Outlaw Raiders news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2367460
- PriceNo longer available on Steam Store
- Release date2026
- DeveloperKasperDev
- PublisherSpelkollektivet
- Parent gameNot available
Genres: Strategy
Company pages: Developer: KasperDevPublisher: Spelkollektivet
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Outlaw Raiders Steam news
Outlaw Raiders news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Rescoping the game - 28 January 2026
Hello everyone! It’s been a while 😅A lot has happened behind the scenes since the last post, so let’s dive into the biggest changes...Outlaw Kingdom is now Outlaw RaidersWhy the name change?Outlaw Kingdom no longer actually has a "kingdom" in it. Instead, you’ll lead a band of raiders attacking traveling peasants and guards. To avoid misleading players (and because it sounds cooler), I’ve renamed the game from Outlaw Kingdom to Outlaw Raiders. The original plan...Before we shifted to a new direction, the following was our original plan for, at the time, Outlaw Kingdom:We’ve always loved the open world feel of games like Mount & Blade and Total War, and wanted something similar. The idea was to explore a map covered in Fog of War, revealing more of the world as you plunder, with some roguelike flavored layers on top.Points of Interest (POIs)The open world was filled with locations like…
- DevBlog: Ambush - 10 October 2024
Woohoo! we just completed milestone two! Alright, alright. Bad attempts at making a pun aside, this Steam post will touch on some of the progress we've made since the last one. New Enemy's of which there are 16! Yep, from Humans to Halflings and Minators, we have a whole new cast of enemies ready and waiting to be ambushed. there are a bit too many types to fit into just one post, so here is a select few that we would like to highlight: The Peasants These are the peasants, the most common and maybe even the easiest enemies to rob. Armed with bows, pitchforks, and some weak magic, they don't pose much of a threat alone, but don't be fooled by them when grouped together; they can put up a fight. The Merchants Next up we have Merchants, the ones who often have so much valuable loot, that they need servants to carry their plentiful wealth for them, robbing them yields great wealth. The Guar…
- DevBlog: Base Unit - 27 May 2024
We have been a little quiet, but that doesn't mean progress has been slow—in fact, quite the opposite! We're excited to share that we just finished our first milestone for the new Outlaw Kingdom demo! In this news hub update, we will highlight some of the items of this first milestone and tease what may be coming in the next milestone. Auto Batteling A huge focus of the new direction we have planned for the Outlaw Kingdom is the Auto Batteling mechanics, allowing you to meticulously set up your ambush and then watch everything play out in real time. Trying out different UI/UX designs The first version of the new unit selection UI can be seen below. We want to keep it as clean as possible while offering more details when and where you need them, like when hovering over a unit or holding down an action key like Ctrl, Alt, or Space. Game feel We have already been implementing the first set…
- A fresh coat of paint - 13 April 2024
As they say, out with the old and in with the new... But why change styles? With Outlaw Kingdom's new direction, we wanted to add some more species to the game to enhance the fantasy feel. But the character models' old style didn't fit this new direction, so we updated them! Our own Style We set out to create a style that is uniquely ours, and I believe we have done that! In future posts, we will share some more art, concepts, and development of Outlaw Kingdom. IF you want to follow the development more closely, I invite you to join the Outlaw Kingdom Discord Server.
- A new direction - 23 March 2024
Following up on our previous news update, I wanted to provide more details about our new direction with Outlaw Kingdom. Our focus is on introducing an auto-battler combat system that emphasizes the fun of pre-planning your strategy rather than making real-time decisions. You will need to strategically place your units and then sit back and watch the chaos unfold. Showcasing Oulaw Kindom at in-person events has shown us that people of all skill levels are interested in playing Outlaw Kingdom. To cater to everyone, we will implement a scalable difficulty system so everyone can enjoy the game at their own pace. We also want to offer more choices, such as upgradeable units, exploring the map, and selecting outcomes after in-game events. Finally, we aim to improve Outlaw Kingdom's replayability. We will randomly generate the overworld and offer random events, multiple adventures, and rogueli…
- We got a publisher! - 2 March 2024
I'm happy to announce that Spelkollektivet is now publishing Outlaw Kingdom! To give you some background information, Spelkollektivet is a game developer hub in Sweden that combines living and working spaces. I have been residing at Spelkollektivet for almost a year now, and I am thrilled to share that my game, Outlaw Kingdom, has recently been signed to be published by Spelkollektivet! This post will detail what that means for the future of Outlaw Kingdom (tl:dr - Only good things!) What does this mean for Outlaw Kingdom? Well... More team members! Because of this publishing deal, I have been able to hire an Artist to work on the game full-time! Together, we have decided on a new art style for the game, which we will share in our next news post! So stay tuned for that 👀 Complete rework of the game. During the last year, I have received plenty of feedback regarding the game, whether fr…
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