Randoville news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players1 · 22 September 2026 - 21:10:20 UTC
- SteamPulse tracked peak26
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score66% positive
- Total reviews65
- Release dateSep 28, 2023
- DeveloperAVE Team
- PublisherAVE Team
Genres: Casual, Indie, Simulation, Strategy, Early Access
Company pages: Developer: AVE TeamPublisher: AVE Team
Randoville Steam news
Randoville news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Small Spring update - 14 March 2024
Hey all, long time no see~ A lot of things happening, so it's tough to update Randoville regularly, i'm sorry Today i've ended winter, lol, and fixed problems with 250\500 throws achievements. Good hunt at Steam sale today! cya
- Christmas here! - 24 December 2023
Hello everyone. Christmas eve today, gotta congratulate each of you! I've brought you new season in-game, not really much difference in gameplay, just visuals. Added New barnhouses for each grade! New decor menu Now there are "Local" and "Global" achhievements Winter took heck a lot of time, but here it is. Wish you Merry Christmas and a Happy New Year! cya
- Update #3 - Forging! - 28 November 2023
Hey everyone! I'm sorry for being quite for so long, this update took a lot of time. But now it is such as i wanted it to be. First of all, i believe that now the "1000 Throws"Achievement works well, so if you have 1000 throws, just update the game and it will fix itself in the main menu! Added Forging minigame Now you need to craft iron ingots yourself, instead of getting them from forge. The minigame consists of several steps Heat the forge with the bellows Add ore to the crucible Put it on fire and wait till the ore melts Go to mold and pour it in I tried to make it not very time consuming, but a bit challenging. Right now, you can melt only iron ore, but later i will expand this system with another ores and ingredients. Fixed Camera rotation didn't work after fishing D8 could spawn when leveling up That's all for this update. Now about the future. I'll write it down so will have no…
- Hotfix for Update #2 - 30 October 2023
Hey! Small hotfix here. Added Now you can change Zoom and Camera Rotation controls in the Settings and "small tutorial" at the start of the map Fixed After buying D4, D20+D4 rolls were just 1/1 resulting in eternal "2", now everything works find Fixed dead discord link in the menu
- Update #2, Halloween - 26 October 2023
Hey everyone! This update took quite a while for some technical reasons. I've been rethinking progression system for a while, and a lot of backend work happened. Though, i didn't make new system in this update, but brought some small features to test everything out. Added Pines! Preparations for the winter are here! D4 Now you can buy a D4 as addition to your D20 at the Shrine. Level Up modificators - when you level up, you can roll a D4 to choose an upgrade from list Pumpkins as props Dice bias visualization - hover over top right corner to see the grades Ghost people! They have holidays too Changed The forests are more dense now Bias - now it changes each 2 levels, instead of each level like before Again, it was sort of technical update, so the main things will come in the future (I'm really looking forward to it) I got some suggestions in discord and discussions, so maybe there will…
- Update #1, Fall - 8 October 2023
Hey everyone, got a bit late with this update Autumn came (yeh, october..), so it's natural for nature to change it's color! So, what's new? Added: Autumn, now you can change the season in the menu. It's just colors, no functionality, so play as you want Revival - now it's possible to revive cuboys at the Shrine for a price! Food - now Food and Wheat numbers get red when you have negative income Back home button - always gets you to your village x0.5 speed - always available, slows time Stars in menu - Now there will be bright stars for each player who plays right now C: Very small tutorial window with on the start of the map (but only for 1 time) Fields now can snap to each other, when building Field press R to toggle Snap mode Fixed: Camera speed now should be a bit faster, FPS-independent x3 speed button now works after load\regress Achivement "Friend of tree" now achieves correctly…
- Tiny hotfix 0110 - 1 October 2023
Hey, tiny hotfix on the way Fixed Incorrect logic in the restart menu after cuboys' death (i condemn these actions) Day/night cycle in main menu worked wrong Added Shrine with discord invitation in the main menu (just click it) it ain't much but it's honest work Thanks cya
- Hotfix 2909 - 29 September 2023
Hallo Today was fixed: No ability to receive "Conqueror" achievement in Steam Building only 1 point of Rock fence and then exiting the mode resulted in building 1 stone pillar No ability to remove pillars Deleting loaded bridges\fences was an issue Added: Ability to delete just part of fence, instead of whole object Cuboys seem to stuck EVERYWHERE, so now you can Drag&Drop em with mouse (Don't throw them pls) Changed: Level experience multiplier, now it must be sliiiightly~ harder to level up (really slighter, i guess, +5-7%) That's all for now. Will be glad to hear if you find something and thanks for joining us! cya
- Early Access Release - 28 September 2023
Hey all, glad to see you here today! For almost a year i was waiting for this moment and here it is. Another huge step for me as developer - releasing my game here. There were tough things sometimes, like the last two weeks of playtests and bug-fixing, but thanks to that, today we have a good stable game that is, literally, playable Of course, it's not the final version, but a good base for future updates. And those updates can be controlled by you, the players. Right now there is a small community in discord, thanks to them, again, i got rid of a lot of annoying things. So i will be waiting for you to join us in discord or steam discussions with your feedback. It can greatly affect the future of the game. A lot of plans for updates so keep an eye on them. Again, thanks for your time and attention And im going to press da button Cya
- Release on the 28th of September - 26 September 2023
A lot was made for the last months. The game got UI, saves, settings. In-game content was updated with new buildings like Farms, Gardens, Fishing Huts. Though, i had to cut "Adventures" for now, because the base mechanics were not ready to normally integrate it. Last weeks were spent for fixing major bugs that occured with regress/save and load. Thanks to the community in Discord, they really helped a lot Yesterday i have added Achievements to Steam, and update those that are in-game I'll create a nice roadmap in near future, but for now it looks like: New buildings for better resource usefullness, like Tavern New minigames - i really want to make "Mine Kart Racing League" Inventory system for Items, that will be usefull for the "Adventure" That's the core points of future plan. Also, there were added localizations, so i would be grateful for feedback and response about languages other…
- Some news - 15 July 2023
Hey, everyone! Long time since last news. So, the progress is going. Based on a demo i got pretty nice core mechanics of building and now working on expanding them. Also, spending couple of days per week for making visuals better. As you could notice, some buildings - Lumber, Barn, bridge, had their "building animations". I have to say, that im unable to keep them, because it's too time consuming in terms of development progress. I would like to expand the gameplay, so i've focused on creating mechanics rather than making those animations. Though, bridge and Shrine animations will stay. Instead of animations i've finally decided to remake building from scratch and started with Windmill Right now there are only 4 of 5 levels and level 4 already has roof customization. Also. For food production i've added Gardens, i think it's with apples. Consumes nothing, requires 2 people, produces 0.5…
- Small Demo update - 3 July 2023
Hallo! Yesterday patch was a "little disaster", because i didn't test it out on Steam, and it didn't upload .exe file. My bad, really. But now everything is working fine, fixed that small nuance in the morning. But that's not all news. Finally, i've added SETTINGS! Now you can optimize it to an 8-bit city builder for your fitness-watches C:
- Demo update! - 2 July 2023
Hey everyone! Today i have pretty big update for you First of all - fixed issues. Fixes Reworked building placement system, now it should work like a charm Fixed problems with unstable Lumber placement in the forests Fixed bug where you can roll for a Quarry, but have nowhere to place it Fixed problem where game launched with SteamVR (haven't tried, waiting for feedback) Fixed problem where you don't get achievement for 10 people Reworked building colliders Fixed UI visuals where description of Meteor Strike didn't dissappear Fixed UI with Mine giving 0.2 gems instead of 0.1 I believe it's all for fixes. Now to the nice things Added New camera logic. At first it was quite shaky when zooming, now it feels much smoother . Added some effects to resource bar texts, so they are better visible on top of the bright sky Tree placer Long-forgotten feature which i finally implemented Rock clickin…
- Pre-recorded Demo gameplay - 20 June 2023
Hey everyone, here some gameplay for you. It shows pretty everything that is in the demo right now. I couldn't integrate another part of gameplay, because it's not that ready, but stay for updates, i try to post them as soon as i can C: (Video-quality sometimes lacks, i'll re-record it in the near future) Thanks!
- Randoville dev stream - 19 June 2023
Hey, everyone! Finally, it's possible for me to show what i've got. Hope it will be to your liking!
- New demo update! - 19 June 2023
Hey! New demo update came out. Some minor fixes and core improvements New and added Achievements. Do something, get something + experience. (Achieves can be seen from game menu) Progression tree. Before it was available only after Regress, but now it's also available in session through Shrine shop Added tooltips for disabled buttons, so it's understandble why they are disabled C: Added some life to Mines, now they look like they are working, instead of dull static visuals. Now experience multiplier is given for leveling up Forge. Building from game's second part, Consumes gold, coal and ore, produces Iron ingots. Right now it's only for visuals, but i've planned to create new mechanics for such types of buildingss. There was something else, but i forgot :C Fixed Broken saves after end. Some collision issues Reworked prices a bit I think, that's all. Now the progression is more straight,…
- Enormous Demo Update - 6 June 2023
Intro Hello everyone! Almost 3 weeks after demo release, in that time got a lot of feedback, added some cool things and upgraded the game to the next stage. First things first. Progression Added Level system Reworked Regress system New conditions for opening new buildings So, about Levels. As always - for your actions you get XP -> Level up -> New possibilities Each building grade gives 10-50XP based on rarity, 5 XP for collectibles on the map. After building a Shrine, you get access to Regress button (you don't need to buy it as it was before). Regress is free, but you abandon your Village, get XP, gems, and access to Regress Shop . Regress As i said earlier, Regress takes away your Village, but you are able to buy upgrades in Regress Shop. There are dices+throws and Progression Tree. Right now i've added some upgrades as examples for 5/10/15 and 20th level. Though i think i will rewor…
- Demo update - 21 May 2023
Got some feedback after launching demo and made some improvements based on that: Added descriptions to UI buttons for buildings, now you can see what each building gives you Added arrow keys for movement Added LMB for throwing dice Reworked Zone visuals Minor fix for Mine visuals
- Demo is out! - 20 May 2023
Finally, i've finished polishing the demo. Core loop is inside, though it might be hard to understand something (need tutor) I'm working on improving user experience right now, like tips and tricks. Also, there is discord for communication Discord
- Devprogress #3 - 2 April 2023
Hey everyone, this week was spent on polishing UI and testing out something new. About UI: Finally came to some consistent design of panels Added all resources to resource bar Created ability to check building stats and turn it on\off (it appeared to be very useful in gameplay) About visuals: Tried to create building animation (pic2) New wooden dice About gameplay Added Fence, only wooden right now, later will add rock one Testing out procedural resource spawning I think that's all for now. Though, i have totally forgot something :0 cya
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 14 March 2024 | Small Spring update | 7309977427434671812 |
| 2 | 30 October 2023 | Hotfix for Update #2 | 5229301621591039901 |
| 3 | 1 October 2023 | Tiny hotfix 0110 | 5220291886498291451 |
| 4 | 29 September 2023 | Hotfix 2909 | 5220291886491278546 |
| 5 | 3 July 2023 | Small Demo update | 5124582150145989385 |
| 6 | 21 May 2023 | Demo update | 5140340943316474591 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
