- PATCH 1.1, More Languages, QoL, more! - 10 June 2026
Hey everyone it's been a while! I bring you a quick update full of goodies yay! This update was spurred by a fix I found working on BOOST VECTOR EX (the current project! And my newest game! Check it out!) I was so compelled by it's boost in performance that I HAD to add it back to TDS. And heck, while I'm here. Why wait for updates later on? I'm already doing fixes... So lets add some stuff idk lol Here's the highlights! - NEW Fast Forward Button! I know I know, a long time coming. The reason it hasn't been in the game (outside of sandbox and a few maps) is because most of the time, implicitly, you WILL lose if you're not doing something... Not having enough time is kinda the whole scaling of the game's difficulty so having a fast forward kinda was contrarian to that ideal. However, NOT having it is also contrarian to most RTS/TD games! And plus, we love a little control over our situat…
- 1.0 Hotfix/Micro patch 4 - 11 January 2026
This is just a patch to fix a nasty softlock that's been looming for quite some time! I finally was able to get it to happen myself... Sorry it took so long! - Fixed a white-screen bug that soft-locked and crashed games that were set with Global Illumination on/High/Very High settings after finishing a map
- 1.0 Hotfix/Micro patch 3! - 6 October 2025
This is mainly just a sanity patch to fix the game up for the future! But there is still a tabled something something patch wayyy later. As to not simply be a internal patch I figured I'd just knock out a few of the easier tasks in this one instead! - Fixed collisions and hitboxing in the alternate map layout for Skyhook - Fixed Smacky's Wall's health being inconsistent when it came to splash damage. No longer will they take up to 5x damage from things like Mauls or Onagers at times. Should make him feel a lot stronger! - Adjusted the connecting lines in the Overworld to be much more obvious... Like much much more obvious. - Added a gradient to the back of MANY UI elements to help better contrast them with the background! - Added thicker outlines to some of the text that don't have general contrast - Adjusted some of the scrolling speeds in the game for various menus - Patched the game…
- A Quick Thank You! - 29 June 2025
Hello! I just wanted to jump on here to let anyone that likes reading these messages what's up and what is being worked on over here whatever yada yada! But first, I wanted to recollect a tad bit, because this IS the first game I've ever published here and being in development for 2+ years, with daily updates for a whole 615 days meant that there has been a lot that has evolved over the course of it! I am so very grateful for everyone that has given the game a shot! And of course always listening to new ideas and feedback! I think it goes without saying that much has been learned and gathered from this game and how to create more in general. Starting from ground zero, building back up my development pipeline from a position of already having one elsewhere (if you didn't know, we DO have games elsewhere) and picking up this engine from scratch is always a trip but we got through it! And…
- 1.0 Hotfix Part 2 - 26 May 2025
UI scaling has been fixed, no longer can it cause your UI to disappear Gabby now follows a bit better when recruited (and also counts as a fish) Fixed various journal entry links Added a backdrop to the chat for bright backgrounds Fixed a few places that some translations would break and display empty characters Fixed a notable interaction between Cardinal bottom rock and money bag Added Korean Translations for achievements Updated Bird related hunting things Added a smarter Vessel selection ('F') with multiple player vessels - If you have nothing selected or a non-vessel selected, the FIRST selected vessel will always be the closest vessel! Continued presses will cycle
- YELLOW PATCH 1.0 - THE GAME IS NOW OUT! - 23 May 2025
The legendary YELLOW PATCH is here alongside 1.0! The jumps out of Early Access finally with so many fancy features you really just need to check it out yourself! Yes, I did jump 3 version numbers. I swear I planned it out to be almost exact, but I think the game was actually readier than I knew, so sweet! By the time of this post, TDS will be 40% OFF, the biggest discount ever to celebrate the launch!!! ADDITIONALLY! The TDS - OST is now available as a purchasable soundtrack if you want to support us! You'll get the full soundtrack, plus some bonus tracks (in the form of original mixes) B)! https://store.steampowered.com/app/3535840/TDS__OST/ It'll also be a neat addition to the collection if that's your fancy, love a little group of colors... lol Finally, I will start this off by saying my absolute thank you to everyone that had played during the Early Access of this game! It's been a…
- SOON :tm: The YELLOW PATCH - 11 May 2025
Hello! I'd just like to jump on here to say the next and final major patch of Early Access is soon approaching! The YELLOW patch brings every last promised feature and our first full fledged standalone project to the finish line! First I'd like to say, thank you everyone that gave us a chance here in Early Access. As our first major title here on Steam, it does mean the world to me. And it's been a great start to something! through our games like neonKnights and even earlier ones like Boost Vector, I am so happy I have been able to make a living off of making games for everyone. And I hope even past this Early Access that TDS will live on to great heights! While I be the first to say that I don't have any direct and major plans Past Early Access. I am going to be in full support of anything TDS such as Mods, localization, and obviously fix-ups long into the future. And that's also to sa…
- Mid-Way Patch 0.7 Controller Support! - 5 March 2025
This patch comes with a long-promised feature of adding a full controller support to the game on default! It was much larger than I thought it would be! But results in a rather seamless experience! (Imagine doing work to make it so folks never realized you worked on it! Amazing!) NEW CONTROLLER SUPPORT! - A full game adjustment! Plug in a controller at anytime during the game and it should work! Added new 'hotkey-ing' to most menus, pressing ESC will usually back out of them now! Added a new 'Reset Tutorial Tips' Button into settings for the few cases this might be wanted! It'll also replay the tutorial in the case you are in the main menu Added on-screen indication whenever the game 'saves' the game! Which generally happens upon exting/beating maps and the start of the overworld! Added new 'Next Upgrades' indicators whenever you hover over an upgrade! This will tell you the next upgrad…
- 0.6 QoL Mid-Way PATCH! - 23 February 2025
This update brings, as the title says, a massive amount of QoL features and extra balancing to help keep the game funky fresh! Just a preface, this patch, compared to the last few, are much more up and down with Vessel balancing for those who care! Notable touch ups for our lovely Fie once more. 0.6 QoL Mid-Way Patch HIGHLIGHTS New Discovery tab! this tab will record your travels, cardinals, and unlocks relative to when you unlock them! And also act as a guiding hand to your adventures. This should a pretty helpful tool for mainly newer players! But also very helpful for returning players aswell! (You might need to rediscover a few items if you're returning!) The 'Docks/Fast Travel' System has been overhauled! You can now travel from ANY buoy (Yes they're called buoys) to any Stilled map! from ANYWHERE! Not only that, but there are more waypoints to travel to including Buoys for traveli…
- 0.5b BLUE Patch HOTFIX! - 10 February 2025
This hotfix is meant for tuning our new beloved Vessel and fixing some pretty stinky bugs! She is to powerful, godly in-fact in some cases... While she still is, it's only in spirit... All hail Fie 0.5b Fie's Wall Base health increased slightly and per-level health increased (which compounds on any upgrade more significantly) Fie Adjusted Purple Grenades damage to be 1 less Fie Adjusted Orange Rifles damage to be 1 less & reduced base health The weapon generation for Fie's Silos is notably slower Fie's Circular Routing has been fixed, the effect now applies 1 second after the tide converts acting ADDITIVE rather than EXPONENTIAL on existing Circular Routers. The effect has been reduced to 5%+ rather than 10%+ (we'll see if this is enough, i still enjoy the very high potentially busted behaviours of this one, so... We'll see if it can survive in current TDS economy :P) It also has slight…
- THE BLUE PATCH 0.5, SECOND MAJOR UPDATE! - 10 February 2025
This marks the SECOND major update to this game! A majorly content update with some notable improvements to graphics and performance! This patch is designed to be the great bridge between updates. Putting in some much needed content in places to really round out the experience thus far! I hope you enjoy playing through the new stuff, revisiting the current stuff, and messing around with the new Vessel! Ver 0.5 BLUE HIGHLIGHTS NEW VESSEL - Fie appears! Bringing her squad of Knights, you can create a very powerful mobile defense and control your units directly! 4 NEW MAPS - Challenge yourself with various new maps that test your TDS fundamentals! Continuing after the Grand Aquilla 5 NEW CARDINALS - Ranging from haha teehee to very nice abilities. And one challenge one for those that seek it. NEW REGION - Explore the HIGHSPHERE... a region that feels... Unstable GRAPHICAL/STABILITY/NETWORK…
- Soon, the BLUE Patch! - 5 February 2025
Hi everyone! I'd just wanted to jump on here to say that the next big patch, the Blue patch, is soon approaching! While I don't have any date to set, it might even end up as a surprise! This update is a very important content intro that rounds off various points in the game! What's coming? New Maps! - Generally gearing towards the tail-end of the game, new very vibey and unique maps will dot the world! New Vessel! Fie! Control very mobile, very versatile Knights that can utilize various weapons that YOU create! Graphical Upgrades! and More... This update serves as a in-between with the previous major patch, the RED patch, and the upcoming patch, the YELLOW patch. Bringing very much needed content to fill in much of the game's space. Whereas the next patch will be geared more towards polishing what we have during the Early Access, the BLUE patch primarily focuses on bringing in content f…
- 0.4b - 25 November 2024
Added additional support to allow game code to be executed! That is all... Mods for all.
- Patch 0.4 Mod Support - 23 November 2024
Ver 0.4 NEW MOD SUPPORT! You can now import mods into the game, found on the Main Menu under Extras -> Mods, enjoy TDS with wacky things happening You will be warned THERE ARE NO MODS...YET! But keep an eye on our Discord Server as theres a new channel dedicated to such things including how to install/use mods Discord added an experimental multiplayer disconnection error message that SHOULD tell you why you've been disconnected The game is now running in MONO rather than IL2CPP, which in general, makes it easier to snoop through the game files at the slight cost of performance. This was required to get the game to include modding! Because of that I will be monitoring pretty closely how things run. The main change for regular non-modding folks is that the game will take a tad bit longer to boot up initially! CHANGES Adjusted parameters for the main menu's Idle scene so that it doesn't do…
- RED Patch Version 0.3c Hotfix - 15 November 2024
Ver 0.3c Buster's Dogs no longer drop red upon death Gavel's damage has been adjusted to be more reasonable Buster's pads no longer can get destroyed by certain projectiles Buster's Checkpoint quick pass multiplier is increased, (x2 at speed 8) Buster's Checkpoint upgrade prices reduced for tier 3, 4 and 5 Garage's Jack up ability respawn time is now 0.5s Buster's Speed Pad price reduced Garage's base and scaling health increased Buster's pad now effects dogs straight away, rather than 1 tile past them Thrown aura from the moneybag now deals 50 damage and is no longer taxed if a successful donation is done Torrid Badge, the merchant is stronger and attacks faster. Claymores deal 15 damage now Various maps have been fixed up and adjusted
- FIRST MAJOR PATCH 0.3 - 14 November 2024
The first of the 3 major patches, also consisting of Blue and Yellow, comes RED. Ver 0.3 RED Much of it is geared towards continuing the game's progression and smoothing over various aspects for the near future with other patches HIGHLIGHTS 5 NEW MAPS - Peppered through the main part of the Grand Aquilla, and part of Ome Sphere. All of which are completely unique NEW VESSEL BUSTER - The fastest... Dog! Coming with a complete new set of towers, units, and upgrades. A totally new way to play 6 NEW CARDINALS - For all colors! Many give pretty wacky effects that should shake up the game and most are gained through the new maps! NEW ENEMY + TIDE LAYOUT - Take on 20 tides that speed up, hit hard, and will challenge you in a different way SWEEPING QOL CHANGES - Many new improvements to ui, gameplay, and flow! (Many new changes will also appear post this patch) ALSO NEW Added tool tips to vario…
- SOON :tm: The RED patch comes with updates - 14 October 2024
Hey everyone! I'm jumping on here to say that the next big item on our ROADMAP is coming along quite well and I'm working very hard... probably disgustingly hard to make sure it's the best it can be. I'm also going to be posting this while TDS is 20% OFF for the week! While truthfully I wanted to couple this with the update it needs a bit more time in the cooker and this sale just kinda lines up with other eventful things happening this year B) So grab a friend and enjoy the game as is! ːsteamthumbsupː So what's coming? NOTABLE EARLY GAME CHANGES AND FIXES Plenty of new quality of life, general balancing, and variety features are being added both for new players and old players to really help just overall clarity! Clarity and explaining things have been quite a divisive element in the game! Some people enjoy it while others might not! While I overall still want the process of learning i…
- Daily Updates on our Discord! - 2 September 2024
Here! Just a quick notification on here, Steam, that if you're ever curious about where the game is going, want to give us feedback and get involved, or just are stopping by to say hi, this is the place! I post EVERYDAY about this game on there and am listening really closely to anyone, so check it out
- Patch 0.2 - First Patch! - 30 August 2024
This is the first step on our big roadmap to 1.0, it addresses many issues, balancing and adds a tad bit more content! Think of it more as a trial run with the much larger patches! NEW 3 New Cardinals 1 New Secret Map CHANGES Added a button for Blurry photo to select your blurry counterpart (additional QOL on this front coming at a later date) Minor optimizations Boutman boss no longer targets resources Alternate Boutman related boss significantly buffed Fixed an issue with thin ice not respawning if particular cardinals were equipped Fixed unlock condition for Paper Tower Cardinal Paper Tower Cardinal now reduces tower health by 99% BUT increases the rest of the stats significantly more (no more attack speed debuff) Shot snobles deal significantly more damage upon impact (including their burnt variants) Sport Water Cardinal per tide effect INCREASED, but has slightly reduced permanent…
- TDS EARLY ACCESS ROADMAP! - 25 August 2024
Without further ado, have this nice image (: The Early Access will be broken up into 3 MAIN PARTS all adding a very major feature/item to the game. All of which are also followed/preceded with a slightly smaller patch. Simple stuff! I hope everyone will join us on this great journey and have fun with the game!