- Devlog #23 - The Battlefield - 14 July 2026
Hello Blacksmiths!Not every battlefield is marked by victory.Sometimes, it is where new legends are forged.Today we'd like to introduce one of the most important locations in Sword & Shield Simulator — the Battlefield, a war-torn region where the conflict against the Order of the Black Swords has left behind little more than broken steel, abandoned equipment, and countless untold stories.For most, it is a land of sorrow.For a blacksmith, it is a treasure trove of possibilities.From Scrap to SteelThe Battlefield is one of the primary locations for gathering resources.Broken swords, damaged armor, and abandoned helmets can all be loaded onto your cart and transported back to your forge, where they'll be melted down in the Smelter and transformed into valuable materials for crafting.Every battered fragment you reclaim might become the heart of your next masterpiece.More Than Just RuinsThou…
- Playtest Weekend Begins July 10! - 7 July 2026
Hello Blacksmiths!The forge is hot, the tools are ready, and it's finally time to put Sword & Shield Simulator into your hands!Our exclusive Playtest kicks off Friday, July 10, and closes Sunday. This is your one chance to dive into the world, try out the latest systems, and help forge the game's destiny.During the playtest, you'll be able to experience many of the features we've been showcasing in our recent devlogs, including:The completely rebuilt blacksmithing systemsModular shield craftingMining, resource gathering, and smeltingLockpicking and stealth mechanicsExploration of our newest locationsThe expanded crafting and progression systemsYou can read more about the special level we've prepared for the playtest in latest devlog. Most importantly, we need your feedback.Spot a bug, dream up an improvement, or just want to share your favorite moments? Every bit of feedback helps us cr…
- Devlog #22 – The Testing Grounds - 30 June 2026
Hello Blacksmiths!Today's devlog is a little different.Rather than unveiling a new location or story twist, we’re excited to present a brand-new Developer Test Map crafted just for the upcoming playtests.Behind the scenes, we often tinker with simplified test spaces to perfect new mechanics before they reach the main game. Now, we’re inviting you into that process: this new map brings together many of Sword & Shield Simulator’s core systems in one compact, hands-on playground.Our mission is clear: give you the freedom to explore every aspect of the gameplay loop, no barriers attached.The Blacksmith's PlaygroundOn this map, you’ll find the entire production chain for crafting weapons and tools from start to finish.You'll have access to:The Smelter for recycling materials and creating alloysThe Blacksmith Furnace for forging equipmentThe Chisel Station for sword shaping and dismantlingFro…
- Devlog 21 – New Weapons, Tools & Shields - 23 June 2026
Hello Blacksmiths!A forge is only as good as what comes out of it.Today, we invite you to discover the latest craftable treasures arriving in Sword & Shield Simulator, along with the enhanced production systems that make them possible.New Sword VariantsOur 3D artists have forged an all-new arsenal of intricately detailed weapons and components.You’ll soon craft swords with distinctive blades, ornate guards, custom handles, and striking designs.The most advanced weapons await only the most skilled hands. To unlock these legendary blades, hone your blacksmithing craft through diligent forge work and fulfilling special orders.Tools, Components & Custom OrdersNot every day in the forge is about crafting legendary swords.You’ll also shape a wide array of practical creations, such as:Arrowheads and crossbow boltsForged nailsWar hammer headsSickle bladesVarious weapon componentsExpect visits f…
- Devlog #20 - Gathering the Resources of War - 16 June 2026
Hello Blacksmiths!You can’t forge a legendary blade out of nothing.Every sword, shield, and piece of armor starts as basic raw materials. In Sword & Shield Simulator, collecting these resources is a big part of the adventure. Some materials are available from traders, but the best ones are found by exploring outside the city.Mining & SmeltingA forge always needs both fuel and metal.With a pickaxe, you can explore the world to find resource deposits and gather materials needed for blacksmithing.Here are some of the resources you might find:Coal, used to fuel furnaces and keep the forge running.Iron Ore: The basic material for making weapons and tools.Cupronickel: A rare and valuable metal that lets you try out special alloys with different hardness and flexibility.Traders sometimes sell these materials, but mining them yourself is usually the best and cheapest way to get them.Scavenging…
- Devlog #19 – The Thieves Guild - 8 June 2026
Hello Blacksmiths!They say War Never Changes, but we all know it changes everythingAs the Order of the Black Swords tightens its grip on the region, many people are forced to find new ways to survive, communicate, and resist. While some fight on the battlefield, others wage their war from the shadows.Today, we’re taking a closer look at one of Sword & Shield Simulator’s most important groups: the elusive Thieves Guild.Hidden Beneath the StreetsWhile exploring the winding streets of Danburg, you could come across a hidden entrance leading down into the city’s dark underground tunnels.Deep below the streets lies the local Thieves Guild.If you earn the trust of the guild’s Quartermaster and finish a secret task, you’ll unlock rare treasures and opportunities you won’t find anywhere else.But Danburg is only the beginning of a much bigger adventure.The RatIn the ruined temple district of Tal…
- Devlog #18 - Bringing Danburg to Life - 8 June 2026
Hello Blacksmiths!Today, we want to talk about one of the most important parts of Sword & Shield Simulator - the people living in its world.The citizens of Danburg and beyond are far more than mere background figures. They offer forge contracts, steer your journey, and gradually unveil the mystery behind Richard’s missing father.Recognizing their significance, we knew it was time to give many of them a fresh new look.More Life, More VarietyThanks to a new collection of character models, outfits, and accessories, Danburg’s citizens now radiate an even stronger medieval spirit.You’ll meet:tired workers marked by years of hard laborwell-dressed townsfolkcity guardscraftsmen carrying visible signs of their tradeThe goal was simple: make the world feel more believable and immersive.New Clothing SetsWe’ve introduced entirely new outfit meshes for our NPCs.Male NPCs now include:15 body outfit…
- Devlog #17 - Welcome to Danburg - 20 May 2026
Hello Blacksmiths!Today, we invite you to step into the first major location of Sword & Shield Simulator: the storied city of Danburg.This is where Richard’s adventure truly begins, but before that, join Richard's Blacksmiths Society on Discord: https://discord.gg/ZWaKJdhVcjA City Standing on the EdgeDanburg was once a proud medieval port city, known for free trade and exceptional steel craftsmanship.But now, the winds of change sweep through its streets.The Order of the Black Swords grows stronger with every passing day, threatening the lands surrounding the city and the people who have built their lives here for generations. Locations You Will VisitLower Danburg The Harbor & DocksYour first steps in the city begin here.Once full of merchants and traveling ships, the harbor is now trapped under blockade. Suspicious guards patrol the docks while traders, thieves, and smugglers operate i…
- ⚜️Sword & Shield Simulator playtest START date and much, much more... ⚜️ - 17 May 2024
Hello Folks, the Sword & Shield Simulator playtests will begin on 22.05.2024 and will last 7 days During the tests we would like to show you, our community the test version that we have been working on so far, among other things collect feedback and possible proposals for improvements and changes We are already looking forward to it We have an extra surprise, right now we are launching the Steam Sword & Shield Prologue website ADD TO WISHLIST Release schedule for the compilation: 22.05.2024 Playtest Build date depends on feedback - demo version q4/q1 2024 compilation of Prologue q1 2025 Full game Prologue Version What's more in the news? We are proud that our team has joined the great company Code Horizon which is the developer of the best-selling Gold Mining Simulator (old Gold Rush: The Game). Link to our new Discord - https://discord.gg/DAcuxe8gfG Link to our new Twitter - https://tw…