Blood Moon Horror news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviews6
- Release dateOct 27, 2025
- DeveloperBlood Moon Games
- PublisherBlood Moon Games
Genres: Action, Adventure, Indie, Early Access
Company pages: Developer: Blood Moon GamesPublisher: Blood Moon Games
Blood Moon Horror Steam news
Blood Moon Horror news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 📝 Major Update 0.6 — New Puzzles, 3D Terminals & Spectator Overhaul - 28 February 2026
First, thank you for your patience. We are sorry for the three-month gap since Update 0.5. We have been deep in core-systems work to make this update solid and worth the wait. From now on, we are committed to releasing smaller updates more frequently so improvements reach you faster. 🙏 🎯 Update 0.6 at a Glance 🧩 Added 4 new puzzles: Circuit Breaker, Lights Out, Circuit Trace, and Circuit Reroute. 🖥️ Added immersive world-space puzzle terminals. 👁️ Upgraded the spectator system with clearer puzzle-viewing flow. 🌐 Improved multiplayer synchronization, late-join consistency, and interaction reliability. 🛠️ Completed major stability, performance, and cross-system integration work. 🧩 New Puzzle Content Update 0.6 expands puzzle variety and co-op depth with four new puzzle types. Circuit Breaker: Balance breaker loads to match the target power level precisely. Lights Out: A grid-logic…
- 📝 Major Update 0.5 — Combat-Ready AI, New Puzzle, Voice Chat & More - 21 November 2025
Summary: Update 0.5 brings sharper enemy AI, the new Electric Switch Puzzle, voice chat improvements, visual upgrades, better onboarding, progression foundations, and major performance and stability work. 🧠 Enemy AI — Now Fully Dangerous ChangeDetailWhy It MattersFunctional AttacksEnemies now reliably attack players when they have a valid target and are within range.Encounters now carry real danger—stealth, movement, and teamwork matter more.Improved Behaviour LogicHunt → Chase → Search transitions have been refined for smarter, more responsive AI decision-making.Chases feel more cinematic, more intense, and less random.Animation & Blend FixesImproved attack animations, removed micro-stutters, and smoothed blend spaces.Improves immersion and helps players better read enemy intent and timing. ⚡ New Puzzle — Electric Switch Challenge Turn switches on and off in the correct sequence to mo…
- 🛠️ Small Patch Update 0.4.1 : Temporary Fixes for Enemy AI & Mission Logic - 28 October 2025
Summary: Patch 0.4.1 delivers temporary but important fixes for enemy pathing and mission spawning. Enemies should get stuck far less often, and every level now guarantees at least one active mission objective. 🩹 Quick Patch — Stability & Temporary Fixes Hey everyone, This is a small interim patch focused on smoothing out some of the biggest issues from the last build. Enemy AI should now get stuck far less frequently, and every level now guarantees at least one active mission objective. This is not the full AI overhaul yet, but it should make runs smoother, more reliable, and more playable while we finalize the next major patch. ⚙️ What’s Fixed & Improved Enemy AI Pathing: Adjusted navigation logic to reduce cases where enemies freeze, lose their route, or fail to pursue players correctly. Mission Spawning: Every level now includes at least one functioning mission objective, preventin…
- 📝 Major Update 0.4 — UI Overhaul, Smarter AI, Ping System & More - 26 October 2025
Summary: Update 0.4 brings smarter and deadlier enemies, improved player movement, a new in-world ping system, a major UI overhaul, better visuals, improved environments, and several important stability fixes. 🧠 Smarter, Deadlier Enemies 🔑 Change🌟 Why It MattersImproved Enemy AIEnemies now navigate environments more intelligently and react more dynamically to player actions, making encounters tense, unpredictable, and more dangerous.Better AnimationsEnemies now move and attack with smoother transitions, improved motion blending, and stronger horror presence during encounters. 🎮 Player Experience Overhaul Refined Player Movement: Movement now feels tighter, smoother, and more responsive based on community feedback. New In-World Ping System: Mark points of interest, threats, teammates, and objectives directly in the world for better co-op communication. Overhauled UI: Cleaner visuals,…
- 🛠️ Small Patch Update 0.3.1 : Fixed multiplayer - 30 August 2025
Summary: Patch 0.3.1 addresses multiplayer issues affecting the demo. We are sorry for the troubled launch—the demo should now be working correctly, with more frequent improvements on the way. 🙏 A Sincere Apology + Demo Status Hey everyone, We are truly sorry for the delay and for the multiplayer issues that affected the demo launch. We have shipped fixes in Patch 0.3.1, and the Blood Moon Horror demo should now be working correctly. Thank you for your patience, bug reports, and support while we worked through these issues. Over the next few weeks, we will continue rolling out steady updates to make the demo smoother, more stable, and more enjoyable for everyone. 🎯 What We’re Improving Next Smoother Animations: Tighter movement, cleaner transitions, and a better first-person feel. Better Replication: More reliable multiplayer state, fewer desyncs, and smoother handoffs between players…
- 📝 Major Update 0.3 — Co-Op Clarity & Sharper Fear - 19 August 2025
Summary: Update 0.3 improves co-op coordination with client-side note collection and objective tracking, refines scare and presence systems, adds an FOV slider, improves flashlight clarity, and fixes key stability issues. 🧭 Co-Op & Objectives 🔑 Change🌟 Why It MattersClients Can Collect NotesDocument progress now counts no matter who finds the note, so teams are no longer bottlenecked by the host.Compass Tracks Teammates & ObjectivesSplitting up and regrouping is easier—see allies and goals at a glance while keeping the team moving.Extra Objective at Spawn FixedThe phantom task that could appear at the beginning of a match has been removed. 😱 Fear & Presence Systems Working Scare Effect: Scares no longer trigger at the beginning of a match. Timing and gating have been corrected so they land when they should. “Living Presence” Tuning: Detection range has been reduced for a cleaner sig…
- 🛠️ Small Patch: Fixed camera issues, further improvements on the multiplayer - 27 June 2025
Hey everyone,We’ve just deployed a small patch to address some of the issues you’ve been reporting and to smooth out the multiplayer experience. Thanks for your patience and all of your feedback—keep it coming!Patch NotesCameraFixed camera clipping in tight spaces and during rapid movements. No more sneaky glitches!Multiplayer ImprovementsOptimized network sync for smoother gameplay.Further tweaks to multiplayer logic, players should now not be left in the lobby, or at least less frequently.Game LoopImproved end-of-game handling: if all players die, you’ll now be returned to the lobby automatically. Thanks again for playing and helping us make the game better. If you run into any more issues or have suggestions, please let us know in the comments below or on our Discord.
- 🛠️ Small Patch: Added User Guide - 19 June 2025
A simple, two-panel visual guide to help players survive the Blood Moon horrors.
- 📝 Major Update — Multiplayer & Monster Overhaul | Update 0.2.2 - 18 June 2025
Summary: Update 0.2.2 brings multiplayer back online, improves visual clarity and performance, and delivers a major monster overhaul with adaptive AI, escalating tension, and smarter encounter pacing. 🎮 Multiplayer Re-Enabled 🔑 Change🌟 Why It MattersSteam Sockets NetDriver is now compiled in and enabled by default.Provides secure NAT traversal and cross-platform relays while reducing median EU ↔ US latency by approximately 15 ms in testing.9999 ms Ping Bug FixedThe server browser now displays actual latency instead of the placeholder value produced by older drivers.Version LockVersion 0.2.2 clients only list 0.2.2 servers, helping prevent mismatched packets and incompatible sessions. 🌓 Visual Clarity & Performance Reflections Dialed Down: Screen-Space Reflection quality has been reduced to improve performance and reduce the distracting “hall-of-mirrors” effect. Mid-range GPUs can re…
- 🛠️ Small Update: Memory & Build Optimization Update and more! - 11 June 2025
Summary: A new optimization update is live with significantly lower RAM usage, a much smaller project size, improved crash stability, and further progress on smarter AI and the upcoming hint system. 🛠️ Small Update — Memory, Build & Stability Improvements Hello everyone, We have rolled out a small but impactful update focused on improving performance, memory usage, stability, download size, and the overall gameplay experience. 🧠 Reduced RAM Usage We have reduced RAM usage by approximately 30–40%. This is a major improvement for players on lower-spec systems and should help reduce memory-related issues during gameplay. We focused on the areas with the highest memory cost, including textures, asset loading, and runtime allocations. 🛠️ Crash Fixes & Stability We have made significant progress in reducing crashes and memory leaks across the game. Reduced Crash Frequency: Multiple memory-…
- 🛠️ Small Update: Graphics, Controls, Sound, Performance & More! - 1 June 2025
Summary: A small but impactful update is now live, bringing visual improvements, updated default controls, refined audio, performance optimizations, and the first steps toward an in-game hint system. 🛠️ Small Update Now Live Hello everyone, We have just rolled out a small but meaningful update focused on making Blood Moon Horror smoother, clearer, and more immersive to play. Here is what has changed. 🎨 Graphics Enhancements We have refined the visuals to improve atmosphere and overall readability throughout the game. Crisper Textures: Improved visual clarity across the environment. Lighting Improvements: Updated lighting effects to make the world feel more immersive and atmospheric. General Visual Polish: Small visual refinements across the game to improve the overall presentation. 🕹️ Control Adjustments Based on player feedback, the default mouse controls now use the standard orient…
- 🎮 Demo Launch Today – Early Access Coming August 27th! - 23 May 2025
Summary: The Blood Moon Horror demo is officially live! You can play it now and experience an early look at the co-op horror, procedural environments, objectives, and dangers ahead of our August 27 Early Access launch. 🎮 The Demo Is Live Today! We are excited to announce that the Blood Moon Horror demo is officially available now! This is your chance to step into the world of Blood Moon Horror, explore its dark environments, work together with your team, complete objectives, and survive what is waiting in the shadows. The demo is only an early look at what we are building—but it gives you a first taste of the tension, atmosphere, cooperation, and terrifying encounters planned for the full experience. 🩸 Early Access Launches August 27 We are also happy to confirm that Blood Moon Horror enters Early Access on August 27! Early Access will allow us to keep expanding the game alongside the…
- 🎉 5,000 Wishlists Achieved – Thank You! 🎉 - 27 April 2025
Summary: Blood Moon Horror has officially reached 5,000 wishlists on Steam! Thank you to everyone supporting the game. This milestone means a lot to us, and there is much more still to come. 🎉 5,000 Wishlists Achieved — Thank You! We are incredibly excited to share that Blood Moon Horror has officially reached 5,000 wishlists on Steam! This is a huge milestone for us, and we want to sincerely thank every person who has wishlisted the game, followed our development, shared our content, joined our community, or supported us in any way. Seeing so many people interested in Blood Moon Horror motivates us even more to keep improving, expanding, and building the terrifying co-op experience we have envisioned. 🛠️ Development Continues We are continuing to work hard on the game, improving its core systems while expanding the world, gameplay, enemies, progression, environments, and overall horr…
- 🎉We've Hit 1,000 Wishlists! A Huge Thank You to Everyone!🎉 - 9 March 2024
Summary: Blood Moon Horror has officially reached 1,000 wishlists on Steam! Thank you for the incredible support. A playable demo is in development, new sneak peeks are on the way, and there is much more to reveal in the months ahead.🎉 Blood Moon Horror Has Reached 1,000 Wishlists!We are incredibly excited to share that Blood Moon Horror has officially reached 1,000 wishlists on Steam!This is a massive milestone for us, and we want to sincerely thank everyone who has wishlisted the game, followed our progress, shared our content, or supported us in any way.Whether you are excited to play, interested in the development journey, or simply enjoying watching the game take shape, we are truly grateful to have you here.🛠️ What We’re Working OnOur team is currently hard at work on a playable demo, which we are aiming to release within the next few months.We cannot wait to give you an early l…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 28 October 2025 | 🛠️ Small Patch Update 0.4.1 : Temporary Fixes for Enemy AI & Mission Logic | 1814309641606781 |
| 2 | 30 August 2025 | 🛠️ Small Patch Update 0.3.1 : Fixed multiplayer | 1809235871654659 |
| 3 | 27 June 2025 | 🛠️ Small Patch: Fixed camera issues, further improvements on the multiplayer | 1803527891553557 |
| 4 | 19 June 2025 | 🛠️ Small Patch: Added User Guide | 1802893906728746 |
| 5 | 11 June 2025 | 🛠️ Small Update: Memory & Build Optimization Update and more! | 1802261838716968 |
| 6 | 1 June 2025 | 🛠️ Small Update: Graphics, Controls, Sound, Performance & More! | 1800991756418685 |
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