demo finally being available on Steam we accidently made the Steam demo review version downloadable. We have now uploaded the ACTUAL demo version. This version has fun stuff like missions and NPC dialogue etc. Uninstall the current version. I think you may have to restart steam to get the real version. Sorry about that...ooops! The CyberpunkXXX Team

  • ๐Ÿ•น๏ธ ๐Ÿ“:: DEV DIARY #010 :: ๐Ÿ“๐Ÿ•น๏ธ - 2 October 2024

    Hey Everyone, Its been a whileโ€ฆthatโ€™s an understatement for sure!. Where have we been you may ask?. Well, itโ€™s a long story but for those that have not been following along on our socials or seen the various posts in Discord we have made about the situationโ€ฆWe basically had some serious health issues that resulted in one of the team leaving for good (Noah) and me (Flex) literally being forced to remain in bed for almost six months due to a serious back injury. When you start the process of developing a game that could potentially take several years to complete, you try to envisage and account for almost every possible scenario that could potentially derail the game development along the way. The ONE thing us game devs never ever consider is how much a long term illness or injury could totally blow the plans you made right out of the water. Honestly, at no point did we think that one ofโ€ฆ

  • ๐Ÿ•น๏ธ ๐Ÿ“ :: DEV DIARY #009 :: ๐Ÿ“๐Ÿ•น๏ธ - 9 February 2024

    Hey Everyone, I know what you are thinking. Where the hell have you folks been these last couple of months. Yes, sadly we've been quiet recently as we have had so much going on behind the scenes that we just needed to take stock of the situation before we moved forward. Basically, it's become financially very difficult for us to develop this game full time while also surviving in the real world with real bills and real commitments, so we had to take on some freelancing work (again) to cover us over the winter period which in turn delayed things a little bit with CyberpunkXXX. One of us (Noah) also had a serious health scare that took a month to resolve and sadly he can no longer commit to any future development of the game. He will be greatly missed to the team not only because of his skills but his enthusiasm and commitment to the project since its inception nearly 2 years ago. We areโ€ฆ

  • ๐Ÿ•น๏ธ ๐Ÿ“ :: DEV DIARY #008 :: ๐Ÿ“๐Ÿ•น๏ธ - 18 November 2023

    Hey Everyone, So it's been nearly a week since we released the first development build and we really hope everyone has been enjoyed playing it and discovering the new location, characters, animations and new shotgun weapon. We know it doesn't seem like a huge amount of progress initially but under the hood, huge advancements have taken place and I'd like to explore more of these details with this dev blog. As I have mentioned before, the big impressive graphics in games can at times, be quite "easy" (this is a VERY relative term) to develop. Sprawling landscapes, vast sci-fi cities and realistic lighting and weather effects are bashed out in next to no time while the dev god's have decided that the small mechanics can take absolute ages to get right. In fact, the more the player is ignorant to the mechanic working the more likely that same mechanic will be an absolute bitch to make workโ€ฆ

  • ๐Ÿ•น๏ธ ๐Ÿ“ :: DEV DIARY #007 :: ๐Ÿ“๐Ÿ•น๏ธ - 29 August 2023

    Hey Everyone! It's been a bit of a strange month, hence the slight delay with this Dev Diary. Almost exactly a year ago we had a major disaster. The place where we developed the game as a very small team caught fire one night and we lost everything. When we say everything we mean everything. Luckily we had all our data backed up to the cloud using Backblaze but literally everything physical we owned ended up sadly as a pile of ashes. Obviously this wasn't the best thing that could have happened to us after a year of solid game development and it did set us back a few months while we obtained somewhere new to work, deal with all the insurance and then download nearly 6Tb of data before the game dev could commence again. The reason I'm mentioning this is because three weeks ago we finally got back home to our original premises and began the pain in the ass task of setting up our little stโ€ฆ

  • ๐Ÿ•น๏ธ ๐Ÿ“ :: DEV DIARY #006 :: ๐Ÿ“ ๐Ÿ•น๏ธ - 13 July 2023

    Hey Folks, Welcome to another dev diary. We have a new demo update coming out tomorrow and we can happily say this will be the very last demo update we do. When we released the demo originally we wanted to give potential customers a taste of what the game would be about. We also wanted to show the game world and characters within it plus the sort of mechanics and X-rated content people would expect when they play the game. As time as gone on we wanted to add more and more to the demo especially when we introduced new mechanics, locations and features but its got to the point where we think any potential customer should have a fairly good idea by now of what the game is all about. The game isn't going to dramatically change from here on in other than additional missions, characters and graphical polish throughout. We obviously intend to add a lot more spicy content as we move forward andโ€ฆ

  • ๐Ÿ•น๏ธ ๐Ÿ“ :: DEV DIARY #005 :: ๐Ÿ“ ๐Ÿ•น๏ธ - 15 June 2023

    Hey Folks, Due to the fact we haven't made much new content for the game over since the last build was dropped a week ago (we've mainly been working on lighting and optimization) I thought I'd share a Twitter thread I made regarding our experiences as adult game devs over the last 15 months. - The adult gaming world exists on a totally separate plane of existence compared to "normal" games. The word niche was probably invented for adult games. If you are developing an adult game, remember no matter how good it is, it will probably never have mainstream success. - Forget gaming journalists ever showing an interest. This is probably understandable as most media outlets depend on advertising and advertisers do not like adult content. You will have to find places where adult content is celebrated. - Most gamers will presume your game is shit. The last few years the adult gaming world has suโ€ฆ

  • ๐Ÿ•น๏ธ ๐Ÿ“ :: DEV DIARY #004 :: ๐Ÿ“ ๐Ÿ•น๏ธ - 4 June 2023

    Hey Folks, As you probably know by now we have just dropped CyberpunkXXX Development Build version 0.3. We were really keen to do a dev blog right away to give you all some insight into events that have been going on over the last few weeks and to highlight certain features in the build that might need further explanation. If you've played the played the Development Build 0.3 then you will have noticed by now that the game starts with the main character unarmed, having just arrived at the Eros main station. We implemented the very first mission just to not only get the game going in some sort of narrative direction but also to test and make sure the actual mission and dialogue mechanics work within our framework. Now that we have reached this point we can really begin to flesh out the story and start implementing unique missions that could include anything from the normal fetch quests tโ€ฆ

  • ๐Ÿ•น๏ธ ๐Ÿ“ :: DEV DIARY #003 :: ๐Ÿ“ ๐Ÿ•น๏ธ - 16 May 2023

    Hey Everyone, Welcome to another (slightly delayed) dev diary. this week I thought id move away from mechanics slightly and discuss something that is incredibly frustrating to us and I'd imagine most devs if they were being honest. I like to call it the "huge amount of effort for very little payback paradox". This is basically where you spend a ridiculous amount of time to implement a minor mechanic but the player will only ever see this as something minor in the game. This is illustrated perfectly in the following examples of Cover and Vaulting. Now, on the surface this can seem very minor. You have a character controller that can hide behind and vault over various objects in the game world to avoid enemy fire. You would think this ability would be easy to implement and you would be half right. Simplicity isn't the problem though. The problem is that you have to instruct the characterโ€ฆ

Patch notes and updates

S.noRelease datePatch nameGID number
122 June 2026Full Release 1.0.01835871199313441
25 July 2025Early Access Build - 0.1.51803527891810526
36 February 2025Updated Build For Early Access 0.1.41790848102623361
418 December 2024Updated Build For Early Access 0.1.31786409468830051
52 December 2024Updated Build For Early Access 0.1.21784506359131416
629 November 2024Updated Build For Early Access 0.1.11784506359059352

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