- Patch 1.3.3 - 4 October 2025
Patch 1.3.3 New additions: Large maps can now be scrolled using WASD in the map screen Notably, this makes a difference in the Dark Forest and in the Trail to the Northern Mountains Added 2 new skins Changes: Changed the layout of one of the rooms in the Sanctuary of Shadows Added one extra hint to solve the main puzzle in the Caves of crystals Moved the gem in the Hidden Ruins past the final door
- Patch 1.3.2 - 28 July 2025
Changelog Changes Changed the layout of some rooms in the Palace of the Northern Kingdom Fixes Fixed a spot where it was possible to get stuck in the Water Temple (unrelated to the weight of your boots) Fixed a spot in the Trail to the northern mountains where shadows rendered incorrectly
- Patch 1.3.1 - 22 July 2025
Changelog Changes The three slime enemies in the Sanctuary of the Forest no longer respawn after the puzzle is solved Changed the placement of some enemies in the Temple of Eyes Fixes Fixed the grappling hook picking up two objects if they were at the same position Fixed a spot in the Caves of Light where the player could slip even though there was no water Fixed a bug in the Temple of Eyes that could cause the five torches puzzle to not be detected as solved
- Update 1.3 - Rematches Update - 28 June 2025
Update 1.3 - Rematches UpdateNew additions:Added boss rematches!Bosses can now be fought again after defeating them the first timeActivating the rematch requires a special item that is found in the Temple of TimeThe rematch for every boss will be enabled after you defeat the subsequent bossAdded some lore in places that really needed someChanges:Moved a heart in a bottle from the Temple of Time to the LighthouseChanged a puzzle in the Lighthouse to make it easier to understandSome levers will now be pulled down by default and their function will be reversedThis was done to make the function of levers more obviousEg. pulling a lever down => extract spikes, pulling a lever up => retract spikesSome arrow traps in the last dungeon are now slowerAdded more checkpoints to the Enchanted ForestFixes:Dialogues will no longer reference events that didn't actually happenPreviosly, this could happe…
- Patch 1.2.4 - 24 April 2025
Patch 1.2.4 A small update to fix some small issues. Stay tuned though, update 1.3 is on its way! Fixes: Fixed a bug that caused the spectral key not to show up in the inventory after reloading a checkpoint. The secret sound effect no longer plays after the third bossfight because it was not supposed to.
- Patch 1.2.3 - 17 April 2025
This is a small patch to fix some minor issues Patch 1.2.3 Fixes: Fixed the version label in the title screen showing the wrong version. Fixed an under-the-hood issue that happened when entering the second boss level after the boss was already defeated
- Patch 1.2.2 - 13 March 2025
Patch 1.2.2 New additions: Added some indicators to tell you where some items you missed are. These indicators will appear on the world map after you have completed all levels and finished the game. They will point at levels that contain upgrades that you missed, such as hearts in a bottle, ingots, or quiver upgrades. They were introduced to help players to reach 100% completion after finishing the game. Added some more skins. Fixes: Fixed the secret jingle sound playing when not necessary in the Water Temple.
- Update 1.2.1 - 1 March 2025
Update 1.2.1 New additions: Added yellow paint Yellow paint can be turned on from the accessibility settings When yellow paint is enabled, you will now see directions inside the level that will help you figure out what to do Added colorblind filters Colorblind filters can be turned on from the accessibility settings Currently, the filter only applies to the hearts in the health bar and to "pick-up" hearts on the ground Fixes: Fixed some sound effects that got broken in the last update Fixed some secret jingles playing twice
- Update 1.2 - 17 February 2025
Update 1.2 New additions Added more information to the level completed screen. Added an aim indicator when using the bow. The aim indicator is off by default on PC and on by default on mobile. It can be toggled on and off in the game options. Main changes Picking up the map or the spectral key from a chest now plays a sound. Levers that change the level of the lava in the Obsidian Fortress now always toggle between two levels. Previously, it was possible for the camera animation to play without the lava level actually changing. The level will now change every time the lever is flipped. General behind-the-scenes improvements and optimization. Fire traps now emit less light (and should be less laggy on low-end devices). Fixes Fixed the level play time sometimes not being saved correctly. Fixed some special items not being reset after reloading a checkpoint.
- Patch 1.1.5 - 10 February 2025
Patch 1.1.5 Fixes: Finally fixed the crash in the Obsidian Fortress!
- Patch 1.1.4 - 29 January 2025
Patch 1.1.4 Fixes: Fixed the bichromatic clothing flipping colors when pushing a crate. Changes: If you enter the Sanctuary in the hinterland from the secret passage in the Temple of the Earth you will now get an extra key. This was done because previously, if you opened the last door before any other door, it would have become impossible to open one of the doors, thus preventing you from finding all chests.
- Patch 1.1.3 - 16 January 2025
Patch 1.1.3 Fixes: Fixed a spot where it was possible to go out of bounds.
- Patch 1.1.2 - 9 December 2024
Patch 1.1.2 Fixes: Fixed a bug that caused some enemies to still be able to walk during camera animations. Fixed one of the maps showing a wall instead of a staircase. Changes: Increased the respawn time of enemies in the first five levels.
- Patch 1.1.1 - 4 December 2024
Patch 1.1.1 Bug fixes: Fixed a bug that caused "Start/Select" or "Back/Share" to appear in the tutorials instead of "Right/Left trigger" or "L2/R2". Fixed some triggers that were only supposed to be activated by the player being activated by enemies. Other changes: Re-added a camera animation that was removed in a past updated to catch the player's attention in a specific room because people were getting stuck.
- Update 1.1 - 3 December 2024
Update 1.1 Additions and changes Maps and compasses Due to popular request, maps and compasses will now be preserved after completing a level. If you update your current save file, the game will consider that you already have a map and a compass in levels where you have found all chests. Health system Traps, such as spikes and arrows, now deal 5 points of damage to enemies instead of 1. Bombs now deal 5 hearts of damage to the player instead of 10. Bombs now deal 25 points of damage to enemies instead of 10. Behaviour of enemies When an enemy runs into a wall while the player is not in their line of sight, the will now stop chasing. This was done to prevent enemies from camping stairs. Checkpoints system Significantly increased the number of checkpoints in every level. The game now shows an icon when a checkpoint is activated. This was added to let players know what has been saved. Skin…
- Patch 1.0.4 - 26 November 2024
Patch 1.0.4 Changes The merchant now specifies that you can't buy more potions if you're already carrying one.
- Patch 1.0.3 - 25 November 2024
Patch 1.0.3 Fixes: Fixed two torches in the sand temple being positioned wrong. Fixed some gauntlets not being reset properly after the player respawned. Other changes: You can now equip items from the inventory by pressing the corresponding item button instead of only Space/Enter/(A)/(X) Removed some camera movement that were used to show buttons on the wall to the player.
- Patch 1.0.2 - 22 November 2024
Patch 1.0.2 Fixes: Fixed some mini-bosses not being registered correctly when the player respawned, causing the door behind them to close. Fixed the Caves of Light not showing the name of the dungeon at the entrance. Fixed a problem that caused the player to fall into the backrooms if they respawned in certain specific spots.
- Patch 1.0.1 - 21 November 2024
Patch 1.0.1 Fixes Fixed a spot in the first boss level where it was possible to get stuck. Fixed a bug that would cause the player to freeze if the grappling hook was used too quickly against a wall. Fixed winged eye enemies not registering hits correctly. Previously you would hear the hit sound even though the enemy hadn’t actually been hit because it was not updating its hitbox correctly. Fixed a problem that would cause the player to be permanently stuck on the map screen if they quit the first level before finishing it. Fixed lights in the Dark Tunnels not properly resetting their “lit/unlit” state after the player respawned. Other minor changes: The sound of swinging the sword is now slightly lower.
- Release date announcement! - 1 October 2024
Yes, Ancient Mind is releasing on the 19th of November at 5pm GMT / 6pm CET / 12pm EST / 9am PST! After 3 years of working as a solo developer I can finally say that Ancient Mind has an official release date! Working on this game has been the longest ant the best journey of my life and it fills me with joy to put that date up for the public! There are already some content updates planned for the future, so stay tuned. I should also mention that the demo has been deactivated, since it is outdated and no longer indicative of the complete game. If you have downloaded the demo previously you can still run it from your file system. You can watch the latest trailer on the store page or here: