- Showcasing Your Feedback in Action - 2 June 2026
We're broadcasting to show you the latest changes based on your feedback!Almost a year into Early Access, the game is getting closer to what we dreamed of every day. We're currently squashing bugs at full speed because the official update is coming very soon!Try it out for free in our demo or playtest! A massive thank you to everyone who supports us and has already bought the game
- 🔥 Update v1.0.8 – Heroes Update, AIM & Fixes - 31 December 2025
Every update we release is another step toward finding the true essence of our game. After reworking the Samurai and slashing in every direction, we wanted to carry that momentum forward with the rest of the heroes.To achieve this, we introduced major changes to each hero’s attack systems, focusing on identity, flow, and impact.Heroes Update✨🧉 GauchoThe Gaucho’s weapon now has 4 charges. An auto-reload system has been added, with the possibility of performing a Perfect Reload, doubling the ammunition to 8.Projectile count scales with weapon level:1 / 2 / 3 / 4 projectilesNot everything is sunshine:The Gaucho’s weapon now has a 50% damage penalty if the target is farther than 1000 units.New Passive Ability: “Spark” When killing an enemy with a basic attack:The enemy explodes, damaging nearby enemies.Explosion details:Base radius: 225 (scales by +25 per weapon level)Damage: 100% of weapo…
- Shared roadmap, combo system, and performance improvements. - 18 December 2025
Would you like to see what we’re working on? Share your idea for the game!We’ve adjusted our workflow in order to create a shared document with our players. You’ll be able to find out exactly what task we’re currently working on, what’s coming next, the priorities, and even leave your own suggestions and comments! A large part of the improvements we’ve implemented were suggested by the community! You can also be part of the process!The new version (1.0.7) also brings the following implementations:UI Timer. It now notifies pause time. Its duration increases depending on the round.Vases have been implemented. They are scattered across the map; breaking them will allow you to obtain souls, health, and the new item: Caller Souls.The combo system has been implemented! Maintaining a combo will increase your damage.New version update (5.7). We’ve updated the game to the latest UE version. This…
- Update 1.0.6 – A New Step Forward - 9 December 2025
Hello everyone!We’re excited to announce a new version of our game, highlighted by three key points:1) Progression SystemWe’ve implemented a new progression system based on stats, skills, and enemies. Now, each hero can improve by using their skills, and speed up their growth by spending the gold they earn.This system also introduces challenges and unlocks that allow you to obtain new characters and difficulties—opening the door for much more to come.2) GameplayWe’ve made significant gameplay changes that greatly increase the game’s pace. Our goal is to align LOTS with the fast and frantic style of roguelites.3) UIWe updated the interface to support all these new features. We truly hope you enjoy the new look and feel.Your feedback matters 😉 All the improvements we’re making are based on feedback from our players.We hope you enjoy playing!
- Server Migration Complete + Progression System Incoming! - 4 November 2025
Hello everyone!We're excited to announce that we've successfully completed the migration to our new server! 🎉 This major step allows us to introduce a full progression system, including challenges, statistics, gold, and unlockable content.On top of that, we’ve implemented the second batch of music and sound effects to bring even more atmosphere and immersion to the game. 🎧🌫️We hope you enjoy this update! Please don’t forget to share your feedback or report any issues you encounter — your support is essential to help us build a high-quality experience!Thank you for playing and supporting us! ⚔️✨
- Voices & Fix – Weekly Update – v1.0.4 - 24 October 2025
This week’s update focuses on the first iteration of the sound rework, new voice lines for mini-bosses, and several important bug fixes and gameplay adjustments to make exploration and combat smoother.✨ Features & ImprovementsImplemented the first iteration of the sound rework.Mini-bosses now have their own unique voices, bringing more personality to each encounter.⚔ Gameplay ChangesRemoved the guard break effect from the boss’s spike attack.You no longer gain EXP or stats by killing enemies inside the boss room.Taking damage no longer interrupts charge interactions🛠 FixedFixed path visuals — roads now display correctly.Fixed skeleton colors appearing incorrectly.Fixed Dark Seals reappearing on the map after being purged.Fixed ghost decal rendering issues.As we mentioned before, we’ll soon be migrating all player data to a brand-new server. This upgrade will let us introduce a full ach…
- 😈 vs 😇 – Weekly Update - Challenges ahead! We're moving the server to our own - 17 October 2025
To offer a complete Challenges and Statistics system, we’re moving all player stats to our own server!This change will allow us to: ✅ Track your progress more accurately ✅ Create dynamic events and challenges ✅ Improve data stability and future updates⚠️ Please note: all current statistics will be reset during this migration. 🏆 However, leaderboards will remain intact — your ranking is safe!✨ New ContentIntroduced new enemy: “Javelich.”Added “Bone Ranger”, a new foe lurking near Dark Seals.Added track easter egg 🎵 for explorers to find.🛠 Fixes and minor changesDark Seals now fracture when purged.Footstep system updated with improved sounds and variety.Boss Update: reduced boss HP and increased the cooldown of its healing ability.Reduced enemy respawn time around Dark Seals.Increased detection radius for nearby Dark Seals.All heroes are now immune during the buy phase.Widget UI now co…
- Darkseals & Fix – Weekly Update – v1.0.3 - 12 October 2025
✨ Features & ImprovementsDark Seals now spawn Skeletons.⚖ BalanceReduced the drop rate of items from the card system.Coffin rewards have been doubled.🛠 FixedFixed collision issues on: Dark Seal, Mausoleum, and Statue.Fixed Exorcist auto-aim behavior.Fixed a bug that prevented rehosting a match while paused.Fixed stat system; stats should now work correctly.Fixed blessings system; blessings should now apply properly.Nanite Skeletons have been enabled.Improved performance for landscapes and heroes.Updated materials for mini-bosses and enemies.Game timer now properly clears when the match ends. Our goal with this update is to encourage exploration — destroying Dark Seals as you prepare to face powerful mini-bosses.💬 Don’t forget to share your feedback! It’s incredibly valuable to help us keep improving every week.⚰️ See you in the cemetery, hunter...
- 🔮 Procedural Maps ✨ New Progression 👹 New Minibosses - 3 October 2025
✨ New FeaturesProcedural maps have been implemented.Combat progression system: your Hero now grows stronger the more battles you fight.Skill progression system: abilities become more powerful the more you use them.New exploration challenge: Dark Seals are scattered across the map—purge them to cleanse the area of evil!👹 New Mini-BossesMini-bosses have been completely reworked.They now offer unique challenges that differ from what you’ve faced before.🔧 Other ChangesChanged how auto-aim works.You can now switch weapons with the mouse wheel.Basic attacks can no longer be canceled with block. This makes combat more tactical and deliberate.💬 Don’t forget to share your feedback! It’s super valuable to help us build a better game every single day.⚔️ See you on the battlefield… or in the cemetery! ⚰️
- 😈 vs 😇 – Weekly Update – v1.0.1 - 27 September 2025
✨ FeaturesReworked all common enemies (Slave, Thief, Abomination, etc.).Introduced new mini-bosses: Possessed Paladin, Acolyte’s Altar Boy, Native, and Possessed Acolyte.Implemented a fade camera system to smoothly handle objects between the player and the camera.Added a Restart option to quickly restart the game from the pause menu.Added a New Game option in the pause menu, allowing players to change difficulty or select a new Hero.Added a three-position camera system: Aim, Normal, and Distant. (Distant is used while running and casting abilities). ⚖ BalancedSlightly reduced the number of enemies per stage.Slightly reduced the base HP of mini-bosses. 🛠 FixedFixed a bug where multiplayer matches would never end.Fixed an issue preventing fade transitions on enemies.Fixed a bug that prevented players from rehosting sessions.The Monolith now correctly displays its marker (Jeremiah’s quest…
- Your Feedback Matters: Bugs + Roadmap - 25 September 2025
We’ve opened a new discussion thread where you can share your feedback, report bugs, and see what’s coming next on our roadmap. Your input is essential to help us refine and improve Lighthouse of the Souls. Join the conversation and help shape the future of the game! ROADMAP: https://steamcommunity.com/app/2376450/discussions/0/600790307912698778/BUGS: https://steamcommunity.com/app/2376450/discussions/0/600790307912699050/
- 📜 Patch Notes 1.1.02 - 22 September 2025
✨ Features Added a Restart button, allowing players to restart the match from the in-game menu (ESC). Dodge Roll now allows you to evade the lethal attack from Spirit of Death (if you have stamina). ⚖ Balanced Slightly increased enemy respawn time. Corrupted Jeremiah now spawns a number of Spirit of Death enemies depending on the difficulty. Reduced the number of Spirit of Death per round. 🛠 Fixed Fixed a bug where you would only obtain common cards.
- 📜 Patch Notes - 21 September 2025
✨ Features The FindSession system now correctly displays host name, difficulty, and playtime. Added feed for mini-boss and ally eliminations. ⚖ Balanced Samurai: Increased Triple Shoot base damage 30 → 40. Gaucho: Feint attack now hits 2 → 3 times. Lakota: Increased Rain of Arrows AOE radius 250 → 500, reduced base damage 36 → 22. 🛠 Fixed Fixed collision issues when tracing targetable abilities. (Exorcist, Lakota) Fixed bug where targetable abilities sometimes failed to deal damage. (Exorcist, Lakota) Fixed translation errors. Updated bow charge/shoot sounds. Fixed global playback of the drinking water sound.
- Lighthouse of the Souls — Early Access Launch Today! - 19 September 2025
We’re thrilled to launch Lighthouse of the Souls in Early Access! Explore the Cemetery zone, face its horrors, and begin cleansing the corruption of the island. We truly hope you enjoy playing and immersing yourself in this dark world. Your feedback is essential — it will help us refine, improve, and make Lighthouse of the Souls even better. Thank you for being part of this journey with us!
- Meet the LOTS's heroes - 29 August 2025
In LOTS: Lighthouse of the Souls, heroes are not chosen for strength or fame. They are chosen for what they awaken. For what they remember. For what they dare you to face.Starting today, you can meet the six protagonists who inhabit this world of shadows and revelations. Each brings their story, their weapon, their way of confronting Evil.Each one represents a different path: a strategy, a memory, a way to resist.Isamu Ishikawa Samurai 🗡Descendant of a samurai lineage, he was raised in the way of Bushido by his uncle. Upon coming of age, he swore loyalty to the Emperor, wielding both sword and ancestral legacy.Unique Abilities: SlashDashFast ArrowManuel López Exorcist ✝️Born in Pueblo Blanco, trained in Madrid, and disciple of the renowned Father Amort. He now lives in a monastery in Mallorca, where he finds spiritual peace after confronting dark forces.Unique Abilities: Summoning Sacr…
- Open Beta [29-31/08] - 25 August 2025
Hey everyone! 👋First of all, a huge THANK YOU to everyone who tried out our game! 🫶 It makes us super happy to see people from all over the world playing it.We’ve also been reading through all your feedback, ideas, and suggestions. Based on that, we’ve made some big changes to the core of the game, Our goal is to make the gameplay smoother and easier to pick up, while still keeping the challenge and intense combat that define it. ⚔️🔥And now… we’re opening up the Open Beta of the full game! 🎉 You’ll be able to try out:The new core gameplayAll the characters (including the secrets)Multiplayer modeThanks again for all the support — can’t wait to see you in the beta! 🚀— The Lots Team
- Difficulties, Dynamic Weather and Bug Fixes - 12 March 2025
UI / Gameplay Flow Added map selection and difficulty selection to the UI. To unlock difficulty, you must clear the map on the previous level. Three difficulties have been set: Casual, Normal, and Hardcore. Added rankings for each difficulty. Characters & Enemies Added two characters: Gaucho and Shaolin Monk. Corrupted can now dodge arrows. Enemies now have the armor attribute. Significantly increased enemy detection radius. Modified the character tab stats. Combat & Mechanics Modified the way enemies spawn (we now have a more powerful system). Arrow tracking now begins before the charge is complete. Added an end point to indicate the end of arrow tracking. Fixed a bug with health regen that caused it to stack instead of adding up. World & Environment Added dynamic weather (it can now rain). Weather has been modified on all maps.
- Smooth gameplay! - 4 March 2025
Gameplay Improvement Global and friend Ranking, by points and time! ¿Who is the best? ¿Who is the fastered? Implement Character tab, can you upgrade the rank to get a powerful passive? Now when you die, you go to heaven. (Or when Tomas dies :v) A tracer was added for the bow. (It's like a reticle but more fun) A combo time was added, so that it is more fluid to do a combo. A running attack was added, when you are running and attacking. Base damage of enemies was reduced, but their progression was considerably increased. Now the boss is a challenge Other changes A tutorial was added for the handling of inputs, Various bugs (Stats of items, boss, and others) Translation errors Environment optimization. (You should notice an increase in your FPS.) ¿Are you able to rescue the souls of humanity? Bad day? Think how lucky our friend was.
- Our first week - 24 February 2025
Hello! We wanted to let you know what we've been working on this past week. The list is long. But we want to give you a summary, our priority is to focus on the gameplay, making it feel good to kill these enemies, from all points, the sound, the quality, the difficulty, etc. Also, we like to share, so we've added the leaderboards so you can compete with your friends or globally for better positions. - Better Gameplay (fix animations, added new armors, weapons, etc) - We added the Tab Character (Complete tasks and upgrade your range to unlock powerfull abilities) - HighScore Leaderboard - BestTime Leaderboard - More enemies and more aggressive - Update 90% Sounds, like footstep, bow, etc - Fix animations - Fix gameplay bugs There's still a lot of work to do in the demo, and we'll keep improving it, we appreciate your patience and even more that you choose our game to have fun! Thanks for…