- Antonio SMASHES into a new game! - 21 September 2025
Hey everyone! Nathan the Game Dev here! We are excited to announce our new game, Smash Out Colony! In this Brick-Breaker Roguelite game, you will being playing as everyone's favorite ant from Cast Out Colony, Antonio! Smash enemies and projectiles with your mighty hammer and unlock hammers, skills, and tools to aid you as you progress through brick-breaker styled arenas. Can't wait for you all to play it! It will be releasing by the end of the year! Please wishlist Smash Out Colony to stay up to date on the game's development!
- v 1.0.2 - 14 March 2025
V1.0.2 Patch Notes Player can now customize their mouse cursor in game! Villagers that are far away from Assembly or a clean up object when the player interacts with it are significantly faster. Buggerang model has been replaced with the correct villager model. Fixed an issue where stone paths would load in as dirt paths during later play sessions.
- v1.0.1 - 6 March 2025
Fixed an issue where the Crafting Table could be deleted. Fixed an issue where Antonio wouldn't give the alternate dialogue if the player talked to a certain NPC in the start of the game.
- Cast Out Colony goes v1.0! - 3 March 2025
Hey there! Nathan the Game Dev here! We have FINALLY reached v1.0! Very proud of the team's hard work to reach this point, and very thankful for all of you that have been following along in the journey with us! Let's get to all the changes and additions in v1.0! V1.0 Patch Notes — CHARACTERS — New Character - BUCK & WILD! You voted, we delivered! Buck & Wild joins the character roster! More about Buck & Wild: Starting Skill - Lasso (See Below in the Skills section) Banishing Blow - Rodeo - Wild jumps around wildly, trying to buck Buck off of her. This creates powerful, damaging shockwaves that can devastate your foes! Perks - +50% Speed. 5% Critical Damage every 10 levels (25% max) ROXY - Now starts with +30% Knockback in addition to previous Perks. QUEEN BEATRICE - Now starts with 2 Cast Outs in addition to previous Perks. New Stat - Boss Damage! Increasing this stat will allow you to…
- Cast Out Colony launches into Full Release on March 3rd! - 24 February 2025
Hey there! Nathan the Game Dev here with BIIIIIIIG news! 🎉 CAST OUT COLONY WILL LAUNCH INTO V1.0 ON MARCH 3RD! 🎉 V1.0 brings: 1 NEW Character 3 NEW Skills 4 NEW Mystic Skills 1 NEW Arena 1 NEW Pick-Up Item 1 NEW Enemy Type 1 NEW Stat Gameplay Balances, Changes, and Fixes UI Updates We've also changed how the colony, weapons, and buildings are saved to significantly improve saving/loading times and reduce file size. As a result, all Early Access colonies, weapons, and buildings will be reset. However, your other stats remain intact. In our playtests, it only took a few runs to re-unlock everything we previously had. We’re very sorry for this inconvenience, but the end result is a much smoother experience. Lastly, as mentioned in the EOY update, Cast Out Colony will receive a slight price increase. In the US, the game will go from $8.99 to $9.99. (Price may vary based on your region) Ho…
- End of the Year Update! - 31 December 2024
Hey there! Nathan the Game Dev here! Hope you all got to enjoy the holiday season and are looking forward to ushering in a brand spankin’ new year! The team and I thought it would be a good idea to give you all an “End of the Year” update on everything that has happened over the past few months and a glimpse of what is coming to Cast Out Colony in 2025! Let’s get to it, shall we? The past few months Back in September we let the community voice for the next character that will be joining the game in the full release of Cast Out Colony. Across all socials, discord, steam comments, etc., the winner and newest addition to the playable roster is… Buck & Wild! It ended up being a close race between Mosquiteer and Buck & Wild, but the duo pulled off the victory. I hope you all enjoy playing as them, whether you voted for or against the cowbug and his noble steed! We’ve had them in the game int…
- v0.5.4 Patch Notes - 14 September 2024
v0.5.4 Patch Notes Fixed an issue where game was not loading previously purchased Companion Slots correctly.
- v0.5.2 & v0.5.3 - 12 September 2024
We've made a few patches recently. Here are the changes from both of those. v0.5.3 is the current patch at the time of this update. EA v0.5.2 Patch Notes Fixed an issue where the game wasn’t loading the Colony data correctly, causing Antonio to appear to the player after every run. EA v0.5.3 Patch Notes Fixed an issue where the game would not load an Arena correctly, causing a softlock. Fixed an issue where the game wasn’t correctly tracking if the player had the Skill Tree when in an Arena. Added UI to the level up cards. Now, if the player has the Skill Tree, it will show the skill’s pair for obtaining a Mystic skill, if it has one. Changed some models of clean up objects in the colony.
- We want YOU to pick the new character! - 12 September 2024
Hey there! Nathan the Game Dev here! The team and I are working hard toward v1.0. (Keep your eyes peeled for the full release date!) To celebrate the upcoming v1.0, we wanted to team up with YOU to help us decide which character will be the newest addition to the character roster with the full release. Internally as a team, we have designed many, many characters, but we have narrowed it down to three! Now, we are passing the "bug-ton" over to you! Take a look at your three potential characters! Feel free to let us know your favorite in the replies, but we do recommend voting in the poll in the official Cast Out Colony Discord
- v0.5.1 - 3 September 2024
EA v0.5.1 Patch Notes Fixed an issue where Camouflage Passive Skill would make Leep O’Nardo permanently invincible after use. It now only grants temporary invincibility, as intended. Fixed an issue where Crystal Cannon would not reappear to the player after using a Banishing Blow. Fixed an issue where using the Assembly on controller could cause a softlock after clicking on the dismiss button.
- Villager Update! - 30 August 2024
Hey there! Nathan the Game Dev here! We've got an awesome new update that focuses on the villagers! Take a peak at all the new things in this update! EA v0.5 Patch Notes New Structure - Assembly Build the Assembly and use it to summon all your villagers (more on them later) to quickly gather their gifts. New Structure - Watchtower Watchtower brings a new companion (see below) to help in the Arenas and will give you +10% AOE when built! New Companion - Captain Watchington & Crew! This new team of companions will set up ballistae around an Arena and target nearby enemies. Trick your enemies, lure them to the ballistae, and let the crew annihilate them! Villager Changes: We have updated the villagers to no longer be recolors of Tato’s model! When villagers are spawned in after building a villager home, or returning from a run on an existing villager home, the villager will have a randomize…
- Updated Companions & Other Gameplay Tweaks - 2 August 2024
Hey there! Nathan the Game Dev here! It's been a while since our last update, so we have some things to talk about! This patch not only updates Cinnamona's and Flealix's 3D models (they look so good, btw!) but also changes a major gameplay structure for our Arenas. So let's take a brief dive into this change. The gate in the Arena will no longer open for early escape in the later portions of the waves, but rather *roughly* at the midway point (depending on the Arena). For example, in the Dark Forest, which has 24 waves total, the gate opened for early escape on wave 20. Now it is wave 12! That seems EXTREMELY early, but another change is that the gate is only open for a single wave and if the player decides to stay and fight, the gate closes and will NOT open until the Arena is conquered! That might sound strange, but let's discuss a few reasons why we've decided to make this change. We…
- Ironchad has arrived! - 28 June 2024
Hey there! Nathan the Game Dev here! It's Steam Summer Sale time and Ironchad is here with his beach body! The game is 20% off during the event, so if you have any friend that like bullet heaven games, let them know that now is a fantastic time to play Cast Out Colony! As always, if you are enjoying the game, we would appreciate a few moments of your time to drop us a review! We are closing in on our goal of 50 total reviews! Thank you to those of you that have taken the time to let us know how we are doing! Below are the changes for the new update! EA v0.3.1 Patch Notes Ironchad has received an updated character model! Skill Book in the Library has received an update to the UI. Book has been added to the Library to read about enemies and stats! Boulder Bomb’s spawn position has been adjusted to better hit enemies. Boulder Bomb’s base cooldown increased from 0.75s -> 1.1s Texture for Sk…
- Auto Aim and Antonio have arrived! - 14 June 2024
Hey there! Nathan the Game Dev here! Time for an update with a highly requested feature: AUTO AIM! We've added more content to the game for those that have mastered Blood Moon too! As always, if you are enjoying the game, please drop us a review! We appreciate all of you for playing our little bug game! EA 0.3 Patch Notes Auto Aim - this highly requested feature has finally arrived! Toggle your auto aim in arenas. Antonio has received an updated character model! Smashing insectivores never looked so cool! Changed the Player/Enemy interaction - Before, players could get caught in the horde of enemies when trying to run through the crowd. This would stop the player's momentum and be frustrating! Now players will be able to effortlessly run through the enemy pack. However, the player will still take damage when touching the enemies. 2 New Mystic Skills - Piercing Sting and Leaf Barrage! (C…
- Hotfix v0.2.2 - 3 June 2024
Hey there! Nathan the Game Dev here! More bugs squashed! Woo! EA 0.2.2 Patch Notes Fixed an issue where Tiny Spiders would not receive damage when Scarecrows were on the map. Fixed an issue where Chunky Scarecrows would sometimes not take damage. Decoy - If hay bales land outside of the arena, a scarecrow will not spawn. Fixed an issue where items introduced in the v0.2 patch did not stay unlocked between game sessions. Fixed an issue where Molt could sometimes be added to the active slots if upgraded through a treasure chest. Fixed an issue where Precision Passive Skill UI could sometimes not show correctly in the Passive Skill slots. Precision Icon is now the correct color. Fixed an issue where achievement for unlocking the Cast Out Passive Skill would not trigger. Fixed Passive Skill Slot UI if skill goes above level 5.
- Hotfix v0.2.1 - 31 May 2024
Hey there! Nathan the Game Dev here! Squashed some bugs! Take a look! EA 0.2.1 Patch Notes Character Changes Fixed an issue that Leep and Cid’s Banishing Blow could trigger twice on input. Mighty Green invincibility after exiting Mecha Green 2s → 2.5s Skill Changes Decoy Active Skill base cooldown 20s → 45s. Decoy Scarecrows take 25 damage every 5 seconds if not being attacked by an enemy. Fixed an issue that Honey Mushroom Skill was not spawning at the proper location over the player. Fixed an issue where achievement for Cast Out Passive Skill didn’t unlock, even when gaining the skill. Fixed an issue where Strike Passive Skill would be unlocked after every True Survival. Added controller support to the Merchant Menu. Colony Changes When selecting an object while in Edit Mode, the selected object will temporarily disappear until the object’s hologram is built in a new location or the a…
- A new character has joined the colony! - 25 May 2024
Hey there! Nathan the Game Dev here! We are happy to release our first new addition to the roster! Leep O'Nardo joins the colony, and bring not only a unique twist to a new playable character, but TONS of new features. Read below for all the patch notes in v0.2! Also, if you are enjoying the game, PLEASE leave a review! Our next goal is to hit 50 total and we can't do it without your help! Big thank you to those that have already taken the time to leave us a review! EA 0.2 Patch Notes Character Changes: New Character: Leep O’Nardo! Leep’s playstyle is drastically different from our other characters. He has +30% luck, and -20% everything else! His runs rely on good fortune to obtain rare chest, critical hits, items from acorn trees, etc. We really enjoyed playtesting him, and we hope you do too! Mighty Green - Base speed increased by 20%. Leaf Shuriken - Base damage increased by 10. New…
- Hotfix v0.1.4.1 - 30 April 2024
EA 0.1.4.1 Patch Notes Fixed glitch where the game would freeze when spawning a second boss on Endless Mode in Happy Lil Forest. Fixed glitch when turning off screen shake mid shake would cause it to never stop shaking.
- v0.1.4 Update! - 27 April 2024
Hey there! Nathan the Game Dev here! v0.1.4 is live! We've been listening to feedback and are happy to share a new Arena, Hallow Haven, and that we've created new enemy variations. Also a highly requested feature: Steam Cloud Saves! Woohoo! If you've been enjoying the game, don't forget to leave us a review. We'd really appreciate it! Early Access v0.1.4 Patch Notes Gameplay Changes: Added a new Arena - Hallowed Haven! Added the ability to reroll & cast out (aka banish) skills upon leveling up. Acorn Trees can now drop additional rerolls. Reroll and cast out(aka banish) added to Gym. Made adjustments to the following stat boosts: Experience, Cooldown, Knockback, and Pickup Gym increases. Roxy’s Banishing Blow has gained projectiles. After a completion of the normal amount of waves is completed in Endless mode, the enemies become stronger. Balanced the amount of Flower Coins given at the…
- Achievements!!! - 17 April 2024
Hey everyone! Nathan the Game Dev here! Just wanted to make a quick announcement that we have added achievements to the game! Hope you all enjoy unlocking the first batch of them! Below are some patch notes for v0.1.3.1 EA 0.1.3.1 Patch Notes Achievements!!! We will add more as development continues. Go collect them all! (For those who already have played, you may be required to perform the skill unlock task again to unlock the achievement) Library skill and build icons automatically change page when hovering over the '?' or icon. Fixed Arena’s unlock status not saving correctly. Fixed glitch that made Tato Statue (Ruby) buildable from the start. If you got it, congrats! If you didn’t… now you’re going to have to earn it!