SPSTEAMPULSELIVE ANALYTICS
Unsung Ballads

Unsung Ballads Steam metadata

Read Play Code | Mar 18, 2024 | game

Released

0players observed · 22 September 2026 - 02:58:36 UTC

IndieRPGStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)60
  • Revenue (VGI)$420
  • Review score50% positive

Unsung Ballads metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)60
  • Revenue (VGI)$420
  • Review score50% positive
  • Total reviews2
  • Release dateMar 18, 2024
  • DeveloperRead Play Code
  • PublisherRead Play Code

Genres: Indie, RPG, Strategy, Early Access

Company pages: Developer: Read Play CodePublisher: Read Play Code

Top Steam chartsTop 100 gamesGame directorySteam Store page

Unsung Ballads Steam metadata

Unsung Ballads metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2366240/metadata
Steam Storehttps://store.steampowered.com/app/2366240/
Steam Communityhttps://steamcommunity.com/app/2366240
PCGamingWiki search
IGDB searchSearch IGDB for Unsung Ballads

Reviews, pricing, and metadata

Review summary

2 user reviews

50% positive, 1 positive, 1 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 18 March 2024

Latest Steam announcements

  • WIP Patch, Vulnerability Fix, Oct 6, 2025 - 6 October 2025

    Hi All, Unity recently patched a vulnerability that would have allowed malicious code execution in certain scenarios. That vulnerability affected both the Unity Editor and games made with Unity. Since then, both Microsoft and Valve issued mitigations via Windows Defender and a Steam update. This patch addresses that vulnerability within the game. And since we haven't updated the game in a while, you also get to see what we've been working on in the meantime. Details below. Security Fixes New build with Unity Editor that patches vulnerability CVE-2025-59489 (https://unity.com/security/sept-2025-01) Changes Upgraded to Unity 6 Card description update card descriptions now showing during combat Cards get straightened during combat highlight Initiative change is now based on the number of cards played instead of the number of APs spent Added belts for consumables and gear UI now highlights…

  • Events Update - 3 February 2025

    Hi All, Today's update implements duty events. Some duties have a chance of an event happening. When the event triggers, you'll be presented with a short story that requires you to make a choice. At least one choice will be free, while the rest will cost resources: money, fame, and infamy. Fame and Infamy can now be gained from combat missions. Enjoy!

  • Small Patch, Jan 7, 25 - 7 January 2025

    Hi Everyone, Today's patch fully implements the Bow and Maul cards. Both two-handed weapons are good at range and can do some AOE. When starting a new adventure, you will receive three random weapons, two 1-handed and one 2-handed. The base shop also has a stock relative to the starting weapons. Enjoy!

  • Happy New Year! - 1 January 2025

    Happy New Year to all! It has been a very challenging year here at Read Play Code, but ultimately fun too. I personally read a lot of opinions and stories of game devs getting laid off, burned out, or struggling with their games, and I realized a few things this year: We are lucky to be alive at a time when there are so many video gaming options: many different games and game genres, platforms, gaming accessories... Of course, that also means competition is meaner... Generative AI is here to stay. Even though in terms of quality and accuracy, it's not there yet, I have seen successful games blatantly using generated images as their Steam capsule - blatantly because if you look closer, you can notice defects specific to generation. Now, we also used generative AI in our marketing material but also retouched it to deal with glaring issues. Does that matter? Probably not. What matters is t…

  • Hotfix, December 8th - 9 December 2024

    Fixed an instance where the game was left in an unresponsive state.

  • Small Patch, December 6th - 6 December 2024

    Hi All, This patch brings a small number of improvements to combat. Full list: Card descriptions updated to be shorter Cards now get straightened and larger during highlight to help with readability Card keywords now get tooltips during card highlight Combat initiative now increases based on the number of cards played in a turn instead of the number of action points spent Fixed characters having gray teeth. Now they are blooming white. Literally. A fix for another day Upgraded to Unity 6 to take advantage of all the performance and usability improvements during development Known bugs: After acquiring the first mutation, the game might get stuck in a state where you can't take on duties or do training. Quitting to main menu and reloading would fix the issue. Enjoy!

  • Mutations Update - 22 November 2024

    Hi Everyone! Two quick things: Firstly, if you plan to buy our game, wait until the next Steam Sale - Autumn Sale starting on the 27th of November. Secondly, as usual, try the game first! Our Playtest is open to all, and access is granted instantly. This is one of the most significant updates to the game since we released it in Early Access. It has a lot of improvements and additions that we discussed in past Dev Logs. Please take a look at the important highlights and full patch notes below. The most disruptive change: the saves folder has been moved, and older saves are no longer supported. Starting on day 10, the bandit arc begins. That will spawn over a series of missions that can award ballads on completion and discords if they expire. Get 3 discords, and the game is over. Those critical missions are marked accordingly. Weapons now have a chance to drop from enemies. You will be ab…

  • Update coming soon - 8 November 2024

    Hi All! A new big update is coming soon containing the changes talked about in the dev logs since last update. It already is on the test branch (for both the EA and Playtest versions), so if you want you can try it out right now and feedback would be much appreciated. To change the game branch open the game properties from the library -> click Betas -> then select from the Beta Participation dropdown "test - Public Test Branch". Previous saves will not be visible to the new version. Enjoy!

  • Dev Log, Oct 5 - 5 October 2024

    Hi All! September went by in a flash, but we haven't been idle. The focus this past month has been on making the changes needed to support the mutations system. We're finally in a place where we can iterate content much more easily. We've also worked on AI, and some enemies might act differently based on what cards they draw. Other notable changes: weapon icons, video effects, and critical path marking. While we're gearing up for our biggest Early Access update, note that the previous saves will not be compatible. Enjoy the rest of the weekend!

  • Dev Log, Sep 6 - 6 September 2024

    Hi All, It's been another busy month, so quite a few things to talk about! While the focus has been on enabling the supernatural part of the game, we had to invest much time into the game progression, which the mutation system depends on. This new system will allow players to push the boundaries of attributes over those of mere humans into the realm of Ballads. Along with that central piece of work, we are also introducing the first item drops - which we talked about in the last dev log. Of course, that highlighted a few issues with the inventory, one was that we had to mark new items appropriately. Finally, we've also been working on the world map, touching it here and there and introducing a zoom functionality (which still needs a bit of UI work, as seen in the last dev log). That's all for now, enjoy the weekend!

  • Dev Log, August 9 - 9 August 2024

    Hi Everyone, It's been a while since our last update, and we've been busy. For the past several weeks, the focus has been on weapon variants and mission rewards. The first weapon variants introduced are several swords - some curved, some straight. They are historically inspired and have different effects on cards, both beneficial and detrimental. Each comes with its own visual representation and inventory icon to make recognition at a glance possible. The default/standard/vanilla sword is based on the arming sword, or more specifically, on the Replica of the Sword of Saint Maurice (see wiki page ) Next up is the gladius, which is currently as long as a spatha. We might rename it that, although spathas were historically used by cavalry units. This one, specifically, has a golden guard, golden pommel, and ivory grip. Finally, the sicas. These have been especially difficult to draw, as the…

  • Early Access Update - Duties and Attributes System, July 7 - 12 July 2024

    Hi Everyone, We're excited to reveal the latest update, introducing two interconnected systems into the game: Duties and Attributes. The attribute system, acronym S.A.D.I.C., adds more depth to the character progression and performance. Attributes values can range from Abysmal to Balladic with 7 total levels, and can be improved through training, combat and duties, and affect many different aspects of the character, from the damage they deal with certain weapons, to how many cards they can draw and keep in their hand at the end of the turn. You can now hover over each one to get a list of current bonuses and what the next level would bring. You can also hover over each combat attribute to see where the different bonuses are coming from. The other major system, the Duties, is primarily used to boost attribute progression, at least at lower ranks. Duties are assigned at intervals of 3 day…

  • Steam Summer Sale and Dev Log - 21 June 2024

    Hi All, The Steam Summer Sale is just around the corner, so if you were planning to buy the game, wait a little bit longer. As for development, I am still hard at work on the duties and attributes system, the latter of which has been the focus for the past two weeks. Progress is steady, with most attribute effects implemented. In the next couple of weeks, the focus will shift back to duties in order to complete their implementation and finish off the integration of the two systems. That's all for now, have a marvelous weekend!

  • Dev Log, June 7 - 7 June 2024

    Hi All, It's been two busy weeks since the last update. I have been working on the Duties feature; please take a look at the concept below. In your journeys through the lands of Unsung Ballads, the Legion will call upon you to undertake periodic, mandatory, and (sometimes) menial duties. These tasks will be represented by a unique set of cards, from which you will draw three initially and up to five as you ascend the ranks of the Legion. Initially, you will have to do a blind selection of the duty, meaning the cards will be flipped after you've had a chance to inspect them. The selection will change through progression to be more strategic rather than random. Our philosophy is "bells and whistles shouldn't waste the player's time." With that in mind, it took a bit more effort to animate the cards and ensure the animations were all skippable. There's still work to finish the feature, and…

  • Early Access Small Update, May 24 - 24 May 2024

    Hi all, Today's small update changes how the initiative works during combat: - initiative values are now correctly taken into account; before, all characters started at 0 - delaying the turn will decrease the initiative at the end of the round by the character's max AP value - ending the turn without taking any actions will not affect initiative - initiative increases at the end of the round by the number of spent APs, provided the character didn't delay their turn Other changes: - Inventory visual update - A few combat visual updates - various UI/UX bug fixes Enjoy!

  • Early Access Update, May 17 - 17 May 2024

    Hi all, Today, we bring you another vital feature: sparring! If you felt that combat was brutal and there wasn't any chance to experiment, this is the update for you. Sparring is a combat scenario that doesn't end the game when defeated. You can access it through the new interactable badge. Upon clicking it, you will be presented with a short dialogue, and then you'll face a force similar to your team. And since Sparring is now implemented, the Trainee rank now tracks your sparring sessions. Hint: you don't have to win them. Enjoy!

  • Early Access Small Update, May 9 - 9 May 2024

    In this small update, we added a little combat tutorial. Enjoy!

  • Early Access Update, May 3 - 3 May 2024

    Happy Friday, everyone! With this update, we introduce the first steps in our efforts towards better accessibility, as we talked about in this dev log. We also had a combat tutorial lined up, but unfortunately, our playtests showed that it didn't function properly in the release builds despite showing no issues when run in the Unity environment. Try it out, and please drop a word on Discord or the Forums. Enjoy!

  • Accessibility work in progress - 26 April 2024

    Hi Everyone, Another week flew in the wonderful world of game development, wonderful despite the job losses and tragic choices. While there's no patch this week, I've been fully dedicated to enhancing the game's accessibility, even though that was further down the roadmap. It's been a challenging two weeks, but I'm making significant strides. Two crucial things not well imparted in the game were when the cards were drawn and discarded during combat. With combat being a core gameplay feature, it became clear the situation needed to be addressed. In most deckbuilders, the player gets their hand of cards at the start of their turn. However, in this game, each character on the field gets their own hand of cards at the start of the round. And then get to discard most (if not all) of their cards at the end of their respective turns. Neither of those events was visually represented in the game…

  • Early Access Small Update, April 13 - 13 April 2024

    This small update introduces a new popup that displays a larger version of the card and explanations for the secondary effects such as Bleeding, Opener, Finisher, etc. As part of that effort, we also had to move the card type to its own graphical element on the card. And finally, the first iteration of the re-design of the combat UI.

Patch notes and updates

S.noRelease datePatch nameGID number
16 October 2025WIP Patch, Vulnerability Fix, Oct 6, 20251811772772612520
27 January 2025Small Patch, Jan 7, 251787858252884407
39 December 2024Hotfix, December 8th1785321795730454
46 December 2024Small Patch, December 6th1785321795644210
524 May 2024Early Access Small Update, May 245741605105611595666
69 May 2024Early Access Small Update, May 95768625435394926694
73 May 2024Early Access Update, May 35766372999947918495
813 April 2024Early Access Small Update, April 136474562312188488916
926 March 2024Early Access Small Patch, March 265686430301736490786
1022 March 2024Early Access Update, March 225686430301722476662
1116 February 2024Minor Playtest Update8033928544495667196

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2366240
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateMar 18, 2024
DeveloperRead Play Code
PublisherRead Play Code
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type2 user reviews
Positive review percent50%
Positive reviews1
Negative reviews1
Total reviews2
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2366240/

Short description

In this indie turn-based roguelike card battler, embark on an exciting adventure of epic proportions inspired by the rich folklore of south-eastern Europe.

About this game

Try it before you buy it! You can try our game via the Open Playtest. Just "Request Access" above and it will be granted instantly. About the Game Embark on an exciting adventure of epic proportions inspired by the rich folklore of south-eastern Europe. In this turn-based roguelike card battler, take the role of a miller’s offspring, their life upended during a vicious raid, and shape their place in a war-torn medieval world. Find companions to help you overcome adversity, train, collect, and equip your party with better gear to give yourself an edge in the tests ahead. A Fresh Spin on the Deckbuilding Genre Your equipment and training dictate what cards are available, how many, and how powerful they are. Tactical Combat We fused dynamic initiative, simple positioning, turn delay, and turn-based card play into a rich and rewarding combat experience. Varied Card Play Not all cards are created equal; some are actions the characters will take during their turn, while others are reactive and must be kept in hand. Character Progression Manage your party's training to better prepare them for the trials that await them. Only through focused training combined with battle experience will they progress from novices to masters of their weapons of choice. Your actions will determine how people will remember you. Will they sing heroic ballads in every tavern, or will they whisper tales untold about your infamous exploits? Only time will tell if your stories will become Unsung Ballads.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Conteúdo sexual Violência
steam germany16Gewalt Sexuelle Andeutungen Alkohol / Tabak
igrs18Penampilan Tokoh Horor Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Unsung Ballads's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Unsung Ballads's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Unsung Ballads at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$9.99$9.99No discountSteam Store

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2Dota 2378,84922 September 2026 - 03:55:30 UTC1,291,328
3Mechabellum2,13722 September 2026 - 02:49:46 UTC5,341
4Lost Castle 283822 September 2026 - 03:45:02 UTC28,835
5Battle Teams 28422 September 2026 - 01:46:14 UTC7,966
6火炬之光:无限12222 September 2026 - 00:43:39 UTC7,911
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8Conqueror's Blade1,20522 September 2026 - 02:45:52 UTC18,921
9下一站江湖Ⅱ9522 September 2026 - 01:22:30 UTC4,637

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Strategy

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Slay the Spire 259,77622 September 2026 - 03:12:42 UTC574,638199,438Mega Crit
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Project Zomboid46,94822 September 2026 - 02:15:54 UTC122,811467,999The Indie Stone
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds30,04722 September 2026 - 01:46:13 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended16,58722 September 2026 - 03:33:13 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle14,29522 September 2026 - 01:15:01 UTC27,916111,695Afterthought LLC
R.E.P.O.14,18022 September 2026 - 02:41:32 UTC266,908420,693semiwork
Schedule I11,53922 September 2026 - 02:32:10 UTC455,652297,022TVGS

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