- Not Silent, the round up - 21 August 2018
Hey all, it took awhile to do the transcript and even then, I decided that even just the first half hour is pages of text. That being said, I cut it of after what I believe is the important information that people want to see. We are not dead, but I also do not want to overuse announcements for you. There will be future announcements made here. If you want a more daily talking, we are hanging out in our discord channel and will be doing lots of communication there in order to not spam you, here. Without further stalling, here is the link to the first section of the transcript, I did my best to to make it word for word from the audio. I may consider providing audio for people in the future as well, but not at the moment. https://docs.google.com/document/d/1_vx1I6x2m8zD845zr-9ZCqnA5ic_ua-mUfKSJ9JdxpU/edit For those who have not seen, here is the discord chat: https://discord.gg/y6aMuN2 If…
- Tonight! - 13 August 2018
This is just a reminder, that at 7pm EST time the one on one interview will be going on in our discord channel. Which can be found here: https://discord.gg/y6aMuN2 It is advised that you come just a tad early, especially if you want to talk directly. People who wish to speak during the interview will need to set up in the que for it. We will keep somewhat an active que, but the best way to ensure you get your time to speak is to request early. When we get closer to the time we will start gathering that information. Thank you, and I look forward to seeing everyone!
- Hello Arkconaughts - 8 August 2018
Hello Everyone, So let’s be honest. We have been silent and gone for awhile, and the fact we have not updated you when we promised we would. Is not fair to you. We know this, and there is a lot that has been going on behind the scenes. So it has been decided it’s time to stop being silent. We are going to be doing a One on One post mortem interview, we want to tell you what has been going on, give you the real story, and give you the opportunity to vent as well. It has been a frustrating thing. For you, and for us. Edge Of Space, means more to us than anything and the series of events that lead to how it played out has been difficult. But we don't want to hurt you. The people who believed and loved this game. The Discord Channel link is below. While we will be frequenting it to answer some questions, the main interview will take place on MONDAY, August 13th at 7pm EST time. I apologize…
- Not gone, but a lot has been going on (That Ryhmes...) - 30 April 2016
Hey everyone. I know it's been quite a some time since we have posted or patched the game. It's been a very complex ride after the release, and I will go more into it in another post. What I wanted to get out there was that we are still alive and we have not just abandoned you, but there were logistical things that had to take priority. In my next post I will ellaberate on that more directly, as I can not at the moment. But to say the least, please bare with us.
- Not gone, but a lot has been going on (That Ryhmes...) - 30 April 2016
Hey everyone. I know it's been quite a some time since we have posted or patched the game. It's been a very complex ride after the release, and I will go more into it in another post. What I wanted to get out there was that we are still alive and we have not just abandoned you, but there were logistical things that had to take priority. In my next post I will ellaberate on that more directly, as I can not at the moment. But to say the least, please bare with us.
- Patch v1.09 - Happy Holidays! - 17 December 2015
Hey ArkCoNauts! We have another round of fixes for your gaming pleasure, and are still working through the suggestions and feedback from the community. We are in the process of revamping the NPC system in a number of ways, but that update will be longer in coming as the holidays are approaching, and the team takes time off to spend with family and friends. After the new year we’ll be sitting down to plan things out, and update the community on what’s next. Happy Holidays from our family to yours! Sound now updates while the game is paused (this prevents looping or repeating issues) The ”Welcome to the edge” and “one of us” achievements work again Carbon Fiber factory now works like the other factories. The required quantity has been reduced from 5 to 3. Unused stats have been removed from the character stats tab. Exposure Rank has been added to the stats tab Fixed an issue where invento…
- Patch v1.09 - Happy Holidays! - 17 December 2015
Hey ArkCoNauts! We have another round of fixes for your gaming pleasure, and are still working through the suggestions and feedback from the community. We are in the process of revamping the NPC system in a number of ways, but that update will be longer in coming as the holidays are approaching, and the team takes time off to spend with family and friends. After the new year we’ll be sitting down to plan things out, and update the community on what’s next. Happy Holidays from our family to yours! Sound now updates while the game is paused (this prevents looping or repeating issues) The ”Welcome to the edge” and “one of us” achievements work again Carbon Fiber factory now works like the other factories. The required quantity has been reduced from 5 to 3. Unused stats have been removed from the character stats tab. Exposure Rank has been added to the stats tab Fixed an issue where invento…
- Patch v1.08 - Fixin' Things! - 19 November 2015
Hey ArkCoNauts! We’ve been continuing to pound away on bugs and issues in the game, especially the lag and UI issues. Uncovering them all is certainly challenging, but we have noticed significant improvement in testing from the latest round of fixes. We definitely want to hear from the community to help us determine how effective the fixes have been! Added Holopet Jack-o-lantern Master cryopod and chests no longer display removal icon when they cannot be picked up You can now split stacks into another identical stack Reduced Jack O Lantern beam length Craft window text filter now clears when window closes Mortar Penguin and Artillabear no longer damage tiles Fixed an issue that prevented defense mech from damaging placeables You can now right click to remove items from factories Fixed the auto button for factories with less than 3 components Codex entries for factories will unlock when…
- Patch v1.08 - Fixin' Things! - 19 November 2015
Hey ArkCoNauts! We’ve been continuing to pound away on bugs and issues in the game, especially the lag and UI issues. Uncovering them all is certainly challenging, but we have noticed significant improvement in testing from the latest round of fixes. We definitely want to hear from the community to help us determine how effective the fixes have been! Added Holopet Jack-o-lantern Master cryopod and chests no longer display removal icon when they cannot be picked up You can now split stacks into another identical stack Reduced Jack O Lantern beam length Craft window text filter now clears when window closes Mortar Penguin and Artillabear no longer damage tiles Fixed an issue that prevented defense mech from damaging placeables You can now right click to remove items from factories Fixed the auto button for factories with less than 3 components Codex entries for factories will unlock when…
- Patch v1.07 - Hotfixes! - 30 October 2015
Hey ArkCoNauts! Just a few quick hotfixes from last night’s patch, addressing some of the things reported since 1.06 dropped. Keep reporting guys, and stay awesome! Corrected an issue where players in multiplayer might not get rewards for completing halloween event Corrected an issue where chests could remain open after clicking them twice Corrected an issue where craft window search would only search current section (search now ignores filters) Corrected an issue where upgrading a tower in halloween event without enough currency would consume any currency player has Pressing enter in the split stack screen no longer focuses on chat UI Corrected a duplication issue in display modes pulldown Corrected an issue where DJ Dubstep dungeon would not function
- Patch v1.07 - Hotfixes! - 30 October 2015
Hey ArkCoNauts! Just a few quick hotfixes from last night’s patch, addressing some of the things reported since 1.06 dropped. Keep reporting guys, and stay awesome! Corrected an issue where players in multiplayer might not get rewards for completing halloween event Corrected an issue where chests could remain open after clicking them twice Corrected an issue where craft window search would only search current section (search now ignores filters) Corrected an issue where upgrading a tower in halloween event without enough currency would consume any currency player has Pressing enter in the split stack screen no longer focuses on chat UI Corrected a duplication issue in display modes pulldown Corrected an issue where DJ Dubstep dungeon would not function
- Patch v1.06 - Happy Halloween! - 29 October 2015
Hey ArkCoNauts! Don’t worry, we didn’t die! We’ve been a little quieter this last couple of weeks, as we’ve dug in to get the Halloween event together and in game, as well as continuing to fight bugs and make quality of life improvements. As you can see, we’ve been far from idle, and now we present the Halloween patch. Enjoy! NOTE: we are tracking an issue that prevents rewards for halloween dungeon from being granted in some Multiplayer instances. Headline Feature Halloween Dungeon event!! Added zoom speed slider to options Zoom now works when on a vehicle SFX volume functions properly now Adjusted headhunter impact sound Corrected issues that could cause or lead to: players moving off screen, vehicles moving off-screen, world chunks not loading at the edge of screen in multiplayer, and an infinite loading screen when moving quickly in multiplayer Corrected an issue that could cause it…
- Patch v1.06 - Happy Halloween! - 29 October 2015
Hey ArkCoNauts! Don’t worry, we didn’t die! We’ve been a little quieter this last couple of weeks, as we’ve dug in to get the Halloween event together and in game, as well as continuing to fight bugs and make quality of life improvements. As you can see, we’ve been far from idle, and now we present the Halloween patch. Enjoy! NOTE: we are tracking an issue that prevents rewards for halloween dungeon from being granted in some Multiplayer instances. Headline Feature Halloween Dungeon event!! Added zoom speed slider to options Zoom now works when on a vehicle SFX volume functions properly now Adjusted headhunter impact sound Corrected issues that could cause or lead to: players moving off screen, vehicles moving off-screen, world chunks not loading at the edge of screen in multiplayer, and an infinite loading screen when moving quickly in multiplayer Corrected an issue that could cause it…
- Patch v1.05 - More Community Love! - 8 October 2015
Hey ArkCoNauts! Bringing some more of your requests to life with another big quality of life and bugfix patch. Keep the feedback coming, and the bug reports, they’re making a difference! Featured: Players can now Pause in single player mode by hitting the esc key (you can finally enjoy those long, leisurely bathroom breaks!!) UI windows now save their position Added ability to pause when esc is used when playing in Single Player Added Auto fill button to appropriate factories Corrected a few issues with factories Corrected an issue where players that die in a vehicle might not dismount Corrected an issue that allowed players to use Detonators in nests and other event areas Added some context sensitive assistance to Where Bot if you are standing in certain placeable objects Updated several icons and placeable art for factories Corrected meta stats for recon and assassin armor Added new v…
- Patch v1.05 - More Community Love! - 8 October 2015
Hey ArkCoNauts! Bringing some more of your requests to life with another big quality of life and bugfix patch. Keep the feedback coming, and the bug reports, they’re making a difference! Featured: Players can now Pause in single player mode by hitting the esc key (you can finally enjoy those long, leisurely bathroom breaks!!) UI windows now save their position Added ability to pause when esc is used when playing in Single Player Added Auto fill button to appropriate factories Corrected a few issues with factories Corrected an issue where players that die in a vehicle might not dismount Corrected an issue that allowed players to use Detonators in nests and other event areas Added some context sensitive assistance to Where Bot if you are standing in certain placeable objects Updated several icons and placeable art for factories Corrected meta stats for recon and assassin armor Added new v…
- Patch v1.04 - Cleanup Continues! - 30 September 2015
Who’s ready for some more Handyman love? Here comes another round of bug fixing, thanks to all the feedback and reports coming in from the community. You guys are awesome, and we really appreciate everyone taking the time to send in tickets, logs, and feedback threads on the forums! Corrected an invalid schematic requirement for architect armor, engineer armor, and bulldozer pet Tweak to UI performance Boosted chances of Master Brain dropping items ”Fun Dungeon” achievement should track properly now Crab and Jelly mounts no longer vanish when out of energy Updated Primal Zone Parallax Added a taller warehouse bay door for players to create a garage to store vehicles away from creatures Corrected female hairstyle numbering Corrected an issue that prevented Joey from granting his anchor schematic Plasma bears now have proper loot Wild Jellies now have proper loot Corrected an issue where…
- Patch v1.04 - Cleanup Continues! - 30 September 2015
Who’s ready for some more Handyman love? Here comes another round of bug fixing, thanks to all the feedback and reports coming in from the community. You guys are awesome, and we really appreciate everyone taking the time to send in tickets, logs, and feedback threads on the forums! Corrected an invalid schematic requirement for architect armor, engineer armor, and bulldozer pet Tweak to UI performance Boosted chances of Master Brain dropping items ”Fun Dungeon” achievement should track properly now Crab and Jelly mounts no longer vanish when out of energy Updated Primal Zone Parallax Added a taller warehouse bay door for players to create a garage to store vehicles away from creatures Corrected female hairstyle numbering Corrected an issue that prevented Joey from granting his anchor schematic Plasma bears now have proper loot Wild Jellies now have proper loot Corrected an issue where…
- Update 9/24/15: Correcting an Issue in 1.03 Patch - 24 September 2015
UPDATE 9/24/15: Thanks to the reporting since last night's patch, 1.03, we figured out that a problem in the build process had actually prevented some of the changes from going through. We have rebuilt tonight, and pushed the patch again, with the following additional changes as well: Fixed the materials required for Architect armor, Engineer armor, and the Bulldozer pet. Fixed another issue that could cause UI lag. Increased the drop chances for the Master Brain. Fixed an issue that prevented the "Fun Dungeon" achievement from being set when taking the Skiff from the dungeon exit.
- Update 9/24/15: Correcting an Issue in 1.03 Patch - 24 September 2015
UPDATE 9/24/15: Thanks to the reporting since last night's patch, 1.03, we figured out that a problem in the build process had actually prevented some of the changes from going through. We have rebuilt tonight, and pushed the patch again, with the following additional changes as well: Fixed the materials required for Architect armor, Engineer armor, and the Bulldozer pet. Fixed another issue that could cause UI lag. Increased the drop chances for the Master Brain. Fixed an issue that prevented the "Fun Dungeon" achievement from being set when taking the Skiff from the dungeon exit.
- Patch v1.03: We Love Our Community! - 24 September 2015
Hey ArkCoNauts! After reading your feedback and listening to all the requests coming in, here is another round of changes, fixes, and balances that you guys helped us find. We are lucky to have such an engaged community, and we hope you’ll keep the feedback and reports coming! Corrected an issue that could cause UI lag Corrected an issue that caused the UI eventually to build up so much memory it would crash Corrected an issue that would cause Lovebird to spawn outside of his room Adjusted some schem requirements that involved achomium Corrected an issue that could cause players to get stuck in tiles that sit above a slope Melee weapons are better at hitting breakable objects Left clicking at item in the knowledge window will open the crafting window to that item Chests can be renamed Fixed several issues with boomerang weapons. Some fixes will require re-crafting the weapon Greatly red…