SPSTEAMPULSELIVE ANALYTICS
ProtoZED

ProtoZED Steam metadata

Scott H.F. Dunbar | To be announced | game

Coming Soon

GameSteam Store content

ActionAdventureRPG

  • Steam app typegame
  • Steam App ID2360880
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperScott H.F. Dunbar

ProtoZED metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2360880
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperScott H.F. Dunbar
  • PublisherScott H.F. Dunbar
  • Parent gameNot available

Genres: Action, Adventure, RPG

Company pages: Developer: Scott H.F. DunbarPublisher: Scott H.F. Dunbar

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

ProtoZED Steam metadata

ProtoZED metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2360880/metadata
Steam Communityhttps://steamcommunity.com/app/2360880
PCGamingWiki search
IGDB searchSearch IGDB for ProtoZED

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, LAN Co-op, Shared/Split Screen Co-op

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • The final days are upon us! - 25 April 2026

    Don't wait for the rapture. The #PostApocalypticFestival is happening in just a few days! And I'm stoked! #Protozed is going to be part of it. It's happening on Steam from April 27 – May 4. Big shout-out to Red Rover Interactive, the organizer and creator of #EnginefallI'll be putting together a dev stream to show all the latest and greatest during the festival.Thanks!Scott

  • Dec 2024 Update - Happy Holidayz!! - 30 December 2024

    Happy holidays friends! I hope you all are having a family-filled, wholesome time at the end of 2024! We're getting closer to an alpha 1 release but still not quite there yet. Here are the highlights: The floor plan generation system is officially in beta. (IE: No active major bugs) The map generation system is also in beta and we now see loading statuses and related percentages (IE : Placing Roads( 72% ), Populating Foliage ( 20% ), Generating house floor plans ( 100% ) Animations have been added for reloading Dev Updates For Nerds ( Curated descriptions lifted from p4 repo ) Floor Plan Generation Fixes: Room mismatches & Improper layout generation Custom Animations and Montages can now be driven by Efz Action Manager. Reload Animation implemented updated house 3d models and assets to be more run-down/dirty efz actions can now hook into UE GAS for replication purposes reload anim monta…

  • October 2024 Update - Animations & Optimizations - 31 October 2024

    Hello there protozed fans & friends! Recently, I noticed some performance hiccups so the past couple of months have been lots of optimizations. I know I know, it's not terribly exciting but the good news is - were back up to 90+ fps. Anyways, here are the updates: https://i.imgur.com/mvUzZs0.gif Physics-based animations for zeds are now in place. It's small but it gives a little more life to the animations. You can see what I mean in his arms as the zed is knocked back. Interaction/looting mechanics SFX and animation I've added a dedicated “constructed” collision channel. This allows for unreal's PCG framework to properly place foliage types inside/outside of houses. Also, this further enhances the masking tech I've implemented for reducing draw calls. This was mentioned in the last post but for anyone interested, here is a diagram of how that works. The blue spaces are defined per insi…

  • craft & consume!!! - aug 2024 update - 1 September 2024

    Hello friends! I've been hard at work on Protozed. hope you all are doing well! Overall, my plan is to have an early alpha demo build by end of November. Won't be anything like the final product but I'm itching to make something i can share with my brother at least! :) Been working on crafting mechanics and survivor action logic. Here you can see the player opening a can of food, and then eating it. Here the Crafting recipe is very simple. Open Canned Tuna. Also, you see a new player action, consume https://i.imgur.com/BpGW9t0.gif Tooltip showing possible crafting recipes and what you're missing Here you can see my new IK logic at work. Still very WIP but how he holds the rifle is dynamically driven by IK. https://i.imgur.com/x8C55fU.gif I've implemented new logic for floor plans, removing the need for "door frame" and "door window" modules during the configuration/generation process. B…

  • Loot all the things! - July 2024 Update - 23 July 2024

    I'm about to head out for summer vacay with family so my post is coming a little early but here's what's up. "Identification" system is in place. I say "identification" because its more a "it takes time to discover ruffle through everything in the cabinet" system. This speed can be affected by various things including traits, stress, exhaustion. (But you will not have to worry about it at home base) Runtime Attachment Modification System https://i.imgur.com/jrHopVS.gif What you see here is the ability to modify attachments via a transform gizmo. This will enable modders to easily tweak meshes and how they attach to each other. The mesh you brought in doesn't quite look right? No problem, scale it, rotate it, translate it and save it. (This feature won't be allowed without admin/debug mode on) Here's the Deployment screen preview. It's in early development but this is the deployment scre…

  • June 2024 Update - 1 July 2024

    Hello Friends! Its been a busy month for me personally but I'll at least post what the perforce changelog looks like. New Features: Implemented ultra-dynamic weather system. Added real-time mesh pro and virtual texture functionality. Enhancements: Improved floor plan loot generation. Updated instanced dungeon tester. All item buttons now perform actions. Added notifications for sim HUD. Fixes: Fixed context menu issues. Resolved various Lua tweaks and issues. Improved mesh loading setup. Removed RPI plugin and vertex painter examples. Testing and Debugging: Added debug editor widget for loot generation testing. Implemented force roll loot on dungeon tester. Have a good one! Scott

  • ProtoZED May 2024 DevLog Update - 1 June 2024

    Hey hey hey! It's been a busy month! Here's the squeeze. Terrain Generation is now dynamic and layer based. Similar to the step-based generation system in Rimworld, it has 5 generation steps ... for now. This will let anyone hook into the generation process and inject their own logic. CityLayoutGen RoadGen HouseLayoutGen FloorPlanLayoutGen NaturalTileGen World Item Visualization I'm using intelligently-hashing Master InstancedStaticMeshComponent Manager to render items. This will allow rendering of thousands of items with minimal performance impact. Serialization The serialization/save system is working out well. World Inventories are now re-implemented so every 100x100 is a ground tile inventory. Of course we are not creating them if there are no items in that ground slot :) Terrain data saves and reloads properly. Both tiles and vegetation. (The construction system has been serialized…

  • Builders be building - April 2024 Update - 30 April 2024

    Hello friends! April was a busy month for me personally but i managed to get some good work done in the past couple of weeks. Below you can see a preview of the UI and building system for placing structures. Buildings can be loaded from custom XML, specifying the mesh and texture to use. Here we have the colony and pawn task system at work. Essentially, there is a colony "brain" that will assess all tasks and assign them out based on priority, ability, and distance using a sort of "Utility-based AI" system I'm calling Motive AI. ( Some of you might have seen a simplified version of this in action for my itch.io title code monkeys ) Lastly, here is a EARLY preview for health system. This is super alpha but i thought this was pretty cool. All of these body parts are also defined and loaded via XML. All clothing/skin materials on characters have a invisible blood mask on them that we can u…

  • Dev Update - March 2024 - 29 March 2024

    Hey! I've been working on NPC's and stores for the past couple weeks but I'm not ready to show anything just yet. Lots of code/background architecture stuff. Hopefully, i'll have something for show&tell next month though! I've put some more polish into the item inspection window seen here: As well as Timed Actions. For any of you Project Zomboid modders out there, the technical concept works nearly the same and will have the same principles when creating your own actions. The example I've got working now is reload/unload: Until next time! Scott

  • Attachment System nearing 1.0 !!! - 28 February 2024

    Actually its nearing 2.0 for me because I had to rework/redesign the system right after I got it to 1.0 but REGARDLESS - it is almost done! This attachment system will allow nested items ( think tarkov attachment system ) While the example here is a gun, the system will work for any item and any attachments so modders can create complex and unique items. Maybe a bat with attached spikes? Or a grenade with a loud squeaking rubber ducky? Come here zom zom zom! :)

  • Protozed January Dev Update - 30 January 2024

    Hello Friends! I’ve been hard at work on the inventory system as of late. I have an early preview of the inventory system style to show but keep in mind, it is early draft and subject to change. I’m using a customized version of ArcInventory, which provides a solid, modular framework to build the complex inventory and item architecture I’m going for. For those interested, I’m also including a rough design diagram of the itemstack and how attachments/sockets work. You’ll notice that there really is no limit to how far an item can be stacked. ( Think Tarkov’s attachment system ) As a final note, here is how the procedurally generated neighborhood is working. I’m using unreal’s PCG functionality to generate the surrounding foliage, Dungeon Architect generate the layout of the neighborhood and my FloorPlan generator to handle layouts of rooms and furniture in the houses. https://i.imgur.com…

  • Infinite Floor Plans! - 2 December 2023

    Hey there.... The Floorplan generator is essentially in a complete state. Or at least beta I would say. Content for the floor plan generator engine is really the only thing left. It can handle various sizes, multiple rooms with required props & decorations, and all done with C++ and ISM so generation time is FAST. Blueprint spawning will happen Post generation (Doors, loot containers, etc), after the entire level has been loaded and as players near houses/buildings. Also, modding support is coming along swimmingly. Image, Audio, and Mesh(.fbx) files can all be loaded at Runtime. There's way more to talk about but that will come next month! Thank you for your continued interested and support! Scott

  • Sept DevLog Update - 9 September 2023

    Hello fellow walkers...I bring you a voiceover-less video. Been hard at work but not much to say so i'll just show instead of tell. Vehicles Foley Footstep Sfx Vegetation System Floor Plan Generator Version 99999....only 9999 more to go https://www.youtube.com/watch?v=GTGogh1gCfc

  • July Dev Update | Utility AI / Motive AI - 14 July 2023

    Much progress has been made on Protozed's colonist/survivor AI implementation. They will be following the design paradigm of "Utility AI" or "Needs-based AI" Check out more details here: https://www.youtube.com/watch?v=Y0UUmnMfg2w

  • Protozed Changelog #300-319 - 21 May 2023

    hello friends Here's some of my latest comments to my source control for any of you interested geeks/devs out there: updates: world grid item spawner working implemented simple interactions mass: mass-based montages working now modified mass navigation processors to handle path points added mass zombie nav path points added api bp to retrieve path points async and cache path requests/results plugins: added coro plugin added ai grid player finder plugin

  • DevStream - Simple Interactions System - 13 May 2023

    Hey guys, I upped the production quality on my dev streams (hopefully) - Let me know what you think. In this video, I talk and think through how interactions will work in ProtoZED from a user experience perspective. You'll see some of my thought process and what leads me to go the route of zero sievert's implementation. #ProtoZED is a coop extraction looter-shooter with #projectzomboid style combat. This game will focus more on shorter sessions when out gathering supplies (extraction shooter like #zerosievert & #tarkov ) and keeping your survivors' needs managed while at base (colony sim management like #rimworld). I am a #unrealengine solo dev that has been working on pieces and parts to this game for years now. This is my labor of love and I am very excited to be putting all of these pieces together into a cohesive experience.

  • DEV Streams! (& Inventory UI Update) - 26 April 2023

    HEY HEY HEY! Here's the cool stuff: COOL GIF Tarkov style inventory. LETS GO!!!! I'm working on the save system for it now. ALSO : I've started doing Dev Streams on Twitch. https://www.twitch.tv/scott_hf I also post the streams on youtube if that's more you're style. https://www.youtube.com/watch?v=pRN-cY5SuwI HAVE A GREAT DAY~! or else...

  • ProtoZED TinyDevLog #2 - 19 April 2023

    https://www.youtube.com/watch?v=NKbK5PA40Xs Exclusive sneak-peak into construction and base building mechanics inspired by #projectzomboid #rimworld

  • Protozed DevLog #2 coming soon - 6 April 2023

    Hey guys. more details to come but i've been hard at work creating, tweaking, adding new features. i've got a topdown system working for placing walls. soon it will require your survivors to come and build it, instead of it just appearing. more to come later! here is a full list of changelog from my perforce : added base-building features -only has walls setup at the moment vat animations working properly now for zeds added ability to set max hit targets for melee attacks against zeds aggro sounds now play player combat sync comp knows if it hit a zombie increased zombie sight range cleaned up old moveit code fixed sound attenuation added to project but not yet implemented: hfu mood/stat plugin character wound/injury system blood splatter system

Patch notes and updates

S.noRelease datePatch nameGID number
121 May 2023Protozed Changelog #300-3195140340943314360920

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2360880
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperScott H.F. Dunbar
PublisherScott H.F. Dunbar
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Shoot, loot, and craft to survive in this top-down extraction shooter. Explore procedurally generated neighborhoods. Scavenge for guns, food, and supplies. Build and upgrade your base to sustain you and your fellow survivors.

About this game

Shoot, loot, and craft to survive in this top-down extraction shooter. Explore procedurally generated neighborhoods. Scavenge for guns, food, and supplies. Build and upgrade your base to sustain you and your fellow survivors. Build up your safe house Hundreds of zombies in real-time! Grid-Based Inventory System Realistic LOS / Fog of war system Procedural generation Note: Realtime generation is shown for demonstration purposes. Procedural generation will be performed during loading. The Highlights Fight or Evade enemy raiders and massive hordes of zombies The high-stakes inventory and gear system means you won't be just taking in stuff willy-nilly. Whatever you do take, be prepared to lose it all. At home, survivors you save will be working on tasks you assign them while you go out and collect supplies. Consider taking a couple with you, assuming they know how to use a gun. Key Features Procedural Neighborhood & House Generation Stat system - Manage Hunger, thirst, boredom, exhaustion Homebase system - Upgrade your base with supplies you bring home Combat system - Melee and guns Gun attachment system Mod Support

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
48LAN Co-op
39Shared/Split Screen Co-op
24Shared/Split Screen
22Steam Achievements
28Full controller support
30Steam Workshop
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Drogas lícitas Violência fantasiosa
steam germany12Alkohol / Tabak Derbe Sprache Fantasy-Gewalt
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 26, 2026 to Sep 26, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

ProtoZED's USD price history spans from Sep 26, 2026 to Sep 26, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

ProtoZED's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 26, 2026 through Sep 26, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records ProtoZED at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-26$0.00$0.00No discountSteam Store

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