- Calling Home Development goes on hiatus - 14 February 2025
Hey everyone, we wanted to take a moment to update you on the future of Calling Home. First off, we want to thank you all for your support & feedback during this journey. Watching you play & hearing your thoughts meant a lot to us. Unfortunately, we have to share some difficult news. Through internal complications and changes in the core team we need to take a break from Calling Home. This was not an easy decision, and we truly wish to continue our work on the project in the future. We know it’s been a while since our last update and we regret not being able to communicate sooner. We appreciate your patience and understanding. Even though we have to pause the work on Calling Home currently, we want to emphasize how much we appreciate you all, the community that built around Calling Home. Thank you all for being with us so far. Your Calling Home Team
- EA Hotfix 0.4.3 - 30 August 2024
Balancing Changed interaction width to be more accurate Increased interaction length Additions Added cyrillic character support fo our default font (Thanks Alexey!) Design Changed the logbook so that the bookmarks are hidden if no entries exist for them Bugfixes Fixed item duplication and destruction bugs using the chest facility Fixed Point of Interest Tasks Fixed Point of Interest Highlights Fixed Point of Interest terminals to not be interactable until they have functionality
- EA Hotfix 0.4.02 - 20 August 2024
Bugfixes Fixed a major save file version update bug that prohibited players from upgrading older version that still work Fixed a settings save bug where mouse sensitivity and inversion would not be saved or applied Fixed a tutorial display bug where a task did not display the correct materials to gather
- Summer Update - 19 August 2024
Good day, Community! The summer sun is shining and we used the energy to improve many features of the game. The game is much more stable now and we managed to clean up our codebase to further enable a smooth development. Moreover, the Gamescom is taking place this week! If you are in the Cologne area feel free to swing by and say hello! As always a big thank you for your continued support and feel free to leave any feedback or report any bugs you might have. We will do our best to bring Calling Home to the next level! Have a look at the Patch Notes: What's new? Refactored many UI Systems for a significant boost in performance overall Added new sound effects for many interactions in the game Added more feedback to the research table Added more settings options for graphics Added input remapping support for keyboard controls Added mouse inversion settings Added a confirmation window to re…
- We want YOU to join our community! - 28 June 2024
Hey all, currently we are working hard on improving the games' feel and existing features. So stay tuned for future updates. 🥳 Furthermore we want to remind you about our Discord community server. We are a small indie team and appreciate every one of you. If you encounter any error, bug or crash, wanna share your ideas for features, balance or just want to have a chat with us, feel free to join the Discord or post in our Steam community page. We will be there & are thankful for any input. 🙏 Additionally we updated our Roadmap and love to share it with you all! Have a great day! The Calling Home Team
- EA Hotfix 0.3.02 - 31 May 2024
Balancing Changed the oxygen amount the player has to 500 (prev. 100) Changed the ore amount of resource nodes to 50 (prev. 5) if harvested by hand, 500 (prev. 100) for miners mk. 1 and 1000 (prev. 200) for miners mk. 2 Bugfixes Fixed a game breaking loading error leading to false tutorial steps and the player unable to continue building. Fixed a game breaking bug with the tutorial where the tutorial crashed if the player logged out with a half completed third task Fixed a game breaking bug with the in world build menu that prohibited the player from building bases and other world buildings. Fixed the enemies spawning and path finding. No more underwater animals, sorry! Fixed the small Tooltips that show the player why something can't be placed. Fixed an issue with the point of interest quest display. It will now be disabled when leaving the point of interest. Fixed an issue with the Ba…
- EA Hotfix 0.3.01 - 24 May 2024
Additions Added german localization Bugfixes Fixed some localization issues that caused some information not to be displayed correctly. Fixed settings menu layout issues. Fixed some points of interest not awarding research points. Known issues Some points of Interests are a little floaty - Who needs gravity anyway? Task text is sometimes misplaced Resources spawn scarcely in the swamp biome Some icons might not show in the new POI's
- Spring Update 2024 - 17 May 2024
Good Evening, Community! The Calling Home Spring Update is here and we're proud to announce a lot of new features & visual updates. In addition to completely new features, we have improved existing performance and look. Have a look at the Patch Notes: What's new? Added new Biomes - some new environments for you to explore! Added new Points of Interest - Discover mysterious constructions and solve their puzzles! New & improved UI - E.g. the Compass now displays the distance for all scanned objects New Upgrade & Equipment System - Add different buffs to your character! New Ingame Wiki - Forgetting crafting receipts won't be a problem for you anymore! Respawn System - Dying isn't problematic, as you're spawing back in your base! Hazards (Radiation, Temperature) - Watch out for dangerous environments, manage your oxygen and prepare yourself with newly added equipment! New flora graphics - Y…
- Announcing Spring Update 2024 - 3 May 2024
Hello everyone! We're excited to announce the Calling Homes Spring Update coming on May 17th! This update brings some of our biggest feature updates to make your explorations even more exciting. Included are numerous visual updates, as well as new biomes and hazards. To keep your survival rates high, players can now equip multiple upgrades to their characters to provide some cool buffs and other benefits - also keep an eye out for new points of interests discover! To experience the new content you'll need to start a new game. Accessing your old saves can be done by right clicking on Calling Home in Steam, select Properties - Betas - Beta Participation and select the matching version for your old save state. We hope you all are just as excited as we are for this upcoming update. :-D
- EA Hotfix 0.2.3 - 8 March 2024
Bugfixing fixed an issue where the compass icon for the base root did not display fixed an issue where the settings menu did not save properly fixed an issue where the miner mk. 2 did not cost anything (sry guys no more free miners) fixed an issue where an animal manged to glitch through the ground
- We need your opinion! - 6 March 2024
Hey guys, we always say we want to develop Calling Home with our community. So here is your first chance to actively influence the game. We are currently discussing how to approach our player upgrade system and want your opinion on the matter. So far, we narrowed it down to 2 options and we want to know which of these options sound more fun to you. Microchips and Slots The player gets a fixed number of microchip-slots in their suit. Microchips will be researched and once unlocked, can be equipped at your base. Because there are more microchips than slots you would have to decide which chips make the most sense for your current planets’ environment, or task you want to do. This system could also lead to more interesting points of interest, but on the other hand it could also have some tedious side effects e.g. if you are out exploring and notice that you need to change your microchips to…
- EA Hotfix 0.2.2 - 26 February 2024
Bugfixing fixed a bug where the assembler and smelter changed menu positions, rendering the tutorial incompletable
- EA Hotfix 0.2.1 - 23 February 2024
Balance re-ordered the facility mode ring menu items to better fit their topics Bugfixing fixed a bug where the player could not open the miner GUI fixed a bug where the player could not place electricity poles correctly fixed a bug where the player could not remove the dron HUB from the planet
- Winter Update 2024 - 23 February 2024
Content Updates added Creatures that roam the planet. Try petting them! added Drones to automate whole production lines added even more facilities! Unleash the power of mk. 2 added inserters with filters for all your filtering needs added a storage facility for all your items new Main Character Model with fancy animations added credits of our team and all our helpers Performance Improvements improved the feeling und usability of the build mode improved chunk management and loading performance improved the grass visuals and performance Bugfixing fixed a bug where the player could fall through the planet fixed problems with the tutorial fixed missing localization entries Known Issues eletricity connections sometimes do not connect fully some inventories might not open correctly in the GUI leading to a menu freeze Hope you all enjoy our new features! Let us know what you think ːsteamthumbs…
- EA Hotfix 0.04 - 26 January 2024
Some performance improvements to enhance your gaming experience! Performance Update Fixed an error where the building cooldown prevented a smooth experience for the player Improved the performance for chunk loading and unloading
- EA Hotfix 0.03 - 12 January 2024
Happy new year to everyone! We start 2024 with some adjustments and bug fixes for you ... Bugfixes Fixed a bug where the player could fall through the planet. Fixed a bug where facilities could be placed inside each other. Fixed a bug where the player could not continue building after a reload. Fixed a bug where ores showed the wrong gathering count. Fixed a bug where buildings did not load correctly. Fixed a bug where plants disappeared near the player. Fixed a bug where the resolution wasn’t displayed correctly in the settings menu after restarting the game. Fixed a bug where Mars’ dialog wasn’t displayed correctly occasionally. Other improvements Chunk loading performance was improved to reduce performance spikes. With the first hotfix of 2024 we hope everyone had a smooth ride into the New Year! We want to thank everyone who bought the game, everyone who Wishlisted Calling Home and…
- EA Hotfix 0.02 - 22 December 2023
One week after the Early Access launch, we've collected and fixed a lot of bugs. We hope this small hotfix will help make the transition into the new year a little smoother for you! Balancing Added stone and removed biomatter from the possible resources the miner can mine Balanced the slope angle the player can walk on, fixing rough movement Performance improvements Design Temporarily set aspect ratio to 16x9 only, until other resolutions are more stable Limit save file name length to 20 symbols Display collected research points as a popup M.A.R.S. now gives feedback after repairing the communicator Added popup in the settings menu that resets graphics settings after some time if not accepted Added tool tip for research points to clarify where to get them Bugfixes Fixed a bug where the environment could not be generated correctly crashing the planet Fixed an issue where the player could…
- EA Hotfix 0.01 - 16 December 2023
- Fixed a movement related bug - Fixed the base not showing up on compas after reload - Fixed a bug where you can access specific recipes to early
- Early Access just launched! - 15 December 2023
Calling all space explorers! We're thrilled to announce that Calling Home just launched into Early Access! You can finally explore our universe by yourself! During Early Access, we'll be actively updating and fine-tuning the game based on player feedback, so you can expect to see new features, improvements, and fixes added frequently. We're grateful for everyone's support and patience so far, and can't wait to work together with the community to make Calling Home a truly incredible experience! If you wanna join our community, click here to check out our socials! Have fun! - Your Crystal Fox Team