SPSTEAMPULSELIVE ANALYTICS
Battle Plan: Jester's Knife

Battle Plan: Jester's Knife Steam metadata

Gouda Games | Coming soon | game

Coming Soon

GameSteam Store content

ActionAdventureIndieStrategy

  • Steam app typegame
  • Steam App ID2359860
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperGouda Games

Battle Plan: Jester's Knife metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2359860
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperGouda Games
  • PublisherGouda Games
  • Parent gameNot available

Genres: Action, Adventure, Indie, Strategy

Company pages: Developer: Gouda GamesPublisher: Gouda Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Battle Plan: Jester's Knife Steam metadata

Battle Plan: Jester's Knife metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2359860/metadata
Steam Communityhttps://steamcommunity.com/app/2359860
PCGamingWiki search
IGDB searchSearch IGDB for Battle Plan: Jester's Knife

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Shared/Split Screen PvP, Shared/Split Screen, Full controller support

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • New biomes - 19 February 2025

    Hey everyone! First off, we want to thank you for the amazing reception our game is getting! As a small team with no marketing experience, it's been tough getting this project in front of people—but your wonderful comments keep us going. Progress is coming along smoothly, and we've just updated our trailer to showcase more areas you'll be able to explore in Battle Plan: Jester’s Knife. After completing the tutorial area, you'll have the freedom to explore these locations in any order you choose. Along the way, you'll meet unique characters and pilot a variety of vehicles, each with its own abilities. Here's a small preview in GIF form:

  • Demo update. - 4 October 2024

    Progress on the game is moving steadily and we've added more features that will echo through out the entire game, including the starting area. You can try all of these updates in the Demo! Find hidden collectible figurines scattered all around the area. Defeat other opponents in adventure mode to unlock a variety of fighters for the versus mode. Break stuff, and interact with virtually anything, including Mocking cameras, and drink milkshakes. We updated resolutions, and introduced new animations while making sure that all assets are crisp on 4K monitors Challenge yourself and complete all achievements. We are always looking for ways to improve the game and make it more fun for you. We welcome suggestions from players, so feel free to share your feedback directly in-game or on our Discord channel. Finally, here's a quick sneak peek at what's next 🤫

  • Demo out now! - 30 May 2024

    The demo for Battle Plan; Jester's Knife is now available on steam! Help us make this game the best it can be by giving us feedback via E-mail or Discord. Discord; https://discord.gg/UWNzZJt7 Email; [email protected]

  • Devlog #7 - 5 September 2023

    Hi everyone, Progress on the game is chugging along. We are currently implementing a badge system in the game. You will be able to unlock these badges and equip them in game. They can modify your character's stats or change/add specific abilities during combat so that you can use your preferred character in your preferred playing style. The fighting tutorial is finished and we should be soon testing it to check user-friendliness. Our second character's fighting animation is now finished. Loredana is a young witch who floats on a stick attached to a skull's head. She is obsessed with and her main objective in life is to back to . Can you believe that?! Thank you for being here. There's still a lot of drawings to draw and coding to code, but we hope to have Battle Plan; Jester's Knife out early next year,

  • Devlog #6 - 21 June 2023

    Hello everyone, It has been a while since our last update, and we wanted to share some exciting progress with you. Firstly, our combat mechanics are nearing completion, and we have put in a tremendous amount of effort into perfecting our character animations. We are proud to announce that all animations will be crafted using traditional frame by frame 2D animation. This applies not only to our fighters but also to the Jester, who will play a crucial role in the game. The Jester will be responsible for presenting each round, performing the countdown, indicating the time remaining for the round, and even signaling whose turn it is in turn-based mode. We have been considering participating in the current Steam Next Fest, but after careful consideration, we have decided against it. The reason behind this is that we are simultaneously working on a captivating map overworld that will allow yo…

  • Devlog #5 - 1 May 2023

    Hey everyone, We're excited to announce the latest update to our game. We've been working hard to improve the gameplay experience, and we're happy to say that we've made some significant progress. First off, we've introduced stop frames to animations. While fighting, characters will now stop on an attack tile that deals damage. This helps to make the hits feel more powerful and exciting. In addition, we've improved the health bar animation to make it easier for players to keep track of their progress. The new animation is more intuitive, and it provides a clear visual indication of how much health each player has left. We've also introduced a small frame around the tiles to show the player its condition. Red means the tile will lose, orange means it will tie, and green means the tile will win. This makes it easier for players to know the result of their strategy. We've updated the win a…

  • Devlog #4 - 26 April 2023

    Hey everyone, It's been a while since our last update, but we wanted to let you know that a lot of work has been done behind the scenes. First off, we decided to explore multiplayer. We believe that adding a multiplayer mode to the game will be a great addition, and it will allow players to compete against each other and have even more fun. Working remotely, we are taking advantage of the opportunity to test it easily. We've also started integrating Steamworks API to be able to use their peer-to-peer connection. This will make it easier for Steam players to play against their friends or compete in a public lobby. We also explored 'Unity Relay' to handle the peer-to-peer connections, which can be easily changed without disrupting the flow of the game. In addition, we've implemented win-and-lose conditions for the game. While not many visible changes can be seen in this update, rest assur…

  • Devlog #3 - 19 April 2023

    Hey everyone, We've been hard at work on our game project, and I wanted to share some exciting updates with you all. After testing the last build, we decided that we should explore different game modes to add more variety to the gameplay. So, we've been working on implementing two new game modes: turn-based and one-tile turn. In the turn-based mode, players take turns sliding tiles on the board. This is a great option for players who want to take their time and plan out their moves carefully. In the one-tile turn mode, players can only move one tile per turn, which adds a new level of strategy to the game. The best part is that these game modes can be mixed and matched as desired before starting the fight, including their time limits individually. This will allow players to customize their experience and create the perfect game mode for them. To make it easier to test these different ga…

  • Devlog #2 - 16 April 2023

    Hey everyone, We've been making great progress on our game project, and I wanted to share some updates with you all. First, we've been working on the puzzle input controls so that they can be easily changed from player to bot or vice versa. This will give players the flexibility to choose how they want to play the game. Additionally, we've introduced the first "dumb" bot, which randomly slides tiles on the board. This is the first step towards creating more intelligent bots that will provide a greater challenge for players. After testing the previous build, we discussed and decided to include a new mechanic where, with every hit, a random tile starts to break. If the tile takes three hits, it gets stuck, and you cannot move it for the next round. It adds a new layer of strategy to the game, and players will have to think carefully about which tiles they want to attack. It's important to…

  • Devlog #1 - 12 April 2023

    Hey everyone, I'm excited to share the progress we've made on our latest game project! We've created the first simple prototype of the game and have been playtesting it to refine the gameplay mechanics. Currently, the gameplay involves both players sliding tiles on their boards to counter the other player's moves. The game is designed to be fast-paced, and both players play simultaneously with a time limit. There are four types of tiles that players can use: Block, Punch, Jump, and Kick. Additionally, there are four types of counters: Punch wins against Jump, Jump wins against Kick, Kick wins against Block, and Block wins against Punch. The attack tiles are Punch and Kick, and at the end of the timer, the characters will be animated fighting. If an attack-type tile wins, the opponent will take damage to their health. The player with zero health will be defeated. This feature is not yet…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2359860
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperGouda Games
PublisherGouda Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Uncover the past as you explore an open world filled with puzzles and action-packed boss fights. Defeat enemies in a real-time strategy battle system, all brought to life with hand-drawn animation.

About this game

Uncover the past as you explore a top down open world filled with puzzles and action-packed boss fights. Defeat enemies in a real-time strategy battle system. All brought to life with traditional, frame by frame, hand-drawn animation. Explore a world filled with puzzles, using tile-based movement. Manipulate buttons, cannons, or even cows. View your environment as your personal playground, and discover how different combinations can lead to your success. Drive different vehicles to enhance mobility and abilities. Memorize different objects' behaviors to help you react quickly during action-oriented puzzles. Engage in combat through a strategic tile-sliding puzzle. Thoughtfully coordinate your tile placement to defend against enemy attacks and create opportunities for dealing damage. Each character possesses a unique three-tile combo, executing these in sequence will result in enhanced damage, at a higher risk of counterattacks. In Adventure Mode, puzzles generally offer a relaxed pace for solution exploration. But in boss fights, you'll need to be quick. Avoid boss' attacks, learn their patterns, then use puzzle elements to turn the situation in your favor.

Supported languages

English * , Italian * , Spanish - Spain * , French * , German * , Japanese * , Korean * , Russian * , Simplified Chinese * , Portuguese - Portugal * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
37Shared/Split Screen PvP
24Shared/Split Screen
28Full controller support
55DualShock Controller Support
56DualShock Controller Support
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Battle Plan: Jester's Knife's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Battle Plan: Jester's Knife's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Battle Plan: Jester's Knife at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.