SPSTEAMPULSELIVE ANALYTICS
Lighthouse Of The Souls (LOTS)

Lighthouse Of The Souls (LOTS) Steam metadata

Hipernova Games | Sep 19, 2025 | game

Released

0players observed · 24 September 2026 - 09:24:08 UTC

ActionIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Lighthouse Of The Souls (LOTS) metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews6
  • Release dateSep 19, 2025
  • DeveloperHipernova Games
  • PublisherHipernova Games

Genres: Action, Indie, Early Access

Company pages: Developer: Hipernova GamesPublisher: Hipernova Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Lighthouse Of The Souls (LOTS) Steam metadata

Lighthouse Of The Souls (LOTS) metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2376450/metadata
Steam Storehttps://store.steampowered.com/app/2376450/
Steam Communityhttps://steamcommunity.com/app/2376450
PCGamingWiki search
IGDB searchSearch IGDB for Lighthouse Of The Souls (LOTS)

Reviews, pricing, and metadata

Review summary

6 user reviews

100% positive, 6 positive, 0 negative

Price and discount

$14.99

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, LAN Co-op, Steam Achievements

Achievements

23

Platform releases
  • Steam 19 September 2025

Latest Steam announcements

  • Showcasing Your Feedback in Action - 2 June 2026

    We're broadcasting to show you the latest changes based on your feedback!Almost a year into Early Access, the game is getting closer to what we dreamed of every day. We're currently squashing bugs at full speed because the official update is coming very soon!Try it out for free in our demo or playtest! A massive thank you to everyone who supports us and has already bought the game

  • 🔥 Update v1.0.8 – Heroes Update, AIM & Fixes - 31 December 2025

    Every update we release is another step toward finding the true essence of our game. After reworking the Samurai and slashing in every direction, we wanted to carry that momentum forward with the rest of the heroes.To achieve this, we introduced major changes to each hero’s attack systems, focusing on identity, flow, and impact.Heroes Update✨🧉 GauchoThe Gaucho’s weapon now has 4 charges. An auto-reload system has been added, with the possibility of performing a Perfect Reload, doubling the ammunition to 8.Projectile count scales with weapon level:1 / 2 / 3 / 4 projectilesNot everything is sunshine:The Gaucho’s weapon now has a 50% damage penalty if the target is farther than 1000 units.New Passive Ability: “Spark” When killing an enemy with a basic attack:The enemy explodes, damaging nearby enemies.Explosion details:Base radius: 225 (scales by +25 per weapon level)Damage: 100% of weapo…

  • Shared roadmap, combo system, and performance improvements. - 18 December 2025

    Would you like to see what we’re working on? Share your idea for the game!We’ve adjusted our workflow in order to create a shared document with our players. You’ll be able to find out exactly what task we’re currently working on, what’s coming next, the priorities, and even leave your own suggestions and comments! A large part of the improvements we’ve implemented were suggested by the community! You can also be part of the process!The new version (1.0.7) also brings the following implementations:UI Timer. It now notifies pause time. Its duration increases depending on the round.Vases have been implemented. They are scattered across the map; breaking them will allow you to obtain souls, health, and the new item: Caller Souls.The combo system has been implemented! Maintaining a combo will increase your damage.New version update (5.7). We’ve updated the game to the latest UE version. This…

  • Update 1.0.6 – A New Step Forward - 9 December 2025

    Hello everyone!We’re excited to announce a new version of our game, highlighted by three key points:1) Progression SystemWe’ve implemented a new progression system based on stats, skills, and enemies. Now, each hero can improve by using their skills, and speed up their growth by spending the gold they earn.This system also introduces challenges and unlocks that allow you to obtain new characters and difficulties—opening the door for much more to come.2) GameplayWe’ve made significant gameplay changes that greatly increase the game’s pace. Our goal is to align LOTS with the fast and frantic style of roguelites.3) UIWe updated the interface to support all these new features. We truly hope you enjoy the new look and feel.Your feedback matters 😉 All the improvements we’re making are based on feedback from our players.We hope you enjoy playing!

  • Server Migration Complete + Progression System Incoming! - 4 November 2025

    Hello everyone!We're excited to announce that we've successfully completed the migration to our new server! 🎉 This major step allows us to introduce a full progression system, including challenges, statistics, gold, and unlockable content.On top of that, we’ve implemented the second batch of music and sound effects to bring even more atmosphere and immersion to the game. 🎧🌫️We hope you enjoy this update! Please don’t forget to share your feedback or report any issues you encounter — your support is essential to help us build a high-quality experience!Thank you for playing and supporting us! ⚔️✨

  • Voices & Fix – Weekly Update – v1.0.4 - 24 October 2025

    This week’s update focuses on the first iteration of the sound rework, new voice lines for mini-bosses, and several important bug fixes and gameplay adjustments to make exploration and combat smoother.✨ Features & ImprovementsImplemented the first iteration of the sound rework.Mini-bosses now have their own unique voices, bringing more personality to each encounter.⚔ Gameplay ChangesRemoved the guard break effect from the boss’s spike attack.You no longer gain EXP or stats by killing enemies inside the boss room.Taking damage no longer interrupts charge interactions🛠 FixedFixed path visuals — roads now display correctly.Fixed skeleton colors appearing incorrectly.Fixed Dark Seals reappearing on the map after being purged.Fixed ghost decal rendering issues.As we mentioned before, we’ll soon be migrating all player data to a brand-new server. This upgrade will let us introduce a full ach…

  • 😈 vs 😇 – Weekly Update - Challenges ahead! We're moving the server to our own - 17 October 2025

    To offer a complete Challenges and Statistics system, we’re moving all player stats to our own server!This change will allow us to: ✅ Track your progress more accurately ✅ Create dynamic events and challenges ✅ Improve data stability and future updates⚠️ Please note: all current statistics will be reset during this migration. 🏆 However, leaderboards will remain intact — your ranking is safe!✨ New ContentIntroduced new enemy: “Javelich.”Added “Bone Ranger”, a new foe lurking near Dark Seals.Added track easter egg 🎵 for explorers to find.🛠 Fixes and minor changesDark Seals now fracture when purged.Footstep system updated with improved sounds and variety.Boss Update: reduced boss HP and increased the cooldown of its healing ability.Reduced enemy respawn time around Dark Seals.Increased detection radius for nearby Dark Seals.All heroes are now immune during the buy phase.Widget UI now co…

  • Darkseals & Fix – Weekly Update – v1.0.3 - 12 October 2025

    ✨ Features & ImprovementsDark Seals now spawn Skeletons.⚖ BalanceReduced the drop rate of items from the card system.Coffin rewards have been doubled.🛠 FixedFixed collision issues on: Dark Seal, Mausoleum, and Statue.Fixed Exorcist auto-aim behavior.Fixed a bug that prevented rehosting a match while paused.Fixed stat system; stats should now work correctly.Fixed blessings system; blessings should now apply properly.Nanite Skeletons have been enabled.Improved performance for landscapes and heroes.Updated materials for mini-bosses and enemies.Game timer now properly clears when the match ends. Our goal with this update is to encourage exploration — destroying Dark Seals as you prepare to face powerful mini-bosses.💬 Don’t forget to share your feedback! It’s incredibly valuable to help us keep improving every week.⚰️ See you in the cemetery, hunter...

  • 🔮 Procedural Maps ✨ New Progression 👹 New Minibosses - 3 October 2025

    ✨ New FeaturesProcedural maps have been implemented.Combat progression system: your Hero now grows stronger the more battles you fight.Skill progression system: abilities become more powerful the more you use them.New exploration challenge: Dark Seals are scattered across the map—purge them to cleanse the area of evil!👹 New Mini-BossesMini-bosses have been completely reworked.They now offer unique challenges that differ from what you’ve faced before.🔧 Other ChangesChanged how auto-aim works.You can now switch weapons with the mouse wheel.Basic attacks can no longer be canceled with block. This makes combat more tactical and deliberate.💬 Don’t forget to share your feedback! It’s super valuable to help us build a better game every single day.⚔️ See you on the battlefield… or in the cemetery! ⚰️

  • 😈 vs 😇 – Weekly Update – v1.0.1 - 27 September 2025

    ✨ FeaturesReworked all common enemies (Slave, Thief, Abomination, etc.).Introduced new mini-bosses: Possessed Paladin, Acolyte’s Altar Boy, Native, and Possessed Acolyte.Implemented a fade camera system to smoothly handle objects between the player and the camera.Added a Restart option to quickly restart the game from the pause menu.Added a New Game option in the pause menu, allowing players to change difficulty or select a new Hero.Added a three-position camera system: Aim, Normal, and Distant. (Distant is used while running and casting abilities). ⚖ BalancedSlightly reduced the number of enemies per stage.Slightly reduced the base HP of mini-bosses. 🛠 FixedFixed a bug where multiplayer matches would never end.Fixed an issue preventing fade transitions on enemies.Fixed a bug that prevented players from rehosting sessions.The Monolith now correctly displays its marker (Jeremiah’s quest…

  • Your Feedback Matters: Bugs + Roadmap - 25 September 2025

    We’ve opened a new discussion thread where you can share your feedback, report bugs, and see what’s coming next on our roadmap. Your input is essential to help us refine and improve Lighthouse of the Souls. Join the conversation and help shape the future of the game! ROADMAP: https://steamcommunity.com/app/2376450/discussions/0/600790307912698778/BUGS: https://steamcommunity.com/app/2376450/discussions/0/600790307912699050/

  • 📜 Patch Notes 1.1.02 - 22 September 2025

    ✨ Features Added a Restart button, allowing players to restart the match from the in-game menu (ESC). Dodge Roll now allows you to evade the lethal attack from Spirit of Death (if you have stamina). ⚖ Balanced Slightly increased enemy respawn time. Corrupted Jeremiah now spawns a number of Spirit of Death enemies depending on the difficulty. Reduced the number of Spirit of Death per round. 🛠 Fixed Fixed a bug where you would only obtain common cards.

  • 📜 Patch Notes - 21 September 2025

    ✨ Features The FindSession system now correctly displays host name, difficulty, and playtime. Added feed for mini-boss and ally eliminations. ⚖ Balanced Samurai: Increased Triple Shoot base damage 30 → 40. Gaucho: Feint attack now hits 2 → 3 times. Lakota: Increased Rain of Arrows AOE radius 250 → 500, reduced base damage 36 → 22. 🛠 Fixed Fixed collision issues when tracing targetable abilities. (Exorcist, Lakota) Fixed bug where targetable abilities sometimes failed to deal damage. (Exorcist, Lakota) Fixed translation errors. Updated bow charge/shoot sounds. Fixed global playback of the drinking water sound.

  • Lighthouse of the Souls — Early Access Launch Today! - 19 September 2025

    We’re thrilled to launch Lighthouse of the Souls in Early Access! Explore the Cemetery zone, face its horrors, and begin cleansing the corruption of the island. We truly hope you enjoy playing and immersing yourself in this dark world. Your feedback is essential — it will help us refine, improve, and make Lighthouse of the Souls even better. Thank you for being part of this journey with us!

  • Meet the LOTS's heroes - 29 August 2025

    In LOTS: Lighthouse of the Souls, heroes are not chosen for strength or fame. They are chosen for what they awaken. For what they remember. For what they dare you to face.Starting today, you can meet the six protagonists who inhabit this world of shadows and revelations. Each brings their story, their weapon, their way of confronting Evil.Each one represents a different path: a strategy, a memory, a way to resist.Isamu Ishikawa Samurai 🗡Descendant of a samurai lineage, he was raised in the way of Bushido by his uncle. Upon coming of age, he swore loyalty to the Emperor, wielding both sword and ancestral legacy.Unique Abilities: SlashDashFast ArrowManuel López Exorcist ✝️Born in Pueblo Blanco, trained in Madrid, and disciple of the renowned Father Amort. He now lives in a monastery in Mallorca, where he finds spiritual peace after confronting dark forces.Unique Abilities: Summoning Sacr…

  • Open Beta [29-31/08] - 25 August 2025

    Hey everyone! 👋First of all, a huge THANK YOU to everyone who tried out our game! 🫶 It makes us super happy to see people from all over the world playing it.We’ve also been reading through all your feedback, ideas, and suggestions. Based on that, we’ve made some big changes to the core of the game, Our goal is to make the gameplay smoother and easier to pick up, while still keeping the challenge and intense combat that define it. ⚔️🔥And now… we’re opening up the Open Beta of the full game! 🎉 You’ll be able to try out:The new core gameplayAll the characters (including the secrets)Multiplayer modeThanks again for all the support — can’t wait to see you in the beta! 🚀— The Lots Team

  • Difficulties, Dynamic Weather and Bug Fixes - 12 March 2025

    UI / Gameplay Flow Added map selection and difficulty selection to the UI. To unlock difficulty, you must clear the map on the previous level. Three difficulties have been set: Casual, Normal, and Hardcore. Added rankings for each difficulty. Characters & Enemies Added two characters: Gaucho and Shaolin Monk. Corrupted can now dodge arrows. Enemies now have the armor attribute. Significantly increased enemy detection radius. Modified the character tab stats. Combat & Mechanics Modified the way enemies spawn (we now have a more powerful system). Arrow tracking now begins before the charge is complete. Added an end point to indicate the end of arrow tracking. Fixed a bug with health regen that caused it to stack instead of adding up. World & Environment Added dynamic weather (it can now rain). Weather has been modified on all maps.

  • Smooth gameplay! - 4 March 2025

    Gameplay Improvement Global and friend Ranking, by points and time! ¿Who is the best? ¿Who is the fastered? Implement Character tab, can you upgrade the rank to get a powerful passive? Now when you die, you go to heaven. (Or when Tomas dies :v) A tracer was added for the bow. (It's like a reticle but more fun) A combo time was added, so that it is more fluid to do a combo. A running attack was added, when you are running and attacking. Base damage of enemies was reduced, but their progression was considerably increased. Now the boss is a challenge Other changes A tutorial was added for the handling of inputs, Various bugs (Stats of items, boss, and others) Translation errors Environment optimization. (You should notice an increase in your FPS.) ¿Are you able to rescue the souls of humanity? Bad day? Think how lucky our friend was.

  • Our first week - 24 February 2025

    Hello! We wanted to let you know what we've been working on this past week. The list is long. But we want to give you a summary, our priority is to focus on the gameplay, making it feel good to kill these enemies, from all points, the sound, the quality, the difficulty, etc. Also, we like to share, so we've added the leaderboards so you can compete with your friends or globally for better positions. - Better Gameplay (fix animations, added new armors, weapons, etc) - We added the Tab Character (Complete tasks and upgrade your range to unlock powerfull abilities) - HighScore Leaderboard - BestTime Leaderboard - More enemies and more aggressive - Update 90% Sounds, like footstep, bow, etc - Fix animations - Fix gameplay bugs There's still a lot of work to do in the demo, and we'll keep improving it, we appreciate your patience and even more that you choose our game to have fun! Thanks for…

Patch notes and updates

S.noRelease datePatch nameGID number
112 October 2025Darkseals & Fix – Weekly Update – v1.0.31813041031305190
222 September 2025📜 Patch Notes 1.1.021811138915508408
321 September 2025📜 Patch Notes1811138915476647

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2376450
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateSep 19, 2025
DeveloperHipernova Games
PublisherHipernova Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type6 user reviews
Positive review percent100%
Positive reviews6
Negative reviews0
Total reviews6
Steam recommendationsNot available
Achievements23
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2376450/

Short description

Third-person action roguelite set on a dark fantasy island. Fight solo or in online co-op for up to 4 players, explore procedural maps, build your hero through soul cards, and face a world that adapts to each difficulty.

About this game

LIGHTHOUSE OF THE SOULS is a third-person action roguelite with hack and slash and RPG mechanics, set in a dark supernatural fantasy world. The game features realistic visuals, a strong atmospheric tone, and a soulslike-inspired experience. Face ever-changing challenges alone or in online co-op with up to 4 players. A dark fantasy island hides a ruined bridge between the world of the living and the underworld. The remains of an ancient civilization lie scattered across the land—one that once worshiped dark guardians and performed rituals to guide lost souls. A corrupted Cardinal, driven by grief and obsession, has reopened the gates between realms, unleashing the corruption that now consumes the island. Six heroes, each with unique origins and combat styles, are drawn to this place to purge its corruption and uncover the truth. The narrative is environmental and atmospheric, revealed through exploration, enemy design, and fragments of lore scattered throughout the world. Emotional connection emerges from surviving the island’s moral decay and confronting the tragedy behind the fall of the antagonist. Choose from six playable heroes, each with their own background, combat style, and abilities. Every character offers a distinct approach to danger, encouraging experimentation and replayability. • Samurai • Swiss Guard • Exorcist • Lakota Warrior • Gaucho • Shaolin Monk • LOTS features four progressive difficulty modes that transform enemy behavior, atmosphere, and the overall sense of danger: Casual: Designed for first-time players, with minimal pressure. Normal: The world begins to fight back, and a wandering spirit follows your progress. Hard: Corruption intensifies, and the Cardinal actively hunts you. Extreme: The ultimate trial, with more enemies, active disadvantages, and critical decisions at every step. Higher difficulties increase enemy variety, rewards, and achievement unlocks. Online co-op roguelite for up to 4 players. Procedural maps and dynamic missions that reshape the world every run. Unique story-driven missions with minibosses. Permanent death. Every run feels different and demands constant adaptation. During each run, you…

Supported languages

English * , French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Spanish - Latin America, Japanese, Portuguese - Brazil, Russian, Arabic * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
48LAN Co-op
22Steam Achievements
28Full controller support
15Stats
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Violência
steam germany16Drastische Gewalt Derbe Sprache
igrs18Kekerasan Horor Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Lighthouse Of The Souls (LOTS)'s USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Lighthouse Of The Souls (LOTS)'s tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Lighthouse Of The Souls (LOTS) at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$14.99$14.99No discountSteam Store

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Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat182,61524 September 2026 - 10:23:27 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS120,40224 September 2026 - 09:13:45 UTC399,748Not availableBULKHEAD
Wallpaper Engine78,27824 September 2026 - 10:16:03 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero76,67624 September 2026 - 10:23:17 UTC546,13043,714Nugem Studio, Tesseract Studio
Valheim72,52024 September 2026 - 09:27:10 UTC498,478533,888Iron Gate AB
Rust59,38524 September 2026 - 10:15:43 UTC259,6461,359,516Facepunch Studios
Slay the Spire 250,84224 September 2026 - 05:37:29 UTC574,638199,438Mega Crit
Palworld39,73524 September 2026 - 09:34:32 UTC2,101,535451,088Pocketpair
Stardew Valley33,39224 September 2026 - 06:51:25 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid29,85424 September 2026 - 10:02:55 UTC122,811467,999The Indie Stone
Terraria25,50324 September 2026 - 10:20:43 UTC486,9181,521,492Re-Logic

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS120,40224 September 2026 - 09:13:45 UTC399,748Not availableBULKHEAD
Valheim72,52024 September 2026 - 09:27:10 UTC498,478533,888Iron Gate AB
Slay the Spire 250,84224 September 2026 - 05:37:29 UTC574,638199,438Mega Crit
Palworld39,73524 September 2026 - 09:34:32 UTC2,101,535451,088Pocketpair
VRChat30,97624 September 2026 - 08:40:04 UTC74,217261,953VRChat Inc.
Project Zomboid29,85424 September 2026 - 10:02:55 UTC122,811467,999The Indie Stone
Path of Exile 227,97424 September 2026 - 09:37:51 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended15,02824 September 2026 - 10:14:50 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,16424 September 2026 - 10:13:21 UTC27,916111,695Afterthought LLC
BeamNG.drive11,74424 September 2026 - 10:13:30 UTC44,232392,944BeamNG
RuneScape: Dragonwilds9,98324 September 2026 - 10:24:09 UTC39,10324,686Jagex Ltd
R.E.P.O.7,02224 September 2026 - 10:01:12 UTC266,908420,693semiwork

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