- Version 0.15.2 is Live! - 4 October 2026
A small Duels of Fortune patch just went out with some bug fixes! Here's everything that was fixed: Character Select Fixed an oversight in the battle options where setting the CPU difficulty to “Very Easy” or “Very Hard” would cause the text to be cut off Combo Trials Fixed an issue where completing all combo trials for Chizuru or Cain would not award a star on the character select screen Hair Style - Upper Cut (Dashing Down-Forward Heavy) Fixed an issue where each hit was progressing hitstun scaling separately Made a potential fix for various issues when cancelling the move into Lightning Upper (Down Special) Electric Ball (Neutral Special) The air version of the move now bounces Shoto up slightly sooner, to prevent Shoto from being able to land too soon and negate the move’s recovery time Caiman Assault (Forward Special) Made a potential fix for an issue where Cain’s gravity would som…
- Version 0.15.1 is Live! (HOTFIX) - 26 September 2026
We did our best to be thorough, but it's inevitable that we still missed a few issues. Here's a patch that fixes them! Knockdown Fixed an issue where hitting an opponent on the same frame they entered the knockdown state caused them to receive extremely high knockback Scorched Earth (Down Super) Cain can no longer cancel the move with Blast Burst until after the projectile has been fired Miscellaneous Fixed a typo in Cain’s move list Costumes Parasite - This costume must now be unlocked by beating the Mission “Catch Me If You Can!”
- NEW FIGHTER: Cain the Punisher! Version 0.15.0 is Live! - 26 September 2026
Cain the Punisher Breaks In! Hello, Duelists! Duels of Fortune's newest update is OUT NOW, featuring our newest fighter: Cain the Punisher!! Cain is a powerful, long-range character who aims to bait out committal actions from the opponent and punish them (heh) with his gigantic attacks! He may be slow, but between his deadly chain-axe, fire breath, and control over magma, his range and power are enough to snuff out any opponent he faces with terrifying efficiency. Cain will be the final new character of 2026, as the rest of the year for us will be primarily focused on Story Mode development! We hope you enjoy Cain and look forward to the impending beginnings of Story Mode! Included in this chunky update is: A new fighter, Cain the Punisher! A new stage, Paradise Road! A brand-new look for the Back Alley stage! 3 new costumes for existing characters! 3 new Missions! New tutorials! LOTS o…
- The Next Fighter: CAIN THE PUNISHER! - September 2026 Status Update - 17 September 2026
Hello Duelists, and welcome to another status update! With our newest fighter finally revealed, it's time to talk a bit about him, as well as the other content he'll be coming with! Get ready, lest you face the wrath of... Ancient Warlord of the Immortal Clan, Cain the Punisher! Cain the Punisher joins the roster, a fierce, reptilian warrior who combines calculated precision with animalistic savagery! Wielding elemental powers and a deadly signature weapon in his chain-axe, Cain's goal is to dominate his opponents by stopping their every move before they can even make it! He sports by far some of the largest normal attacks in the game, making him a threat no matter the distance, and his signature lava pool mechanic gives him many ways to bait the opponent into making a move. On top of all that, when he catches you in a combo, his high-damage moves will make sure that it HURTS! If you en…
- A Change of Plans Regarding Future Playable Characters - 7 September 2026
Hello Duelists! Hope you're all doing great today! We've got some news for you regarding the planned upcoming playable characters. While we believe some will find this news unfortunate, the implications that come with it bring something new to be excited about! So please bear with us for a moment here, we promise it's not as bad as it sounds. Let's just rip the bandaid off right away: The planned 5th guest fighter is cancelled. Don't worry, nothing bad happened between us and the owner of said guest character. This decision was made for purely personal reasons which we won't get into, and our collaborator (whose identity we will not reveal, out of respect for them) has been very understanding of our situation. If we decide to support Duels of Fortune post-launch, it is entirely possible that we will revisit this collaboration at a later date, but for now, we have deemed it best to call…
- Version 0.14.7 is Live - 28 July 2026
Thank you to everyone who came out to the tournament the other day, and major congratulations to the winner JDes! Every match was extremely fun to watch, we're so impressed with how good you all are at our game! This patch fixes most of the bugs that were found either during or shortly after the tournament. Unless anything else major comes up, this should be the final patch of the 0.14.X series! With this, we'll now be turning our full attention back to working on the next fighter, so keep your eyes peeled over the next couple months! Reversal Fixed an issue where attempting to perform a Getup Reversal and a getup roll at the same time resulted in a glitched Reversal that could consume Super Meter twice Control Mapping Fixed an issue where actions assigned to triggers could sometimes become unassigned when binding that trigger to a different action Crumple Implemented measures to preven…
- Version 0.14.6 Is Live! - 24 July 2026
One final round of fixes before ChairGTables' tournament tomorrow! Check out the announcement here if you haven't heard about it yet! Super Moves Made a tentative fix to an issue where a player could become frozen in place if the other player performed a Super just as their attack animation ended The fix we have put in does not solve the issue completely, just makes it significantly less of a problem. We will do a deeper fix in the future, but for now we wanted this to not be able to ruin the upcoming tournament. Miscellaneous Fixed an issue where dashing into opponent (or otherwise moving quickly towards them) just as they were launched from an attack could cause your character to briefly become airborne Controller Assignment Implemented further measures to stop the unassigned inputs prompt from appearing when attempting to reassign controller slots Training Mode Fixed an issue where t…
- Version 0.14.5 is Live - 22 July 2026
It seems that people grinding for the upcoming tournament has brought some more notable bugs to light, so it's time for another quick fix! (And if this is the first you're hearing of this tournament, check out our last status update for more info!) Versus Mode Added a new "Tournament" ruleset for Versus Mode, selectable via the battle options on the character select. This mode adds a few restrictions to help streamline the tournament/competitive experience: Boss Mode is forcibly disabled All battle settings are forced to their defaults (Best of 3 rounds, 100 seconds, normal damage multiplier, hazards off) The following stages are banned from selection: Dasteel Workshop, Dasteel Workshop (Clean), Dasteel Laboratory, Azu-Corps HQ, Desert Train, Desert Train (Night), The Void, The Void (Purple), Nightmare World, Euterpe's Cradle, Euterpe's Grave, Iced Caps, Former Fields (Rainy), Green Scr…
- July 2026 Status Update + TOURNAMENT ANNOUNCEMENT! - 19 July 2026
Hello Duelists, and welcome to our July 2026 status update! This will be a fairly short one, as we're now at the point where we have to keep most of our upcoming content a secret, but we wanted to use this time to give you all an idea of what our plans look like for the remainder of 2026. We'll also be sharing an extremely cool announcement courtesy of our most recent collaboration! Let's get right into it, starting with the aforementioned announcement! A Duels of Fortune Tournament: Chizuru's Dynamite Duel!! ChairGTables, the developer of Super Ledgehop: Double Laser (our most recent crossover), is hosting an online Duels of Fortune tournament that will take place on Saturday, July 25th at 4pm EST / 9pm UTC! The tournament features an over $100 prize pool, and an extra-special prize for the winner: a custom, one-of-a-kind DUELS OF FORTUNE X SUPER LEDGEHOP FIGHT STICK from Breakfast Gar…
- Version 0.14.4 is Live - 18 July 2026
This update adds a new win counter to Versus mode add a bit of extra competitive spirit to your matches! It also fixes several bugs, most of which relate to specific moves increasing hitstun decay more than intended. Versus Mode Added win counters to Versus mode, which are visible during battle, on the character select screen, and on the victory screen, allowing you to track whether Player 1 or Player 2 is in the lead. The counters will only reset after returning to the Main Menu Reversal & Burst Made a potential fix for an issue where Reversals and Bursts could sometimes set hitstun decay lower than they were supposed to Video Settings Adjusted the way the game saves the settings for resolution and window mode (windowed/fullscreen/borderless). As a result of this change, your resolution and window mode settings may be reset to default upon launching the game Added a "Native Resolution"…
- Version 0.14.3 is Live! (HOTFIX) - 14 July 2026
We're really sorry for all the hotfixes, but these bugs just keep coming apparently! We're doing our best to fix them as fast as we can. Mission Mode Fixed an issue where a Mission involving a certain candy cane-themed miniboss would fail to load Combo Trials Chizuru - Fixed an issue where using Back Special for a combo trial step that called for it did not always count as a successful step Training Mode In the “On Recovery” settings for the training dummy, you can now have the dummy perform Forward + Special Fixed an issue where setting the training dummy to block Low would result in all On Recovery attacks being treated as though the dummy were crouching Skull Toss (Neutral Special) Fixed an issue where the skull’s “return” timer after being hit by an attack would reset if it was hit a second time Grab Fixed an issue where pressing an attack button during Chizuru’s throw animation cau…
- Version 0.14.2 is Live (HOTFIX) - 13 July 2026
This update is a hotfix, for the oversight in regards to mission mode. Mission Mode Fixed an issue where all missions were accidentally made to be 2 rounds Linseed Meter Fixed an oversight where linseed wouldn’t despawn when a round ends. Rhythm Shot (Neutral Special) Added a preventative measure to try and stop an issue where Chizuru's dash would fail if she attempted to dash cancel immediately after firing.
- Version 0.14.1 is Live (HOTFIX) - 12 July 2026
This update is a hotfix, as a few issues were found immediately after Chizuru's launch. Training Mode Fixed an issue where hurtbox visualizers did not always accurately match the characters when they were facing left Shinecoast City Removed an inaccurate stage hazard icon Miscellaneous Fixed an issue where Guy only had 1 maximum coffee bean in Training Mode Micronesian Wave (Back Special) Fixed an issue where the move did not interact with attack staling correctly Flame Shot Blitz (Neutral Super) Fixed an issue where the move’s final hit did not have its damage scaling capped Costumes Fixed an issue where the default costume’s textures would not properly load after the first use
- NEW FIGHTER: Chizuru! Version 0.14.0 is Live! - 12 July 2026
Chizuru Makes Some Waves! Hey Duelists! We've got a brand-new update out, featuring our latest guest character: Chizuru from Super Ledgehop: Double Laser! Chizuru is a high-speed character with a dynamic playstyle, capable of switching on a dime between long-range pestering and in-your-face mixups! This high level of versatility doesn't come for free though, requiring you to manage your gun's ammo supply to maintain access to your strongest tools. Combine that with Chizuru's many unique cancel options, and she becomes a surprisingly technical, yet highly rewarding character with lots of room for self-expression! You can try out Chizuru in Duels of Fortune RIGHT NOW, as well as all the other new content we've included in this update! Here's a shortlist of what you can expect: A new playable character! 2 new stages! (plus 1 updated stage!) New Super Ledgehop-themed costumes! 5 new Mission…
- Version 0.13.5 is Live (HOTFIX) - 23 March 2026
Burnin' Go Gas Fixed some geometry on the stage remaining visible during cinematics that hide the stage (i.e. Yosei Neutral Super, ERROR Neutral Super) Boxing Ring Fixed an issue where the stage failed to load correctly Standing Light Fixed an issue where the move's hitbox did not disable itself Miscellaneous Fixed an issue where Lumina would become stuck when using one of Chip's attacks in the middle of one of her own attacks
- Version 0.13.4 is Live (HOTFIX) - 20 March 2026
This is a small patch fixing a newly-introduced softlock in Arcade Mode, as well as a few other problems that slipped through the cracks. Sorry for the inconvenience, everyone! Arcade Mode Fixed an issue where the game would become softlocked after finishing a rival fight in Arcade Mode Burnin' Go Gas Fixed an issue where the windows of the large building in the background were mistakenly lit up in the daytime version of the stage 4th Wall (Back Special) Fixed an issue where the blast of fire from hitting a 4th Wall with Molten Doughnut could face the wrong direction if Doodle crossed to the other side of the opponent before the interaction occurred Costumes Fixed an issue where Crouching Heavy could not be cancelled on block when using the Stryker costume MIscellaneous Fixed an issue where Doodle's dash could not be cancelled into attacks during the last few frames
- Doodle Rework and More! Version 0.13.3 is Live! - 19 March 2026
Heya Duelists! The latest Duels of Fortune update is out, featuring a big moveset rework for Doodle, plus some other new things! In terms of content, this update is somewhere between a major update and a minor patch. Hopefully this'll be the last version before we get to focus on that new guest character we teased in our last status update! ;) This update includes: A big rework for Doodle! A new stage, Burnin' Go Gas! 3 new costumes! A new Mission! Character tutorials for Baron and Doodle! Additional balance changes and bug fixes Damage Scaling Projectiles now calculate their damage scaling based on when they connect, rather than when they were initially thrown Fixed an issue where certain install Supers were not resetting damage scaling correctly Made numerous other backend changes to the damage scaling system, but the above changes should be the only differences in practice Burst Slig…
- Version 0.13.2 is Live! - 12 February 2026
This patch fixes an issue involving cancelling dashes into attacks and adjusts some blocking-related sound effects, among other things. Dash Fixed an issue where attacking quickly after starting a dash caused various glitchy effects Super Moves Fixed an issue where using a Super Move while specific gravity-affected projectiles were active would disable their gravity Blocking Adjusted the sound effects for blocking and guard break Crouching Heavy Increased horizontal knockback to improve combo consistency Flying Upsweep (Back Special) Removed the Overhead property of the final hit, as it was impossible to land against a crouch-blocking opponent in a regular match Hair Flip (Down Special) Fixed an issue where Master Locks would incorrectly enter landing lag when holding back after the sweep Jumping Heavy Slightly increased the move's hitstun Soaring Briefcase (Neutral Special, Hold Back)…
- Version 0.13.1 (Small Bugfix Patch) - 6 February 2026
Combo Counter Adjusted the way the colour-changing of the hitstun timer functions. It now turns yellow on the hit before hitstun decay begins to take effect, then will turn noticeably orange once hitstun decay is in effect. As before, it then turns gradually redder with each successive hit. Free-Fall Fixed an issue where a Super could be inputted during the transition into free-fall, causing the meter to be consumed with no Super coming out Facts Corrected an oversight where Gritallica's facts were copied into Shoto's page Combo Trials Fixed an issue where completing all trials for Miko & Mira or Gritallica would not correctly award a gold star Tutorial Updated the Combo Scaling advanced lesson to reflect the aforementioned change to the combo counter UI Costumes Updated the EX colour for the Ringmaster costume Standing Medium Slightly increased knockback against blocking opponents Bomb…
- NEW FIGHTER: Gritallica! Version 0.13.0 is Live! - 30 January 2026
Gritallica is Ready to Rock! The metalhead grim reaper Gritallica descends upon Duels of Fortune, ready to put on a show and captivate his audience's souls! Sporting one of the game's most unconventional movesets and a gimmick unlike any other fighter, Gritallica manages to effortlessly stand out among the roster. His signature soul-reaping mechanic grants him access to unique and powerful effects, either enhancing his own abilities or limiting the opponent's, thus forcing them to play by his rules. If you're the type to enjoy oddball characters who thrive on confusion and chaos, you might just find yourself clicking with Gritallica! While this update isn't as massive as some other recent ones, there's still a good bit here to enjoy, including: A new fighter, Gritallica! 8 new costumes A challenging new Mission! Universal system improvements New Advanced tutorials New Character tutorial…