- Update 1.25b - 22 March 2026
Changes Changes to the map "The Grand Ladder" Balancing of the new set items Relic ice axe nerfed: crit damage against frozen enemies increased by 25% (Down from 50%) Relic perforated breastblade nerfed: 40% pierce chance -> 30% If a shield is active on a unit, his healthbar will always be visible, also when at full HP Nerfed skill protective barrier of Patron Base cannon skill which gives AoE radius increase to all towers nerfed from 9% -> 7% Enemies now go enrage and get a 50% damage increase, if they didn't move to a new waypoint in 60 seconds. This can occur multiple times Frostsphere AoE radius increased from 2.2 -> 2.5, icicle damage increased from 14 -> 15 and icicle number from 18 -> 20 Increased XP gain from enemies by 5% Reduced lategame scaling of high tier items a bit Reduced item level requirement by around 10% Increased incinerators flame damage from 7.5 -> 8 Decreased man…
- Update 1.25a - 8 March 2026
ForewordI am happy to finally announce another quite big upgrade to the game.This upgrade includes mayor reworks of some maps which were not received that well by the community. I think these maps are now in a much better spot.It also includes new home scenes, making your journey a bit more immersive.Further there are new challenges, enemies, new special set items, skills and more stuff for you to explore.In general with this update i tried to improve the game with feedback from the community, by for example changing some maps, adding skills, or locking some towers for a map, when challenging the "Holy crusade".For the brave there is now also a "Lock out" mode, which locks 2 random towers for each map, forcing you to be more flexible with your playstyle.Thanks again for all the constructive feedback and i hope you have fun with this update. 2.2, child dmg 13 -> 14Sporelord reload time f…
- Update 1.21b - 9 October 2025
fixed issue where the button to increase the bonfire size could go out of screen items on the ground no display their stats correctly fixed an issue where individual set boni were not displayed and applied (green text) Enemies can now drop health potions, which restore health points Defeating a new bonfire level grants 2 health points, and clearing an arena map for the first time also grants an additional 2 health points (Relevant for hardcore mode)
- Update 1.21a - 26 September 2025
Fixed a bug where the game could freeze when entering the camp All node requirements in the specialization skill tree are now active again for each specialization Bounty hunter quest now only appear in the world on fire Changed some quest rewards: in general less spell cards and skill points, a bit more items New icons for chaos, magic and siege damage types The map alpine pass can no longer be reached via the abandoned trail map Increased the loot bag space from 15 to 24 slots Items are now looted by prioritizing their rarity
- Update 1.20c - 5 September 2025
Mimic Item drop rate increased, chance to spawn decreased Changes to the Magic damage type: Damage against Heavy armor decreased from 120% -> 110% Map changes to the City of Magonia Map changes to Mountains Retreat Removed some Tower Positions in the map "Arena of Magonia" Removed some Tower Positions in the map "Twin Towers" Decreased base aura range from 5 -> 4.5 Fixed a bug where the achievements "To the stars" and "Reach for the stars" were unoptainable Worldmap in the Bonfire world has now also blue water
- Update 1.20b - 29 August 2025
Rocky Quest quest reward is now a Set Item Mystic River quest reward is now a Set Item Relic Dropchance slightly increased Relic Dropchance depends on enemy item drop chance Removed next wave armor type info Quest timer displays now a tool tip on mouse hover Chance for an item to be of masterwork quality decreased All Audio effects should now be affected by the Audio settings Decreased the size of the Relic drop popup and moved its position to the side Moved the position of the banner displaying the next Arena wave up Button to retreat from the arena is now inactive for the first 1.5 seconds
- Update 1.20a - 4 April 2025
Foreword The long awaited update is finally ready and i am very happy to release it today. In my opinion this is a really important update and makes the game much more rounded in a lot of ways. Thanks a lot for the continued support in form of positive reviews and constructive feedback. It certainly plays a big part in shaping the game and also keeping me motivated. That said, keep the feedback coming and have fun with the new content! New Maps Boar Mane Arena (Arena-like map) Abandoned Trail (Default map) Bridgeway (Default map) Mountain Retreat (Default map, a bit larger) Frozen River (Default map, a bit larger) City of Magonia (Default map, a bit larger) Arena of Magonia (Arena-like map) Arena-like maps are a bit different compared to normal maps. They greatly increase in difficulty from wave to wave, and the waves are more unique, packed with champions and bosses. New Features Progr…
- Development Update - 18 January 2025
Since the release of the Roadmap, development has been going very well and I want to give you an update about the current state of the game. Everything presented in the roadmap will be released in one bigger Update instead of multiple smaller ones. I am sorry if i induced the impression for an earlier Update, that was my initial plan, but it makes no sense from an efficiency standpoint. It will also be a much better player experience, instead of smaller pieces there will be quite a substantial content update. The downside is, it will still take quite some time until everything is finished and playtested. Here a quick overview of the progress so far, excluding many smaller changes. Feature-Complete Speed Running features The game tracks your playtime (excluding loading screens) and there is a display which shows the playtimes for all the mile stone maps. Hardcore Mode You start with 20 H…
- Version 1.10c - 23 November 2024
General enemy info display current and base movement speed Highlight highest 3 DPS towers at end of the game Changed critical damage description label of tower info Changes to position of slow and poison visual effects Effect of poison on enemy better visibile Poison Duration skill from 10% duration to 5% duration, damage stays 5% Item equip information will only appear in second map and only if you forgot to equip an item in the first map Slow effects durations now tracked also by each tower -> slow effect stat more useful Bugfixes Missing font at "change difficulty" popup Swapped positions of Firefly tower & Incinerator and Plaguebringer & Sporelord in tower arsenal Correct translation for Poisonous beak and exposing weakness
- Secrets of Magonia Roadmap - 23 November 2024
This roadmap roughly represents the current plan of future content updates. It is certainly not complete, but should give you a good overview of whats to come. Also some things might switch around between the bigger updates, its not set in stone. Update 1: Two new basic maps Abandonded trail - Shortcut from Fissured desert to alpine pass Twin rivers - eastern parts of the map New bonfire mods E.g. Mods which enhance added enemies New general skills New specialization skills Three new skills per tower New Quest conditions, rewards Timed quests, lose no health (no leaks), ... Update 2: Add new camp locations Depending on the last map played, the camp location and visuals will be different, maybe like 3-4 different locations. (Immersion) Hardcore mode Start with one global pool of 20 Health, Lost lives will carry over to between maps, possibility to gain Health via skills, tbd. Graveyard f…
- Version 1.10b - 19 November 2024
-Fixed a bug were player profiles could not be loaded Sorry for the game breaking bug!
- Version 1.10b - 18 November 2024
General Added death animation and sound to Goblin siege wagon Hide UI after game Added UI Overlay of tower names and ranks when building a tower or hovering over tower buttons Improved mouse cursor visibility Damage tanked by units now calculated before damage mitigation Items prior to version 1.07 which now had a quality value of 0 now get a more reasonable quality value Fixed a bug with the archer skill damage / wave being 100% instead of 1%
- Version 1.10a - 10 November 2024
Foreword This is not a big content update but still a very important one, which paves the way to new content. General Game available in four new languages: German, Chinese (Simplified), Russian, Spanish. Reworked Poison Towers Damage over Time (DoT) mechanic. The DoT durations are tracked individually now. Stats like DoT duration is now much more useful. Increased DoT duration of all Poison towers and decreased diminishing returns slightly on DoT stacking. Changed Flame Warden item to Flame Shield (Buffs a unit with a Flame Shield). Implemented the Item Enhancer, a tool to improve the quality of an item. Implemented the Transmuter, a tool which allows the conversion of stars to skills and vice versa. You can also destroy stars for coal with it. Difficulty (Novice, Aspirant, Veteran) now converges to Veteran difficulty at level 50. Tower damage, heal and tanked is now displayed over each…
- Version 1.07b - 16 September 2024
General When reforging items, the quality of the new item now depends on the item quality of the reforged items Increased influence of item quality slightly Decreased droprates of epic items which improve spawned units Balancing Reduced lifesteal increase per bonfire level from 8% -> 6% Bugfixes T3 can not be upgraded via hotkeys if not unlocked Item information on 6th and 7th items now correctly displayed
- Version 1.07 - 8 September 2024
General Ingame UI 2k -> 4k Tooltip with tower description of Tier 1 towers Added Description of Tier 4 towers Changed hotkeys for spells, tower upgrades etc. and moved camera movement by "wasd" to arrow-keys Removed second attribute per bonfire level Increased strength of bonfire attributes Added a nonlinear enemy hitpoints increase per bonfire level Items drop now queued, reduced lag Performance improvements on map "Volcanic Concourse" Added 6th and 7th item slots with skills to unlock Balancing Bear "Growth Hormones" Upgrade rank 2 -> 3 Enemies cast shield only once Hypno Snail shield attack-hitpoints 40->30 Tyranios Order unit count increase now also works on archer towers Tesla "Chaotic Breakdown" 50% -> 40% chaos damage chance Tesla attack range 5.6 -> 5.5 Frost I-III attack speed increased by ~7% Artillery damage 73 - 78 -> 76 - 81 Changed units summoned by items and their scaling…
- Version 1.06 - 31 August 2024
General Lakeside Meadow added Towerposition top right Added 4 additional shared stash tabs (Quick item swap with ctrl + click) Summoning items summon units at position of last attacked enemy Added enemy Last stand visual effect Increased Waveindicator flashing speed and added pulsing Added damage type icons to t1 tower symbols Added wavepath display when hovering over start wave button In the On Fire world common items drop now less frequently, instead rare items drop a bit more (overall the total loot value stays the same, just less clutter) Balancing HP Penalty removed for items which increase spawned unit count Increased damage and firerate of healer items, also slightly increased some other stats Increased HP attribute of unit items, removed or improved HP regen attribute Bear HP 260 -> 280 Bear Upgrade "Thick Hide": armor 3->4, maxrank: 3->4 Bear Upgrade "Growth Hormones": 90g -> 8…
- Version 1.05c - 24 August 2024
-Ingame indicator of playtime (no real purpose yet) -Option to toggle FPS and playtime indicators -Tooltip position tower upgrade menu -Lightning Network now only active if skilled
- Version 1.05b - 18 August 2024
Time played on a map now starts when first wave was sent, not from setup phase bugfix new Bounty Hunter quest not completable Added two tower positions far right on enchanted forest Added one central tower position at fallen frontiers
- Version 1.05a - 17 August 2024
General Added second bounty hunter quest in normal and onfire world. If one of the two is completed, both reroll Added a button in the forge to auto reforge items with rarity lower than epic Completely revised Lightning Network (Custom wire setup should now be much better, network keeps shape upon upgrading) Reference range indicator with range of 5 (Aura etc.) Increased Lootbox itemsize 10 -> 15 Increased stash and shared stash item size 25 -> 36 Substituted Stinger anti air upgrade to crit chance aura Bishop healward changed to ward which attacks (damage proportional to Bishops healing power), also changed corresponding tower upgrade Bonus xp for victory and lifes remaining on maps with bonfire active (depending on the bonfire size) Unit healthbar color change, always rendered in front of enemy healthbar Balancing Rough diamond investment option starting value 90g -> 110g, interest 10…
- Version 1.04c - 9 August 2024
Bugfix: tower could be placed for free Increased XP granted by weaker units Increased coal drop rate from reforging and destroying items Decreased number of enemies spawned by bonfire mods and clustered with large numbers of enemies