- Card Artisan 2.1 - Multiplayer - 1 August 2026
Hello everyone! Card Artisan now has a Multiplayer mode! You can play free 1v1 matches against other players. Create a room, set the rules you want and duke it out! One thing to keep in mind is, multiplayer is releasing in an experimental state. Testing a mode like this alone is very hard, so issues I never saw during development will surely show up once real players get their hands on it. If you run into anything strange, like stuck games or disconnections, please report it and I'll do my darnest to get it fixed as soon as I can! This update also fixes a nasty long-standing bug that prevented many of you from uploading your mods to the Steam Workshop (Which means everyone should be able to upload mods now!). Sync issues when fetching downloaded Workshop mods and Steam Cloud saves should also be resolved now, along with a fix for save files getting lost when multiple Steam accounts play…
- Card Artisan 1.7.3.3 & Deckbuilders Fest (May. 9, 2026) - 9 May 2026
Hello everyone! The Steam Deckbuilders Fest is almost over, and this is just a small update, but I noticed a nasty bug that messed with the music when moving around the map, so I wanted to get it fixed so the new players trying out the game don’t run into it and get a bad impression! On top of that, I noticed some small grammar fixes while working on the mobile port, so I fixed those here as well. I really hope more people get to try and enjoy the game in what little remains of the Deckbuilders Fest, and to anyone new, always feel free to report any issue you have with the game, and I’ll do my darnest to get it fixed as soon as I can!
- Card Artisan 1.7.3 + Mobile version in the works! (Apr. 25, 2026) - 25 April 2026
Hello everyone! Today's update includes a long overdue fix to the erratic movement cards in hand used to have in certain situations alongside the addition of custom music to make up for the lack of variety in the base game. The first change came about thanks to the progress being made in the mobile port of the game which will hopefully be coming in a couple months, so yeah, please look forwards to that! I hope everyone enjoys the new changes! Cheers! Full patch notes: Card Artisan 1.7.3 -Added support for custom music. -Fixed multiple issues when interacting with cards in hand that made the cards jumpy and behave erratically in many situations. -Improved Merchant card UI behavior. -Reworked some shaders to improve compatibility with lower-end devices that didn't load them in correctly in certain situations.
- Two small updates - 13 April 2026
After Patch 1.7.0 I've uploaded two very small updates mostly just to fix issues introduced with the new addition of the Spanish language in version 1.7.0. Most egregiously, a string of Spanish text prominently being display in battle where "Skip Type" should've been present. Sorry about that. On top of that, some small fixes were included among them a bug that would cause the "Shuffle your graveyard" effect to break under specific circumstances. I hope everyone is enjoying the game and remember to always feel free to report any issue you have with the game, I'll try to address them as soon as possible! Cheers! Fullen-
- Card Artisan 1.7 (Mar. 31, 2026) - 31 March 2026
Card Artisan 1.7 ¡Buenos días! The Spanish language support patch is finally here! As promised months ago, it took longer than expected and unfortunately it's far from perfect, but it's here! Did you know almost every Spanish word has a masculine and feminine variant? Well, when randomly generating card names for random images it's very hard to determine if the person depicted in the image is a Guerrero or a Guerrera you know. Long story short, I couldn't cope with this challenge, it was impossible with the current system to determine this and tackling this would require each image in the base game and each image you mod in to be tagged as male or female, and I really don't think it's worth the effort, at least not for now, especially considering the card names in Card Artisan are absolutely superfluous! I hope my Spanish-speaking brothers and sisters understand the situation and still…
- Card Artisan 1.6 (Dec. 17, 2025) - 17 December 2025
Merry (almost) Christmas! It's been way longer than I would've hoped for this update to come out, but at least we got there! I've been busier than expected, so progress was slow, and testing wasn't as extensive as I would've wanted. There might be some undiscovered issues with the new New Game + mode, but I'll keep testing and fix anything that comes up as issues are reported! At any rate, I hope everyone enjoys the new game mode, and I continue to thank everyone who supported the game so far! Full patch notes below: -New game mode, "New Game +" added! -Fixed issue that would cause GY Shuffle effects to fail if both the deck and GY were empty at resolution time. -Fixed issue that would cause the AI logic to stop working when trying to account for certain effects in counter-strategies. -Fixed issue that would cause minion effects to be activable even though no valid targets for that effe…
- Card Artisan 1.5 (Oct. 14, 2025) - 14 October 2025
It’s been almost a month since the last update, and I haven’t been able to make as much progress as I would’ve hoped to. My available time to dev has been slashed due to external factors, and progress will be a bit slower, but I still have a lot of content I want to add, so don’t worry about me dropping the game or anything like that! The update fixes some critical issues and adds new effects, new equipment, and new QoL features! A huge thanks to everyone playing and supporting the game. I really appreciate you all. Full patch notes below: -New effects added: Bleed (5 related effects), Tokens (3 related effects), Banish (1 related effect). -New equipment added: Sanguinary Sickle, Bleeding Bracers, Duster of Deception -Fixed bug that wouldn’t award the “Rest to the weary” achievement to players. -Fixed bug that would allow minion effects to trigger that minion’s own effects. -Rebalanced…
- Card Artisan 1.4.3 (Sep. 17, 2025) - 17 September 2025
Another small update to address more reported issues and to properly fix what 1.4.1 was supposed to fix. After noticing many players wanted to forge multiple copies of the same card art, I've changed the forge so that it does not randomize upon crafting to facilitate this. Also, don't mind update 1.4.2, we just skipped that one by accident (whoops). Full patch notes below: -Fixed issues with Free Battle mode not working correctly for some players. -Fixed issue that made language preferences reset upon returning to the main menu. -Fixed issue that cuased the AI opponent to misread some effects making it react incorrectly to the current effect on the chain. -Fixed grammar errors. -Changed forge so as not to reroll the last used image when crafting. -Updated icon and description for the equipment menu in Free Battle mode. -Fixed some buttons not displaying localized strings. -- Thanks agai…
- Patchnotes: Card Artisan 1.4.1 (Sep. 17, 2025) - 16 September 2025
Small update to address two reported bugs. Full patch notes below: -Fixed issue that caused the last selected language not to be saved. -Fixed Free Battle mode not working as intended when loading runs. - Thanks again to everyone reporting issues and helping me solve them swiftly! For anyone wondering, I do intend to add more content to the game once the initial bugfixing phase is over. Cheers!
- Patchnotes: Card Artisan 1.4 (Sep. 15, 2025) - 15 September 2025
Small but somewhat important update that addresses many reported issues and suggestions. Issues with Steam functions (Upload/Download of Steamworks mods and Leaderboards in some regions) are still being worked on. I really appreciate everyone's patience and support! Full patch notes below: -Fixed the Thunderous Trifecta card not showing keyword tooltips when hovered. -Fixed issue with controller support where tutorials and the new level-up pop-up screen wouldn't be interactable when using a controller. -Fixed issue that would cause a specific cutscene not to play as intended. -Fixed a specific luck event not taking the correct number of items away, as the option's text would suggest (Spikes event). -Reworked a luck event option (Stuck gate event). -Drastically reduced the frequency of "Create a random effect" effects for card generation. -Added more measures to card generation to preven…
- Patchnotes: Card Artisan 1.3.1 (Sep. 14, 2025) - 13 September 2025
An emergency update that takes care of two reported issues. Other reported issues are still being worked on. Thank you for your support and help! Full patchnotes: -Fixed critical issue that caused the game to freeze when generating a boss deck in some situations. -Fixed issue that would cause the "Revive from your opponent's GY" effect not to work and not to highlight the correct card under some situations. -Attempt to patch issue that would cause your run score to be uploaded as your Highest DL score on the leaderboard. - Known Issue: Keyword tooltips on the merchant not working, Right click to consume items not working. (Both will be fixed in the next update!)
- Patchnotes: Card Artisan 1.3 (Sep. 11, 2025) - 11 September 2025
Small update to address some reported bugs and improve the UX. Important note: Users located in some regions don't seem to be able to upload mods. I'll be working hard to fix this issue throughout the weekend, but it might take a bit of time since I'm not sure if the issue is on my end or on Steam's end, so please bear with me on this one. Full changelist below: -Fixed issue that caused the colors for the numbers in the new level-up pop-up window not to show correctly under certain circumstances. -Added a new speed selector pop-up for the first run of every account to better introduce players to the option of changing speed in the options menu. -General balance changes to prevent overly powerful minions from being generated. -Secret change to improve UX. (Knowing the secret would ruin things, believe me.) -Fixed issues that would happen when hovering over Merchant items and cards while…
- Patchnotes: Card Artisan 1.2 (Sep. 10, 2025) - 10 September 2025
Small update to address some reported bugs and general polish. Full changelist below: -Fixed issue that would cause the spacebar input to sometimes not behave as intended. -Fixed the wrong text being displayed for some tooltips. -Fixed close button on the new level-up pop-up window not working. -Added reminder text to the Agility tooltip to show how many Dexterity levels are required until the next Agility point. -Added reminder text to more easily tell how the starting hand size works. -Improved Japanese translation grammar on some strings. -Fixed issue that would cause the game to freeze if all minions were to be destroyed while triggering maintenance costs during the standby phase.
- Card Artisan Ver 1.1 - 9 September 2025
Quick patch addressing a significant gameplay issue that would cause 3 effects not to work as intended when being used as a Minion effect (while still functional as spells) and a smaller issue that would cause non-achievement quest points not to be awarded to the player at he end of successful runs. This patch also adds a quick level-up pop-up window for easier and quicker stat distribution to address some players' requests.
- Card Artisan 1.0 - 9 September 2025
Hello friends, Fullen the developer here!Card Artisan is a project I've been working on for the last 6+ years in my spare time and alone, so after such a long time, I can hardly believe it is release day.I would be lying if I said this is an ideal release; there are many known minor issues and many things I would've hoped were more fleshed out before release, but after many delays, I've put my foot down and decided to release no matter what.This said, I've managed to fix most issues thanks to the help of all the wonderful people who helped me with testing, suggestions, and general moral support!I will keep working on this project in the foreseeable future to keep fixing issues, adding new content, improving enemy AI, tweaking balance, and improving performance. So even if you encounter any issues, I hope you can help me continue to improve the game while understanding that this is the w…