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Varsity High School Football

Varsity High School Football Steam news

Spear Interactive, Pyramid Lake Games | To be announced | game

Coming Soon

GameSteam Store content

Sports

  • Steam app typegame
  • Steam App ID2361950
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperSpear Interactive, Pyramid Lake Games

Varsity High School Football news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2361950
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperSpear Interactive, Pyramid Lake Games
  • PublisherSpear Interactive
  • Parent gameNot available

Genres: Sports

Company pages: Developer: Spear Interactive, Pyramid Lake GamesPublisher: Spear Interactive

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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Varsity High School Football Steam news

Varsity High School Football news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • January 2026 Development Update - 2 February 2026

    Kicking off the year with a flurry of feature improvements and implementations. 7on7 Gameplay We now have fully playable drives for offensive and defensive against the AI You can also set your game rules before you head into a match up. Does your local league award points for turnovers? Cool, add that. Do you play a 20 minute game with no half time or maybe two 10 minute halves? You can do that too. Want to setup your own weird "Sudden Death" rule where the game ends after someone gets the first touchdown? Yup, adjust your mercy rules. Have fun in your wild little sandbox.7on7 Team & Player Archetypes Taking some inspiration from games like All Pro Football 2K8, we have a tiered player quality "ratings" system. Varsity, All-Star, and everyone else. Each team is made up of 1 Varsity, 2 All-Star, and other regular players. But each player also has their own archetype. So two teams may hav…

  • December 2025 Development Update - 6 January 2026

    First off, what a year! So much completed, added, and shared with the community, supporters, and playtesters. We've turned the corner in pulling all of our systems together to showcase a proper game loop now and things are moving smoothly. Let's start off by showcasing a few key highlights that were added or completed this year. That doesn't cover all of the work we completed or implemented, but it's some of our larger pieces that the community expressed the most excitement for. 2025 HIGHLIGHTSKey dynasty mode highlightsMultiple seasons playable (currently 50)Weekly and seasonal awardsTraining ratings boosts for playing other sports in the off seasonCoach schemes and tendenciesCommunity file share for custom teamsWeather impact on gamesGame themes (homecoming, rivalry, senior night, etc)Key gameplay additionsHired full time Lead Animator with AAA mocap and animation experience in sports…

  • November 2025 Development Update - 6 January 2026

    Another busy month with gameplay, mocap, menu/UI, etc. Huge strides overall the last 4-6 weeks as we prepare for our gameplay playtest. Screen 1: Our work in progress Exhibition mode Team Selection screen. With 11v11 Exhibition you will see helmets, etc here instead of a 7on7 t-shirt. Screen 2: Our first batch of 48 recolorable logos. Our goal is to have 10+ different variations of common animals (eagles, lions, bears, etc), shapes, people, etc. You can also upload your own logo (not recolorable in game) through our Community Share feature. Screen 3: Here is an example of the customization options for jerseys; specifically for the 7on7 jersey which is a bit more flexible. For 11v11 we'll have various stripes, patterns, the ability to put your logo on the chest, etc. As promised, in December (see dates in image) we'll have our first gameplay focused playtest. This will not be a polished…

  • October 2025 Development Update - 6 January 2026

    *Oops. Cards say November. Sorry about that.The last few months we've been heads down working on gameplay, drive logic, coverage AI, etc. Not a lot of polished things to share yet but starting in November we'll be able to start sharing more visual updates, lighting, jerseys, stadiums, gameplay, etc. We started doing some lighting and environmental texturing tests. These were incredibly successful and we'll start rolling these changes into our mini camp and gameplay scenes. We also explored some concepts for field degradation over time. This is just a quick and rough proof of concept for some tech we'd use. This isn't an example of how it will look in game, where the field will wear down, etc. Huge milestones for us. Just wait until you see what we have going on in the coming months.PRESENTATIONAll images and videos we’ve shared up to this point have been using crude base lighting. We’ve…

  • September 2025 Development Update - 6 January 2026

    DYNASTYGames now have Homecoming and Senior Night “themes” generated.Games now also have weather conditions relative to your state and time of year. You can use a slider to set the probability (0-100%) of fumbles and dropped passes based on weather. If you set it to 100 every tackle will result in a fumble. Because slider impact should be easy to understand.GAMEPLAYWe are building out the “Play Now” game flow framework in October that will let players select from a small assortment of teams on the main menu.This leans into our priority of having a fully playable 7on7 playtest available this Winter for Patreon supporters. (Varsity HSFB is still a 11v11 game at its core but line play and tackles will take time).

  • August 2025 Development Update - 6 January 2026

    PLAYTESTER FEEDBACKFirst Impressions“\ felt like everything that I was choosing to do had impact, and that each choice mattered...”“The interaction between quarterback, ball, and receiver felt incredibly satisfying to use”Gameplay“I'm not exaggerating when I say that the pacing of the movement on this game feels better than any other sports game that I've touched.”Least Favorite Part of the Game“The fact that i can't play the whole thing! lol” 7ON7 & GAMEPLAYPlayers now have “time to max speed” acceleration working in game.We have a rough skeleton of 7on7 gameplay with QB, WR, and DB coverage in place. DBs play both man and zone.We begin modeling proper 7on7 equipment, t-shirts, etc in September.COMMUNITY FILE SHAREOur server upload tests were successful in the last playtest (ie people uploaded bare bones created teams).CUSTOM TEAMS IN DYNASTYNow, we can take the steps to allow players…

  • July 2025 Development Update - 6 January 2026

    COMMUNITY FILE SHARINGWe’re excited to announce that we have a integrated community file share feature built into Varsity!This system will allow players to create custom teams, stadiums, and upload logos to share and download with others.A limited technical test of this is in the new Patreon playtest. DYNASTY UPDATESWe’ve updated the coach creation UI to improve the user experience. This includes coach scheme option overviews and tendency sliders that impact sim results.We’ve increased the dynasty length from 3 years to 50 years. There is still a lot of work ahead of us to balance incoming player classes, player training of CPU teams, etc.QB/WR GAMEPLAY & MOCAPA new mini camp mode has been added. Players must time their throws to hit WRs in targeted zones. 3 plays will randomly be chosen with different routes.Nearly 100 new animations cleaned up and ready to implement into the game.New…

  • June 2025 Development Update - 9 July 2025

    GAMEPLAY AND MOTION CAPTUREWe’ve recorded multiple new mocap sessions with QB, WR, and DB. Our focus was to expand on game feel with pocket movement, shotgun formation pre-snap movement, additional short, medium, and deep throws for QBs and better catch in place transitions for the WR. TEAM & STADIUM CUSTOMIZATIONAs we’ve been working on our community share feature for custom teams, additional time has been placed on jersey customization with stitching color options, stripes, chest logo placement, and more. Our stadium customization suite, which allows you to set stands, press boxes, scoreboards, tracks, and place objects around the stadium is progressing well. PLAYTEST OPPORTUNITYSign up on Patreon

  • May 2025 Development Update - 9 July 2025

    TEAM CUSTOMIZATION & SHARINGWe have a working prototype for custom team sharing in place that shares team data (branding, players, etc) to a server, lists the team on the server, and allows us to download it in game.We will begin working on the public UI/menus for this, this summer and look forward to including it in future playtests.GAMEPLAY AND MOTION CAPTUREWe’re nearly complete with cleaning up 100+ base locomotion (how players run, turn, etc on the field) animations. QB can now use lead passing mechanics to throw WRs open while in coverage. We will be capturing more QB throws and WR catches in June as we work toward a 7on7 game mode playtest later this year. PLAYTESTER FEEDBACKFirst Impressions“Man, I would say nostalgia... took me back to my time playing in HS.”“Very good UI. Very easy and simple menu navigation.”Favorite Part of the Game“Dynasty mode. I love the feel for it...”“T…

  • April 2025 Development Update - 9 July 2025

    TEAM CUSTOMIZATION & SHARINGWe have begun implementation on a community share feature for Varsity. This will allow you to share and download custom teams, logos, and slider sets. Our goal is to have this cross platform enabled.Base logos we ship with the game can be recolored to offer more out-of-the-box options for team customization.GAMEPLAY AND MOTION CAPTUREFinally having someone full time dedicated to motion capture and animation clean up is speeding up gameplay development.Because of this, we’ve been able to focus on gameplay iteration with route running, hand placement for WRs, and ball trajectory from different throw types. You will begin seeing this in action soon.New Playtest OpportunitySign up on Patreon

  • March 2025 Development Update - 9 July 2025

    MOTION CAPTURE & ANIMATIONOur team has grown! We now have a full time animator on staff. Say hi to Brett, everyone!He brings with him AAA experience and immediately improves the time from motion capture to clean up to implementation. This means we’ll have gameplay to show you sooner... DYNASTY: TEAM BRANDINGWe've finally take some time to implement a set of new team branding options. Brand presets consist of a logo mascot (Ducks, Raptors, Falcons, etc) and three colors.You'll eventually be able to "hire" a designer to create/unlock a new brand for your team. Then, like the great client you are, you can change the colors to hot pink and neon green and ruin their hard work.DYNASTY: AWARDS & SCHEMESPlayers and coaches can now earn annual awards. Not just MVP or Offensive or Defensive player of the year awards, but also...a two-way player of the year award!Coaching schemes now directly infl…

  • February Development Update - 4 March 2025

    Here's what's new: Dynasty Players & Stadiums A few months ago we began showing our new player model and equipment customization in screenshots. Great news, the new player models are in the game! One question we get asked repeatedly is: will playoffs and championships be played in a pro style stadium? Yes. Absolutely. We’ve officially begun modeling the stadium. More soon. Motion Capture & Animation Some of you may have seen the mocap session video our DB talent shared in February documenting his experience with behind the scenes footage... We’ve been capturing new DB motions and an entirely new base locomotion (player movement, turns, running, etc) to increase our quality even more. Oh...and we’re hiring a full time AAA animation specialist too... Coach Schemes Each coach now has their own scheme and tendencies. This will factor in to the type of teams you want to build. Do you want to…

  • January Development Update - 5 February 2025

    Here's what's new: Dynasty Multiple Seasons You can now play multiple seasons with your selected team. We do not have a hard limit in place for number of total seasons right now. At the end of the season players will graduate, coach prestige will change, job offers will be available, and underclassmen will increase their ratings and make decisions on their future. Other Sports Included in Ratings Boosts The risk of coaching a large school is losing players to other sports in the off season losing out on training and potentially getting injured. Now, each sport has their own potential ratings boosts to add value to players that choose to play other sports. The boost will depend heavily on the player themselves. Offseason UI Updates We’ve implemented the final art direction that was used in the regular season UI, and updated original “prototype” UI elements from the off season experience.…

  • End of Year Development Update 2024 - 5 February 2025

    We're taking some time off in December to recharge, assess overall progress, goals for 2025, and revamp our playtesting program to include more Patrons. Enjoy the holidays! More soon...

  • November Development Update - 3 December 2024

    We’re thrilled to share the latest progress on Dynasty Mode, one of the most anticipated features in Varsity High School Football. Here's what's new: Updated equipment options for player customization Gameplay DB Implementation: We have the first iteration of our DB logic in place for man coverage, reading routes, following cuts, and trying to swat. Under the hood, DB awareness ratings will play a huge part in the overall feel. You will be able to see and feel the difference of an elite DB. They will lock down their man and force you to change strategies. Dynasty Mode Multiple Seasons: We have begun the important task of allowing players to play multiple seasons. This includes properly managing elements we shared before: graduating players, growth spurts, coaching report cards, job openings and offers, and so much more. This will be featured in an upcoming Patreon playtest in early 2025…

  • October Development Update - 2 November 2024

    We’re thrilled to share the latest progress on Dynasty Mode, one of the most anticipated features in Varsity High School Football. Here's what's new: Updated equipment options for player customization Motion Capture Defensive MoCap Begins: We began motion capture for the DB position this month. More soon... Dynasty Mode Expanded Box Scores: Expanded box scores UI are now fully implemented giving you the ability to view team stat comparisons, individual player stats, and the existing detailed play-by-play breakdown (all plays, not just scoring plays). Revamped UI: We’ve begun replacing our placeholder menu design elements to fully integrate our more refined, textured, experience including team colors Schedules: Weekly team and District schedules now visible for your team and Region (state) Weekly Awards: We now award players for breakout offensive and defensive players on the District an…

  • September Development Update - 2 October 2024

    We’re thrilled to share the latest progress on Dynasty Mode, one of the most anticipated features in Varsity High School Football. Here's what's new: Dynasty Mode Box Score Stats: One of the most requested features from our playtesters has been the ability to view player and team stats after simulated games. We’re excited to announce that development on this feature is complete! You’ll soon be able to dive into detailed stats after each game . Team Schedules: The backend work for team and weekly district schedules is now finished. These additions will be implemented into the Dynasty UI next month . Injury Progress: Player injuries are now more detailed than ever. The new Player Update and Player Detail screens will show exactly how long a player will be out, so you can plan your strategies accordingly. Minor injuries, such as thigh contusions, may allow players to return to the field so…

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