Foreign Sun news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players1 · 25 September 2026 - 14:55:30 UTC
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score96% positive
- Total reviews24
- Release dateApr 21, 2026
- DeveloperFinal Scene dev
- PublisherFinal Scene dev
Company pages: Developer: Final Scene devPublisher: Final Scene dev
Foreign Sun Steam news
Foreign Sun news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Foreign Sun Roadmap - 8 July 2026
Hi All, After putting out a number of patches focusing on improving the onboarding experience and fixing bugs, I ended up taking a bit of a break from Foreign Sun. The last few months of development were particularly arduous, and I felt really burned out by the end so it was something I really needed to do. I am back on the horse as it were, and focusing on additional content and features. I've planned out a rough road map on how I think things will go with each major patch. Things may change and some things may come earlier or later than initially planned: Major Patch 1 - Boss Rush / Biomass Samples This is pretty self explanatory - a few patches ago, you might have noticed that certain bosses started dropping Biomass Memory Samples upon defeat. Currently, this doesn't do anything. With the release of this patch, you will be able to put them into good use! You will be able to refight a…
- Update Notes 1.5 - 6 June 2026
I really wanted this to be the boss rush patch but some more critical things came up to fix and the boss rush has turned out to be more time consuming to implement than I hoped. - Resolved a soft lock after crossing Meridian Gate if you didn't have the Heliblade. - Added a phantom to help you cross Pallid Grass.
- Update notes 1.4.4 - 1 June 2026
Fixed lock when synthesizing a weapon and then trying to synthesize another. Fix to placement of synthesis menu in workstation at Archaeological site.
- Update Notes 1.4.2 - 17 May 2026
Fixed a possible softlock when reaching Engineer's Quarters early, fixed auto critical approach on backstabs.
- Beta 4.1.2 - 16 May 2026
Should be a pretty safe patch - fixes a potential soft lock reaching Engineer's Quarters and disables the critical attack assist from triggering on backstabs which was causing some issues. There's some new features which are half implemented (like the boss rush) which shouldn't interfere with the release but I am paranoid so releasing as beta for now.
- Update notes 1.4.1 - 14 May 2026
Small fixes.
- Update Notes 1.31 - 4 May 2026
Despite the meagre version number change, lots of new things: Start of the game has less enemies on new game. Keys picked up in current playthrough are viewable in Key Items. Added kindle for restarting the game on new game+. Removed portable workstation below West City - enabled elevator if coming from dukes manor. Fixed soft lock entering West City when synced outside of it. Added magnet feature for critical attacks – can be disabled from menu. Added option to toggle death screen to fade to black instead of white.
- Update Notes for Patch 1.3 - 28 April 2026
Fixed rendering bug in non English windows systems. Fixed portal to day time in Engineers Quarters (night). Fixed soft lock when synced to Drifters Den workstation and triggered Red Mother bargain. Fixed bug where secondary weapon would become broken on specific button inputs. Fixed bug where boat at drifter’s den was available without unlocking Director’s office. Assorted fixes.
- Update notes for Patch 1.3 - 24 April 2026
Expanded clash window both with and without precog mod. Implemented damage decrease when hit by multiple attacks within a small time window. Reduced maximum cost for membrane fort. Allowing changing direction while blocking. Added hint for crossing pallid grass. Disabled workstation hints after receiving Ladder Bloom ability. Fixed bug where enemy would run out of projectiles after continuous blocking. Fixes for Duke's Manor entry. Fixes for Lighthouse gate entry. Blocked First Settlement entry post invasion. Implemented Faust NPC / reworked map integration. Assorted other fixes.
- Update Notes for 22nd of April hotfix - 22 April 2026
This patch is an attempt to fix some graphical corruption some users are having, as well as some start up issues.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 6 June 2026 | Update Notes 1.5 | 1834602721195005 |
| 2 | 1 June 2026 | Update notes 1.4.4 | 1833968530897482 |
| 3 | 17 May 2026 | Update Notes 1.4.2 | 1832700592795862 |
| 4 | 16 May 2026 | Beta 4.1.2 | 1832700592795233 |
| 5 | 14 May 2026 | Update notes 1.4.1 | 1832700592788310 |
| 6 | 4 May 2026 | Update Notes 1.31 | 1831432155577061 |
| 7 | 28 April 2026 | Update Notes for Patch 1.3 | 1830797770244069 |
| 8 | 24 April 2026 | Update notes for Patch 1.3 | 1830797770237215 |
| 9 | 22 April 2026 | Update Notes for 22nd of April hotfix | 1830797770230257 |
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