- What's being worked on in Core Lords? - 11 July 2024
Hello everyone! A bit longer on the update than I would usually like, got covid again this month (-.-). That and my wife is very very very pregnant with our first, lots to prepare! So outside of the usual bug fixing, optimizing and tweaking, here is what is being worked on for Core Lords: A new biome and level! The Canyon A gloomy fog and and driving rain hangs over this imposing gash in the earth. Slippery rocks and ledges create a sweaty-palmed climb to a great danger. An opportunity for more environmental puzzles, battles and even new powers await! New Enemies A strange corruption has descended upon the land, and the canyon and it's local inhabitants are not immune. The first of the new enemy types for canyon zone, these little guys can really overwhelm in groups! Building a boss arena and... well the boss. A messy sketch of what is being worked on in terms of a boss arena and hints…
- Core Lords - Demo Update (v1.1) - 24 May 2024
Hi all, A (long overdue) update to the demo has been released. A huge list of updates, bugs fixes, QoL changes have been worked on, and I will be unable to list them all, but some major changes are as follows: GAMEPLAY/AI More enemy behavior such as strafing, keeping distance and better line of sight calculations Vastly improved AI actions and decision making (though still needs work!) Enemy drops (combat drops and permanent upgrades) Improved jumping and falling behaviour TUTORIAL STORY A huge amount of bug fixes Clearer tutorial hints Balanced delays and pacing of tutorial information Visual and camera tweaks Fixes for puzzles QoL Visual indication of enemy and player health and action points in combat More indicators and affordance for what actions you take will result in, especially with Core interactions Smoother movement behavior, such as better navmesh, hold-to-move and click-to-…
- New Gameplay Trailer for Core Lords - 7 May 2024
Core Lords has a new trailer out! Focusing in a lot more on gameplay, it showcases the tactical turn-based combat, enemies and environmental arenas that combat and puzzles take place in. Give it a looksy: Let me know what you think of the trailer or the game itself, I would be interested to hear about any confusion from what you see, or anything that catches your eye that looks particularly cool. Thanks for the continued support! Cheers, Chris
- A bit on how Core Lords works 4# - Orange, Red, Action! - 5 March 2024
Hello! I hope everyone is having a good 2024 so far! An update on a more intricate combat system from Core Lords below. How Orange, Red, Action! (ORA) Works Cores Lords has a turn-based combat system, but also has a minor twist on "you move I move". In Core Lords, Many actions such as attacking, moving and falling may have a kind of "wind up" before the action is triggered. This is called ORA, or Orange > Red > Action! Each action can be ORA or an instant effect and takes an Action Point per stage. Objects that don’t have Action Points are likely to progress a stage after each player turn ends. ORA can also skip the “Orange” stage, meaning the trigger will happen after only one stage of wind-up. ORA is represented by orange or red outlines on enemies, cores and objects. We can see the enemies are at different stages in their ORA, one in "Orange" and one in "Red". Our player better move!…
- A bit on how Core Lords works 3# - Core Interactions - 16 January 2024
Hello and Happy New Year! Back to it with an update on how the Cores interact with each other in game! What the Cores can do Below we can see the basic functions of each of the Cores that you can control in Core Lords: Stonecores are, just like all Cores, part of the natural world, but their cube-like shape allows you to manipulate them. These stones can be moved, pulled, pushed, dropped and set up for a variety of uses in exploration, puzzle solving and battle. Windcores use concentrated gusts of wind to push other Cores around the environment, often to create paths and attack offensively. Watercores are controlled water sources and are used to bounce Stonecores and Flamecores in directions controlled by the player. Characters moving through Watercores are also slowed down. Flamecores are flame and lava in a controllable form. They can be quite destructive and do more damage than Stone…
- A bit on how Core Lords works 2# - Controlling Elemental Cores! - 8 December 2023
The Core Types The “Cores” in Core Lords are concentrated elemental energy focused and controlled by you. There are 4 types of Cores: Stonecores, Windcores, Watercores and Flamecores. Summoning and Selecting Cores are summoned or controlled from the world. Stonecores are specifically sized pieces of stone that can be selected and moved, dropped, pulled from the ground etc. Watercores and Flamecores and summoned from water and flame sources, such as rivers and lava pools. Windcores are easily accessed from environments with air to spin up. Movement and Action Points In the Action State (and Combat), cores can be moved with action points, both horizontally and vertically. Summoning will, in most cases, cost action points too. Cores can often be destroyed early to refund action points. As long as you have action points, you can transform the world to your goals. Unleash! On leaving the Act…
- A bit on how Core Lords works 1# - Movement and States - 14 November 2023
Hello hello! I will be doing some updates and posts about how the game works. First up is Movement and States: States Core Lords has two states, Exploration and Action. When in Exploration, movement is done through real-time navigation. But at almost any time you can jump into Action, which moves into a turn-based mode. Combat is done in the Action state as you might have guessed. Action Points Core Lords uses a shared Action Point system for ALL actions, including Action Movement. It does not use a separate “movement” resource. Move one step, use one action point! Movement Core Lords uses the usual horizontal planes but also emphasizes verticality of levels to battle and solve puzzles. The arena you are fighting in will shift and change as rocks fall and form, buildings crumble and dangerous elements block your path. Because of this, you are able to make some jumps across gaps and drop…
- DEMO OUT NOW! - 17 October 2023
The Core Lords Demo is now playable for everyone - PLAY IT FREE NOW! :D All you need to do is to go to the game's Steam page and press the green button "Download Core Lords Demo" to start playing. https://store.steampowered.com/app/2357850/Core_Lords/ Remember to add the game to your wishlist as well! I’m so excited for you to experience Core Lords and it would help greatly if you could share your first impressions of the Demo on all community and social media channels that you are active on with a link to the Steam page. Also, tell your friends and family about it and get them to play the demo, talk about Core Lords and mention it everywhere you can. Thank you for any support! WHAT TO EXPECT FROM THE DEMO The demo will give a taste of the game, having a short intro to the story, world and mechanics. Roughly 30-40 minutes of play. You will also be able to jump into quick battles where y…
- Core Lords DEMO Releasing 17th of October, 2023! - 10 October 2023
Hello! I am excited to announce that on the 17th of October 2023, the Core Lords DEMO is going live! https://store.steampowered.com/app/2476450/Core_Lords/ The demo will give a taste of the game, having a short intro to the story, world and mechanics. Roughly 30-40 minutes of play. You will also be able to jump into quick battles where you can play around with 2 out of the 4 Core powers that will be available in the game (Stone/Wind), so you can get a feel for the battle mechanics, more powerful enemies and the destructible world. I hope you like it! Heads up: The game is still fresh and will have bugs and missing quality-of-life features. Wishlist if you want to keep an eye on it. See you all soon and stay tuned for more updates! All the best, Chris
- Announcing: Core Lords - 3 October 2023
It’s about time I said hello here! Hello! My name is Chris and I am solo-developing a new game called Core Lords. Core Lords is a tactical turn-based strategy game where you’ll use elemental interactions to create dynamic strategy and overcome challenges. Command elements of Stone, Wind, Water and Flame. Outwit odd creatures and bosses and demolish destructible environments in a strange and unique fantasy world! Watch the Teaser Trailer here: https://www.youtube.com/watch?v=5AczFHF0rlg&t=1s Discord and Twitter are up if you want to chat. Would love to get your first impressions and questions!