- Post PAX West summary, Boomstock 2026 & UtA 1.0. estimate release date - 17 September 2026
Dear Travellers, The wait is almost over. PAX West has concluded, got back home and crunching the 1.0. public update which is expected to go live in roughly 4-6 weeks. Currently aiming for October 15th or 26th, so mark those calendars. This year's PAX West was packed and intense. And I'm extremely proud to say, Boss Rush Network recognized UtA with the Game of the Show award at this years PAX West!!! https://bossrush.net/2026/09/pax-west-2026-boss-rush-network-presents-inaugural-game-of-show-awards-to-stand-out-titles/Given this opportunity, I'd like to give a heartfelt shoutout to all the awesome people who stopped by, Indie Games Polska, Valve for the Steam Decks for the show and Adil for the very nice and informative chat, IPK, Shawn at Evolve PR (you rock dude!), Boss Rush Network, Cheap Ass Gamer, Critiquing Doge, Hawking Around, Josh and HeyPoorPlayer, PAX Creator Stage (Jenna & C…
- PAX West 26 Open Beta 1.0. Homerun is now LIVE - 4 September 2026
Greetings fellow travellers, PAX West is nigh. And with it a 30% discount for the week, and a preview of the 1.0. Update on the Open Beta Channel. To join:- right click on the game in your library / or select game settings (cogwheel) on steamdeckselect propertiesselect game versions and betaselect homerunopenbetaDownload should start automaticallyThis update is huge. Full breakdown will drop when the update goes live on the default branch by the end of the month. The update is huge: new levels, new enemies, new ending, new achievements, new animations, lots of fixes and polish. Another nice feature is an optional headstart, which will boost up initial stats to those from the demo as well as few early-mid game unlocks as well as unlocked arcade challenge set (accessed via the carriage outside Coltons rest). To activate this:-start a new game-interact/pickup the icon from the table on the…
- UtA x PAX West 2026 and 1.0. update - 30 July 2026
Dear Travellers.The Early Access journey is taking a bit longer than expected, but the finish line is on the horizon and closer than ever. I'm happy to announce that the pre 1.0 UtA build qualified for the official Polish booth at PAX West Seattle 2026! So the best way to check out the 1.0. Release Candidate is to try it out at the show. And if no critical issues are found, 1.0. should drop either during PAX or 1-2 weeks after the show concludes. UtA 1.0 = September 2026. Hope to see you there! Will post more news closer to the show. For now, the Polish booth number is 925.Over the last months, feedback was coming in slowly but surely and thanks to it, A LOT of bugs got fixed and/or addressed. Huge shoutout and thanks goes out to M.D.M.86. , Tommygun, Sinth , Cris Rolan. Now it is just a matter of fine tuning related materials: creating a 1.0. trailer, steam trading cards and similar. R…
- UtA 1.0. OpenBeta 0.9.5.2.A is live - 9 May 2026
Greetings fellow Unbroken, A smaller update dropped for the UtA 1.0. OpenBeta Homerun. If you own the game, you can find how to join it here: Steam :: Unbroken The Awakening :: UtA 0.9.5. Homerun (1.0) Open Beta Update is live!0.9.5.2.A includes:-Fixed audio chatter setting save bug. Previously your saved setting for VA chatter would load after opening the settings at least once per game. Now it should initialize and load the correct setting on boot -Cave bandit and pistol bandit reworked/refined texture, material, lighting-Bran npc bandit reworked/refined texture, material, lighting, updated animations and character logic-Updated bran stats accordingly in gard south and lakewoods-Updated bright overpass bottom (thnks: M.D.M.86)-fonts fix clarity outro (WIP)-ng plus intro fixed lampo post ground base position (thanks: Cris Rolan)-added vonder main kick tree vfx (audio sound, improved dr…
- UtA 0.9.5. Homerun (1.0) Open Beta Update is live! - 27 April 2026
Greetings fellow Unbroken,The 0.9.5.A (1.0 Homerun) update just went live. If you have the game purchased, simply switch to the open beta channel by right clicking the game->properties->Game versiosn & Betas. No password needed, simply select the HomerunOpenBeta channel and it will download automatically. I'm expecting the Open Beta to last 2-4 weeks.Releasing this a bit early, since I will be in transit today and not sure when I will be back online, hence this will be the safest option to avoid further delays. Originally wanted to release together with the weeklong sale, but this will start automatically later today at 7PM CET. This will be the last chance to grab the game at discount+pre 1.0 price. I ultimately decided to release it now, but still have new stuff coming to my todo list. Knowing how it is, this will most likely never end, as there will always be something to find that c…
- UtA 1.0. Open Beta coming 27th April - 22 April 2026
Greetings fellow Unbroken, I decided to push the 1.0. preview Open Beta by one week. So the final date for the Open Beta is Monday 27th April. Please excuse this delay. The build is pretty much good to go, but I still need to polish up a few final things/playtest and open beta build should be be good to go for the date.The full update notes will be dropping with 1.0. (Open Beta announcement will drop general/most important highlights) , but I can tease it is going to be a big one. New systems, new religions, new choices, new levels, new sounds(huge shout out here to Hell+), reworked graphics (ie player hands for majority of weapons) and a whole lot more... Adding some fresh screenshots from todays playtest Thanks for tuning in and see you on the 27th! Cheers, Mike
- UtA 0.9.5 (1.0 RC) Open Beta coming soon - 28 March 2026
Greetings fellow Unbroken,The finish line is in sight. Polishing and tying things up for 1.0. Due to a few unexpected commitments I will most likely releasing an open Beta to 0.9.5 (1.0. Release Candidate) around the second half of april, in order to be certain I have at least a week available to address feedback/bug reports/etc on the fly. Since I likely won't have time to dev between 13th-17th April, I will either drop the Open Beta in the first week of April (less likely) or second half around 19th-21st April (more likely). Either way, book some time in April for a preview of UtA 1.0.What is the Open Beta exactly: it will be available to anyone who has the game in their library. No password needed. Once it goes live, all you will need to do is switch to the Open Beta channel and the download should start. I'll provide full instructions and details when it is ready. I'm estimating the…
- UtA 1.0. Release update notes and news - 17 January 2026
Greetings fellow Unbroken,The Early Access departure has hit a small delay. 1.0. is expected to arrive around March. So this is also the last extended occasion to grab the game at the lower price, before it gets increased when going 1.0.Originally the game was expected to leave Early Access later this month, but due to a few reasons, I decided to push this back a bit. Due to limited feedback, bug-hunting and fixes are taking a bit longer than expected as well as having a bit more work than initially planned with another project. Also I needed a reset. Crunching 7 days a week over the last months got me burned out and I needed a reset and took a much needed 10 day vacation. Good news is, I'm getting back in the fast lane with UtA and kicking dev back into full gear. So another month or two of dev crunch and the game should be good enough to leave Early Access.Worth noting, that due to th…
- UtA 0.9.4.2A is now live - 16 October 2025
Greetings Fellow Unbroken, Dropping this update a bit earlier than planned, due to reports of a security issue with the Unity Engine. This build is updated to prevent the potential security exploit. Hence had to prep the planned halloween goodies I was already working on a bit earlier. But no worries: they are set to go live with the 31st Oct and be active for 2 weeks. Since the cat is out of the bag, I'll spoil that a new halloween special level is also in the works and will be added soon.Something is sadly messed up with youtube links on my end for the steam annoucenent embedding: they only show up as links without a miniature, hence adding a simple pasta below, hopefully this will display better. This one shows off some gameplay with the new retro filtersAs for the stuff that got updated in the meantime:Level overhauls: most train stations got a lot of tweaks (still WIP) as well as v…
- UtA 0.9.4.1.A - 2 October 2025
Greetings fellow Unbroken,0.9.4.1.A just went live. This was supposed to be a smaller update but actually got a bit bigger than expected. This is most likely one of the final (if not last) updates before leaving Early Access with the following major update(slated for late Dec 25 / Jan 26). Also worth noting: that the next months are also the final months at which the game will be available at the Early Access price. Once the game the game leaves Early Access and goes 1.0. the price will get bumped up to a similar one to Neckbreak (circa 15.99$). Right now UtA, besides the EA price, also has the Autumn Sale discount so you can grab it 25% off till 6th September, or grab the Doorbreaker bundle for a really good price. Now moving on to the update:Added Gore toggle variations: this came out as a rather unexpected addition. Mainly due to the fact that most of the clips for social media were…
- Unbroken: The Awakening 3rd Major Update is now LIVE - 23 September 2025
Greetings fellow Unbroken,The 3rd major update for Unbroken: the Awakening just dropped along with the awesome Boomstock event. Be sure to tune in for loads of cool games that go Boom, as well as a brand new exclusive trailer for UtA! But for now, here is a infographic how to access the time limited Boomstock level and 2 youtube clips fruther below: one is a preview of the some of the new content with commentary, as well as an action oriented trailer. We are getting closer to leaving Early Access with one more major update to go. Estimating the final major update should be ready late December 25 / January 26. This one will focus mainly on polish/ refinement and microdetails. As always feedback is very important I would be extremely grateful for the input. That's the major pro of Early Access, after all. Discord is the best and fastest way to do so, so hope to hear from you over there.An…
- UtA Demo Update: 3rd major update preview + Boomstock news - 18 September 2025
Greetings fellow Unbroken, Dropping a siginificant Demo update today. The build is from the upcoming 3rd major update which includes a lot of refinement, polish as well as a new language. Changes include:Russian added: translation handled by the talented Kristina and Andrei, who also did awesome work with the Neckbreak translation. Hope you enjoy it!New fist attacks and transition statesUpdated gore and impact effectsNew visual settings and optionsReworked chat GUI New level intros and intermission graphics and animationsLots of microdetails throughout the demo levels.New cool Black / White / Red resin filter (selectable as seeing red, or strongs in general settings)Early game balance (initial trail by fire in the trenches is now a bit more forgiving)Updated pistol muzzle flashStronger visual cue/light for mistveil woods arcade set level main exitMultiple smaller bug fixes and tweaksThe…
- Destruction system Devlog - 29 August 2025
Greetings fellow Unbroken,Todays devlog is going to be about the games robust destruction system. It was already quite big for Early Access launch and now with the upcoming major update it's going to get even bigger.First of all, destructive environments and props make for much more dynamic and immersive action setpieces. Destruction is realtime and handled and optimised at runtime. Certain larger, more complicated structures are a hybrid of pre fractured and realtime, but nonetheless, chances of a certain element breaking the same way twice are minimal. A lot of the destructible props are not just eye candy, but also can prove viable strategic solutions as well.Ie the heavier objects and fragments will deal damage to enemies. This can happen in a few ways. Either by changing a prop or element into a large caliber projectile via the resin kick....or by damaging the element in such a way…
- Patch - 0.9.3.2.A - 16 July 2025
Greeting fellow Unbroken,Update 0.9.3.2.A just dropped and with it a 15% discount for the next 2 weeks!The update itself contains a notable amounts of tweaks, polish and fixes, but most importantly a moody and stylish new level.So without any further ado, here's what's new:0.9.3.2.A includes: New level: Railview Drop. A handy shortcut is somewhere to be found in the midtown area. It can be accessed from multiple sources and will connect 2 major locations. Get ready for some magnificent views, fast paced combat and destruction.Animated advertisements. Added these to the higher up and more technologically sophisticated areas of the map, including a music video clip for the song Sleepy Head, which previously could be heard in various inns and taverns in Westfall. More animations will be added going forward with development.fixed layer wall for walljump in gorlitz (thanks: Hazmat)updated ad…
- Patch - 0.9.3.1.A - 3 July 2025
Greetings, fellow Unbroken! Releasing a smaller update today, with a nice dose of tweaks, polish, and new content. Let's jump into it! 2 new combos added: splasher and counter New female dancer (5 variations) with dedicated animation added to up-down dancefloor levels Fixed burn resin placement animations Fixed exhale smoke scaling Added a smaller second smoke exhale particle Fixed the enemy melee double weapon in the asylum Added resin ignite animation particles Fixed mine pickup icon size Asylum added destructible lamps Details added to gfx resin spliff Details added to the market area genesis war mem tutorial Splahser added to the central station Updown dancefloor fixed table start physical bug block weapon Superkickable barrel damage update to guarantee one-hit kill on up to Enforcer tough-type enemies Updated railview terrace bandits material, normal map, and emission Added updated…
- -20% Discount for Steam Summer Sale! - 26 June 2025
Hello Unbroken’s!We are happy to announce that we are taking part in a Special Event – the Steam Summer Sale! To celebrate this occasion, we are offering a special deal: 20% off. Grab your copy or share it with your friends before it ends on July 10.Looking for the best value? The Doorbreakers bundle includes Unbroken: The Awakening and our previous title, Neckbreak, with an even bigger discount when purchased together during the Summer Sale. It is the ultimate way to experience both worlds.Stay informed about the latest news and updates via Facebook and X pages. Don’t forget to join our Discord server to share your experience and thoughts about the game. We are hosting exciting events such as the Arcade Event with great prizes. Come join us HERE ~ Unbroken: The Awakening Team
- Unbroken: The Awakening 2nd Major Update is now LIVE - 26 June 2025
Greetings, fellow Unbroken,The wait is over: the second major update for Unbroken: The Awakening has just gone live. And it's just as big, if not bigger than the last one. Possibly the largest one before leaving Early Access. The primary focus is on the 3rd moon, featuring new mechanics, variations of madness, expanded lore, huge new related areas, endgame content, and more. And on top of that, it's got a lot of further polish, refinement, and details added to the main game, with new quests, levels, opportunities, enemies, tunes, and way more. Once again, I'd like to give a heart-filled shout-out to the awesome community who left tons of feedback, which immensely helped improve the game: Seb, Cris Rolan, congo!, Screamin_cloud, Myusername, Rene Moini, PMarutinesu, Dawid C. You are the best!And to mark the occasion of the 3rd moon update, a new, cool action level, a variation of the high…
- 3rd Moon Update Devlog - 17 June 2025
Hey there, Unbroken Ones! In today’s devlog, we want to share some insights about our upcoming big 3rd Moon Update! We hope you will get more in-depth information with this devlog. Let’s jump right in! The third moon update boasts multiple new features and improvements. New endings and endgames, new levels, a whole huge new area, new music, new bosses, new enemies, new quests...the list goes on. One of the most important features of the update is the Feast of the Moon and the madness mechanic. Starting on the 3rd moon, the Feast will begin and amplify with a few stages during the phase. Expect many changes to your surroundings and your mind to play tricks on you, making you question what you see and hear. The madness will amplify over time, so you will need something to soothe your nerves. Maybe a visit to the local corner store would help or bedding someone, or possibly some other alte…
- Inspiration for the Game Devlog - 22 May 2025
Hey there, Unbroken Ones! In today’s devlog, we want to share some insights about our inspiration for the game. We hope you will get more in-depth information with this devlog. Let’s jump right in! The idea for a walking beat 'em up in a neo-noir gothic/victorian realm with a mix of cyberpunk styled neons came out many years ago. After completing Neckbreak, I wanted to make a spiritual successor in the style of “different but the same” like From Software classics Bloodorne-Sekiro-DarkSouls, introducing new mechanics, a larger, more open world free to discover almost from the start of the game, with a great amount of freedom to achieve one of the multiple endgames. I also greatly appreciate games with minimal handholding, especially if a game is robust with secrets and hidden/unexpected features, so players can get the most out of the experience and hopefully be pleasantly surprised. Blo…
- Patch 0.9.2.1A - 29 April 2025
Hello there! A small patch follow-up just landed today, which addresses some reported issues as well as additional fine-tuning and refinement. Hope you enjoy. 0.9.2.1A Changelog: Underpass fixed audio bug (thanks: Cris Rolan) Fixed mist woods rain bug (thanks: Cris Rolan) Updated Waterstone entrance Fixed icon redeem logic Added food pickups to Vonderpark Added more food to Nelson Updated ambient casino interior Casino key pickup, unlock logic, details around the casino, fixed collider stairs, main game, and high curb Details added, Volkenhof and area map Church, repent, fix, and pl update Midtown stair surface fix Alpha decal asylum material fixed Added key logic pickup to the asylum lower level Adjusted ambient asylum lower Achievement Cursed Grounds added Boxer enemy cleanup, gfx, and lighting tweaks New fat heavy enemy walk anim Guzzler enemy shoot sprite updated Midtown details and…