- Hotfix 0.9.1 - 7 September 2026
Hello Adventurers!We just released a hotfix for Dustgrave, fixing a few issues found in the last days and bringing some minor improvements!Changelog:Fixed an issue with some quests that couldn't be finished, since the Quest Giver's dialogue was missing. The fix is save-compatible.Fixed an issue with barks not triggering and giving null references.Fixed rewards generation to work as intended on all quests, instead of working only on major ones.Empty containers will no longer be locked by the game simulation.
- Dustgrave's Explorer Update is now available! - 27 August 2026
Hello Adventurers!We just released the Explorer Update for Dustgrave, a new major update bringing radical improvements to balance, progression, quest structure, and quest variety!We spent the last few months working on the content and polish the game needs for its final release, and since we don't want to break existing savegames, this update only features some of what we've been cooking up!ChangelogQuests, Narrative & SimulationWe have improved and expanded the dynamic quest system to support larger levels with more content, challenges, and enemies. Some Quests in Dustgrave felt underwhelming and repetitive, so we created and implemented new structures to spice things up. New extended variants for Rescue, Defend, and Investigate dynamic quest structures, featuring bigger levels to explore, filled with dynamic content, additional ways to solve quests, and increased experience and loot t…
- A new update has been released! - 19 March 2026
Hello adventurers! We just updated Dustgrave to version 0.8.3!We spent the last months rebuilding and cleaning part of the codebase, to permanently address some issues and bottlenecks in the game! Considering the limited traction Dustgrave is having in this phase of its early access, we decided it would be a wise thing to allocate some time to this process.This meant creating new internal tools for content creation, testing, and debugging. A slow and tedious process, but something that made the game much stabler on the long run, while also giving us new tools to quickly add new content.Now that the game's stability has been drastically improved, we will spend the next months adding content and larger improvements, with the goal of moving towards a 1.0 release! Improvements and New AdditionsDeveloped a new system to handle NPC barks. They are now more performant and reliable, avoiding so…
- Revelations Update Hotfix #4 - 30 October 2025
Another hotfix has been uploaded, this one with a larger changelog!IMPORTANT: we had to change some code related to how settings work, so starting this version of the game will reset all settings to default. ChangelogFixed a critical issue happening after dismissing the companion recruited in the Prologue before finishing that storyline. If you have a corrupted savegame because you dismissed the starting companion before finishing the prologue storyline, please get in contact with us at [email protected] and we will try to manually recover your savegame!Fixed some string not showing properly on items.Fixed some other issues blocking fights, we are still working on some other scenario and we will soon fix everything. All the people that sent us bug reports have our heartfelt gratitude!Fixed Canneto's exit point to avoid people spawning on a hill when going back to the world map.The nam…
- Revelations Update Hotfix #3 - 23 October 2025
We just released a third hotfix for the Revelations Update, addressing issues that have been reported in the last two days!ChangelogFixed several issues blocking dialogues and interactions unless the game is reloaded, or preventing barks to start.Fixed some issues related to crimes.Fixed a few levels having props that caused visual or navigation issues.Fixed the issue of equipped weapons getting unequipped.Greatly improved AI performances in large fights, to avoid NPCs stalling for some seconds before acting and reduce FPS drops. We are still working on this, since in larger fights involving certain enemies things can still get a little slow.After first recruiting a new character, a package with basic items is added to the party's inventory, so that new recruits can get the weapons they need to use their skills depending on the chosen Class.Thank you for your continued support!
- Revelations Update Hotfix #2 - 22 October 2025
We just released a second hotfix for the Revelations Update, this is a cumulative changelog including fixes from yesterday's hotfix.ChangelogOld savegames can now be deleted again.Fixed a game blocking issue related to ranged Infested using their active Skills.Fixed the issue with respecced characters not having talents shown when reaching the next level. The fix requires existing characters to be respecced again to clean their data, after that they will show all Talents when leveling up.Removed Tutorial pop-up sound.Improved AI in combat to avoid it getting stuck in certain scenarios.Removed a minor issues with barks that could cause null references.Fixed a balancing issue with Infested enemies having a wrong score in calculations.Fixed some wrong strings in the Conquer Major Quest.Fixed the Attributes panel not showing an explanation for Vigor's modifiers.Fixed the Health Bar UI to sh…
- The Revelations Update is available! - 20 October 2025
Hello Adventurers!The Revelations Update is finally available, bringing dozens of new features and hundreds of fixes! We'd like to thank everyone who tested the update in beta and sent us precious bug reports!Character Progression ReimaginedClass Specializations: Classes now offer a more distinctive approach to the game. At level 3, you will choose a Specialization, unlocking unique combat capabilities for your character.More Talents, More Often: We've added over a hundred new Talents and increased the rate you acquire them while leveling up.Reworked Skills & Skill Trees: Skill Trees are now unlocked through progression (at levels 2 and 10) instead of at character creation. All existing Skills have been improved for better variety and impact.Dynamic & Tactical CombatReplace Morale with Determination: we have removed all cooldowns from Skills, and replaced Morale with a new stat: Determi…
- The Revelations Update will launch on October 20th! - 8 October 2025
Hello again, Adventurers!The time has come. We are happy to announce that Dustgrave's Revelations Update will launch on Monday, October 20th!All major features are in place, and we're in the final phase of polishing to ensure this release is our most stable and polished one yet. This is our most ambitious update ever, with a massive changelog including dozens of new features and hundreds of fixes. Here’s a look at what’s coming:Character Progression ReimaginedClass Specializations: Classes now offer a more distinctive approach to the game. At level 3, you will choose a Specialization, unlocking unique combat capabilities for your character.More Talents, More Often: We've added over a hundred new Talents and increased the rate you acquire them while leveling up.Reworked Skills & Skill Trees: Skill Trees are now unlocked through progression (at levels 2 and 10) instead of at character cre…
- Revelations Update Preview 3 - Improving the World Map - 26 July 2025
Hello Adventurers!Welcome to another preview of Dustgrave’s Revelations Update, that we plan to release in September 2025!Today, we’re excited to show you how we’ve completely redesigned the game’s map.Since Dustgrave’s release, we’ve heard your feedback regarding the map size and its impact on exploration. Originally, we envisioned a vast 3D world where players could freely roam and discover locations filled with wonder. Unfortunately, the initial map proved overly large and somewhat empty, making travel feel slow and, for the lack of better words, boring.Some footage taken in the reworked map.To address that, we have significantly reworked the map, reducing its overall size by 60%. This change dramatically cuts travel times, making exploration smoother and more engaging. We’ve also increased the density of content by introducing new settlements and locations. Additionally, several are…
- Revelations Update Preview 2 - Reworking Classes - 4 July 2025
Today we’re back with another Dev Diary, highlighting the substantial improvements we’re making to Classes and character progression in the upcoming Revelations Update.Your feedback on Dustgrave’s combat system has been overwhelmingly positive, yet many of you have asked for deeper progression options and more varied character builds. We heard you, and have completely reimagined our approach to Classes and character’s progression.Over 150 New Talents!We’ve expanded Talents dramatically, introducing more than 150 new options for you to explore as your characters level up. Previously, Talents mostly offered simple Attribute boosts or Class-related bonuses. Now, you’ll find a wide array of choices ranging from powerful equipment-based bonuses to unique Class-specific selections that can complement your build.Introducing Class SpecializationsThe centerpiece of the Revelations Update is the…
- Revelations Update Dev Diary I - Changing Morale into Determination - 28 June 2025
Hello adventurers!Ever since we released version 0.6, we’ve been focused on Dustgrave’s next big milestone: the Revelations Update. Today, we’d like to share some key highlights of what we are working on:World Map Rework: a more compact, richer, and detailed map designed to make exploration more engaging and rewarding.Settlement Simulation Overhaul: new simulation mechanics to better represent settlement prosperity and better simulate their development.Expanded Dynamic Narrative: new dynamic quest structures to ensure greater variety and deeper storytelling.Character Progression Revamp: New class specializations and hundreds of additional talents, providing more depth and build diversity for your heroes.Determination: we are removing Morale and turning it into Determination, to make fights more varied and interesting.Today’s dev diary will focus on the last element on this list. After e…
- Patch 0.6.02 is live! - 20 May 2025
A new patch is now available with all the fixes we made in the last weeks! Thank you again to all the people that sent us bug reports! Changelog Moved the Tutorials Codex inside the Journal Panel. Fixed a few UI scaling and anchoring issues when playing with non 16:9 screen ratios. While in combat, enemies now have a see-through effect when hidden by obstacles like trees, making them easier to spot. Fixed an empty dialogue node when being confronted for a crime. Fixed an issue with statuses in tooltips not being refreshed correctly. Fixed an issue with NPCs not attacking the player after finding evidence of assault. Moved the Tutorials Codex inside the Journal, so that they're easier to access Fixed a minor issue with the Talent's buttons needing two clicks to work. Fixed some minor UI issues with tooltips or other areas showing placeholder content before being updated by the player's i…
- Critical combat hotfix uploaded - 20 April 2025
We just uploaded a small hotfix which solves an issue with the combat getting completely stuck when using certain status effects! Unfortunately, when we released version 0.6.01, some WIP code was included in the release, but we now solved the issue! Thank you for the many reports!
- Patch 0.6 has been released! - 17 April 2025
After a couple of months of hard work, we released a new major update for Dustgrave! This update features new content, new mechanics, dozens of fixes, and many quality-of-life improvements, including a lot of changes made based on your precious feedback! Major Changes Added Dynamic Quest Events on the Map. While travelling you will now find dynamic locations popping up, with many of them offering short quests. We will keep working on this feature in the next weeks by adding new variants and events. While in combat, Action Points spent on movement will give a certain amount of Movement Points that can be used freely, meaning that a character with 15 Movement can first engage an enemy spending 1 AP and crossing 7 tiles, kill the enemy, and then move another 8 tiles at no cost. All characters now have some free movement at the start of their turn. When starting a new turn, all characters w…
- Patch 0.5.02 is live! - 4 March 2025
Dustgrave has just been updated to version 0.5.02! While we keep working on larger content updates, we still managed to fix some issues found by players and release this patch. Thank you very much for all the bug reports! Changelog Added the Difficulty setting in the New Game screen, to let people choose the Difficulty when starting the game. Rewrote and optimized civilian AI. Traders will stop moving around, guards will behave more sensibly, and reactions to crime have been fixed and improved to be more reliable. Fixed an issue with charge dashes not working due to targeting issues. Fixed an issue with Disguises not working on civilians. NPC's dialogues will trigger more reliably and with less delay. Fixed the level 5 achievement not working in the Prologue. Fixed a blocking issue that could trigger when loading levels during the night. Fixed Alacrity not applying effects after the fir…
- Patch 0.5.01 is available! - 22 February 2025
Dustgrave has just been updated to version 0.5.01! Thanks to the many people who sent us detailed bug reports, and helped us catch these issues! We are also preparing a more detailed roadmap of what we're working on and what's planned for the next months, since many people have been asking for it. In the coming weeks, we won't only share the full plan with the community, but also periodically release Dev Diaries to keep you updated. Changelog Fixed a critical issue with combat AI that could lead to the game being completely blocked. Fixed a critical issue with the spawn algorithm that created overly difficult quests. Fixed the coercion minigame having messed up data after reloading. Fixed an issue with the tutorial sound being played even when the tutorial panel is already open. Fixed the Respec panel to support multiple Talents choices without blocking the process. Fixed the AI behavio…
- Version 0.5 is available! - 12 February 2025
It took us a little longer than expected, due to unforeseen technical hurdles, but we finally managed to upload and release Dustgrave's 0.5.0 build! This new update brings several changes and improvements that many of you have been asking for since the game's Early Access release! We have a massive changelog, so we split it in several sections to make it easier to read. Major Changes It is now possible to Respec Characters. Newly recruited companions will immediately open the respec panel, so that they can be customized after joining the party, but the respec feature is also accessible by going talking to Innkeepers. Greatly improved the political simulation, and factions will now launch raid and conquer settlements by sending proper parties on missions. There are also caravans moving supplies around and wandering traders now move around using the world's map. Added a lot of information…
- Dev Diary: features and improvements we're making for version 0.5! - 25 January 2025
Good day, adventurers! We've been spending this month working on version 0.5, Dustgrave's first real update! With this update, we will bring several improvements to what's in the game and add features to make the world feel alive! Improved and expanded political simulation Factions are now much more active! They will send parties to occupy or raid enemy settlements, move supplies across the map, and patrol key areas. To keep you players better informed about world events, we have added new notifications and improved existing UIs. These notifications will help you stay on top of what's happening around you. We've also added more detailed settlement information. Now, you can easily check which traders are available, see if there are quests to take, and stay informed about major events happening in the area. Respec We fully implemented a Respec feature, allowing you to change specializatio…
- Patch 0.4.09 and some details about future updates! - 4 January 2025
Happy new year, dear adventurers! Today we released a new update for Dustgrave, fixing several issues reported in the last days. Thank you for the many reports you sent, they helped us a lot when tracking those bugs! We also started working on new features that we plan to deliver before the end of the month. In particular, we are adding new events to the world's simulation to make the continent feel more alive, with a map filled with NPC parties and a clear UI to keep track of what's happening around the world! We are also working on adding new dynamic quests and some Quality-Of-Life features, following all the feedback we gathered since the release. Don't worry, we will keep you updated! We will soon be able to share some screenshots to show you how these new features will look like! Changelog 0.4.09 Critical: Fixed an issue with quests not spawning. This was patches with an hotfix as…
- Patch 0.4.08 is live! - 19 December 2024
We just uploaded a new patch, bringing several fixes to the bugs reported in the last few days! Changelog Critical: Fixed a blocking issue when dismissing certain companions Critical: Fixed an issue with certain quests spawning half-broken and blocking the load of some levels. Now they will disappear and stop causing issues. A general fix is being tested, to ensure better quest spawning and stability. The current fix we made is save compatible and will let you keep playing with your savegame after downloading the patch. Fixed an issue preventing some quests to work when the Shenguan culture and its civilians were involved. Unique Actions are now usable again, sadly one of the fixes we made for improving loading times prevented them to be shown. Fixed a few data leaks which slightly affected performances and savegames size after playing a lot of hours. Fixed an issue with missing rewards…